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View Full Version : Meph Running, better then ever?


Winona
04-05-2004, 07:58
I dont know, but ti started doing hell meph 2 days ago. At first i was put of by the new huge size of the durance. But soon came to realize that it hardly was an obstacle. Thing is according to my experience (about 60-80 runs) the durance only spawns with a bad entrance to level 3 about every 20:th time or so. The rest if the time i usually find the entrance withing a minute or two.

As for danger, 1.10 hasent added much that can stop a baba and i run through it only having to look out for fana boss pack that are cursed. I havent been close to dying so far,in fact i havent been below 75% even when running into a bad spawn. Meph himself is a joke.

Im using a baba with 4000 life after bo and 30% dam reduce. MF was at about 70 (my friend has my skullders).

My point is, that meph drops better then ever, why? Well amongst all the added uniques in 1.10, quite a few can be dropped by this bugger. So after my 60 + runs i have found a LOT of uniques and sets (some usefull, some not) and even some really good items:

Gheeds Charm
Thunderstroke +4skill
Anarchid Mesh
Wolfhowl (well its cool at least)

So in comparision to 1.09, there is actually a higher possability to get something good from him.

Well, gotta go.....my baba thirst for mephy blood.

EDIT: after doing some timed runs, i realise 2-3 minutes is a better description of the time it takes to find a semi good spawn of the entrance to level 3.

BaNiSeR
04-05-2004, 16:22
yep, a lot of people i know get their nice things from meph. and now that my IK barb is nearely up i think i will be doing meph for a bit with him lol

normally my MFers never ventured there because one is my trapsin who gets there slow and the other was my holy bolter who couldnt kill there :S

Jedi
04-05-2004, 16:59
i still find the map really big and i think from my subjective view that the "bad maps" spawn more often than 1:20 somehow.

in 1.09 i only used barbs for mf and whatever... i disliked sorcs and the magicians.
in 1.10 i recently started a pvp barb that is my only one. i only use sorcs(currently no. 6) for their teleport advantage.
its a matter of time as it was in 1.09:
speed wins mf.
u can mf with a paladin too but for a different timecost. i doubt a char can win in this category vs a sorc (dont consider the cheated enigmas though)

regards Jedi

kurg
04-05-2004, 18:49
speed wins mf.

u can mf with a paladin too but for a different timecost. i doubt a char can win in this category vs a sorc (dont consider the cheated enigmas though)



Yep, sorc wins simply from the speed issue. Although assassins can teleport via dragon-flight, right? And in 1.10 they don't need a 'target' to teleport I hear (I haven't played one in 1.10). Why doesn't anyone hear about assassin boss-runners?

The dumbest thing of all about 1.10 durance 2 is that it favors maphackers even more than it did in 1.09 and before. Its like blizz said, lets screw all the honest people, and help make the cheaters richer.

Winona
04-05-2004, 18:51
when i say bad maps i mean REALLY bad maps. Such as the entrance beeing in the middle of the durance and not along one of the walls or where u run around the whole damn thing and end up right where u started only to find the entrance like 3 cm from the wp.

I also think the size of the durance varies. Its not the same size all the time? Sometimes it seems almost lie back in 1.09.

Anyway, after a short unique drought duriels shell and shako dropped. I just cant quit now ^^

Dirty Don
04-05-2004, 23:44
In 1.09 I used a Baba as my primary MFer. In 1.10 I'm using a sroc for the first time and I can't believe I EVER used a barb to MF. IT's sooooo much easier with a sorc. and I kill him a lot faster.

As for your question, I find ALL kinds of nice stuff off him. I ran Pindle some, and Andy some, but in the huge time it takes to find one decent item I could have found 2-3 items off meph and just traded for it.

I MF meph 99% of the time now.

Winona
05-05-2004, 01:01
I love my chars way to much to use a sorc. Tele through durance sounds like a good way to kill of ur sorc. And i wont use map hack.

Corndog
05-05-2004, 01:03
Teleing through Durance is all about faster cast rate. Shoot for 70. Fanatic mana burn Maulers are your only real worry. Just be a quick juver and tele on.

kurg
05-05-2004, 02:07
Winona, I didn't believe it till I tried it. 70% fastcast or better is the key to MF-ing bosses with a sorc. Esp durance 2. Now that I've done it many times, I'm way more afraid of durance with my non-teleporting chars than with my sorc.

If you're doubtful, put 70% fastcast on your sorc and tele to andy. Once you get practice at that, then take on durance 2. Stick to the edges/sides and you rarely tele on top of anything. And if you do, 70% fastcast means you'll rarely be hit, or maybe only hit once if you're unlucky. When dolls run up, just tele away over a few walls.

I use BO for added safety, but my sorc hasn't ever had a close call in durance 2. The most dangerous thing for my sorc is mephs blizzard which will wipe out my mana if I'm not careful (I use energy sheild).

tooie1
05-05-2004, 04:02
The dumbest thing of all about 1.10 durance 2 is that it favors maphackers even more than it did in 1.09 and before. Its like blizz said, lets screw all the honest people, and help make the cheaters richer.

I agree completely, another "smart" decision by Blizz.

There was a guy who made a site (can't remember now) that had a serious discussion of the new level 2 map and the different ways it can spawn. It was a little much for me but basically, the counterclockwise tele following the wall was still the best bet.

