View Full Version : All things Classic!
Several members have had an interest in Diablo Classic.
This thread is intended for everything Classic.
Discuss builds, ideas, gameplay and strategy, and team play here as well.
I just wanted to post the answers to some questions that have already been asked. I've quoted the people who answered the questions, to give them credit for the answer:
Can the 'Cruel' mod be spawned in Classic?
Sry to bring the bad news but no cruel prefix in classic. You're best bet is to try and get to a high enough lvl and try to imbue a rare wep and hope for king's merciless mods.
Can Body Armor's in Classic have sockets?
armor cannot be socketed in classic, unless using the soj + 3 pskull cube recipe
Just to confirm, helmets and shield can have sockets.
Is it possible to rush a character through classic and convert him to expansion, to do hell forge runs?
... create a rusher, he needs to complete 10 acts in a D2 classic game (act 2 in hell completed) and then you convert him to an expansion character. When you do that he will be on the start of act 1 in hell expansion (when converting the game counts how much acts finished). Important: do not do hell forge runs in classic because no runes there and you will ruin the whole point.
Basically, if you get a level 1 character up to and past act 2 on hell difficulty, on classic, and then convert him/her to expansion, they should be in act 1 on hell mode, ready to be rushed up to forge.
Are there still immunities on hell (for sorc's to contend with)?
...there are immunities so if you're a sorc and you plan on playing hell, you must go dual tree. Otherwise you can't clear everything. On the plus side, the minus resistances aren't as high in classic but it is still hard to get the full maxed out res without decently good gear.
Are there any items with charges or 'chance to strike' in classic?
You won't find any items with charges or chance to strike in classic
If I make a ladder character on classic, and convert it to expansion, will it still be ladder?
Yes it will still be ladder. I've only tried it a few times, and all times they have not converted to non-ladder.
Is it possible to find SOJ's on classic ladder, and then convert them to expansion and still have the SOJ's?
It is indeed possible to find a stone of jordan on classic. Because of the fact that there are only 3 possible unique rings, some believe it is easier to find them on classic than on expansion.
I only read one post that seemed to indicate it wasn't possible. However, I've done a few tests and all characters converted to expansion have retained their items, so I have to believe that it is possible to transfer SOJ's from classic, to expansion.
Are there charms or runes in classic?
There are no charms and runes on classic diablo. Hellforge cannot drop runes on classic, so if you are rushing characters through classic to get the forge, do not do the forge quests until you have converted the characters to expansion.
-Tempus-
05-11-2004, 06:04
Several members have had an interest in Diablo Classic.
and some of us never gave it up 100% when LOD came out :scratch:
oh maybe it would be a good idea to post links to all the other D2C threads.
-Tempus-
Aragorn if you don't mind I will copy/paste my post about hell forge rushes(corrected some sentences) since classic is interested because of this. Also added some diferences between classic and LOD at the bottom
I have two copies of d2 with different cd keys and they are installed in two separate directories (install first in one then you rename that one, then you install the second copy). The trick is playing in a classic d2. Make two high level characters in a classic d2 realm (not expansion), I suggest frozen orb –fire ball sorc and a hammerdin. They are both similar in gear usage, and they are IMO best choice for a fast rush. Optimal level for both 65-70. Then create a rushee, he needs to complete 10 acts in a D2 classic game (act 2 in hell completed) and then you convert him to an expansion character. When you do that he will be on the start of act 3 in hell expansion (when converting the game counts how much acts finished). Important: do not do hell forge runs in classic because no runes there and you will ruin the whole point.
Why two high level characters. Because it’s from my experience an optimal solution. I use hammerdin only for Act 2 in hell: claw viper temple, arcane sanctuary and Duriel. In these parts sorc is useless. For everything else I use my sorc.
Act 1: the rushee needs to be close to the place of the boss killing – Andariel (1-1.5 screens away, this goes for any boss killing except duriel). I suggest you place him in the first room in the upper left corner and wait their. Get Andy to the lower right corner of her chamber.
Act 2: collect the staff and the amulet for your rushee. He needs to pick them and cube them. In arcane he must be close when you kill the summoner. Sometimes you need to talk with the people in town to go on. When killing Duriel rushee doesn’t need to enter the chamber, you can kill duriel with your high level characters and open the door to the quest angel. In the quest log of the rushee it will say quest could not be completed (when sorc /paly kills duriel), ignore that, enter the chamber and talk to the angel.
Act 3: teleport your sorc behind of the council – temple, clear the area, open tp for the rushee and place him their. Nearest and the safest place for him. Teleport in to the temple and kick-***. When doing meph run your rushee may be killed (if he is to close), when that happens, DON’T press Esc button (let him lay down) and just continue with the killing. But the rushee must be close when you kill the boss.
Act 4: same thing like with Mephisto. Don’t press Esc when killed.
For playing with two copies you need a special file to place in your installation dir: D2gfx.dll. Google it. 1.09 version works of this file also works for 1.10.
If you want to pass baal in a expansion game, you need to be in a game were a character has to complete ancients and baal in the same game for the quest. So he needs to complete the ancients for the quest (a character who finished this quest can help and kill them all here) and after that he must do Baal kill for the quest (a character who finished this quest can help but he must NOT kill Baal). Your level 1 rushee should be in the town and joined in. This is much complicated way to do hellforge rushes (ancients and baal in one game is tough to find). So I do the classic trick. I took a cd-key from my friend, when i play he doesn't, when he plays I don't or we play both. One cd-key may be logged on Bnet.
-Classic doesn’t have Act 5
-Classic doesn’t have charms and runes (runewords as well)
-Maximum negative resistance in classic is -50% (hell mode, think this goes for monsters too)
-Synergies work in classic, latest skill improvements as well.
-Chance of blocking from your shield = your chance of blocking (dex no required)
-No exceptional or elite uniques in classic (only normal uniques)
-No white / blue elite items (only exceptional and normal)
-Only Classic set items (No Tals, IK’s, Griswold’s …)
-Only classic Horadric cube recipes
-You can not equip your merc, transport him between acts and heal him via keybord
-No socketed items in classic (though you can socket a item with a recipe mentioned above)
-Classic stash (much smaller then expansion)
-No crafted recipes
Basically, if you get a level 1 character up to and past act 2 on hell difficulty, on classic, and then convert him/her to expansion, they should be in act 1 on hell mode, ready to be rushed up to forge.
They need to be in Act III Hell. That sentence might confuse some people, just wanting to clear some things up. :lol:
-Tempus-
07-11-2004, 01:10
-No socketed items in classic (though you can socket a item with a recipe mentioned above)
upto 6 sockets weapons, upto 3 socket helms, upto 3 socket shields
i also do all my socket/forge rushing in D2C but i never do the quests in act2, i still use tomb mules.
-Tempus-
I do some classic mule rushing. If you want to convert after normal rather than waiting for hell (beacuse my rusher isn't strong enough yet, for hell acts one and 2) you can convert the minute you reach act 2 nightmare. You do NOT need to complete act 2 nightmare if converting after normal. For Hell Nightmare you Do need to complete act 2 Hell as has been said by earlier posters.
Beast place to find SoJ? NM Anderial. There are fewer types of things to drop so there is a much greater likleyhood for SoJ. It still a rare thing to find that silly ring, even so.
Let's limit let perfection of Classic D2 to one thread, yay! ;/ *sigh*
Let's limit let perfection of Classic D2 to one thread, yay! ;/ *sigh*
Hahaha, I believe this is a little constricting. I know there are fewer players on Classic but come on Gorny.
Hahaha, I believe this is a little constricting. I know there are fewer players on Classic but come on Gorny.
It wasn't my idea really, Elly suggested it to me.
Depending on how this thread works out, Classic MIGHT, No promises get a forum of its own, possibly a subforum somewhere, and the current mods will keep an eye on it.
