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Üdorim
21-04-2004, 02:28
CHARACTER LOCATION AND STATUS



Tamrend's character Ariana is Closed north of Kalagost, a city in Votennagrad.
Mercenary's character Victor is Closed in Tellur, the capital of Sangloria.
Mercenary's character Duncan is Closed in Tyrran, the capital of Tyrran.
Jazzmosis' character Frailyn is Closed north of Kalagost.
Proudfoot's character Tristan Sangloria is Open in Tellur.
Proudfoot's character Uharo is Open in Tellur.
Snowglare's character Doran is Closed a bit north of Heighton, a city in Sylvane.
Zulehan's character Samuval is Closed in Breymond, a city in Sylvane.
Üdorim's character Mayanna is Open in Tellur.
Unvision's character William is Open in Tellur.
Markle's character Fe Sera is Dead near Ohol Peak, a city in Votennagrad.
Rend's character Asmodeus is Dead in hell.



Open characters are free to make guest appearances in another writer's story. You may make reference to an open character only in the context of their past actions, for example:

a character has just finished a fight. Your character has seen it from afar and is able to give their own description of the fight, without changing the outcome.

You may not write new material for any character that does not belong to you, including their dialogue and action. If you wish to more fully interact with a character, you must contact their author.

Closed characters cannot be mentioned in any way, shape or form without consent of the author. This may be the preference of the author, or the character may simply be unavailable (captured; invisible; dreaming, hallucinating or otherwise not actually where he thinks he is, etc). Characters can therefore change between Open and Closed, depending on their situation.

Dead characters stay dead. A "dead" character is one that has been removed from the world, whether deceased or merely dismissed.

If, for example, Unvision does not wish to continue writing for William after he is done with him, he may list him as Dead and no one will ever hear from William again, whether he actually died or not.


This list is only for player characters. NPC information will be detailed in the posts pertaining to the town/kingdom they belong to, as NPC's are (generally) immobile.

To update a character's status, PM or AIM Snowglare. Please keep your character's status and location up to date.

note to Snowglare: I formatted all the entries with a bunch of spaces to keep editing easy. Hopefully it works. This note will now self-destruct.

Üdorim
21-04-2004, 02:30
THREAD RULES


absolutely no posting in this thread unless it's a character synopsis
if you want to add a section, PM Üdorim
if you want to edit any information, PM Snowglare
discuss this thread in the existing discussion thread (http://www.rpgforums.net/showthread.php?t=170174)
I'm open to changes, alterations, suggestions and deletions in this thread. It is, after all, not my RPG
this thread is only the reference guide version alpha, so if it's got some issues please don't eat me just yet

Üdorim
21-04-2004, 02:31
POWER AND MAGIC

note: for now all I have are links to various posts in the RPG that contain relevant information. I'll definitely keep the links (and try to keep them up to date), but I'm hoping to also compile more concrete information within this thread. If you have an item or piece of magic that I missed, or add more information in a future post, you can PM me and I'll have it added to guide.

If your item or magic has not yet been explained (possibly Uharo's dagger, or the intricacies of Ariana's magic, perhaps) there is no point in explaining here what it does before it actually comes into play in the story. So if you have a hidden/budding magic, leave it a surprise for the rest of us!


SPELLS AND SPELLCRAFT


[Victor; magic use] (http://www.rpgforums.net/showpost.php?p=1744994&postcount=2)
[Victor; magic-exhaustion] (http://www.rpgforums.net/showpost.php?p=1750855&postcount=8)
[Fe Sera; creature control] (http://www.rpgforums.net/showpost.php?p=1760766&postcount=17)
[Victor; magical 'buffs'] (http://www.rpgforums.net/showpost.php?p=1770902&postcount=18)
[Duncan; enchanted arrows] (http://www.rpgforums.net/showpost.php?p=1777025&postcount=22)
[Victor; magic use] (http://www.rpgforums.net/showpost.php?p=1777458&postcount=24)
[Victor; magic-exhaustion] (http://www.rpgforums.net/showpost.php?p=1787051&postcount=26)



Magic is drawn through force of will and training, and need not always require gesticulation or material components. The use of magic is sure to have some sort of negative effect on the wielder, (in the case of Victor it is magic-exhaustion) and it does have some limitations.

