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[FLS]prozerran
10-03-2004, 09:13
I have been hesitant to go for hell baal runs mostly because I'm scared of the dark souls and i'm playing on HCL.

I have 1200+ life and 600+ mana, 75 resist but no absorb, and with ES on. I had bad experience encountering those before, where my nec with 1400 life almost got killed in 3 shoots, but he had low lightning resist back then. I did have 110 FCR, so can I bypass them easily without getting hit in a lag-free night?

I don't think I will have much trouble against baal and his minions, but it's the dark souls that is scaring me off.

xKurupT
10-03-2004, 09:44
yeah my barb has max resist and seems to die quikly by burning souls in hell... he has 2000+ hp and still seams to loose about 15-20% of his life per hit.... i think if u use thundergods it might be abit better...

my sorc in hell with about 50 lighting resist and approx 800 life dies in 2-3 hits.. when vsing them try and be tricky... if u can lure them towards u it will make life easier as they wont shoot at u while moving... freezing them helps alot too...

melianor
10-03-2004, 10:39
With Max Lightning Res, high life and any FCR above 63% you will not have too much a problem with Black Souls.

just from my experience i do alot of Baalruns in Hell with my Meteorb.
75% Lightning Res, 1024 Life, max-block (does not help against Black Souls), 90% FCR (same as 63%+ since the next breakpoint is not reached)
I have no ES! (so no mana-burn *phew*) Do not need it either...

Sometimes i encounter Black Soul Champions when i Tele down for the group, then it can get really hairy and aweful (draining 4-5 rejus in just 2 secs).
Usually i have no lag and can teleport fast down to the Throneroom and from then on its a breeze.

Hug walls, corners that stick out, and those little alcoves and you should be fine. Look ahead while teleporting. When you are not too used to Teleporting rather break inbetween when you have air ;)

105% FCR or higher should improve your speed even more. With my 63% breakpoint i can teleport past those Black souls and just see them cast Lightning at the spot where i would have been :teeth:

As soon as you have 75% Lightning res, High Life and enough FCR you should get into trouble seldom.

The real secure way of getting down there and then switch fast to killgear would be:
Wizard Spike 75 allres 50%fcr
Mosers with 2 Pdiamonds
Guardian Angel
Tal's Amu, belt 20%FCR

so you reach 95% Lightning Res. Then those BLack souls are just a tickle, but i guess that setup would be a bit off overkill since you have to change gear to much ;)

I also have Lidless and Wizard Spike, giving me 140FCR in all. That puts you on a very secure side :D, 75% Lightning Res then too and Life even more. For Killing in the Throne Room switch back to whatever you have.

Zarhrezz
10-03-2004, 11:38
Max resists + Thundergod's will safeguard you from Burning/Black Souls.
95% lightning resist +20 absorb and you can stand in front of them as long as you like (did that with my assassin, 2 boss packs together wouldn't scratch her....after about 2 minutes (getting a coke) I decided they had their chance to kill me and took them out).
My Energy Shield sorc didn't have problems with B-Souls as long as I kept running...standing still and 3-4 lightning strokes would take her mana (and thus kill her a fraction of a second later), but 1-2 full hits while orbing wouldn't take her out.

melianor
10-03-2004, 11:40
Max resists + Thundergod's will safeguard you from Burning/Black Souls.
95% lightning resist +20 absorb and you can stand in front of them as long as you like (did that with my assassin, 2 boss packs together wouldn't scratch her....after about 2 minutes (getting a coke) I decided they had their chance to kill me and took them out).
My Energy Shield sorc didn't have problems with B-Souls as long as I kept running...standing still and 3-4 lightning strokes would take her mana (and thus kill her a fraction of a second later), but 1-2 full hits while orbing wouldn't take her out.

Ah didnt think about Thundergods. Nice idea (goes get from mule) *G*
Thats an easy swotch too, once you are down in The throneroom, but str-req 110!! Argh... ok, not for me then :p

ivasar
10-03-2004, 12:06
Another solution is Wisp Projector ring with high light absorb (goes from 10 to 20%). With 15+ absorb and max resist, should be able to stand in front of souls too, so will be ok to tele down to throne :) And wisp has other benefits that can even suggest not to switch rings once you are at thone: up to 20%mf, level 2 oak sage (+35%max life, but they die pretty fast unfortunately...) or lvl5 heart of the wolverine for melee chars (+48%ed, +53%ar)

core1000
10-03-2004, 13:02
With Max Lightning Res, high life and any FCR above 63% you will not have too much a problem with Black Souls.

just from my experience i do alot of Baalruns in Hell with my Meteorb.
75% Lightning Res, 1024 Life, max-block (does not help against Black Souls), 90% FCR (same as 63%+ since the next breakpoint is not reached)
I have no ES! (so no mana-burn *phew*) Do not need it either...