-Tempus-
09-11-2004, 06:02
btw i play D2Classic on USWest SC NL
Here are links to many of the D2Classic threads/thread starter
Classic WW Lancer :D (http://www.rpgforums.net/showthread.php?t=274056) slipVaYnE
Are Monsters Stronger in LOD? (http://www.rpgforums.net/showthread.php?t=270042) Stoopid_NewB
Some classic questions (http://www.rpgforums.net/showthread.php?t=264765) Orphan
Classic Hell Forge Rush group? (http://www.rpgforums.net/showthread.php?t=262525) ZygFryD
Classic D2 and the "Cruel" mod (http://www.rpgforums.net/showthread.php?t=265509) Terrorwind
How to best play a meteorb sorc in Classic? (http://www.rpgforums.net/showthread.php?t=261913) Fireflyx76
Diablo II Classic, differences? (http://www.rpgforums.net/showthread.php?t=260531) NovaBurst
Classic Conversion and Thorns? (http://www.rpgforums.net/showthread.php?t=238850) Dark_Angel
D2C help (http://www.rpgforums.net/showthread.php?t=260359) baal48
Worth creating Classic char for rushes? (http://www.rpgforums.net/showthread.php?t=259085) Legolasi
Classic Questions (http://www.rpgforums.net/showthread.php?t=247643) Terrorwind
Test my CLASSIC FOH build (http://www.rpgforums.net/showthread.php?t=177588) The_One
Classic HC Hamemerdin Gear (http://www.rpgforums.net/showthread.php?t=116526) TheRebel22
these go back to Dec '03 but the ones i know of that are older then that dont work. since i dont read all the forums i'm sure i missed many good posts, so if you know of anymore that still work add them to the list.
-Tempus-
theBlackKnight
10-11-2004, 04:57
On classic mode, Static field will take any non lightning immunes down to 1 health point With enough casts. Orb + 10-15 static = quick easy kills.
On classic mode, Static field will take any non lightning immunes down to 1 health point With enough casts. Orb + 10-15 static = quick easy kills.
I did not know that...thanks.
j1mb0x99
10-11-2004, 14:55
Yay! A classic area. Even though half the posts deal w/ forge rushing for lod :\ I started a paladin the other day. Having never done a hammerdin yet and seeing that they rock now I thought I would give that a try. I checked out the thread above, but it turned up empty. Anyone have any suggestions for stats. How much energy will i need? Should I touch dex at all?
Also does anyone know how high I should take my necro's strength for gear?
On a side note, since I restarted playing I have noticed that alot more rares drop, but fewer sets and uniques. Is this normal or am I just unlucky so far?
Hit me back with some replies!
-JiM (*jim_is_back on useast ladder sc)
WebDragon
10-11-2004, 17:26
The good thing about classic is that its much easier to plan your gear ahead of time since classic items are about 1/3 of the stuff available in LoD, maybe even less.
The best end-game weapons, armor, amulets, and even helms would be exceptional rares. A good ornate plate with high ed and a big chunk of - reqs is highly coveted. For weapons, you'd be mainly looking at battlehammers for 1hd and lances for 2hd. A godly one would have 150+ ed and some ias. For amulets, the best would be +2 skills, good stat bonus, and some resists. However, the +2 skill ammys are rare enough to be great finds and very valuable even with no good mods on them.
The uniques can plug the spots for gloves, belts (somewhat), and boots (again, somewhat). Your bread and butter unique armors are Silks of the Victor and Goldskin. No one in classic that would consider him/herself rich would get by without having a few of these.
Bottom Line: The highest strength you'll ever need is 170 for ornate plate. A good number would be about 100 for melee characters, less for casters. I suggest that you don't bother trying to boost your stats through equipment, since you can't get that much of a boost compared to LoD and you'll be losing out on valuable spots for resistances.
-Tempus-
10-11-2004, 17:28
for the hammerdin it depends on what you will use for items.
silk takes 100 str to use
shard takes 51 dex to use
a tower shield takes 75 str
if you can try and get str/dex off some items so you can keep your str around 60 base and base dex (dont need dex for block)
energy can be a pain in d2c, if you dont have 2 sojs or mana items or a 3 gem helm(114 mana or life) you may need to drop more points into energy. 50-100 is all you need most of the time. if you go with a build that has 75% fcr vs 50% or lower you may need more mana.
on the necro its the same thing as the paladin. if you use silk you'll want 100 str after items. 75 str to use a gemmed tower shield, no dex. going with a min of 45-60 str on the necro will let you use most items you would want for a necro. also if your build is going to be a caster then you'll need much more mana then one that doesnt cast as much.
sets vs rares: rares are better then just about anything you can get. there are also so few sets/uniqs in D2C that they may seem to drop less. run andy and the highcouncil and you'll find a lot of stuff. i was looking for tarn helms a few nights ago so i was running normal highcouncil and get 3 sig shields after only ~15 mins. they are junk to me but you can trade them fast for p skulls or other low lev stuff you may need.
-Tempus-
j1mb0x99
10-11-2004, 22:08
thanks for the replies. I have barely played lod so consider it non-existant to me, I can't stand it. I just couldn't remember the higher end requirements cause I haven't played since 1.10 came out. However, I had been playing since 1.04 so I still remember a few things...
Anyone have any good builds that they wanna share? My favorite was a 1.09 magezon. Specialized in immolation arrow and freezing arrow. I remember trading for all the equipment and being asked "why would you want that? your a zon" I just laughed and said "You'll see..."
-JiM
-Tempus-
12-11-2004, 02:26
btw i play D2Classic on USWest SC NL
Here are links to many of the D2Classic threads/thread starter
Classic WW Lancer :D (http://www.rpgforums.net/showthread.php?t=274056) slipVaYnE
Are Monsters Stronger in LOD? (http://www.rpgforums.net/showthread.php?t=270042) Stoopid_NewB
Some classic questions (http://www.rpgforums.net/showthread.php?t=264765) Orphan
Classic Hell Forge Rush group? (http://www.rpgforums.net/showthread.php?t=262525) ZygFryD
Classic D2 and the "Cruel" mod (http://www.rpgforums.net/showthread.php?t=265509) Terrorwind
How to best play a meteorb sorc in Classic? (http://www.rpgforums.net/showthread.php?t=261913) Fireflyx76
Diablo II Classic, differences? (http://www.rpgforums.net/showthread.php?t=260531) NovaBurst
Classic Conversion and Thorns? (http://www.rpgforums.net/showthread.php?t=238850) Dark_Angel
D2C help (http://www.rpgforums.net/showthread.php?t=260359) baal48
Worth creating Classic char for rushes? (http://www.rpgforums.net/showthread.php?t=259085) Legolasi
Classic Questions (http://www.rpgforums.net/showthread.php?t=247643) Terrorwind
Test my CLASSIC FOH build (http://www.rpgforums.net/showthread.php?t=177588) The_One
Classic HC Hamemerdin Gear (http://www.rpgforums.net/showthread.php?t=116526) TheRebel22
these go back to Dec '03 but the ones i know of that are older then that dont work. since i dont read all the forums i'm sure i missed many good posts, so if you know of anymore that still work add them to the list.
-Tempus-
Classic Sorc (http://www.rpgforums.net/showthread.php?t=275780) Damnatorius
Legolasi
13-11-2004, 02:07
i also do all my socket/forge rushing in D2C but i never do the quests in act2, i still use tomb mules.
-Tempus-
What do you mean with tomb mules?
MithrandirX
13-11-2004, 05:12
What do you mean with tomb mules?
Tomb mules are a set of characters (one each in normal, nm and hell) that have been rushed to Duriel, opened the tomb, but not killed him yet. That way, when the rushee gets to act2, a new game is made by the tomb mule, and the tomb is already open so you dont have to collect all the pesky pieces.
Im not sure if they still work in 1.1, but they were an integral part of the 15 minute hell rush back in the day.
-Tempus-
13-11-2004, 07:10
Im not sure if they still work in 1.1, but they were an integral part of the 15 minute hell rush back in the day.
they do still work but just not as well as they use to per 1.10
-Tempus-
Serotonine
14-11-2004, 01:43
they do still work but just not as well as they use to per 1.10
-Tempus-
In 1.10 you still have to collect the Viper Amulet and kill the Summoner when you have a Duriel mule so you only avoid getting the staff from the Maggot Lair. Still a slight speed up.
1) Mule creates game and notes the symbol on quest 6.
2) Rusher enters game and goes to the tomb with the right symbol. I'm not sure if rusher has to enther the tomb to "freeze" the tomb or just has to go to the last waypoint.
3) Mule leaves game. If mule leaves game before the tomb is "frozen" rusher will probably enter the wrong tomb and the mule has to create another game.
4) Rusher finds and kills Duriel.