HEALING

healing can reset broken limbs, but not regenerate lost ones
healing can cure disease and sickness in an individual, but not a group
for a skilled practitioner, one healing spell can have the equivalent of a week's worth of bedrest
resurrection is out of the question. The dead stay dead
greater amounts of healing are possible, but they risk inflicting the thusly healed wounds on the magic user in turn
healers are susceptible to magic-exhaustion


SUMMONING

our world doesn't contain demons or angels
a woodland priest might be able to 'call' a forestly beast to his aid
control of summoned creatures isn't guaranteed, but can be augmented with advance preparation
undead such as skeletons and zombies can be animated, however there will be no reanimation of dead characters/lords etc



FIGHTING AND TECHNIQUE


[Uharo; fighting] (http://www.rpgforums.net/showpost.php?p=1750984&postcount=9)
[Duncan; several to one fighting] (http://www.rpgforums.net/showpost.php?p=1771266&postcount=19)
[William; dueling] (http://www.rpgforums.net/showpost.php?p=1777458&postcount=24)



Physical combat makes up the vast majority of all interpersonal conflict. Aside from one or two hired wizards, each kingdom's army is almost entirely mundane. The common person and soldier never need fear a magical attack (even though they may fear it anyway) during their life. Dedicated athletes in the RPG are capable of impressive physical performances simply not capable in the real world. Uharo's master, for example, pinned his student to the wall with merely a pair of needles from a distance of a dozen paces. A hardened and life-scarred veteran in a mercenary army, for a common NPC example, might be worth as many as five regulars.



ROGUE TALENTS



[Ariana; Perfect Recall] (http://www.rpgforums.net/showpost.php?p=1740785&postcount=1)
[Duncan; god-blessing] (http://www.rpgforums.net/showpost.php?p=1771266&postcount=19)
[Ariana; regeneration/healing] (http://www.rpgforums.net/showpost.php?p=1791938&postcount=31)



Some people simply do not fit into the world of common magic. Even the great potential of Victor is present in a (relatively) understood form. He had dark-magic teachers, and reads dark-magic books. Those people, however, whose powers follow no cognizable pattern are abnormal oddities on the backdrop of magic. Their abilities know no restriction, and their potential is unforseeable. Examples of these rogue talents are Duncan, who talks to deities, and Ariana, who assimilates the souls of the slain.



ARTIFACTS AND ITEMS



[Ariana; magic dagger] (http://www.rpgforums.net/showpost.php?p=1740785&postcount=1)
[Victor; magic book] (http://www.rpgforums.net/showpost.php?p=1744994&postcount=2)
[Samuval; alchemical tomes] (http://www.rpgforums.net/showpost.php?p=1751800&postcount=11)
[Doran; gem-encrusted falchion] (http://www.rpgforums.net/showpost.php?p=1753984&postcount=15)



Magic items are available in a variety of forms, from potions to weapons to mystical tomes. They are common enough that a very well off merchant may have a magical trinket (a scale that determines the purity of gold, perhaps); a noble is likely to have a weapon of minor power (an eternally sharp blade that is otherwise mundane); and an established lord is sure to have an enchanted weapon or equivalent source of magic. A large town or guild's vault may include an item that its residents could not individually afford. In addition, a wizard or other magic practitioner's lair will surely contain the components of many magic items.

Some items may have been created by a magical process without being imbued with magic themselves, such as a conjured weapon. These items are of no more value than the same item made via a mundane process.

Information regarding magic (such as a tome on spellcrafting) may be considered magical for purposes of rarity and value, without themselves being magic.

