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Silvervixen
04-05-2004, 11:06
Extra curricular activity: Rune rush

Elo,

Some members of the KTA have decided to participate in an extra curricular activity running for runes from the hellforge quest.

The party will consist of:
Ham
Baroni
Det (two computers)
Magnus (two Computers
Vix (Two computers)

That’s a full 8 char party.

Now we would be grateful for any kind of input on how to do this the most effective way. All thoughts are welcome.

We also need to discuss when we are going to play. This will take a lot of time, so we need to make sure everybody is committed to the end.

To help getting the discussion going I have earlier written a small guide on the concept that I will post here.

A guide to get rich on runes.-The rune-run way

(This is my first guide to anything concerning Diablo, so be gentle with me =))

The purpose of this guide:

To find a way to get lots of high level runes with minimum use of recourses (time).

The goal:

To do the Hellforge quest in nightmare and hell.

The easiest way to get high level runes is doing hellforge quest in act 4. In nightmare the best possible rune to drop is an UM and in hell it’s a GUL. But a char can only do the quest once. So how can we maximize the ROI (investment is here time) By utilizing a system design to get a char to act 4 hell as fast as possible. This system I call “The Rune-run Way”

How does “The Rune-run Way” work and how can it be done?

Well what you need is eight players or eight computers. One player can have several computers. This actually improves ROI.

First we have 3 different types of characters that have to participate.

1. The PA character. This is preferably the strongest possible character that can teleport, for example a high level sorc. This char will get the other true the acts.

2. The Puller. This is the character that deals the final blow to all act bosses. This char has to be at least lvl 20 for ancients in normal and lvl 40 for ancients in nightmare. This char has to be able to kill at low levels.

3. The Mule. The Mule gets pulled true the game by the Puller. Can be any type of character. It makes no difference what kind. Will never reach level 2 and will be deleted after rune quests and perhaps the socket quests in normal and nightmare.

How to do it:


Prologue:
A game is made and eight Pullers join. The Pullers level them selves to as high a level as possible in act 1. Level 20 should be doable by running to Andariel but not killing her. After level 20 level 30 should be reachable by doing cow runs. A great way to increase efficiency is using an Enchantress. Who can resist 800+ fire damage at level 1 with a bow?

The Real Work:
When all Pullers are around lvl 30 a new game is made. The PA character, and 7 Mules, joins this game. The PA Character rushes the Puller and the Puller pulls the Mules thru the game all the way to the end of Normal and Baal. As far as I know the puller has to be the one that deals the final blow to all the act bosses. The PA character tanks and statics but does not kill. When the boss is almost dead the PA character leaves the game and the Puller joins and kills the boss. When Baal is killed a new game is created for nightmare and the procedure is repeated all the way to act 4 and the hellforge quest. Now it is time for the quest runs. Seven games is made and every time one Mule or on the Puller uses the hammer and gets a rune. The other chars can be other high lvl chars for faster killing. With seven high lvl chars and one Mule the quests can be done really fast using teleport.

The team can also be divided into four separate games with only one PA and one Mule in them. This speeds up the process a lot.

When all six mules and the Puller have done the quests a new game is made and the PA helps the Puller pull the Mules to hell. The Puller has to be lvl 40 to kill the ancients so some power leveling of the Puller might be required. When all the character are in hell the same procedure used in nightmare is applied. First the Puller pulls the Mules to act 4 helped by the PA character and the hellforge quest is done for all chars.

The result is seven runes from nightmare and seven runes from hell.

But wait we have eight Pullers….Yes you are correct my friend ” The Real Work” is repeated seven times. Hopefully with a different person playing the Puller and the PA char every time.

Epilog:
The eight persons participating in a “A rune-run way” now have 8 runes from Nightmare and 8 runes from hell.

This is a big investment in time and takes a lot bit of patience and can for sure be tedious at times but the end result is rewarding for sure. Now would you like to be the lucky one that gets 8 Um runes and 8 IST runes? But it takes commitment to see it true and should not be started without the dedication to finish it.

--


Other things we have to think about is what chars should the Pullers be. It is possible to activate all pullers and pull a team of mules to act 5 and then lvl them up some more. Sorcs are very powerful att lvl 50 with max orb and lots in CM, and we could probably use two or more PA chars in the game helping with the rush.

Chars I have available:
Cold sorc
Fire sorc
Hammerdin
BO barb
Conviction paladin. (only lvl 65+)


Kind of a long message….:D


Silvervixen

Mn_Swe2
04-05-2004, 11:38
Nice post Silver :)

I will read up on the subject and come back with comments later.

For now I can just post that I have some high-lvl chars to be used as PA's. Sorc (Orb/Static), Barb Concentrate/BO (lvl 36 B.O IIRC), Pala Tesladin. The sorc and Pala can do well on their own in Hell :)

I can also suggest that everyone that is interested in low-lvl duelling make their "mules" out of the wanted chartype and get themselves a fully PA'ed lvl 9, 18, 24, 30 dueller afterwards. Even make a new separate account if you don't want them for yourself and trade the whole LLD-acc afterwards, just don't make them all Necros :lol:

/Magnus

Baroni
04-05-2004, 12:01
2. The Puller. This is the character that deals the final blow to all act bosses. This char has to be at least lvl 20 for ancients in normal and lvl 40 for ancients in nightmare. This char has to be able to kill at low levels.