5) The rushed character enters game, parties with the rusher, goes to Duriels chamber and talks to the angel to complete act 2. The rushed character can only go through the town portal to Duriels chamber if he has killed the Summoner, and to enter the Arcane Sanctuary to kill the Summoner the rushed character needs to have at least the Viper Amulet.
I hope I got all the details correct.
-Tempus-
14-11-2004, 03:12
In 1.10 you still have to collect the Viper Amulet and kill the Summoner when you have a Duriel mule so you only avoid getting the staff from the Maggot Lair. Still a slight speed up.
1) Mule creates game and notes the symbol on quest 6.
2) Rusher enters game and goes to the tomb with the right symbol. I'm not sure if rusher has to enther the tomb to "freeze" the tomb or just has to go to the last waypoint.
3) Mule leaves game. If mule leaves game before the tomb is "frozen" rusher will probably enter the wrong tomb and the mule has to create another game.
4) Rusher finds and kills Duriel.
5) The rushed character enters game, parties with the rusher, goes to Duriels chamber and talks to the angel to complete act 2. The rushed character can only go through the town portal to Duriels chamber if he has killed the Summoner, and to enter the Arcane Sanctuary to kill the Summoner the rushed character needs to have at least the Viper Amulet.
I hope I got all the details correct.
thats one way of doing them but there are 2 other ways.
the first way is to have a tomb mule that has done all the quests in act2 but still hasnt killed duriel. i use this one for chars that i lev up in act2 and already have the last wp. they get that wp by joining a game where they can walk down and pick up the palace/arcane wps. then they clear the arcane untill they are around lev 22. when i'm ready to move them on to act3 i'll use the tomb mule to make a game and have them dbl check what tomb it is. after that i'll bring in a high lev char to clear a path to the tomb and kill duriel. that char will leave and the mule will join the game and run down to the tomb and finsh the quest. this works best if you only have 1 pc and are doing the quests solo
the 2nd way is fastest and works best with 2 pc or you have help doing the rush. the tomb mule does all the quest and has the tomb open "but they didnt do the Summoner" you need to save that for the char to be rushed. in this game the guards will let you pass on your way to the palace. you run down the left side of the map untill you get to lev3 and get down to the arcane. once the mule has that wp the rusher (sorc) teleports to find the summoner, once found they clear the way back to the middle so the mule can run to the summoner without a death. this will also let them take a tp down to the tomb. once the rusher find duriels chamber they make a tp and then go in and kill him. once he is dead the mule goes in, the rusher then leaves the game and brings in a 2nd mule. this 2nd char will still get the quest while in town since the mule down in the chamber is doing the quest (2 for the price/time of one)
-Tempus-
Legolasi
14-11-2004, 09:31
the 2nd way is fastest and works best with 2 pc or you have help doing the rush. the tomb mule does all the quest and has the tomb open "but they didnt do the Summoner" you need to save that for the char to be rushed. in this game the guards will let you pass on your way to the palace. you run down the left side of the map untill you get to lev3 and get down to the arcane. once the mule has that wp the rusher (sorc) teleports to find the summoner, once found they clear the way back to the middle so the mule can run to the summoner without a death. this will also let them take a tp down to the tomb. once the rusher find duriels chamber they make a tp and then go in and kill him. once he is dead the mule goes in, the rusher then leaves the game and brings in a 2nd mule. this 2nd char will still get the quest while in town since the mule down in the chamber is doing the quest (2 for the price/time of one)
-Tempus-
Thanx, I'm going to try that.
Can anyone tell me on which level I can go to NM and Hell? And which places are the most efficient to level?
-Tempus-
14-11-2004, 10:47
Thanx, I'm going to try that.
Can anyone tell me on which level I can go to NM and Hell? And which places are the most efficient to level?
just count how many acts you finsh. to start nm LOD you need to have finshed 5 acts in D2C. to start hell LOD you need to finsh 10 D2C acts. the thing is if you convert them too soon the quests you did in the higher act in D2C will still be done when you get to that lev game in LOD.
where you lev depends on your lev, if you can kill solo in full games, if you are just going to leech exp, what you have for items....
i'll lev most of my chars solo in 8ppl games (pk games or cows) any game that will stay full for a long time. then i'll run off and kill stuff close to my char's lev.
lev 1-12 to 14 act1
lev 12-16 sewers act2
lev 14-24 arcane act2
lev 24-27 flayer
lev 25-35 cows
dont like to kill normal d untill +30
after that i like to lev in nm arcane or sometimes nm cows. or i'll just keep running around in act4 nm untill i want to move on to hell.
you shouldnt be in a rush to do hell games unless your char is strong. often you can gain exp faster in nm games then you can by trying to find cow or CS games in hell. in the time it takes for people to get the leg and make the portal you could have made half a lev of exp.
the sad thing about D2C at high levs is all ppl seem to do are CS runs. where a sorc ports to the middle makes a tp and ppl come down and die about 20x :scratch: were you can get more exp if you kill all the monsters without any deaths. most of the time you end up with low lev chars that just run monsters around untill d is out.... the joys of D2C co-op :rant:
-Tempus-
The good thing about classic is that its much easier to plan your gear ahead of time since classic items are about 1/3 of the stuff available in LoD, maybe even less.
The best end-game weapons, armor, amulets, and even helms would be exceptional rares. A good ornate plate with high ed and a big chunk of - reqs is highly coveted. For weapons, you'd be mainly looking at battlehammers for 1hd and lances for 2hd. A godly one would have 150+ ed and some ias. For amulets, the best would be +2 skills, good stat bonus, and some resists. However, the +2 skill ammys are rare enough to be great finds and very valuable even with no good mods on them.
The uniques can plug the spots for gloves, belts (somewhat), and boots (again, somewhat). Your bread and butter unique armors are Silks of the Victor and Goldskin. No one in classic that would consider him/herself rich would get by without having a few of these.
Bottom Line: The highest strength you'll ever need is 170 for ornate plate. A good number would be about 100 for melee characters, less for casters. I suggest that you don't bother trying to boost your stats through equipment, since you can't get that much of a boost compared to LoD and you'll be losing out on valuable spots for resistances.
Funny, that I long ago suggested Classic to get it's own forum many times. And at that time it was more popular on these forums too. Tss tss...
Classic got 1/3 of the LoD items? Perhaps but even so classic got infintely more variety than LoD when it comes to items.
Lances for 2h? Any 'good' player knows that Martels are the ultimate 2hander in both PvP and PvM since the damage is insanely high and the range is 3! (used to be 1 back in the day)
When I played Classic I had top-notch items and I never bothered to pick Goldskin or Silks up even when I started (except in the very beginning, 2000 :P)
And if you intend to PvP (BvB is most popular) you'll need around 300~ STR. With 170 you can barely even PvM >_<
And if you aim at a say, Life Exec Barb you should reach the 170 str 110 dex with items. You can get str and dex on all pieces of equipment. My most successful Barb was using a full req Exec but had about 95/85 in base str/dex :)
Sorceresses and Amazons etc unfortunately gets all their resistance need from Irathas set. Kinda sad how the non-diversity from LoD spread to classic =(
Was just wondering what u guys thaught was the best items for a sorc for classic? i'm making a ORB/ES sorc and probly only dueling. :uhhuh:
-Tempus-
15-11-2004, 17:08
it depends, do you want one item setup for everyone or do you want an item setup for each char class you fight.
vs a barb or most melee builds an all +skill setup would be best but 75% block would also be great if you are slow on teleport.
vs a FOH pal you would need all resist lightning items
vs an orb sorc an all resist cold build would be best
vs other elemental attacks going with 90%toall would work very well
-Tempus-
theBlackKnight
15-11-2004, 17:42
Versus cold you can just chug a few thaw's >_<.
Faster cast = better caster char for the most part since there isnt much to add to skills, the only way to really add damage is to do more of it in the same amount of time.
Legolasi
16-11-2004, 08:51
I saw the "Darkness site" is a bit outdated, is there another place to find the monsterlevels for classic? I suppose they aren't the same as in LoD? :scratch:
Thanx,
Legolasi
Monster levels in classic are simple. From level 1 fallens to level 32 Urdars. Just add +25 to each monster for each difficulty. That makes Fallens level 51 and Urdars level 82 >_< Diablo is level 90 in hell.
Classics
17-11-2004, 06:45
Little blurb:
Resistances in dueling some people don't even bother getting each individual resists to 75 (mainly speeders only do this), instead they rely on individual tri socketed resist shields. Mainly just 3 Saph, 3 Topaz, 3 Ruby shields. Personnally, I'd rather have 65 all then 75 for one.