Sometimes i encounter Black Soul Champions when i Tele down for the group, then it can get really hairy and aweful (draining 4-5 rejus in just 2 secs).
Usually i have no lag and can teleport fast down to the Throneroom and from then on its a breeze.

Hug walls, corners that stick out, and those little alcoves and you should be fine. Look ahead while teleporting. When you are not too used to Teleporting rather break inbetween when you have air ;)

105% FCR or higher should improve your speed even more. With my 63% breakpoint i can teleport past those Black souls and just see them cast Lightning at the spot where i would have been :teeth:

As soon as you have 75% Lightning res, High Life and enough FCR you should get into trouble seldom.

The real secure way of getting down there and then switch fast to killgear would be:
Wizard Spike 75 allres 50%fcr
Mosers with 2 Pdiamonds
Guardian Angel
Tal's Amu, belt 20%FCR

so you reach 95% Lightning Res. Then those BLack souls are just a tickle, but i guess that setup would be a bit off overkill since you have to change gear to much ;)

I also have Lidless and Wizard Spike, giving me 140FCR in all. That puts you on a very secure side :D, 75% Lightning Res then too and Life even more. For Killing in the Throne Room switch back to whatever you have.

You need to have Like 142% or 280% Faster Hit Recovery. Note it's Hit Recovery and not Faster Cast Rate. >105% Faster Cast Rate would be good.

bwirum
10-03-2004, 13:18
I know I noticed a huge difference on my hammerdin when switching to T-Gods. Without my life would drain like a b****, with it I'm just peachy and stand in front of them and kill them off... :) This is with max resi with both setups.

melianor
10-03-2004, 13:43
You need to have Like 142% or 280% Faster Hit Recovery. Note it's Hit Recovery and not Faster Cast Rate. >105% Faster Cast Rate would be good.

I dont know about you, but the way i see it is, that you dont want to get HIT by Black Souls at all, so the only answer is Faster Cast and NOT be hit and then be able to recover fast.
What Sorc can achieve 142% FHR anyway except with having a huge amount of scs?!?!?!?!

The 8frame version from 63%-104% works (i played like that most of the time, probable reason also a good connection (!?), more is ofcourse better! :D

mistiquo
10-03-2004, 13:55
with my hammerdin, I LOVE black souls (and the likes) I'm using all uber gear...
But the crown of it all is a nice guardian angel and thundergods... I have 90 res all, 95 lightning res and another 20 lightning absorb... in the worldkeep, I just stop and let baal do one of his attacks on me to heal again... (that is SOOO funny!!!)

ivasar
10-03-2004, 14:00
Well, even with FCR the Faster Hit Recovery helps, because allows you to tele away preventing further hits :)

melianor
10-03-2004, 14:05
Well, even with FCR the Faster Hit Recovery helps, because allows you to tele away preventing further hits :)
Yes ivasar, but he was talking about 142% FHR :p Ofcourse for example wearing a pair of Bloodfists additionally would be nice. From my experience though i teleport so fast that the only thing i see from Black Souls Lightning is that it does not hit me at all!

Zarhrezz
10-03-2004, 14:25
With max resist + Thundergod's FHR and FCR become irrelevant when facing Black Souls...they cannot deal 1/12th your life in damage, thus no hit recovery occurs. Also there's not blocking involved so also no block animation interrupting your casting. Problem solved :lol:

Stiertje
10-03-2004, 14:25
Max resists + Thundergod's will safeguard you from Burning/Black Souls.
95% lightning resist +20 absorb and you can stand in front of them as long as you like (did that with my assassin, 2 boss packs together wouldn't scratch her....after about 2 minutes (getting a coke) I decided they had their chance to kill me and took them out).
My Energy Shield sorc didn't have problems with B-Souls as long as I kept running...standing still and 3-4 lightning strokes would take her mana (and thus kill her a fraction of a second later), but 1-2 full hits while orbing wouldn't take her out.