Are you sure that this Puller char has to deal the final killing blow to all act bosses? Whenever I have been rushed in the past it has always been the rusher that has killed the bosses. All I needed to do was be somewhere in the area of the boss when it is killed.

Is this a way of enabling the rushees to get the quest from the safety of town?

5zigen
04-05-2004, 12:09
The pullers dont need to deal Any deathblows to act bosses. (pullers means the low lvls doing the hellforge right?)

Anyhow This sounds like alot of fun. how are you guys dividing up the runes ?

My only comment is that act bosses in hell can potentially be really tough with 8 ppl in a game.

anyhow sounds like a pretty good plan.

Jedi
04-05-2004, 14:31
basicly its a rush to act 5 in each difficulty with a highlvl sorc that poweracts 7 lvl 1 chars.

the "pull" chars are only needed for one quest and that is act5 baal quest in normal and nightmare difficulty.

in order to kill baal normal the "pull" char has to be lvl 20 to get ancients quest->in order to enter worldstonekeep to be able to be down at baal and pass the difficulty.

this counts for lvl 40 pull char -> ancient quest nightmare too for the same reason.

there is one decision to be made.
if u park 7 lvl 1 chars in the baalquest game plus the puller with apropriate lvl the "puller" will have a loooong fight in front of him.
the other way would be u use 6 lvl 1 chars plus puller who is down at baal plus highlvl char that kills baal.

the first option costs a bit more time but gives 1 more rune reward.

to help this puller kill baal alone:
a highlvl sorc can static him nearly to death so that the puller only needs to make the final hit.
another idea to increase lowlvl damage is to use an enchant sorc that gives the extra damage plus static to the puller.

regards
jedi

det
04-05-2004, 14:42
Well, my second PC (actually my main one) just died (the HDD - like I told you yesterday I was afraid it would quit soon) So its gonna be a minimum of 2 days before i am up and running again with 2 PCs

I think if you use the lv 80+ and lv 20 and 6 lv 1's, it will be much faster and safer..and in the end safe so much time that you can squeeze an extra run out of it.

That said, I have a lv 11 mule that could easily be PAed to 20...

I like the idea of a shared accound where we put the chars for LLD in.

Stimm
04-05-2004, 15:13
OK folks you are making this way too hard. First of all cut down on number of mules you are rushing to 5.

Step1 rush all mules to act 5

Step2 have a high lvl sorc make a normal baal run game and offer nm rush for nm forge. this usually takes about 1 minute to find someone

Step3 have payer rejoin mule rush game and get the payee the baal quest. He doesnt need to kill just be there.

Step4 Rush payee and 5 mules through nm

Step5 Have sorc once again make a nm baal run game and offer hell rush for forge. once again about 1 minute to get someone to bite on it

step6 rush 5 mules and payer through hell mules dropping out at act 4

step7 finish rush for payee and you have collected 5 mule rune forges and 1 paying nm and 1 paying hell.

This all together takes about 1 hour if you have a good rushing character and an inteligent rushee

Silvervixen
04-05-2004, 15:32
The pullers dont need to deal Any deathblows to act bosses. (pullers means the low lvls doing the hellforge right?)


The Pullers are the chars that "pull" the mules true the game. For example the puller has to be able to kill the Ancients hence lvl 20 in Normal and 40 in NM.

The mule basically newer leaves town except for act3. They leach the quests from town. We could ofcorce have the PA char kill the boss and have the puller only present in the vicinity of the boss, but this would mean one Runemule less hence less runes per run.

More on the strategy…

We should have 2 teleporting sorcs acting PA characters in the game accompanied by one BO barb. One Cold and one lightning sorc will get the job done in normal and nightmare, no problem.

In hell they should be joind by one Hammerdian and perhaps one conviction pally and/or one necro. These five chars will tear true all of hell even Diablo in no time.

Before dealing the final blow to the act boss we exchange all PA chars to Runemules and one Puller. We have to make sure we have a TP up for the Puller…

The puller kills the boss while all the Runemules stay in town and get the quests there.

Question:
If the Runemules get the Mephisto quest while in town can thy take a TP down if they have not been present while the council have been hilled? Or do all the Runemules have to be present for quest 5 in act 3?

An other question:

Which character is the most effective boss killer att lvl ~ 40? And what skills?

Skills that come to mind is BH, Blizzard, Orb, Lightning, charged strike just to mention some


Vix

Silvervixen
04-05-2004, 15:56
Well, my second PC (actually my main one) just died (the HDD - like I told you yesterday I was afraid it would quit soon) So its gonna be a minimum of 2 days before i am up and running again with 2 PCs

I think if you use the lv 80+ and lv 20 and 6 lv 1's, it will be much faster and safer..and in the end safe so much time that you can squeeze an extra run out of it.

That said, I have a lv 11 mule that could easily be PAed to 20...

I like the idea of a shared accound where we put the chars for LLD in.