It's a possible output for resists, but it's really up to you.
Because it's better to use one high res depending on what you face. At least if you face a Cold Sorceress your cold resist will stack beyond the MAX so it's much more beneficial to use a 3 PSaph shield instead of a 3 PDia shield.
slipVaYnE
18-11-2004, 06:21
Ah...I've been lookin for the old D2 Classic forum for some time now, and i just happened to browse in this area, and found this, haha...me likey. I suppose once i get to work on my lancer i'll have some questions..but until then, THANKS for this thread :D
ok so my turn for a question, well actually 2 quesions.
1. Is the exp penality still in place above lvl 70 in Classic?
2. If you get your mule past Duriel in hell shouldn't you just take it past Diablo also so that once you convert to LOD you are in act3 so you don't have to go through the Duriel quest again in LOD? I mean act 2 is the most complicated act to rush a mule through and I would think it best to avoid it doing it again if possible.
*and a little note that just may be something only I experience but, I'll say it anyhow and leave it to another to correct. Flawless gems (used to make perfs) seem to drop at a much higher rate in Classic (Act3 NM on) than they do in LOD.
kobrakai[UK]
18-11-2004, 14:08
1. I think so, that is very it is very hard leveling up in the 80's.
2.If you kill duriel in Hell, go to act 3 and then convert to LOD your mule will be in act 3 hell in LOD.
There are 2 reasons to do this: First it is easier to kill the council in LOD than in classic, and 2nd if you convert to LOD before getting to act 3 your mule will be in Act 4 Nightmare. Also there is no need to kill diablo Hell for your mule as you only need him to be in act 4 Hell to be able to do the forge quest.
kobrakai[UK]
18-11-2004, 14:30
Some more handy links in relation to classic:
Classic affix and suffix list: http://diablo2.ingame.de/spiel/expansion/itemdb/affix_index.php?lang=en&version=d2c&patch=110
Exp panelties kicks in at level 76>81>86>91>98
j1mb0x99
18-11-2004, 17:40
the exp penalty is rediculous for classic. especially since you rarely saw a lvl 99 even in 1.09. I wish they would have left that part out of 1.10 for classic.
-Tempus-
18-11-2004, 17:55
ok so my turn for a question, well actually 2 quesions.
1. Is the exp penality still in place above lvl 70 in Classic?
2. If you get your mule past Duriel in hell shouldn't you just take it past Diablo also so that once you convert to LOD you are in act3 so you don't have to go through the Duriel quest again in LOD? I mean act 2 is the most complicated act to rush a mule through and I would think it best to avoid it doing it again if possible.
*and a little note that just may be something only I experience but, I'll say it anyhow and leave it to another to correct. Flawless gems (used to make perfs) seem to drop at a much higher rate in Classic (Act3 NM on) than they do in LOD.
like the others have said you need to count the # of acts finshed to know where you will start when the chars goto lod. lets say you did all the quests in act2 hell but didnt kill duriel. when you move that char to lod it will start in nm but once you kill nm baal and take them to a hell game all the quests you did in D2C hell are still done. all you need to do is go kill duriel.
as to why would want to convert before D2C hell diablo is killed: well since after you kill hell duriel you will start off in lod hell. its often faster to rush them in lod after that since chars are so much stronger then in D2C. also you may want to do hell high council, meph, diablo in LOD for the drops.
gems do drop all the time in D2C. there are less items to drop so they do seem to drop a lot more then in LOD. i use to convert a char a week full of perfect gems (- the skulls)
-Tempus-
the exp penalty is rediculous for classic. especially since you rarely saw a lvl 99 even in 1.09. I wish they would have left that part out of 1.10 for classic.
lol? The 76/81/86/91/98 penalties went into to play the day D2 was released and it is one of the reaons why Classic is so extremely fun.
In LoD you go 1-90 in one day and spend a few weeks to get a few levels... It's better than the 17-hours-level-99 in 1.09 but still sucks. Too many people can become 99 ;/
99 should be a non-human goal. It would make the ladders function much better and provide much more fun. I remember fondly the GERBarb/RUSBarb race. That was fun. No one made level 99 alone in Classic. That's how it should be.
-Tempus-
18-11-2004, 18:03
Classic WW Lancer :D (http://www.rpgforums.net/showthread.php?t=274056) slipVaYnE
Are Monsters Stronger in LOD? (http://www.rpgforums.net/showthread.php?t=270042) Stoopid_NewB
Some classic questions (http://www.rpgforums.net/showthread.php?t=264765) Orphan
Classic Hell Forge Rush group? (http://www.rpgforums.net/showthread.php?t=262525) ZygFryD
Classic D2 and the "Cruel" mod (http://www.rpgforums.net/showthread.php?t=265509) Terrorwind
How to best play a meteorb sorc in Classic? (http://www.rpgforums.net/showthread.php?t=261913) Fireflyx76
Diablo II Classic, differences? (http://www.rpgforums.net/showthread.php?t=260531) NovaBurst
Classic Conversion and Thorns? (http://www.rpgforums.net/showthread.php?t=238850) Dark_Angel
D2C help (http://www.rpgforums.net/showthread.php?t=260359) baal48
Worth creating Classic char for rushes? (http://www.rpgforums.net/showthread.php?t=259085) Legolasi
Classic Questions (http://www.rpgforums.net/showthread.php?t=247643) Terrorwind
Test my CLASSIC FOH build (http://www.rpgforums.net/showthread.php?t=177588) The_One
Classic HC Hamemerdin Gear (http://www.rpgforums.net/showthread.php?t=116526) TheRebel22
Classic Sorc (http://www.rpgforums.net/showthread.php?t=275780) Damnatorius
Classic build suggestions? (http://www.rpgforums.net/showthread.php?t=278572) Arctic_Fox
TheCerberus
19-11-2004, 02:15
Where can I find a cheap, easy Classic PvP build?
Let's introduce the Classic Speeder Barbarian! Designed to kill Elemental characters with ease, and keep pace with almost all players...
To get 85 resists in hell with Iratha's, you need 135 resists. Under Conviction, you need 285. I guess you're right though, since Shout only needs 1 point, you can dump all the rest into IS and NR. I'd max IS though, since speed from skills is better than speed from items. Resists are the same all the way through.
Weapon: Rare Naga (Imbue at lvl 74), Rare Ancient Axe (Imbue at lvl 74), 2X+2 Barbarian Hatchets
Armor = Blinkbat's Form, Hawkmail, Twitch
Helm = Iratha's Coil, 3-Ruby Crown
Gloves = Iratha's Cuff
Belt = Iratha's Cord, Rare Belt with Life
Amulet = Iratha's Collar, Angelic Wings
Rings = 2XCoral Ring, 2XCobalt, 2X Angelic Raiment
Shield = 3-Topaz Kite Shield, 3-Saphire Kite Shield, 3-Diamond Kite Shield, Swordback Hold
Boots: Rares with 30 FRW, any other mods
Extras: Horadric Cube, Tome of Town Portal, Tome of Identify
1 Point Each: Bash, Leap, Stun, Leap Attack, Concentrate, Increased Stamina, Iron Skin, Howl, Shout, Battle Command
20 Points Each: Whirlwind, Axe Mastery, Increased Speed, Battle Orders
Rest: Natural Resists
That'd probably be the perfect and cheapest set-up. Kite Shields are the best shields to put gems in because they are light weight, so you keep your speed up. Nagas are useful because if you decide to BvB or melee, your range 3 will be able to stick right outside of your opponent and damage them.
j1mb0x99
19-11-2004, 03:58
@inu... i'm pretty sure that classic did not have as steep of a leveling penalty as it does until 1.10. I am not a power gamer, i just play to have fun.. always have, always will. I have never gotten a char up to lvl 99. I think the closest I have ever come is 88. What I meant by the above is that I wish they had made a custom patch for classic.
Unrelated question: Does a barb's find item skill ever find rares, uniques, or sets? Or is it always magical? And does it use the corpse's item lvl for the item it drops? Cause I'm thinking about just making a scavenger barb.
-JiM
-Tempus-
19-11-2004, 04:36
Unrelated question: Does a barb's find item skill ever find rares, uniques, or sets? Or is it always magical? And does it use the corpse's item lvl for the item it drops? Cause I'm thinking about just making a scavenger barb.