Source (http://www.rpgforums.net/showpost.php?p=1751800&postcount=11) (Zulehan): [Samuval] had the opportunity to weasel [his] way into access to the deep, stinking cellars that housed the old books. ... Scanning the shelves, [he] found one of these was curiously stacked all with green books. [Samuval discovers a reliquery of alchemical tomes containing lost and hidden knowledge]

Source (http://www.rpgforums.net/showpost.php?p=1777458&postcount=24) (Mercenary): [Victor] had brought a large leather bag and [he] began to hastily throw things in it: scepters, staves, vials with odd-colored liquid in them, tomes, and most of all jewelry. [Victor breaks into a wizard's lair and steals from his personal arsenal]

Source (http://www.rpgforums.net/showpost.php?p=1753984&postcount=15) (Snowglare): ... [Doran] made off with three thousand marks worth of jewelry, fine silks, and a certain gem-encrusted falchion. All were the property of nobles ... but the falchion was the town's greatest treasure. [Doran aludes to the time he stole numerous items, one of them possibly magical, from the town of Heighton]

Üdorim
21-04-2004, 02:32
PANTHEON AND RELIGION

So far we've had a lot of heated discussion about this, and that's about all. In any event, Duncan has a singular 'God' that he talks to. Besides that, Snowglare has also made a delightful reference to a trickster god, Silth (http://www.rpgforums.net/showpost.php?p=1787229&postcount=27), expertly doing his part to diffuse the argument. Nothing simpler than merely writing things the way you want them to be. In any event, more information will be added as it is discovered.

So far it works like this: make any deity references you want; however they can't influence the game. The characters might think they do, but really, they don't. And we'll see what happens with Duncan as Mercenary goes along.

Üdorim
21-04-2004, 02:34
TIMELINE



[-258]Religious wars or something
[0]Creation of the Ruven Calendar
[24]something happens about now, I dunno
[89]the fork is invented



There'll be more to this later, if anyone wants. I'm not sure it matters. Oh well, too busy trying to get the whole thread together to focus on this part of it right now.

Üdorim
21-04-2004, 02:35
OUR WORLD



Our world is currently one continent high by one continent wide, translating into approximately this continent (http://mywebpage.netscape.com/Zulehan/truerpgmaphigh.jpg). This continent is made up of several unstable kingdoms (the largest and most notable of which are detailed below), with numerous smaller independant fiefdoms, duchies and nomadic peoples in and around them. Most of the large kingdoms have done a good job of creating roads and paths to at least the largest cities, but any area that isn't a city is in general completely wild.



ENVIRONMENT



The environment of the continent is varied, ranging from a cold northern region (Votennagrad; think Russia or Canada but not the arctic), a boreal forest (Tyrran and Sylvane), and plains (Ruvenia) to a large desert (Morania) in the south.

This provides for a wide diversity of wildlife, and because the indigenous people are established enough to have developed trade routes where profitable, it is possible to obtain most of the major commodities harvested in one region in any other, where local governments and current technology allows.

So you can essentially pick any plant or animal from a cactus to a reindeer or whatever, and find a place for it somewhere on our world, with few limitations. No demons, for one.

Üdorim
21-04-2004, 02:38
SANGLORIA


Named after the ruling family, Sangloria is the most westerly kingdom on the map and also one of the largest. Although like all the other kingdoms it doesn't have complete control of its borders and the people within them, it is only matched in sheer size by Tyrran.

Sangloria contains rich agricultural land and thus is a wealthy nation; most of the riches of Sangloria are pocketed by the king and kept in his personal vault. It is a rainy kingdom, especially along the coast and the port capital (Tellur). The mountains on the west coast are trechearous and purportedly contain cave networks that lead even under the earth itself, however they are among the most dangerous peaks in all the land. The winds and rains from the coast constantly beat against the mountains, and it is prone to experiencing hurricanes in the rainy season. The mountain range, however, provides security from those hurricanes to the rest of the nation.

The government of Sangloria has paved much of the kingdom, from Umuri Keep to Astinea to the capital city of Tellur. It has a weak border to Votennagrad, and Sangloria's top generals are sometimes concerned by the 'northern threat'. While they have no allies, they are nonetheless confidant that Ruvenia will not act aggressively, and Sanglorians by nature have distate for the Tyrrans.