I tend to agree. Losing one rune in exchange for the possibility to have the PA along all the way is a good trade of. Makes it faster and safer.

Thx Stimm for the imput, a good way to do it, but personally I don’t want to rely on somebody from a public game. We are 5 persons and 8 (7) computers so we don’t need outside help :=)

Jedi bang on target as usual =)

I also have one Puller ready in act 5 normal. There is a good chance Ham has one as well. So that’s 3 pullers already. Runes anyone :D

vix

Stimm
04-05-2004, 15:58
I tend to agree. Losing one rune in exchange for the possibility to have the PA along all the way is a good trade of. Makes it faster and safer.

Thx Stimm for the imput, a good way to do it, but personally I don’t want to rely on somebody from a public game. We are 5 persons and 8 (7) computers so we don’t need outside help :=)

Jedi bang on target as usual =)

I also have one Puller ready in act 5 normal. There is a good chance Ham has one as well. So that’s 3 pullers already. Runes anyone :D

vix

It will take 10xs longer to lvl a char to 20/40 then it will to find someone to pay for a rush. Ive done this quite a bit and never had to do more then 1 game to find a rushee

Silvervixen
04-05-2004, 16:16
It will take 10xs longer to lvl a char to 20/40 then it will to find someone to pay for a rush. Ive done this quite a bit and never had to do more then 1 game to find a rushee


but think of all the fun we will have running around with bows and enchant the five of us =) And we get a new char for futher use :D

Jedi
04-05-2004, 16:39
for council quest in act 3 there must be one down when they are killed. the others then talk to cain and pass this quest.
for mephisto quest i normaly made a safe tp in a corner where ALL waited until meph is dead then made them run through the red portal.


if u miss one pc i would love to join in.
i noticed i need a bit trademass for rainbowfaccet trading ;)

regards
jedi

Mn_Swe2
04-05-2004, 17:02
if u miss one pc i would love to join in.
i noticed i need a bit trademass for rainbowfaccet trading ;)

regards
jedi

I easily let my second computer rest to let Jedi fill the slot (if there is one open) instead. :)

/Magnus

xeyloderixed
04-05-2004, 17:08
fyi the best scenario is for the puller to be 40 and still in norm baals.

the reason? you dont need ancs on the mules to get to nm.

just a wee bit faster than lvling the puller to 40 in nm baals.

rachil0
04-05-2004, 17:18
I think you guys should do away with the "pullers" alltogether. Just rush 7 level 1's all the way up to ancients, then find someone in a pubby game that wants to get baal quest, and help him along with your PA sorc and 6 of your mules (you'll have to do the same with your 7th mule). Do the same thing at NM baal. There's no need spend the time to get a level 40 character of your own invention into the mix, use the hordes of "rushmeplz" folks already at your disposal. Baal quest can be leeched from town, and ancients quest is superfluous.

Mert1
04-05-2004, 17:21
Stimm, you are so right
lvling to 30 is most boring thing on earth
I'd PAYED 10 hell forge q's NOT to do it :)
But they'll end up having 100 accs of lvl 40 mules (hc meat)

Baroni
04-05-2004, 17:25
I think you guys should do away with the "pullers" alltogether. Just rush 7 level 1's all the way up to ancients, then find someone in a pubby game that wants to get baal quest, and help him along with your PA sorc and 6 of your mules (you'll have to do the same with your 7th mule). Do the same thing at NM baal. There's no need spend the time to get a level 40 character of your own invention into the mix, use the hordes of "rushmeplz" folks already at your disposal. Baal quest can be leeched from town, and ancients quest is superfluous.

I have to say Silver, that this does sound like the best idea. If we want to do multiple Hellforge rushes, then the less time we have to spend leveling chars, the better.

Thanks for the info Rach and Stimm

Jedi
04-05-2004, 17:30
I think you guys should do away with the "pullers" alltogether. Just rush 7 level 1's all the way up to ancients, then find someone in a pubby game that wants to get baal quest, and help him along with your PA sorc and 6 of your mules (you'll have to do the same with your 7th mule). Do the same thing at NM baal. There's no need spend the time to get a level 40 character of your own invention into the mix, use the hordes of "rushmeplz" folks already at your disposal. Baal quest can be leeched from town, and ancients quest is superfluous.

the idea is to not only do this 1 time with 7 mules. its 8 times to use the advantage of 8 lvl 40s.

in theory its a good idea to try to get a public guy in the game who needs that quest but i tried it and my nerves were a lot better when i did the char on my own. :)

u make ancient quest for one and he says goodbye.
u kill the minions before baal for one and he says thx for the exp and goodbye.
whoever makes the quest is aware of this fact and tries it on his own with friends/lets a friend kill for the quest reward/kills on his own for questreward etc. too many options that show me it wont work :)

i like lvling to 30 because u dont have to play an orb sorc who waits for lvl 30 to fire her first spell ;)
in a good party where all exp and dont wait for a highlvl to enter the game and kill andy/duri/meph etc the whole time the exp ruuuunnns.

rachil0
04-05-2004, 18:10
Ah, if you guys already have 8 lvl 40's laying around (maybe your entire KTA team?) it would be sort of nice to just use them for baal-boosters. But if you don't already have em, I still say skip it. Either way, it'll be a decent amount of work to collect all those forges.