-JiM
the % on the FI skill is the chance a monster will drop a 2nd time. its just like killing them again. if they do drop a 2nd time your MF and goldfind is used on what drops. this skill works best on champ class monsters or higher since they can all drop more then 1 item. its also why runing the highcouncil can get you so many drops.
all my mf and goldfind barbs in D2C, LOD, SC, HC max the FI skill and they all are setup to kill while using their full setup. making one that needs someone to coop with all the time also works but isnt needed if the char is made right.
-Tempus-
@inu... i'm pretty sure that classic did not have as steep of a leveling penalty as it does until 1.10. I am not a power gamer, i just play to have fun.. always have, always will. I have never gotten a char up to lvl 99. I think the closest I have ever come is 88. What I meant by the above is that I wish they had made a custom patch for classic.
Unrelated question: Does a barb's find item skill ever find rares, uniques, or sets? Or is it always magical? And does it use the corpse's item lvl for the item it drops? Cause I'm thinking about just making a scavenger barb.
-JiM
High levels should not be achievable for casual gamers. The more you play, the bigger the reward. You don't become a professional tennis player by playing 2 hours on the weekends.
And yes, Classic always been as hard to level up in.
-Tempus-
19-11-2004, 13:05
High levels should not be achievable for casual gamers. The more you play, the bigger the reward. You don't become a professional tennis player by playing 2 hours on the weekends.
And yes, Classic always been as hard to level up in.
you can lev any char very fast if you know where they will get the most exp for their lev. its just things start to slow down fast in d2c. the main reason you'll see very high lev chars in d2c now is you have more and more people doing CS runs (just for d) in under 2 mins. in the good old days you'd clear all of act4 then finsh off d or start at lower river and clear everything to d. the highest lev chars would often just do lower river if they had an exp shrine.
its too bad that all ppl do now is run for d and dont kill anything but the monsters at the seals. oh boy is that fun...
-Tempus-
Yeah. I truly hate the 'Enchant from level 1 and you're level 60 in a jiffy'. I remember how great the accomplishment felt when you hit level 30 with your Barbarian after hours of exping. Then you started Whirling! Just to find out you mistakely put that skill point in Natural Resist instead... :) Man I miss it. I remember when River of Flame used to be crowded. Aww that was so much fun... Now it's all routine bleh :( My friend (I think #1 or #2 or so D2C HC Europe ladder) has played 5-6 hours a day without a single break for soon 5 years. I can't see how he finds it fun still. He is one of those who does 1-2 min Dia runs ad infinitum. I just don't get where the fun is.. ;p
TheCerberus
20-11-2004, 01:30
Anyone want to discuss classic PvP? I want to know what you find hard, what you use against certain characters, so on...
-Tempus-
20-11-2004, 05:47
Anyone want to discuss classic PvP? I want to know what you find hard, what you use against certain characters, so on...
humm pvp in D2C :scratch: can you say dupes dupes and more dupes. if you can find legit ppl to fight you can have a lot of fun but in public its a joke. all you hear is you are a noob if die to someone using dupes.
most of the time your PC speed and net lag will have more to do with if you win then if you are good or not.
different builds builds that you'll find in D2C
necro:
BS with bonewalls sometimes IM. often will have 75% fcr
barbs:
ww not many will go with conc/zerk
high str builds for bvb or high vit builds for all others
speed builds vs range attackers
weapon/shield (75%block)
amz:
LF or other lightning attacks
pal:
smite
charge
FOH
BH
zeal used sometimes
sorc:
orb
meteor
blizzard
dont see many lightning builds
i was doing some dmg tests with my orb/sf sorc vs a barb and pal of mine. i wanted to see how much dmg i would take with higher and higher resist to cold in hell games. sorc was using 28orb/mastery max icebolt
1653 life lost on barb with -10% in hell (40% total)
1330 life lost on barb with 72% in hell (122% total)
545 life lost on pal with 85%max cold 107% in hell (157% total)
295 life lost on pal with 85%max cold 175% in hell (225% total)
153 life lost on pal with 95%max cold 291% in hell (341% total)
51 life lost on pal with 95%max cold 351% in hell (401% total)
-tempus-
If you want PvP then go HC... That's so ultimate fun...
TheCerberus
20-11-2004, 16:29
Yeah, so everyone I fight in HC can chicken. No, thanks.
Classic ladder PvP is free of dupes, and I don't see NL dupes as being that bad. Yes, most of them are top-notch rares, but you can easily compete with legit rares in most cases. BvB would be harder, but Casters and such can compete fine.
Chicken? Not really... Classic HC is not too large so everyone who plays alot basically knows everyone. If you chicken, use dupes etc you will be hated and not be able to play in teams or run the risk of getting trapped etc :p
tarzanell
23-11-2004, 05:38
Chicken? Not really... Classic HC is not too large so everyone who plays alot basically knows everyone. If you chicken, use dupes etc you will be hated and not be able to play in teams or run the risk of getting trapped etc :p
everyone knows everyone? hmmm....where are most classic players found? west or east?
The West and East Classic HC communities are both smaller than Europe and more duped up too :(
-Tempus-
23-11-2004, 12:59
The West and East Classic HC communities are both smaller than Europe and more duped up too :(
the dupes would be all NL right? or have they found a way to still dupe on ladder?
what i was talking about pvp dupes that was SC NL West. seems the only items ask for in trade games are all dupes. you may be lucky and fine some great legit rares but many will still call them junk since all they want are those dupes. you also can find some people that think of old dupes as D2C's version of LOD uniqs/godly items :scratch: they arent very smart
-Tempus-
There's never been a public duping method but there indeed exist private ones on the ladder.
I'm hesitant to ask this since discussing hacks and dupes is very taboo on this board, but what the heck is the difference between public and private duping?
My next question is, does anyone know what Normal Mephisto's level is in Classic? I am having great success gathering some tradeable stuff like Sigons and better uniques and each run is usually under a minute. What qlvl items will he not cough up? I know I'm not going to get Silks but can I get Shard (qlvl 34)?
-Tempus-
25-11-2004, 14:43
I'm hesitant to ask this since discussing hacks and dupes is very taboo on this board, but what the heck is the difference between public and private duping?
My next question is, does anyone know what Normal Mephisto's level is in Classic? I am having great success gathering some tradeable stuff like Sigons and better uniques and each run is usually under a minute. What qlvl items will he not cough up? I know I'm not going to get Silks but can I get Shard (qlvl 34)?
private duping could be open chars or single player, not sure
i only have 1 ladder char and that happens to be a D2C sc sorc over on euro. so when i was talking about dupes they are the ones on uswest sc nl and i think most of those are per lod ones. i often join trade or pk games to lev in (since they stay open for a long time) about the only items they ask for or even talk about are all dupes with the odd legit tosses in. since these items are so old i'd think someone can still dupe them and if they can do it in nl i'd guess they can do it in ladder.
whats so funny about all that is when you join a game like that and tell them you're looking for legit items they call you a newbie because you cant afford "godly items" i guess i just find it funny that some people are just so bad at games they cant play them legit.
dont know about meph's level but i like to rush normal highcouncil for low lev starter items too. doing normal cows is also a good way to find low lev set items
-Tempus-
hulla-hop
25-11-2004, 19:19
hiya, ive started a classic sorc, lvl 75 now. shes orb/fbaal with maxed orb and almost cold mastery and maxed fball/folt and one i firemastery im using twitch, 3pdia tower shield, 114 mana helm, spectral, magefists, nightsmoke, rare boots with almost 30 cold and poison res, manald and a 10 fcr with light and fire res. amu is a +1 sorc with 13 energy, 20 life and 18 prismatic, 50 cold res. im seriously struggling with manaproblems when tele'ing and such, but i plan to use 2x 10fcr rings and frosties to boost mana more, and still maintain a decent fcr. shes pretty decent so far tho. what i want to know is what the diff bp's are for classic? like fhr and such? same as exp? and are their sites that discuss classic more in-depth with larger communities perhaps? im on euro realm, ladder classic. acc is *hullaclassic
/hulla
Public dupes are dupes that are made public on hacking boards et cetera. Those are the ones that spread exactly everything. Private dupes are dupes that only a few people know about. Sometimes only 1 person and it stays that way. These dupes ALWAYS exist.