Sanglorians are an interesting sort. They are primarily farmers and not hunters, and as a whole they tend to adopt a stocky and healthy build. The predominant features are blond hair and sometimes a dark brown, but very rarely red or black. They have a profusion of eyes colours and facial features, however, so it is easy for a foreigner (even a Tyrranian) to blend in. They aren't a particularly quiet or reserved lot, but their simple farm life treats them well, and they have an abundance of common sense. It is not easy to swindle a Sanglorian, and harder still to sell him something he does not need.


NPC'S

Bartender (http://www.rpgforums.net/showpost.php?p=1751199&postcount=10) (Unvision): this bartender owns and operates a bar in Tellur. He lives in a boat moored in the harbour, where he spends his late nights and morning sleeping. He is a very observant and quiet man, and knows how to make steady money for himself, despite have a group of regulars who never seem to pay their tab.

Üdorim
21-04-2004, 02:40
VOTENNAGRAD

These are merely placeholder posts for now. If this area belongs to you, make sure to tell me about it. I'll get to them all eventually.

Üdorim
21-04-2004, 02:43
RUVENIA

These are merely placeholder posts for now. If this area belongs to you, make sure to tell me about it. I'll get to them all eventually.

Üdorim
21-04-2004, 02:44
TYRREN

These are merely placeholder posts for now. If this area belongs to you, make sure to tell me about it. I'll get to them all eventually.

Üdorim
21-04-2004, 02:45
SYLVANE

These are merely placeholder posts for now. If this area belongs to you, make sure to tell me about it. I'll get to them all eventually.

Üdorim
21-04-2004, 02:46
MORANIA

These are merely placeholder posts for now. If this area belongs to you, make sure to tell me about it. I'll get to them all eventually.

Üdorim
21-04-2004, 02:47
INDEPENDENT FIEFDOMS

These are merely placeholder posts for now. If this area belongs to you, make sure to tell me about it. I'll get to them all eventually.

Üdorim
21-04-2004, 02:49
CHARACTERS



Character description is both fun and helps everyone else write about your character (after they discuss it with you first!). Please reply to this post when making a character description, to keep the formatting intact (this will both look pretty and make things easier on Snowglare if you wish to have him make an edit). Note that responding at all is optional, and if you prefer not to, that's fine by me.

To update or change your character, PM or AIM Snowglare.

Note: for those of you who have already written a character synopsis, I have copied and pasted it here. I apologize in advance for the assumptions I've made in doing so; you can make a new one and then have Snowglare delete my version.



Author:

Full Name:

Common Aliases:

Nationality:

Height:

Size/Weight:

Hair Colour:

Eye Colour:

Memorable Features:

Career:

Abilities:

Items:



Character Synopsis: Describe your character here.

Üdorim
21-04-2004, 02:52
DORAN (Snowglare)




Author: Snowglare

Full Name: Doran

Nationality: Sylvan

Height: Medium to Tall

Size/Weight: Lanky

Hair Colour: Neck-length and black, with a scruffy beard.

Memorable Features: His trademark scruffy beard and assorted battle scars. Doran's physical presence is more or less forgetable.

Career: Scruffy Beardsman

Abilities: Proficient in combat with his ever-present longsword; adept at woodland survival and travelling in general.

Items: Travelling clothes and a reasonable collection of fighting gear.



Character Synopsis: Doran is lanky, has a scruffy beard and mussed-up black hair cut short of his neck. The only other distinguishing marks he has are assorted scars on his body. Nothing major, and nothing you're likely to notice while he's clothed. Just your typical battle scarring. He's not particularly handsome, but his face isn't offputting either. He's in his twenties, so no gray is yet creeping into his mane. If anything's going to make him memorable, it'll be his personality and his deeds.

Doran has no magical aptitude whatsoever. He wields a long sword, which he carries with him at all times. He is currently dressed in traveling clothes; breeches, tunic, cloak, boots, and undergarments. He has only boiled leather armor, being deathly afraid of drowning under the weight of mail. His skin is a healthy color, a sign that he spends much time outdoors, and he appears to be of Anglo-Saxon descent (read: white, but not pale).