HAMC8112
04-05-2004, 18:27
Vix, do you mean to say that lvl 20 puller does anc in a full game? That doesnt seem right to me. I vote for Det's plan, 1 high sorc, 1 lvl 20, 6 lvl1's.

This said, it would be cool if we all made 2 lvl 20 chars up front, in a new acc there's room for 2 x 20 and 6lvl 1's. As Vix stated, maybe he cant play this weekend, so chanses are that it's gonna be next weekend.

Jedi what kind of facets do you need, i got a couple you can have for free, exept the poison ones, i've got plans for those.

As for next KTA, i say we spend a couple hours a week producing lvl 20's and 40's.

xeyloderixed
04-05-2004, 19:14
u kill the minions before baal for one and he says thx for the exp and goodbye.

i totally agree with this. a friend of mine wanted to rush his lvl 1 to hell, and he had to do this like 10 times (that's an underestimate) to get the q. and lvl 40 is nothing anyway, not like you WON'T build characters anymore?

as for a lvl 20 puller, so keep in mind that the lvl 1's WON'T get the ancs q, but they WILL get the baal q from the puller. the reason i suggested lvl 40 is because the puller can get both needed baal q's.

SLs-Tai
04-05-2004, 20:01
most of the replies have the right idea, until i lost the desire to play d2 (like yesterday) i was doing this 3x a day for myself was only using 3 mules cuz i can only do 4 chars at a time myself

make ng, rush em to norm a5
u cn either make a game with ur mule and call it i tele baal something or other, most ppl wont notice q is being done cuz they assume lvl 90 sorc made
or u can make a deal with pubby, tell him if he takes baal q ull free nm pa him, ur alrdy getting ur forges out of the deal anyway so u dont need his.

just have him take all tps, (trav, hiding in cs) and then ur in nm a5, most ppl have chars abandoned in nm a5 but if you don't then just repeat for nm with a pubby, offer to hell pa for some low price and your set.

yesterday i got: 3 ums, 2 mals, ist, gul, 2 kos and lem doing this

happy rushing and gl

cheers
-tai

SLs-Tai
04-05-2004, 20:06
if u dont feel like trusting a pubby to do this, then just chant ur a1's and bo them, can very easily get over 1k dmg on chant, which is completely unnecessary, 600 or so will do just fine.

moor/stony/wood to 8 or so, then outer and down to cats, u'll be like 15 at andy

do a semi norm a2 rush and get em to canyon (had to do the rush anyway) they'll hit 21 or so in canyon/tombs and will kill dury

then cow em to 24 and set the chars aside, can easily do this with 7 chars and then have 7 pa's setup for norm/nm

you should have someone on the lvl 26 (shud be 25 afta ancs and 26 after norm baal q) when doing nm trav, toss a nice % or pdia ward on em and ck armor if u got it, and ur resists are fine in case of stray hydra shot.

as i said b4 most ppl have a char abandoned in nm a5 so just do 1 at a time, and fill the rest of spots with mules, this gives u a char tough enuff to be down in cs and trav for q

cheers
-tai

jantia
04-05-2004, 20:13
can't you get them through to act 4 hell in classic, convert the mules and then complete the hellforge in exp? i reckon with a good sorc in classic, u could do this in about 30minutes

Jedi
04-05-2004, 23:11
can't you get them through to act 4 hell in classic, convert the mules and then complete the hellforge in exp? i reckon with a good sorc in classic, u could do this in about 30minutes

yep, i remember a discussion about that in GAT but we or was it only me ? ;) ....cant remeber now... decided it needs a lot time to build this sorc that is able to teleport savely through the difficutlies. only depending on rares that u have to play for a bit longer and no charms make it a long project. the time u gain through faster poweracts is eaten by the build time of that char.

@ham
cold faccets is my wish :)

regards
Jedi

HAMC8112
04-05-2004, 23:17
@ham
cold faccets is my wish :)

regards
Jedi
I have 2 cold's, however they are only 4/4 and 4/3. If you want them tell me and you can have them.

det
05-05-2004, 10:23
I will say that I am also not inclined towards pubby rushes. Lets play together and if we think it takes too long, we can still change our minds.

Like I said I have a lv 11 sin and also a lv 52 barb that is in act 2 NM...so that for me is a startup to the normal and NM puller. Looks like I will have to create an acc for the runemules however.

Laterz

Silvervixen
05-05-2004, 12:52
I will say that I am also not inclined towards pubby rushes. Lets play together and if we think it takes too long, we can still change our minds.

Like I said I have a lv 11 sin and also a lv 52 barb that is in act 2 NM...so that for me is a startup to the normal and NM puller. Looks like I will have to create an acc for the runemules however.

Laterz

This is my suggestion. We get to getter this Sunday and make a party of new pullers. Chars that we will play later on as well. Make anything you like.

If we are the following persons:

Ham
Magnus (two comps?)
Det (Two comps?)
baroni
Jedi
Silvervixen (two comps)

= 6 persons and 8 comps (either Det has 2 if he gets his fixed or Magnus has 2).