Thundergod's Vigor will only make your MAX lightning reisst 85%, not 95%. Only having TGods is not a safeguard against Hell Souls. Maybe with 95% resist it is enough, but definately not with *just* 85% resist.

Anyway, throw in a Wisp Projector and you're fine. Hey, what the heck, use an Occulus and have some more fun. 20% chance to cast teleport + being hit 5 times by Souls lightning in 1 shoot = helluva ride :)

Stiertje
10-03-2004, 14:27
With max resist + Thundergod's FHR and FCR become irrelevant when facing Black Souls...they cannot deal 1/12th your life in damage, thus no hit recovery occurs. Also there's not blocking involved so also no block animation interrupting your casting. Problem solved :lol:

There ARE other monsters in the Worldstone you know .......

bwirum
10-03-2004, 14:35
yes, but none as deadly as the black souls..

Stiertje
10-03-2004, 15:03
yes, but none as deadly as the black souls..

Hehe, say that to a WW Barb or a Zeal Pally and I think you'll get a different answer.

But seriously, not only Souls are dangerous in the Worldstone Keep. They are maybe #1, but certainly not the only ones. Here are a few, in no particular order.

- Souls
- Dolls (especially Extra Fast or Fana Enchanted Bosspacks)
- Witches (large pack in combination with Amp damage is scary, since the magical attack seems to be Amp'ed too)
- Serpents (especially Extra Fast or Fana Enchanted Bosspacks)
- Oblivion Knights (not for sorcs really, but for their sidekicks and non-spellcasting teammembers)
- Horadrim Ancients (not really scary themselves, but they have a habit of ressurecting all undead nasties again)

Especially the last ones are quite funny. I've seen various people die in Baalruns during the second wave, because the Ancients started ressurecting the Souls in the Throneroom.

Sidenote; I suspect that the ones that die in second wave are the same ones that do the following stupid things during Baalruns.

- Sorcs who keep throwing Meteors on the *launch platform* even when they have a Stigian Doll at their feet (either ressurected or just arrived). Most of the time it takes more then 5 seconds for them to be aware of it. Sometimes I must suppress the urge to blast that Doll from her feet, but that's just my evil alter-ego.

- Sorcs who keep throwing Meteors when Lister is about to arrive at the *launch platform*. A somewhat high level player should know that Lister is always Fire Immune.

- Sorcs who keep throwing Meteors or Blizzards or Orbs when Lister is dead. Can they even count? Counting to five or even recognising Lister isn't THAT hard, is it?



But this is getting way off topic. It's just some thoughts that there are many n00bs in high levels because it's so easy to get there. Most of them wouldn't survive a minute alone in act5.

bwirum
10-03-2004, 15:25
Hehe, I've actually found myself spamming spells after the lister-pack is dead, but that usually occurs when I'm either really tired or really drunk... :p In both cases I prolly should have headed off to bed a long time ago :D

Hyey
10-03-2004, 17:55
With 85% Light resis and wispprotecter Black souls are nothing,

But my sorc continously dies to Doll packs with the extra fast/Might or fanat mod, as if they werent fast enough to begin with, now they have like a friggen teleport and if you kill one, it explodes at your feet doing like... 5000 physical damage :/

ventilator
11-03-2004, 03:16
I found that TGods + Gerkes, i.e. 85% LR + 20 absorb + 16 MDR, makes Black Souls a lot less scary. I can't exactly sit there but I can take at least 5-10 hits easily while Orbing them before I have to pull back to heal. But even without such safety gear, 75% LR is enough to survive a few hits and to get out usually. I wouldn't dare going near them without 75% LR though and I've seen quite a few people die to them in the blink of an eye in HCL. They always had crappy LR.

As for encountering dolls with your Sorc, your merc is the key here. When they rush you, tele back a bit to gather your merc, then walk away from Dolls + Merc. They engage and you are free to blast them.

whathappen
11-03-2004, 06:49
When I see the dark souls is the only time I wish I had hydras. Since most souls are lighting inmune I remeber having a lot of trouble with them with my lighting trapsin. So far I haven't made a chaarcter that can deal with them. My sorc wearing tal rasha set its in aworld of trouble when teleporting around and a group of these shows up.

Fearoth
11-03-2004, 10:26
[QUOTE=Stiertje]Hehe, say that to a WW Barb or a Zeal Pally and I think you'll get a different answer.