Üdorim
21-04-2004, 02:56
SAMUVAL (Zulehan)




Author: Zulehan

Full Name: Samuval Ilveritas

Common Aliases:
Sam

Nationality: Sylvan

Height: Somewhat Tall

Size/Weight: On the Average Side, Healthy

Hair Colour: Short-cropped and Blonde

Eye Colour:
Blue

Memorable Features: A youthful look and charismatic presence

Career: Only slightly illegal

Abilities: Intelligent, easily capable of deciphering old texts. He is both a merchant (wink wink) and an alchemist. Samuval has minimal brawling skills, comprised mainly of ducking and doging.

Items: Samuval has access to a library tomes, vaults of gold and produce and has a contact in just about every Sylvenian city; however he keeps little on his person.



Character Synopsis: Samuval is somewhat tall, youthful looking, even charismatic. Looks somewhere in mid 20's. Good weight, not too thin; somewhat athletic, but not a warrior. Short-cropped blonde hair. Dresses fairly well and keeps himself looking clean and fresh, for business' sake. Right now, he's at the church, being taken care of by nurses, after a fight with quite a few guards; thus, he is still wearing his now dusty breeches, but otherwise, his ribcage is wrapped in some bandages, as well as some around his head.

Sam doesn't have too much direction yet. He's at the church in Heighton, a town no one else is anywhere near yet, except Doran. If anyone wants to interact with him, or maybe work with me on some kind of future interactions, I'm easy to get ahold of and talk to. I'm always on AIM, my screenname being Zulehan of course, or you can PM me here.

Besides his ties with Doran, I only have one thing planned, and that likely won't interfere with anything anyone wants to plan with me. No problem there. I wouldn't mind trying to work out some kind of interaction.

Üdorim
21-04-2004, 02:58
ARIANA (Tamrend)




Author: Tamrend

Full Name: Ariana

Nationality: Ariana is centuries old and a wanderer

Height: Just slightly over the average for women

Size/Weight: She has a wiry, athletic build

Hair Colour: Golden-blond in a braid

Eye Colour: Cobalt blue

Memorable Features: Intricate and beautiful facial features; a stoic personality

Career: Varies

Abilities: Ariana is granted power through an attachment with a magic dagger: she currently has Perfect Recall and is seemingly immortal

Items: Nothing but an ornate dagger and a handful of priceless gems



Character Synopsis: Ariana looks to be in her mid to late twenties. She has very long golden-blond hair that she customarily wears in a long, thick braid. She has a wiry, athletic build and very pretty, delicate facial features. Her eye color is cobalt blue. Her height is just over average for a woman.

People who have met her often describe Ariana as intense and focused one moment and distant the next. She generally keeps to herself and makes few if any friends. You get the sense of a keen intellect when she speaks, which is quite rare. She doesn't laugh at jokes and just shrugs her shoulders at threats or insults.

Üdorim
21-04-2004, 03:01
FRAILYN (Jazzmosis)




Author: Jazzmosis

Full Name: Frailyn Tejada

Nationality: Frailyn hails from an independent island near Votennagrad
Height: Average

Size/Weight: Frailyn has an average build, with a hint of muscle

Hair Colour: A long, thick brown

Eye Colour: Matches his hair

Memorable Features: A long knife scar on his right arm

Career: None noticeable - wanting revenge on his wife's murder

Abilities: Very proficient with ranged weapons; skilled at lockpicking and escape

Items: Currently only his clothes and an old sword he picked up on his travels



Character Synopsis: At 29 years old, Frailyn has become a lost wanderer, tortured by loniliness and the memory of his murdered wife. He's an average height, with an average build, albeit slightly muscular. He would like to be clean shaven, although currently he has a scruff of a goatee and chinstraps. His head hair is a long, thick brown, which match his eyes. Frailyn wears typical clothes, although after nearly a year of wearing them, they are tattered from catching branches. He carries an old sword that he found, and is skilled with a bow and arrow although he doesn't carry one. His skin colour is a deeply tanned white (a result of a year in the open).