That’s 6 new pullers one slot for chant (we need the fire) and one slot for BO (if Det gets his HHD fixed or Magnus)

We lvl the chars to lvl 25+ all the way to Act 5 (but not ancients) using chant and bo. Should be done fairly quickly my estimate is 90 min max

Then we make a new game one PA char, one of the new pullers and 6 mules join the game. We PA the mules to act 5 and kill the ancients and Baal. Time estimate 15-30 min. This is done with all the 6 Pullers.

The result is 6 Pullers and 36 mules ready for NM :D

Then we make a new game in normal, all the pullers join, one PA and one BO barb joins. We lvl the Pullers to lvl 40+.

Then we again make a new game (in NM this time) one PA, one Puller and 6 mules join. We PA the chars and kill Baal. Make new game and PA hell to hellforge quest. Now do we do the quest 7 times now or what and do we go back and do the NM quest 7 times.

Anyway the result is 7 nm quest runes and 7 hell quest runes. This means that all get one rune even if we have one PA in game all the time =) How about 7 UMs and 7 GULs i feel enigmas coming....:D

This is probably all we have time for in one day...

but for the next session we have 5 pullers and 30 mules ready and waiting for the NM/HELL PA. That’s 35 more runes coming out way

We have a total of 42 Hell runes coming and we are 6 persons that 7 runes per person.
So the net gain is 7 Hell runes and 7 NM runes per person.

How does this sound? Does all have time on sunday? And what time do we start? I would prefer in the late afternoon going on till the end. Say 16-> my time thats Finland time :D I need to book the time with my wife in good time :D


vix

Mn_Swe2
05-05-2004, 13:09
How does this sound? Does all have time on sunday? And what time do we start? I would prefer in the late afternoon going on till the end. Say 16-> my time thats Finland time :D I need to book the time with my wife in good time :D

vix

Sounds very good! I'm in, and sunday is fine with me :)

/Magnus

Baroni
05-05-2004, 13:18
I will keep all day Sunday free.

btw, I have already been working on my Puller. lvl 20 and looking for some nice person to open cows and enchant the heck out of me...

Silvervixen
05-05-2004, 13:28
Sounds very good! I'm in, and sunday is fine with me :)

/Magnus


Excelent! make sure you all have one new Pullerand and have an account full with Mules

We all need..
1 Puller
6 Mules (12 for thouse with 2 comps...)

Have them ready on Sunday (lvl 1). I'm going to start a new sorc again she will be my Puller ...or perhaps a boner necro :D

We desid who will be the PA char later, and probably take turns. Offcource one of us with 2 comps could act PA and still have a mule in game. Or Ham the superpower PA Hamster can PA and get a rune from one of the 2 comp persons.

Vix

Jedi
05-05-2004, 14:36
This is my suggestion. We get to getter this Sunday and make a party of new pullers. Chars that we will play later on as well. Make anything you like.

If we are the following persons:

Ham
Magnus (two comps?)
Det (Two comps?)
baroni
Jedi
Silvervixen (two comps)

= 6 persons and 8 comps (either Det has 2 if he gets his fixed or Magnus has 2).

That’s 6 new pullers one slot for chant (we need the fire) and one slot for BO (if Det gets his HHD fixed or Magnus)

We lvl the chars to lvl 25+ all the way to Act 5 (but not ancients) using chant and bo. Should be done fairly quickly my estimate is 90 min max

Then we make a new game one PA char, one of the new pullers and 6 mules join the game. We PA the mules to act 5 and kill the ancients and Baal. Time estimate 15-30 min. This is done with all the 6 Pullers.

The result is 6 Pullers and 36 mules ready for NM

Then we make a new game in normal, all the pullers join, one PA and one BO barb joins. We lvl the Pullers to lvl 40+.

Then we again make a new game (in NM this time) one PA, one Puller and 6 mules join. We PA the chars and kill Baal. Make new game and PA hell to hellforge quest. Now do we do the quest 7 times now or what and do we go back and do the NM quest 7 times.

Anyway the result is 7 nm quest runes and 7 hell quest runes. This means that all get one rune even if we have one PA in game all the time =) How about 7 UMs and 7 GULs i feel enigmas coming....

This is probably all we have time for in one day...

but for the next session we have 5 pullers and 30 mules ready and waiting for the NM/HELL PA. That’s 35 more runes coming out way

We have a total of 42 Hell runes coming and we are 6 persons that 7 runes per person.
So the net gain is 7 Hell runes and 7 NM runes per person.