But seriously, not only Souls are dangerous in the Worldstone Keep. They are maybe #1, but certainly not the only ones. Here are a few, in no particular order.

- Souls
- Dolls (especially Extra Fast or Fana Enchanted Bosspacks)
- Witches (large pack in combination with Amp damage is scary, since the magical attack seems to be Amp'ed too)
- Serpents (especially Extra Fast or Fana Enchanted Bosspacks)
- Oblivion Knights (not for sorcs really, but for their sidekicks and non-spellcasting teammembers)
- Horadrim Ancients (not really scary themselves, but they have a habit of ressurecting all undead nasties again)

Dont forget Death Lords- cant be frozen (not even by holy freeze) and extra fast pack of those- u r not getting away any time soon

tagkc
11-03-2004, 16:28
)
- Oblivion Knights (not for sorcs really, but for their sidekicks and non-spellcasting teammembers)


With my barb, I've got into the habit of horking the OK bodies to make sure their good and dead before the Horadics come out.

WackenOpenAir
11-03-2004, 18:04
How scary they are ?

They are not.

If you use Thundergods Vigor that is.

Really, i have thundergods vigor on my sorc, and barely recieve any damage from them. On nightmare they even heal me pretty well. I don't know if they also do partly physical damage since i see people telling only Tgods would not be enough. But in my case, i have Tgods and 40 pdr, and really i can stand between 20 dark souls and there will be no problem.

Still need to be carefull though, once i have met a group of souls with conviction. I think i had less than half a second to rejuv and leave game. If i had not had the thundergods, i would have certainly died.

My sorc uses energy shield in her mephi runs, but not in baal runs. elemental attacks like black souls take your mana incrediby fast. You must just rely on max resist and absorb there. ES is just good for pysical attacks (which is what you get while telporting for meph runs)
I do never participate in a baal run with any character without thundergods vigor (or whisp projector if i would own that)

Also pretty funny when everyone runs back to town in fear as they see black souls, and your weak necro or sorc can simply continu without an problems cuz of the Tgods :)

WackenOpenAir
11-03-2004, 18:07
[QUOTE=Stiertje]Hehe, say that to a WW Barb or a Zeal Pally and I think you'll get a different answer.

But seriously, not only Souls are dangerous in the Worldstone Keep. They are maybe #1, but certainly not the only ones. Here are a few, in no particular order.

- Souls
- Dolls (especially Extra Fast or Fana Enchanted Bosspacks)
- Witches (large pack in combination with Amp damage is scary, since the magical attack seems to be Amp'ed too)
- Serpents (especially Extra Fast or Fana Enchanted Bosspacks)
- Oblivion Knights (not for sorcs really, but for their sidekicks and non-spellcasting teammembers)
- Horadrim Ancients (not really scary themselves, but they have a habit of ressurecting all undead nasties again)

Dont forget Death Lords- cant be frozen (not even by holy freeze) and extra fast pack of those- u r not getting away any time soon

with my sorc, especially the dolls and witches are dangerous. My sorc has pretty low life (900) and makes up for that with absorb for each element (dwarf, raven, tgods) and 40 pdr (shaft, rockstopper). The magic attacks go past all that, so they own me like hell.

Harby
11-03-2004, 18:33
Why no1 metions whisp projector ? I used to always have a tgods on stash for when doing baal runs but since i love my arachnid way to much ( mostly for the fcr, needed for the breakpoint) I tried whisp and its just marvelous :) But a tgods will definately do the job. The one thing I hate in baal runs (not scared of ,just hate) is Achmel who is an uber psn cheater. I mean how can he do SO much and SO quick psn dmg with full psn resist ? Never undrerstood that...

Stiertje
11-03-2004, 19:33
with my sorc, especially the dolls and witches are dangerous. My sorc has pretty low life (900) and makes up for that with absorb for each element (dwarf, raven, tgods) and 40 pdr (shaft, rockstopper). The magic attacks go past all that, so they own me like hell.

Here block comes is handy. Unlike the Pally's Blessed Hammer this magic attack is actually blockable. I used to have much trouble with these witches on my non-blocking (base dex) sorc, but my blocking sorc has no problems with them. It's just WHEN they hit you there is no resistance or damage reduction for it.