Üdorim
21-04-2004, 03:04
MAYANNA (Üdorim)




Author: üdorim

Full Name: Mayanna (last name unknown)

Common Aliases: Mayanna Twelvetree; Coran Twelvetree; Any of numerous Moranian names

Nationality: Moranian

Height: Medium-average height

Size/Weight: Mayanna is thin but toned from a lifetime of working in the desert

Hair Colour: She naturally has healthy auburn hair, but is always disguising it with dyes

Eye Colour: She has the ability to slightly alter her eye-colour at will to better aid her disguises, but usually has the typical Moranian black eyes.

Memorable Features: She tries hard to be immemorable

Career: Runaway, disguise/con artist

Abilities: She can imitate almost anyone, down to their voice and mannerisms

Items: She carries a small assortment of items useful for disguise, but generally has the knowledge to procure them from just about anywhere



Character Synopsis:
Mayanna is a runaway from her home land of Morania. She journed to Sangloria to participate in the Tournament of Succession, but is since undecided about where her life is really heading.

She has the remarkable ability to alter her appearance through the use of various cosmetic tools, and can even adopt a separate personality to identify with her alter-ego. Her proficiency with this skill approaches the supernatural, but she is otherwise magically talentless.

While she is an excellent bluffer and liar, able to conceal her motives and thoughts, she is by a quirk of fate extremely guillible herself.

proudfoot
21-04-2004, 03:30
Here is a synopsis for Tristan.
CHARACTERS




Author:Proudfoot

Full Name:Prince Tristan Sangloria

Common Aliases:His Highness/Royalness etc.

Nationality:Sanglorian

Height:5'9"

Size/Weight:Medium build; about one hundred fifty pounds

Hair Colour:Brown

Eye Colour:Brown

Memorable Features:Smooth, pale face that has never seen much hardship. Soft eyes accustomed to hiding emotion.

Career:Royalty

Abilities:Skill with languages, tactics, and the rest of the things children of royalty are usually taught.

Items:Nothing personal; a vast treasury and armoury at his disposal, however, containing unknown quantities of weaponry and resources.



Character Synopsis: Tristan is the first-born son of the former King of Sangloria, and now that his father is dead he must fight in the final round of the Tournament of Succession to maintain his family's centuries-old seat on the throne of the nation, as tradition and politics have dictated. However, being less of a fighter than his father would have wished and not particularly inclined toward ruling a country, with all the responsibilities that would include, he doesn't truly wish to compete.

He spends a lot of time alone in his tower, learning either from books or from tutors. He knows some book-learned magic and is well-versed in lore and history as a result of his excellent education and desire for knowledge.

Unvision
21-04-2004, 04:38
WILLIAM (Unvision)

CHARACTERS



Author: Unvision

Full Name: William Styes

Common Aliases: William, Will

Nationality: Sanglorian

Height: Absolutely average (by Sanglorian standards)

Size/Weight: He's a stocky guy - he's been swinging a sword for a while, but without a great deal of finesse. His arms and torso are well developed.

Hair Colour: Brown.

Eye Colour: Brown.

Memorable Features: He isn't a particularly memorable guy. He has no scars - his style of fighting doesn't usually involve frontal confrontation. When it does, he makes sure it is on his own terms.

Career: A sort of unofficial mercenary. He does jobs that will get him money, and they usually involve his talent at whacking things with a sword. His job with Victor was a-typical, but not so much as you would think.

Abilities: A self-taught swordsman. He's experienced and fast, but there is no grace or art to his swordplay. Put bluntly, William is largely unremarkable.

Items: A generic sword of Sanglorian craft. It is valuable to William because it is doubtful he could afford to buy one, but largely useless as a commodity because it lacks any magical ability and its forging was as bland as being pounded flat by a Sanglorian smith in Tellur. William himself does not actually know the origin of his sword, as you will soon see, but he could give you a good guess. If he needed to acquire another sword, it would almost certainly be by done under equally unscrupulous terms.