How does this sound? Does all have time on sunday? And what time do we start? I would prefer in the late afternoon going on till the end. Say 16-> my time thats Finland time I need to book the time with my wife in good time


vix

i am sorry but it might be i didnt get the plan really. :)

i read that the lvl 25 pullers dont do ancients and then one of them joins the poweract with a highlvl char and the mules.
afterwards we lvl them to 40.

we could lvl them straight to lvl 40 in normal because the mules dont need and wont get the ancient quest anyway. they only stay in act 5 to leech the baal quest when it is done.
also we wouldnt need a puller during the poweract for the mules.
highlvlsorc pa's 7 mules straight to act 5.
lvl 40 puller then gets short help by a sorc who statics baal then the sorc player switches to load the mule char no.7 => 7 mules in baalquestgame plus lvl 40 puller who then kills baal.
this results in one rune more at least for nm hellforge.

for nm baal quest the lvl 40 will have a bit more work of course. a bo, enchant and a staticed baal would help. this can be done with 7 mules and the lvl 41 puller in game too. results in one more rune too.

another logistical help from experience.
the 7 mules should be not from ONE account. instead everybody should bring one of HIS mules into the game. we tried it with ONE account in gat and it was a total mess when people enter/create game and produce drops to the other users.... people with 2 pcs know the issue when they load 2 chars from one account


for the time... monday morning i fly to valencia for 9 days.i am sorry that i didnt mention it before but i still hoped that it may start early. ARGHS that would be really a pitty for me if i miss it. if u dont do it earlier or have all prepared pullers for the date already then i could only join for sunday and would have to quit afterwards.

regards
jedi

Silvervixen
05-05-2004, 15:33
i am sorry but it might be i didnt get the plan really. :)

i read that the lvl 25 pullers dont do ancients and then one of them joins the poweract with a highlvl char and the mules.
afterwards we lvl them to 40.

we could lvl them straight to lvl 40 in normal because the mules dont need and wont get the ancient quest anyway. they only stay in act 5 to leech the baal quest when it is done.
also we wouldnt need a puller during the poweract for the mules.
highlvlsorc pa's 7 mules straight to act 5.
lvl 40 puller then gets short help by a sorc who statics baal then the sorc player switches to load the mule char no.7 => 7 mules in baalquestgame plus lvl 40 puller who then kills baal.
this results in one rune more at least for nm hellforge.

for nm baal quest the lvl 40 will have a bit more work of course. a bo, enchant and a staticed baal would help. this can be done with 7 mules and the lvl 41 puller in game too. results in one more rune too.

another logistical help from experience.
the 7 mules should be not from ONE account. instead everybody should bring one of HIS mules into the game. we tried it with ONE account in gat and it was a total mess when people enter/create game and produce drops to the other users.... people with 2 pcs know the issue when they load 2 chars from one account


for the time... monday morning i fly to valencia for 9 days.i am sorry that i didnt mention it before but i still hoped that it may start early. ARGHS that would be really a pitty for me if i miss it. if u dont do it earlier or have all prepared pullers for the date already then i could only join for sunday and would have to quit afterwards.

regards
jedi

You are right Jedi, again :)

The leveling of the Pullers can be done right up to lvl 40+ in the first game. No need for ancients for the Mules.

If we level the Pullers to lvl 40 it should not be hard to kill a pre staticed Baal. So that's one Puller and seven Mules going to NM per game. But in NM it will be more difficult/dangerous, but still doable. But Hell will be very though if not impossible. Hell Meph in a 8 person game with a lvl 40+ char not funny...

So this means that we have 6 mules ready in act 1 hell only need a Puller. I'm sure someone of us have a char in the beginning of act 1 hell that can act Puller for one game. I think i have one...

Regarding the mules: everybody makes there own mules on there own accounts. Same goes for the Puller. No joint accounts will be made.

This will increase our runes by what 6 in NM and hell. One more each :)

Oh and regarding the time do we have time to do it earlier? I'm not sure what my timetable will be but i might have time Thursday of Friday evening. So start Thursday or Friday and finish the run on Sunday. Can Jedi make Sunday?

Vix

Silvervixen
05-05-2004, 16:01
on a side note..

to make an enigma a Jah and a Ber rune is needed. To cube the runes we need 96 Gul runes....:(

3 Ber=
6 Sur=
12 Lo=
24 Ohm=
48 Vex=
96 Gul

I'm not counting lower runes here...


yes the enigma needs an Ith to.

det
05-05-2004, 16:14
God, my head is spinning here

I just make sure I have 12 lv 1 mules. I also have my lv 11 sin (act 1 and my lv 52 bar (lv 52, NM act 2). Everything else...well...lets just see. Trying to keep Sunday free.

Baroni
05-05-2004, 16:14
If we level the Pullers to lvl 40 it should not be hard to kill a pre staticed Baal. So that's one Puller and seven Mules going to NM per game. But in NM it will be more difficult/dangerous, but still doable. But Hell will be very though if not impossible. Hell Meph in a 8 person game with a lvl 40+ char not funny...

Silver, from what I understand, there is no reason for the puller to kill any mephisto. All the pullers are needed for is to be able to provided the mules with the ability to leech Baal in norm and NM. once he has provided this function he can be discarded and the high level char will just rush the 7 mules through to Hell Hellforge in the normal way...

Silvervixen
05-05-2004, 16:30
Silver, from what I understand, there is no reason for the puller to kill any mephisto. All the pullers are needed for is to be able to provided the mules with the ability to leech Baal in norm and NM. once he has provided this function he can be discarded and the high level char will just rush the 7 mules through to Hell Hellforge in the normal way...

Well in a way yes but then again no.