Why no1 metions whisp projector ? I used to always have a tgods on stash for when doing baal runs but since i love my arachnid way to much ( mostly for the fcr, needed for the breakpoint) I tried whisp and its just marvelous :) But a tgods will definately do the job. The one thing I hate in baal runs (not scared of ,just hate) is Achmel who is an uber psn cheater. I mean how can he do SO much and SO quick psn dmg with full psn resist ? Never undrerstood that...

Erm, has been mentioned about 3 or 4 times already. This little beauty of a ring was actually my very first usefull magic find. Found it at Eldritch & Co.

Zarhrezz
12-03-2004, 02:16
Well, 65% ES plus 87% lightning resist isn't enough to live through a stroke of a Hell Gloam (act III Swamp). A single stroke of lightning killed my melee Enchantress, 610 life with the above mentioned ES and resist. Which boils down to 1743 physical or 13400 lightning damage from a single stroke of their lightning, though I believe it's a mix with lightning being the major factor. I just muled in Thundergods since without absorb, it's just not possible to survive against them.

Mage_Killer
12-03-2004, 02:34
hydras > souls
seriously, my 1st ladder sorc without much gear (peasant naj armor eschuta) just cast hydra and hide behind a wall :)

st-hearts
12-03-2004, 02:52
What about solutions for those people who don't have Thundergod's Vigor, Wisp Projector, or Guardian Angel?

I've never found any of those items, and trading away for them seems to be a waste. I know Blackhorn's can give decent Lightning Absorption, but what else could one use?

MDR from dual Dwarf Stars + Vipermagi?

~Hearts~

Stiertje
12-03-2004, 03:14
What about solutions for those people who don't have Thundergod's Vigor, Wisp Projector, or Guardian Angel?

I've never found any of those items, and trading away for them seems to be a waste. I know Blackhorn's can give decent Lightning Absorption, but what else could one use?

MDR from dual Dwarf Stars + Vipermagi?

~Hearts~

I do not us either and I can stand in front of a pack and still not die. Off course I have to make quick work of them because I do loose life too. In any case, fire is the best way to kill them. My Meteorb sorc throws 2-3 fireballs in a pack and the pack is dead (splash damage rules)

The thing is that you NEED high life and high resist to withstand Souls in a full front attack. If you have neither, then don't try that. Instead try to run in various directions. This will cause the Souls to mostly miss, and when you see a chance you can cast Fireball to kill them.

The thing with Souls is that you actually get hit 5 times when you stand still. Walking or running greatly reduces their damage because you only get hit once or not at all. It's the same thing as with Diablo's Lightning hose. Stand still = death, run around = stay alive.

WackenOpenAir
12-03-2004, 03:24
Well, 65% ES plus 87% lightning resist isn't enough to live through a stroke of a Hell Gloam (act III Swamp). A single stroke of lightning killed my melee Enchantress, 610 life with the above mentioned ES and resist. Which boils down to 1743 physical or 13400 lightning damage from a single stroke of their lightning, though I believe it's a mix with lightning being the major factor. I just muled in Thundergods since without absorb, it's just not possible to survive against them.

ES is used BEFORE resistances. so your mana gets full damage. if you dont have telekinesis maxed, it even gets double damage.
So Energy shield is kinda useless against them.

for the life though, yeah with 87 resist, you would need like 5k light dmg to lose that life. you can pretty well recieve 5k damage if several gloams attack you simmultaniously (which is the standard situation)

Absorb does indeed do much more than resists here. a barb with 3k life and max resists lives about as long as a sorc with 1k life, no resists and a thundergods :) (got to know that when one had conviction)

Stormcryer
12-03-2004, 06:44
I've been busy doing MF runs and haven't finished my quests. Need anciients and Baal.

Question: How to the Dark Souls compare to the Gloams that I ran up against in Act 4. the ones that were hanging around Izul. (or whatever his name was.)

Not worried yet, but is has been a growing concern.

Storm

Sukkoi19
12-03-2004, 21:00
I've been busy doing MF runs and haven't finished my quests. Need anciients and Baal.

Question: How to the Dark Souls compare to the Gloams that I ran up against in Act 4. the ones that were hanging around Izul. (or whatever his name was.)

Not worried yet, but is has been a growing concern.

Storm

It will become a full-fledged concern soon enough. They suck, but at least they make it interesting.