Character Synopsis: William was born about half a day's journey from Tellur. Under completely unremarkable circumstances, he was brought up in this small logging town founded by some enterprising gentlemen who decided that what Tellur really needed was another sorce of timber. At the ripe old age of "my father died in a logging accident and my mother subsequently cried herself to death" he left home to seek his fortune in Tellur, a town he knew only as "that place that buys all the wood that we cut." He took with with him an axe and everything that he thought might be valuable from his house, which he essentially gave away to his cousin Samuel, who, by some remarkable feat of his family's generations, was already married and settled down with a nice young lady from another part of Sangloria. Where exactly that place might be seemed largely unimportant to Samuel until he found out that in her village it was not customary to live with your parents once you were married. Thusly, William sold him the house for just enough money to make his purse very interesting to a couple of bandits who met him about an hour by mule outside of his home town. William, ambushed and outnumbered, gave the pair of impoverished gentlemen his purse and subsequently tied his donkey to a tree. Pursuing them on foot with his axe, he managed to sever the arm of one of them and secure the purse and a sword from the other. Following his arrival in Tellur, it became immediately apparent that this was not the town of his dreams. In fact, his skills, which consisted of cutting down trees and people and drinking Sanglorian ale, were not in particularly high demand. Form follows function, you might say, and he became a sort of pseudo-mercenary, doing the jobs that a real mercenary would ignore for people who couldn't have paid a real mercenary anyway.

Markle
26-04-2004, 13:48
ALEDARA (Markle)


CHARACTERS

Author: Markle

Full Name: Queen Aledara of Morania

Common Aliases: Aledara,The Queen, Highness

Nationality: Moranian

Height: Average height for a Moranian woman.

Size/Weight: Royally trim.

Hair Colour: Light brown.

Eye Colour: Violet

Memorable Features: Various shiny things worn, Royal entourage.

Career: Queen of Morania.

Abilities: Ruling.

Items: Royal wardrobe.


Character Synopsis: The mean spirited, ever-scheming ruler of Morania isn't exactly loved by either her people or her servants. She has a few obsessions she pursues at the expense of all else, the foremost of which is a grudge against Tyrran acquired during the rule of her father, who squandered Morania's once formidable army in a fruitless squabble with the more powerful nation. Instead of rebuilding her military, however, she has converted the majority of it into an intelligence gathering apparatus, information being another of her great obsessions. Her efforts in this area are hindered by the fact that many of her scouts will desert rather than return to her with news not to her liking. She rules from her recently built palace in Hadajik, having moved the capital from Meroraj when she took the throne. Symbols of her royalty include a pair of smoky obsidian rings, worn on the pointer fingers of either hand, and a wardrobe of extravagant silk robes, decorated with bright colors and intricate patterns.

Markle
26-04-2004, 14:12
FEDAR (Markle)

CHARACTERS

Author: Markle

Full Name: Fedar

Common Aliases: none

Nationality: Moranian

Height: A few inches above average

Size/Weight: Bulky, but muscular.

Hair Colour: Light brown.

Eye Colour: Blue

Memorable Features: But for his height, virtually indistinguishable from another Moranian soldier.

Career: Sergeant in the Moranian Army

Abilities: A competent fighter, mounted or on foot.

Items: Standard issue sword and shield, leather armor, and a pack of survival goods for long deployments.


Character Synopsis: One of the very few veterans of the Moranian army, Fedar fought in the tail end of the last conflict with Tyrran, and in numerous skirmishes against nomadic tribes of the desert and Ruvena plains. He takes a relaxed view of the current state of Morania's military, feeling that a true army isn't needed, as long as the queen's passions don't extend to include warfare. Like many in the service, he resents the Queen, feeling that she treats the army as a toy, plucking the best troops for her personal guard and deploying the rest seemingly randomly throughout her realm. He knows, however, that to voice such feelings publicly would be suicidal.