The Puller makes it posible to leach the quests from town, and keeps the Mules out of harms way. And he gives runes to so what ever you do don't delete him =) So basikly what we do is use the puller on all quests in normal and nm thsi gives us 7 Mules and 1 Puller finishing nightmare. In hell we keep the PA char in game and he kills the act bosses. This meens we only have 6 mules and one Puller getting to act 4 hell and 1 mule gets left in act 1 hell.

But we will make 6 Rune-runs total(6 Pullers) witch means we will be left with 6 lonesome Mules in hell act 1. Then we just round them up into one party and PA them to act 4 =) 6 extra Runes...


Vix

How about the earlier time?

Mn_Swe2
05-05-2004, 16:44
Well in a way yes but then again no.

The Puller makes it posible to leach the quests from town, and keeps the Mules out of harms way. And he gives runes to so what ever you do don't delete him =)

Vix

How about the earlier time?

I can start early, no problem.

For Meph: either all mules stand in a safetyspot for the Council quest and then leech Baal quest in a safe spot by entrance to Durance 3.

Or, Puller kills Meph with mules in town. This could be done with a PA-TANK making sure to get all hits from Meph while puller-char is there too. So a BO'ed sorc/Pala or something taking the hits :) I hardly think a puller want o go up against 8-player Meph alone in a hell-game :lol:

/Magnus

SLs-Tai
05-05-2004, 17:01
whoa, whoa, whoa ur making this WAY too complicated, why bother to have the pullers do norm for themselves, wich chant/bo i can make a new char in 5 person game and be lvl 21 and starting to self cow in 45 minutes, cows get u to 24 in 10 more, then ur pa of 15 minutes which u stated b4

thats 70 minutes, u stated 90 for lvling and 15 for pa, i just saved u 35 minutes in norm per rush, but u have to go pa one char seperately, im hoping between the 6 of u u can get norm setup and done with 6 rushers in ~10 mins, still saves u 25 mins.

the main reason for them to be lvl 40 besides getting nm ancs quest is so that they can be safely leeching hell trav.

p.s. fastest way to lvl from 26-40 if u have a good killer (necro/javazon) is nm cows, can get 3-4 lvls a run with shrine.

so, lvl to 24
pa
nm cows to 40
pa
pa to hell a4, chaos sanc is fun but superfluous if ur doing for runes, just go as far as having meph done.

cheers
-tai

SLs-Tai
05-05-2004, 17:02
replying to the one before my post...
why even bother to have the puller down there trying to kill meph, just have him stand in safety spot he doesnt need to make the kill to get q, just be on lvl 3, and u stated u alrdy have a sorc or pala down there.

cheers
-tai

Mn_Swe2
05-05-2004, 17:36
replying to the one before my post...
why even bother to have the puller down there trying to kill meph, just have him stand in safety spot he doesnt need to make the kill to get q, just be on lvl 3, and u stated u alrdy have a sorc or pala down there.

cheers
-tai

Wasn't sure if he needs to kill him or just be down there. But now I do, thx for info :)

/Magnus

HAMC8112
05-05-2004, 17:38
Aargh! Just my luck ofcourse, i dont think ill have the time on sunday so it seems i'm out.

det
05-05-2004, 20:35
HAM, you are elemental to this...

I'll be cooking on sunday for the family..so maybe we do a test run, not a fully blown one?

Magnus: Any preferences on the acc name I am going to create? You'll get all the mules afterwards.

xeyloderixed
05-05-2004, 20:51
on a side note..

to make an enigma a Jah and a Ber rune is needed. To cube the runes we need 96 Gul runes....:(

3 Ber=
6 Sur=
12 Lo=
24 Ohm=
48 Vex=
96 Gul

I'm not counting lower runes here...


yes the enigma needs an Ith to.

1/11 chances of gul
96 gul*11 rushes/gul = 1056 rushes

6 rushes/session

=176 of these rune rushes

erm, 1 a day? half a year to make enigma :cheesy:

HAMC8112
05-05-2004, 21:29
HAM, you are elemental to this...

.
I'll try to be there but there will not be much time, the wife has her 33th birthday on sunday and we have things planned. So unless i tell her we will celebrate next year^^ i will not have much time.

However, any other day i'll be there.

Jedi
05-05-2004, 21:42
Silver, from what I understand, there is no reason for the puller to kill any mephisto. All the pullers are needed for is to be able to provided the mules with the ability to leech Baal in norm and NM. once he has provided this function he can be discarded and the high level char will just rush the 7 mules through to Hell Hellforge in the normal way...

yes u got it :D the pullers will be poweracted too. the only thing they are really doing is killing baal other then that they act like normal mules that got poweracted.

my time would be thursday, [friday until 19:40 o* clock], saturday and [sunday until 21:20].

if i dont fit in and others retract i will sit out of course. but if u promise another run it would be great :)

regards
jedi

Silvervixen
06-05-2004, 10:42
I'll try to be there but there will not be much time, the wife has her 33th birthday on sunday and we have things planned. So unless i tell her we will celebrate next year^^ i will not have much time.

However, any other day i'll be there.