Usufruct
12-03-2004, 21:48
My Blizzard Sorc uses an 18/18 wisp projector ring. I don't normally wear guardian angel or thundergods, so I still take damage from souls, but they never damage me enough to kill me. I also have a 4 topaz shield and a wizardspike on switch from my hoto and lidless, for those rare occasions when you run into a conviction soul pack.

Zarhrezz
13-03-2004, 00:09
Ok, swapped in a Thundergod's. Resist the same, 87% lightning resist. Without Thundergod's I died instantly against gloams. With Thundergod's I don't lose any life...none that I could notice, at least.

melianor
13-03-2004, 09:40
Ok, swapped in a Thundergod's. Resist the same, 87% lightning resist. Without Thundergod's I died instantly against gloams. With Thundergod's I don't lose any life...none that I could notice, at least.

Very nice to hear. Still i cant afford the Str req :/
Taken note for other builds.

ioupain
13-03-2004, 14:37
I have just tried using thundergod's vigor and guardian angel on my hammerdin and it does indeed heal me.

I was just wondering whether a meteorb sorc with thundergod's vigor and stormshield and guardian angel will be viable?

anybody got any ideas or has anybody already tried this

melianor
13-03-2004, 16:00
I have just tried using thundergod's vigor and guardian angel on my hammerdin and it does indeed heal me.

I was just wondering whether a meteorb sorc with thundergod's vigor and stormshield and guardian angel will be viable?

anybody got any ideas or has anybody already tried this

You could use that gear to teleport down to Baal and then wehen the gloams are dead you could switch. Important realyl is only the Lightning Resistance. So Thundergods would suffice. I am not the type to invest huge amounts of Str to wear all that (mybe the str for thundergods.. ) so i'd advise against it.

You could build a very sturdy Sorc with that gear, but you will lack in possible +skill that way. sadly Guardian Angel only gives + to Paladin ;), Otherwise that armor would be very expensive *g*

Killfrenzy
13-03-2004, 22:09
- Sorcs who keep throwing Meteors when Lister is about to arrive at the *launch platform*. A somewhat high level player should know that Lister is always Fire Immune.


Amen, I've freaked out on a few sorcs for doing that just today!

sir goatscelot
13-03-2004, 23:42
Yip Souls suck but can be negated.., dolls can't. Not that I am saying they are worse, just cannot be negated by equipment. Witches dmg is supposed to be magic but it's bugged and is phys dmg so dmg redu helps here. Average dolls in worldstone go for 3k or so a pop. Fana, might etc packs can go well over 10k :( No chance to survive here. Mercs are always welcome but some prefer no merc or just get caught in a bad situation.

Boooyakasha
14-03-2004, 00:07
Well if you like me, turns the Occulus TP into life saving mod instead of a mod that kills you, you will be fine with Souls :)

I have develop an art of running around with my Blizzard sorc through Mephi, so I have little fear of those Blood Star, Lightning attack. With 75% Lightning Resist, only if I get caught standing still while a bunch of Souls firing at me will kill me but almost 100% of the time that will not happen as the chance of TP from Occulus will kick in and throw you to safety. Even if I was thrown into a pack of monsters, the merc will sit on top of me taking every attack, and no sooner will be frozen by my Glacial or Holy Freezed and Decripified by his Reaper's Toll.

The only thing I fear is those Dolls, not a good thing when you TP next to one and your merc kill it instantly.

melianor
15-03-2004, 09:12
Just wanted to confirm this to all the Black Souls fearing players out here!
What Zarhrezz said about slappign on Thundergods is absolutly true. Just did a Baalrun and put it on. I stood near a crowd of Black Souls with a Boss and with 85% Lightning Res and the LIghtning Absorb from Thundegods i took no noticeable damage at all!

So for all who want some countermeasurements for their Sorc and have 112 Str can just dismiss Black Souls from now on. A cheaper version would be as said the Wisp Projector.

I just started giggling insanely when i saw my Meteorb Sorc take no damage form the Black Souls Lightning! :lol: :cheesy:

Superhal
15-03-2004, 09:24
why they are tough:

1. thier bolt passes through you, doing per-frame damage.

2. thier damage is a mix of phys and lightning. resist alone isn't enough.

that being said, i use resist, absorb, and pdr.

Sigus
15-03-2004, 09:37
prozerran']I have been hesitant to go for hell baal runs mostly because I'm scared of the dark souls and i'm playing on HCL.