-Tempus-
26-11-2004, 07:27
hiya, ive started a classic sorc, lvl 75 now. shes orb/fbaal with maxed orb and almost cold mastery and maxed fball/folt and one i firemastery im using twitch, 3pdia tower shield, 114 mana helm, spectral, magefists, nightsmoke, rare boots with almost 30 cold and poison res, manald and a 10 fcr with light and fire res. amu is a +1 sorc with 13 energy, 20 life and 18 prismatic, 50 cold res. im seriously struggling with manaproblems when tele'ing and such, but i plan to use 2x 10fcr rings and frosties to boost mana more, and still maintain a decent fcr. shes pretty decent so far tho. what i want to know is what the diff bp's are for classic? like fhr and such? same as exp? and are their sites that discuss classic more in-depth with larger communities perhaps? im on euro realm, ladder classic. acc is *hullaclassic
/hulla
all the breakpoints are the same as LOD its just you cant hit the higher ones. like for a hammerdin most will use 50% or 75% fcr the next is 125% but in classic the most you can get is 120%
mana problems on your sorc? how much energy/mana do you have? do you use energy shield? do you have any points in warmth? nightsmoke will help some if you get hit from melee attacks but why would you want to get hit to get some mana back.
hit more mana pots if you keep running low.
since most of my D2C sorcs dont use mana shield i dont much of a problem with running out of mana.
find a bo barb to coop with. the best ones could have 31 bo/shout/command
NOTE: +60 posts and +1000 views looks like people still like classic :clap:
-Tempus-
hulla-hop, my suggestion is to lose the Manald, it doesn't help a sorc too much. Find a ring (even a magical) with 50+ mana and it should make a noticeable difference. You will probably also want to keep an eye out for an upgrade to your other ring as well that has a mana boost. Frostburns will help a lot when you get that too.
As far as a classic community goes, Tempus is right -- I think we're proving to the mods that the base is here for a classic forum on these boards. Tell all your friends!
Oh and thanks for the info Inu!
hulla-hop
26-11-2004, 15:06
hiya, thx for advice, tempus and taft.
tempus: i dont use energyshield, so thats not the problem, iirc im at about 90 energy, havent statted much there, as i really need the life. when i tele constantly, i chug mana pots every 5 secs or so...maybe im just spoiled with all the nice equip i have on nl expansion :)
taft: manald is used cause im lacking any better ring. ideally id like a 10fcr + loads of mana, but havent found one yet, im afraid
also, where can i trade for items? havent had any luck in-game and i have no idea what items are worth anything...nobody wants to trade frostburns for gems :/
This thread now has more posts than the Sacred PvP strategies forum:http://www.rpgforums.net/forumdisplay.php?f=60
Time for your own board? :spy:
Ragnarod
26-11-2004, 16:07
This isn't probably the right place to ask, but it's kind of hard to find info on classic patches, so I'll give it a try :) I'm currently playing some classic d2 in single player, using the 1.06b patch. I played it back in the day, but I don't remember a few things I'd like to know, so here they are:
- What were the chances of gambling a rare/unique item back then? I seem to remember that it took around 1-1.5 million gold to gamble a SoJ, if that's right then it should be around 3-5% chance, anyone knows the exact number?
- Related to the last question, where should I try to mf/gf? I've been able to gear a half-decent lance barb (not truly original, but hey, it works) so I should be able to run anything but the Chaos Sanctuary, since act bosses drop so crappily I've been running the Hell Council, is there any other option? And was Find Item any good back then? Keep in mind I play strictly SP, and there's no players x command in d2c, so I'm stuck at players 1 with not-so-good chances of monsters dropping items
- All unique items could be gambled from lvl 1 on, right? I know that's the case with rings and amulets, since I used to gamble with a lvl 5 in bnet to increase the chance of having rings for sale in the gambling screen, but I'd like to gamble a few other uniques (Blinkbat, Goldwrap...)
I think that's more or less all I'm not sure of right now, thanks in advance for any help you can give me :)
PS: Hi there Tempus, everything fine? :wave:
Taft's Classic Ladder Price Guide: Alpha Version
Since interest in Classic seems to be building on these boards, I thought it would be really handy (especially for newcomers and XPac-only players) to lay out some basic item values for better unique and set items. This is not intended to be any kind of final say and I plan on revising it based on feedback. pwnced did/is doing a fantastic job on a LoD USEast price guide and that inspired this list.
Classic is lacking a common currency (PSkulls are probably the closest thing) so what I did was break the items into 4 "tiers" of desirability. Not everything is worth quite the same within a tier (but they should be close), so I tried to put the slightly more valuable stuff at the top of the tier. In PSkull terms, the Bronze tier would be (guessing) 1-2 PSkulls and the Silver Tier would be 3-5. Gold and Platinum have stuff you probably wouldn't trade for PSkulls. If anyone has a better way than this tier idea for ranking items I am certainly open to that.
I have no doubt that I'm way off on the values of a few of these items and I am not a truly veteran trader, so again feedback is appreciated and encouraged. I play USEast, but hopefully trade values don't differ too much from one realm to another. Have at it folks!
To-do list
-fix glaring omissions and incorrect rankings
-break down some items by variable stats (eg. Ward, Bonesnap, Nagel, Manald, Chancies, etc)
-come up with a way to value rare items?
Platinum Tier
The Stone of Jordan
Silks of the Victor
Goldskin
Gull
Gold Tier
Frostburn
Spectral Shard
Tarnhelm
Rattlecage
Chance Guards
Twitchthroe
Magefist
Bonesnap
Heavenly Garb
Goldwrap
Ume's Lament
The Eye of Elitch
Death's Belt
Tancred's Boots
Angelic Amulet
Silver Tier
Manald Heal
Wall of the Eyeless
Bloodfist
Goblin Toe
Tearhaunch
Steeldriver
The Hand of Broc
The Mahim Oak Curio
Blinkbat's Form
Lenymo
Death's Gloves
Sigon's Shield
Arcanna's Amulet
Bronze Tier
Steelclash
The Ward
The Iron Jang Bong
Biggin's Bonnet
Nagelring
Swordback Hold
Duskdeep
Nightsmoke
Wormskull
Iceblink
Hawkmail
Culwen's Point
Greyform
Hotspur
Bladebuckle
Undead Crown
Gravenspine
Milabrega's Armor
Any Sigon except Shield
munroebagger1
27-11-2004, 16:31
Sorry if i missed an answer already to this but I looked.
Sorry also for the sheer stupidity of the question...
Is playing Classic as simple as unchecking the Expansion button when you make a new char? Or would I need to uninstall expansion? If the way I mentioned is correct then why do I still have synergies listed on the skills, and also the game looks exactly the same... I was hoping for an old-school kind of thing.
Hi, yes it is just a simple as unchecking the box -no need to uninstall LOD, in fact uninstalling LOD would be bad.
All battlenet games are 1.10, Classic or LOD, hence they all have synergies.
The game will look exactly the same untill you try to enter act 5, as there is no act 5 in Classic. What you will notice before that time is the lack of runes, charms, quality mercs, and other things taken for granted in LOD.
munroebagger1
27-11-2004, 20:45
Thank you Sockeye for the info. Darn it, I wanted it to be all cheesy looking and stuff, if I can't have that then there is no reason to do it.
THANK YOU, THANK YOU, THANK YOU Taft. Just what we needed :clap:
I like the 4 tire system, Looks GREAT!!!
Except now I see that everytime I find a Gold I trade it for a Bronze :scratch: :rant:
<<Darn it, I wanted it to be all cheesy looking and stuff, if I can't have that then there is no reason to do it.>>
Actually there is plenty of cheese, as the Uniques are so very basic that it hurts. The main reason for playing Classic, as opposed to passing through in Hellforge rushes, is the lack of dupes on Ladder. The fun factor goes up by a factor of 10 or more when ppl play with real items. I never have played PVP in LOD just do to the dupes. In LOD whoever has the best dupes wins, in Classic **LADDER** mf + trading + skills = winning.
The main reason for passing through if play LOD is quick Hellforge drops.
Anyway, I seem to now enjoy Classic more than LOD. So I would have to recommend you at least give it a try.