OK Sunday is off. We are not doing this without Ham. He is the one who got us all together. And if it’s ms Hamsters birthday we do not even tempt Ham to play on Sunday :D

So when to do this…

Today is hockey day. Finland-Canada and we are going to kick some serious b….So no Diablo tonight. That leaves Friday and Saturday I might be able to play from 18.00 My time GMT +2 I think on Friday but Jedi can only play until 19:40 even with a time difference its not enough time. This leaves Saturday. How about the rest of you? Are we all such a sorry bunch that we don’t have anything better to do on a Saturday evening? I only have plans for the day, not for the evening. I could probably start around 20.00 my time.

If we go for Saturday I suggest we make the Pullers and then we use Jedis Puller since he will be traveling on the next sessions. That is probably all we have time for.

And I can’t play both Friday and Saturday evenings. Have to spend time with the wife 2.

So is Saturday our new go?

Vix

Mn_Swe2
06-05-2004, 11:19
So is Saturday our new go?

Vix

Saturday can certainly be the new day. Not for me though, I will watch Sweden kick some USA-hockeybut on saturday evening :)

I think it can be hard to gather all of us at a certain time, so feel free to go for it on saturday :)

/Magnus

Mn_Swe2
06-05-2004, 11:24
Magnus: Any preferences on the acc name I am going to create? You'll get all the mules afterwards.

Ahh, thx det :)
I wouldn't mind if you named it something like ATK[AllowedToKill] or something like that.

If it's possible to wish for chartypes let me know plz :)

I can have great use for a pala, a sorc and barb.

/Magnus

det
16-05-2004, 19:25
Looks like there is still something that I don't "get"

I rushed a lv 1 to act 5. Then this act 1 made a game called "I kill ancients" which was joined by a lv 27...who needed ancients. I used my lv 84 sorc to kill ancients, while the lv 27 was up on the Arreat summit and the lv 1 in town.

Well..the lv 1 does not get the quest (because he is lv 1?)...but could he then get the quest for killing Baal? And how? Do I need some other character in Throneroom when Baal died who needs the quest?

Sorry magnus..this reply came when I had made characters called runerunner-i to Viii already.

Acc 10-lil-injuns ;)

HAMC8112
16-05-2004, 19:29
Looks like there is still something that I don't "get"

I rushed a lv 1 to act 5. Then this act 1 made a game called "I kill ancients" which was joined by a lv 27...who needed ancients. I used my lv 84 sorc to kill ancients, while the lv 27 was up on the Arreat summit and the lv 1 in town.

Well..the lv 1 does not get the quest (because he is lv 1?)...but could he then get the quest for killing Baal? And how? Do I need some other character in Throneroom when Baal died who needs the quest?

Sorry magnus..this reply came when I had made characters called runerunner-i to Viii already.

Acc 10-lil-injuns ;)
The lvl1 cannot get anc Q coz he is not lvl20, the point is that he doesnt need anc to get baal, if you use the same scenario you discribed at baal, the lvl1 gets baal Q and can make NMgames.

det
16-05-2004, 19:48
So I need a "I kill Ball 4 U" game, where somebody who needs quest joins and the lv 1 leeches the quest in town?

HAMC8112
16-05-2004, 20:38
So I need a "I kill Ball 4 U" game, where somebody who needs quest joins and the lv 1 leeches the quest in town?

Hmm... yes!

det
17-05-2004, 11:20
Okay..I have a lv 21 who has done Ancients and needs Baal. One of my mules is in act 5. If you have some mules in act 5 normal, we should use my lv 20 to get them to NM.

Anywhere else in Europe where Thursday is a Bank Holiday..i have a lot of time then.

Or a few Hell act 5 cruising games..my zon would like to gain some levels in safe company :lol:

Silvervixen
17-05-2004, 12:25
Okay..I have a lv 21 who has done Ancients and needs Baal. One of my mules is in act 5. If you have some mules in act 5 normal, we should use my lv 20 to get them to NM.

Anywhere else in Europe where Thursday is a Bank Holiday..i have a lot of time then.

Or a few Hell act 5 cruising games..my zon would like to gain some levels in safe company :lol:

yep Thursday is a bank holliday here as well. But i don't have any mules in normal act 5. I have 4 in act 1 NM =) I could offcource make some more :D

I 've gotten the first 4 mules to the hellforge in Hell first drop was GUL then IST then KO and KO =( but alltogeter a rather nice run =) But the 2 KO sort of made me angry...=(

I'm sure i'll manage some play time on Thursday


vix

det
17-05-2004, 12:36
Hm..it was so weird yesterday...couldn't get anyone to join a "Baal 4 Quest" game so my mule could proceed to NM...other than that lv 37 Pally who seemed to be a PKer.

Mn_Swe2
17-05-2004, 14:29
Hm..it was so weird yesterday...couldn't get anyone to join a "Baal 4 Quest" game so my mule could proceed to NM...other than that lv 37 Pally who seemed to be a PKer.

I had no problems when I did it. I just created a BaalQuest game and joine din with my high-lvl sorc on the other computer. Soon enough it was a full game and my mule got the quest :)

B.t.w. I got my NM Hellforge rewards on friday, 2 x Shael, 2 x Fal, 1 x Ort IIRC.

Looking forward to the Hell ones. I will be free on thursday as well, so I'll probably be online for a few hours depending on the weather.

/Magnus