<off to go find site>

kurg
05-05-2004, 05:33
basically, the counterclockwise tele following the wall was still the best bet.

Yes, but which way to run to begin? Run straight right and THEN go counterclockwise? Or run straight left and THEN go counterclockwise (or up/down first for that matter). I've never been able to figure out which initial direction works best.... because if you think about it, running right then counterclockwise is no different than running left then clockwise. :D

decoy_sJ
05-05-2004, 09:32
i wanna run hell meph too!!! but i am scared as hell to do it with my hammerdin..is it feasible for my hammerdin to run him?

i got max block, 1.3k life, 25% DR from shako and string of ears and resists at 79/90/90/90..is it safe? :hanky:

Liessa Wyrmbane
05-05-2004, 11:39
I did several thousands of Hell Meph runs with my Blizz sorc, but then I grew so fed up with mf'ing that I don't mf anymore at all. I could propably find the damn Durance 3 entrance in my sleep. :)

Winona
05-05-2004, 13:23
Yes, but which way to run to begin? Run straight right and THEN go counterclockwise? Or run straight left and THEN go counterclockwise (or up/down first for that matter). I've never been able to figure out which initial direction works best.... because if you think about it, running right then counterclockwise is no different than running left then clockwise. :D

Always follow the wall to the left 95% of the time it will lead u straight to the entrance.

I know about FCR, didnt stop my 110% FCR sorc from dying. Problem is when u tele and dont realise u reached an end and tele right into the same spot.

Winona
05-05-2004, 15:49
Oh yeah, i should point out that I agree that a sorc IS way faster then barb, its just that i find barb a lot more safe.

That, and the fact that i dont have a sorc since the "accident"

Barb 1: tele sorc!
Me: no
barb2: tele sorc!
me: no
Bar 3 and 4 : tele sorc
me: no
Barb 1,2,3 &4: tele sorc (repeated 100 times)
me: ah fluck it. tele tele tele
DiabloII: Your deeds...
Barb 1,2,3,4: exit game

:rant:

BaNiSeR
05-05-2004, 16:05
lol, i cant even count how many silly baal games ive seen some poor 40 something sorc harassed into teleporting by lvl 60+'s (all chars, pallys, barbs, druids you get the idea lol) only to die about 2 secconds into the teleport.

now if only LA was not a line of site teleport skill, then the barbs would rule :D

Winona
05-05-2004, 18:11
OFG!

Occulus and Eaglehorn in the same drop!

I am now officially richer in 1.10 then i was in 1.09. And that in like 1/50th or less of the time spent in 1.09.

I am blessed!

God loves me!

I love me!

Winona
05-05-2004, 19:15
OFG!

Occulus and Eaglehorn in the same drop!

I am now officially richer in 1.10 then i was in 1.09. And that in like 1/50th or less of the time spent in 1.09.

I am blessed!

God loves me!

I love me!

EDIT:

sorry for shamelesly bumping my own thread but none of my friends are online and i NEED to share this with someone.

Herald of Zakarum and a 5/5 lightning facet in 1 drop.

Is there something wrong with battle net today?

Corndog
05-05-2004, 20:16
I always find Meph drops in run bunches. Then a few droughts. Then another good run bunch.

Palm
05-05-2004, 20:19
I agree completely, another "smart" decision by Blizz.

There was a guy who made a site (can't remember now) that had a serious discussion of the new level 2 map and the different ways it can spawn. It was a little much for me but basically, the counterclockwise tele following the wall was still the best bet.

<off to go find site>


http://www.dracoy.1colony.com/

kurg
05-05-2004, 21:14
Problem is when u tele and dont realise u reached an end and tele right into the same spot.

Ah, I see. My solution to that is to operate with the large minimap up, centered over my character. It makes it kind of hard to see the 'regular screen', but I basically just tele based upon the walls drawn on the minimap - and almost completely ignore the actual game-graphics. It takes a bit of getting used-to but it works WAY better than trying to tele w/o any minimap, or with the tiny minimap in the corner.

The worst problem with using the minimap to navigate is sometimes its 'slow' to draw the stairs, so I kind of mentally have to switch to looking at the game screen to see the stairs sometimes.

As far as tele through WS2+3 in hell, well, I'm not that brave, esp since I have no lightning absorb. :)

Bearcub
05-05-2004, 21:42
Wish i had my barb back. Why barbs are better than any other char to MF meph other than a sorce. Jump/ allows one to run and never be traped. Can even jumb from room to room where you can see the side of the room. Pally with vigor can go fast, but when surronded by flayers is in deep trouble. Plus if you accidently pop one you do not have the life one needs. Trappers are safe just take forever. Zons, well forget meph runs. Drids can work but same problem as pally's except for the life issue. Necs can do, but slow again.

Jedi
06-05-2004, 16:43
my sorc teleport strategy is based on a low cost for teleport. if i teleport into a pack of mana burners then i have 2 ways to make it out alive.

a) i have a spirit with me (in my case its an oak lvl 4) that gets the hits while i can teleport on.
b) i have a very low mana cost amount for a teleport so that i can tele on even if a manaburner smoked my manapool. in the next safe corner i set my energyshield new and have drunken a reju.

as kurg i can say that i dont know a safer way to make fast runs. i did 1.09 mf ONLY with barbs but i am better with sorc now :D

regards
jedi