-Tempus-
27-11-2004, 22:23
25-30 p skulls= 1 soj west nl
silk = soj
2 gulls = soj
thats kind of close if you can find someone to trade
the great thing about per lod was you could also price items in gold. since it would take X amount to gamble an item you could get that item for gold. you would also think about how long it would take to find that item if you were to mf it vs how long it would take to goldfind the cash to gamble it.
like Taft12 said you can get most items with just a few p skulls (NL) or with 3 p topaz helms. for me i would take a lot of stuff for gold since i like to gamble stuff.
munroebagger1: about the only difference you have with D2C if you also have LOD is you can play D2C at 800x600 where if you only have D2C you must play at 640x400.
Sockeye: ya i think you are right, if someone doesnt have a ton of old stuff/char then starting D2C Ladder would be a lot more fun then going to NL. ladder is a place to start fresh. my problem is since i've been around so long i still have a ton of old per lod items that i cant seem to giveup. i also have too many chars still in D2C (over 25) + mules accounts +all the chars i lev then move to LOD NL (where most of my stuff is) i dont play ladder much on any realm lod or d2c since if i were to start i'd have to make even more mule accounts to hold all the junk i'd want to save. right now it takes my hrs to get all my chars online every 90 days
Ragnarod: waves :howdy:
i think there could be more info in the single player forum but i'd guess most of the posts would have been lost with fourm updates.
gambling in that patch= load up on R/W items and run out of town or down to the sewers to reset the venders. i would always gamble in act2 with one of my amz (could never seem to gamble sojs with barbs/pals) i never liked to us low lev chars to gamble since i was always after rares with good mods
mf/gf highcouncil, meph, andy, druiel, diablo CS. old school was just load up on MF and clear all of act4. save the gold and gamble gamble gamble. for the CS use a pike or even a 6 gem pile/lance (i liked polearms)
somethings i recall kind of...
1.07 is what came with LOD right? there was a patch right before LOD came out that made all the monsters in D2C the same as LOD. it was out for a week or so b4 it was changed.
lev reqs were added to uniqs in D2C in one of the 1.06 patches or was it in 1.07 1.08 uniqs have lev reqs but with different mods then 1.09 and 1.10
in one of the patches the only want to find socketed weapons was with the FI skill.
i dont recall what patch it was in when they added ED to fan but i think that was also when they changed the amount of life/mana BO added with each lev. it use to add much less then it does now, many of the changes to rares, gambling were made at about the same time.
remember if you want a 49% tarn (cant get 50%back then) or a 6%eye (cant get a 7%) then you cant have one in the game.
i also cant recall under what patch they changed the odds to gamble stuff. it was b4 LOD so if you dont have any luck trying to get uniqs in 1.06b maybe you need an older patch.
-Tempus-
ShikYaku
28-11-2004, 21:00
hihi, didn't know that silk of victor is worth that much. I just found one on my sorc ( lvl 78 ). i also got a question. I'm a orb//nova sorc ( 0.9 yes :lol: ) but i need more fcr and dmg. i use a rare staff which give me +1 to sorc and +1 orb but is there any better staff for orb sorcs ? and another question. I keep finding +1 skill ammy's but aren't there +2 or +3 ?
-Tempus-
29-11-2004, 11:12
hihi, didn't know that silk of victor is worth that much. I just found one on my sorc ( lvl 78 ). i also got a question. I'm a orb//nova sorc ( 0.9 yes :lol: ) but i need more fcr and dmg. i use a rare staff which give me +1 to sorc and +1 orb but is there any better staff for orb sorcs ? and another question. I keep finding +1 skill ammy's but aren't there +2 or +3 ?
a D2C staff with +orb? i'd like to see a pick of that since i've never seen one in d2c. LOD you can get them but.
silk is the only +skill plate in classic and it also has ML so its good for many builds. its no the best for many builds but is a great 2nd plate to have on a char.
only way to get more dmg with nova is with +skills or to hit the next fcr breakpoint. try and get a bong, its +2 skills +2 nova with fcr. you can find +2 toall +3 nova staffs from the NPC's for a few 100k.
as for amulets you can only find +1 or +2 skill amulets, there arent any +3 skill amulets in D2C. the only way to get a +2 amulet is to have hell diablo drop one or to gamble one with a +86 lev char.
-Tempus-
trading value in d2 ladder was always gold, and best items were always exceptional rares, their price was in sojs not gold... its hard to say how much gold soj was worth but definetly more than 2 000 000
there is no uniq wich was close with it price to soj, silks gulls and other stff is just crap compared to it
trading value for top rares was in sojs, and quality of rares was determinated by their stats, ie. on boots hit recovery+move speed+3 high res(40 fire ice light, poison was bad), on mage plater hit recovery+3x high res+60life+stats(strenght, energy/dex were bad)... rares like these were most needed items, i was getting few sojs for single...
+2 amulets are a bit different, only diablo can drop them, but high level chars can gable them(forgot req, i think it was 87 but i dunno, also higher level was better chance in theory but in practice some levels had better possibilities), plain +2 is just crap, worth no more than 300 000 gold(some rares with crap stats can be even worse than magic +2 with other good stat like +20 strenght), but rare +2 with res all life and other useful stats were worth few sojs too, and top ones were highest priced items next to rare battlehammers
thats it :howdy:
Thanks for the info tilt - I know you mentioned ladder in your post, but I haven't seen many gold traders in my classic ladder exploits (season 2 only). I really haven't done any high-end trading, so I will have to take your word for it. I wanted to ballpark-price useful uniques. If anyone has anything else to add regarding trade values and changes to my list, please chime in.
-Tempus-
01-12-2004, 06:10
i spend some gold gambling last night...
102 amulets @ 63k each: 6.426mill gold
lev 87 char
D2C SC NL
8 magic +1 skills amulets
11 rare amulets
1 magic +2 skills amulet
2 rare +2 skill amulets
i'd like to see what someone gets with higher lev chars
-Tempus-
Ok im a noob to this here post and to playing classic, when I played classic I just played single player and never got past norm lvl, so I really dont know much about it. With that being said, I have some questions,
1. I am going to start a classic rusher, for the most obvious reasons, LOD forge rushes, and I am not sure which is a better rusher, Sorc or Hammerdin
2. If I go with a sorc what are the best skills to use for classic? In LOD I have a lvl88 metor/orb/Fireball sorc and can kill just about anything except a few things in act five, and of course the super uniques that spawn with both immunites. Thats what my merc is for though right, which leads me to my next question.
3. Since mercs do not go with you from norm all the way to hell, how offten do you if at all should you rehire a merc?
4. Now if I do a hammerdin, which sucks in act two especially the maggot lair, I wont even use a merc at all. But what items are the best for him to wear since there is no elite unique items, ie wizzardspike.
5. If a hammerdin is done where is the earliest place that the spectral shard will drop. Since that is the only item that I know of that will give you 50%fcr, I would be looking for that almost immediately upon reaching the clvl in which I can start using it.
I have read through alot of the post on here and gathered some good info on playing classic, and I am sure that most of my questions have been answered on here at one point in time or another. But, there seems to be a little confusion on which is the better one to build. So I ask the question again to see if anything has changed. Just remember that the only purpose of my character is to rush other characters to hell act 3 and then convert to LOD for the forge.
Thanks for any help you guys (and gals if any are playing here) for your info in advance. If any of you play USEast ladder SC and haven't visited the trading fourm I encourage you to do so.