I have 1200+ life and 600+ mana, 75 resist but no absorb, and with ES on. I had bad experience encountering those before, where my nec with 1400 life almost got killed in 3 shoots, but he had low lightning resist back then. I did have 110 FCR, so can I bypass them easily without getting hit in a lag-free night?

I don't think I will have much trouble against baal and his minions, but it's the dark souls that is scaring me off.

With lease thing I get max res, absorb and my mana shield and syn. I have no problem... but then again with that on I could swing a copper staff from the top of the highest tower in the land - during a thunder storm. :surprise:

melianor
15-03-2004, 09:51
why they are tough:

1. thier bolt passes through you, doing per-frame damage.

2. thier damage is a mix of phys and lightning. resist alone isn't enough.

that being said, i use resist, absorb, and pdr.

PDR does not work on Elemental attacks. I though that was only working on physical attacks? :p

@sigus: Hmm Lightning res and some absorb is enough to make those Black Souls seem like wimps. Mana Shield will just be drain as it gets calulated before Resistances kick in.

Superhal
15-03-2004, 11:09
PDR does not work on Elemental attacks. I though that was only working on physical attacks? :p


yep it has phys.

melianor
15-03-2004, 11:29
yep it has phys.
Hmm i have NO PDR, Thundergods on and with that max 85% Resist and 20 Absorb. I take no damage at all, or its so minimal i cant see it on my Lifeorb. Seems to me Resists and Absorb are enough, right? :teeth:

Zarhrezz
15-03-2004, 11:56
Hmm i have NO PDR, Thundergods on and with that max 85% Resist and 20 Absorb. I take no damage at all, or its so minimal i cant see it on my Lifeorb. Seems to me Resists and Absorb are enough, right? :teeth:

I have the same thing. I don't get into block animation from Gloams, so the attack isn't blockable and other than block I have no way of reducing physical damage once ES goes down (which is within seconds once Gloams start shooting). Either the physical part is so small that it's irrelevant to start with, or it's dual bugged [1) physical damage is added to the hits of the lightning stroke 2) the physical part is turned into lightning damage]. I personally think the later is true. I've seen the number posted before and there is simply no way that I could take their lightning hits unscratched if the physical part indicated was dealt as physical damage.

melianor
15-03-2004, 13:13
I have the same thing. I don't get into block animation from Gloams, so the attack isn't blockable and other than block I have no way of reducing physical damage once ES goes down (which is within seconds once Gloams start shooting). Either the physical part is so small that it's irrelevant to start with, or it's dual bugged [1) physical damage is added to the hits of the lightning stroke 2) the physical part is turned into lightning damage]. I personally think the later is true. I've seen the number posted before and there is simply no way that I could take their lightning hits unscratched if the physical part indicated was dealt as physical damage.

Yup, totally agree. I always have Thundergods with me now when i do the Baalruns and switch to Arachnid Mesh once i either did successful teleport to the Thronroom or if its not me Teleporting until the Throneroom is cleared.

My 105% FCR + Teleport equipment gives me max-res, 85% Lightning Res and 20 Lightning Absorb. Teleporting down to Baal has never been easier, than with Thundergods as belt. Crazy, no more fear from Black Souls, just a giggle and tickle.

Between, Zarhezz, you dont get into Blocking animation because the damage is so low. I think from what i remember you only get into the Blocking or Hit Recovery animation when you receive at least 1/10th of the full damage.

Teleport equipment:
Wizzy
UM+Vipermagi (49 allres)
Lidless
Magefist
Thundergods

For Killing i do weaponswap to Occy/Visceratuant upg and swap Thundergods for Arachnid Mesh.

About the greatest solution for Black Souls you can have, if you can meet the str req of Thundergods :thumbsup:

Zarhrezz
15-03-2004, 14:54
Hit recovery animation is 1/10th or 1/12th life taken in a single hit. Block animation should however occur every time when you're not in another animation (attack, cast, run) and you succeed at a block check. Since I was standing still in front of Gloams, if I had blocked at all, I should have seen block animation and heard block sound. Neither happened, so I would assume blocking does not help against lightning from gloams at all (which is quite logical)...this does however mean that I do not reduce the supposed physical damage in the gloams lightning in any way. Which in turn means that either the physical damage added is in the 1-2 range or thereabouts, or that there's simply no physical part to the gloam damage.