i was playing during last ladder season, and when i played there were many diff item builds for hammeradin but imo those are best:
1) magic scepter, 10fcr +2 paladin skills +3 concentration +3 blessed hammer is best and hardest thing to get, u can try to shop it in hell act 2 or 3, items like this cost over 500 000 and u need some level to be able to get them(again forgot wich one)
2) rare paladin +2 amulet with 10fcr, 20 prismatic mod and stats(40 or 60(dunno what was max on amus)life, 20 strenght), also other resists wich would enchance prism are nice(comes from hell diablo or gambling)
3) rare paladin +2 shield with prismatic mode, faster hit recovery and other stats(forgot what was good on shields, maybe -requirements and other res to enchance prismatic mode), also shield type is imporant, grim shields were best because high armor and block with pretty low reqs(forgot where to get those :(, anyway i remember that hell chaos sanctuary had good chance, dunno if u were able to gamble those)
-this can be also socketed with perfect diamond to get even better res
4) rare ring with 10fcr, good res(cant be prismatic but u can get triple res 30 wich is almost same), and +strenght(maybe other mods, like magic find), rare rings are pretty common so u just need to be lucky to get ring with needed stats
5) rare mageplate(maybe other type of armor), high res(triple 30), -req, +life, 17faster hit recovery, high armor, can be socketed for more life
6) stone of jordan(u should know this one :D)
7) uniq boots with +15% max fire res and 45%fire res, forgot name, check item lists(very rare tho, usually they are dropped in act1 normal)
8) rare helmet with known stats(res life armor hit recovery... heh everything is same)
9) magefists
-------------
if u get proper stats on rares and u will have good char build(high level with high holy shield) then u can be almost invincible in hell chaos sanctuary, with high armor from holy shield and items, max res even after that -res curse and aura, great damage from scepter and 50fcr, good hit recovery... blah thats just dream equip but i think its best one, sometimes u will have good enough rares that getting mroe res would be dumb, so u can put something with +skills instead(like tarnhelm or silk), or that uniq armor with +5% max res all(low defense but u can have 80 res all/95 fire wich should bo good for hell chaos sanctuary) but it really depends... read statistic forum to get clue about breakpoints(fhr/fcr etc) then check best item mods on rares and u will know what u are lacking and what do u need
and here are answeres for other questions:
1. for full rushing(act1 norm-act4 hell diablo) u need both of them
2. i think that best pvm would be pure blizzard sorc with 1 point in static field, and good faster cast rate to teleport fast enough to avoid immune monsters, then u should switch to hammeradin when u need to kill immunities/harder monsters
3. merc sux real hard in classic, dont even think about it, hell mercs will lose 1v1 vs fallen or rat
4. teleport with sorc in maggot lair, blizzard eveyrthing in final room and then make protal so other guy will get staff(maggot boss is cold immune so u can leave him as he is or static then get hammeradin, make sure that other guy will make portal for u)... look above for "godly" paladin equippment
5. magic/rare scpeter with good stats is superior to shard in damage output, max fcr with scepter is 50 but u will deal much more damage than with shard and 80fcr(these are breakopoints, 10-30-50-80 for paladin i belive) anyway... shard is pretty common item, maybe someone will sell u one for 300 000 gold( :scratch:, try asking really high level people, often they need gold to gamble, i dunno price but paying more than 500k would be bad deal for you; when i was playing it was like this on europe), if not then u can search anywhere, i found it in many places like act3 durance of hate, maggot lair final boss, act 1 catacombs but that was long time ago
well thank you very much that was as informative as you can get without writing a book. Do you still play classic and if so on what realm (still Eu)? I would like to run a few games with you if you are on the Us East realm.
I am going to start my classic rusher this week end and hopefully be done by nest weekend so I can spend most of my christmas time rushing mules to the hell forge.
7) uniq boots with +15% max fire res and 45%fire res, forgot name, check item lists(very rare tho, usually they are dropped in act1 normal)
Wow I didn't know these were in demand by high level hammerdins (Hotspur is the name btw). It makes sense now that I think about it since Vigor will have you running around like a bat out of hell regardless of the run/walk on your boots, although you'll need to have pretty high fire resist in hell to make use of the 15% max resist.
kobrakai[UK]
02-12-2004, 20:42
Wow I didn't know these were in demand by high level hammerdins (Hotspur is the name btw). It makes sense now that I think about it since Vigor will have you running around like a bat out of hell regardless of the run/walk on your boots, although you'll need to have pretty high fire resist in hell to make use of the 15% max resist.
I find fire resistance to the most important resistance if a hammerdin is to do CS runs as packs of vemon lords hurt without maxed fire resistance. My hammerdin currently uses Nokozan Relic for the extra fire resistance as I have 40% psn resist on my boots which I also find handy while doing CS runs.
RitalinStar
03-12-2004, 23:12
Hi there all. Let me introduce myself.
I'm a D2 addict looking for something new, and classic appealed. LOD HFs vs C HFs? Classic wins ;D So, I began Classic a few days ago. I got a MeteOrb to 25 and a Hammerdin to 8 or 9. I'm looking for buddies, people to play with and so on, USWest SC Ladder and Non-Ladder. Look me up, *RitalinStar or email me at RitalinStar@aol.com
-Adam
General_Hummel
06-12-2004, 04:44
i'd like to see what someone gets with higher lev chars
-Tempus-
ill show my result of gamble yesterday.
260 ammy
lvl 93 char
D2C USwest ladder
not count +1 skill
6* +2 skill magic
31* rare
7* +2 skill rare (no priz though :xx: )
TheCerberus
06-12-2004, 19:51
Wow I didn't know these were in demand by high level hammerdins (Hotspur is the name btw). It makes sense now that I think about it since Vigor will have you running around like a bat out of hell regardless of the run/walk on your boots, although you'll need to have pretty high fire resist in hell to make use of the 15% max resist.
Hi Taft, I liked your guide, but there are some things I disagree with. I didn't look at it that much, but here's a couple thoughts.
Blinkbat's is a Gold Tier item IMO, it's valued heavily by Zons/Necros. Also, rares: hard to classify, its really what the buyer will give. Maybe we could get starting prices, and then work way up?
Also, I'll be writing up some guides for cheap, standard PvP builds that can easily be started on ladder.
-Tempus-
07-12-2004, 00:03
ill show my result of gamble yesterday.
260 ammy
lvl 93 char
D2C USwest ladder
not count +1 skill
6* +2 skill magic
31* rare
7* +2 skill rare (no priz though :xx: )
thanks for the info, i've put about 7mill on chars that i'll spend when i get a char to 88. if i'm happen with the number of +2 amulets i get i'll stop there and lev some of my other 100 chars.
also what has been the highest MF you have gambled on an amulet in 1.10? (magic or rare)
-Tempus-
Fearlessone
07-12-2004, 01:58
It's so boring doing runs for higher level chars in LOD. Unless you've cheated, you probably don't have the enigma or whatever it is to tele down to throneroom. If you walk there, you hardly get like 50-100 exp per monster kill because they are from act1-3 usually and give crap exp (1.10 patch change to liven things up, who does bloody foothills runs anymore with silly skellies all about). So you are doomed to a tp in throneroom that may be swarmed and if u die then the others might say "Oh, next run" and exit leaving u a 10% death.
Then you kill off the monsters in throneroom, which is fun actually, they aren't usually that easy. Then the baal minions spawn. In some groups the spawn area is bombarded by meteors and is a bath of flames, and the monsters all die in like 1 second flat. BORING. You won't get jack exp for the first 2 groups, a bit for the 3rd and really only the act4&5 minions give the 'big bucks'. But still these latter often die so fast that my pnova necro and thrower barbs can barely cast anything. Just shows how some ppl put 60-80 skill points into some synergy and do a bijillion damage per instant.
Then it's: "next", and you go off to the next sterile repeat. Unless you play only with super high lvl chars or friends, you probably don't recognize any of these guys. You will play with them until you can't get into the game, cuz blizzard's bnet posts 15 games to 30,000 people all at once (instead of parsing multiple lists out), and like 300 of them hit anything that has 'baal' in it as fast as they try to pick up set/uniq items. So then you pretty much have to find another very similar run to get any good exp. I have tried to play alone, but then I often lag out and die a 10% death, which at over lvl 90 isn't fun. Lately tho, I've noticed diablo runs creeping into the LOD game lists...
NOW for CLASSIC! (whew! yes, you are relieved to know there is something about classic in this post)
Since the nerf of cow exp, the only place to get good exp in classic for lvls 80+ is in river+cs. Now there have always been sora's (Japanese for highest?) rushes in chaos sanct runs with a tele sorc or leaper to the diablo spawn star, pop all seals and run about with all kinds of mages tossing colored balls at you and mobs and such, derisively called 'chaotic runs'. These runs are just awful for melee chars who don't want to just give bo and stand around, because of iron maiden. (BytheWay, non-whirlwind melee chars were nearly wiped out by the 1.10 patch in classic: no more zealots, avengers, smiters, frenziers, etc..) So you can join such super fast runs or join in 'walks-to-cs'.
Walk-to-cs, safewalk, riverwalks: these are some of the names to clue in the overpowered sterile sora types to NOT choose this game to get their bijillionth instafix. You start from river waypt and go all the way to diablo, killing nearly all monsters and sticking together. No 'someone tele there!' chatter. Few hammerdins or bliz sorc's choose these runs, but plenty of barbs and orb sorc do since they kill slower and well, are safe. Any non-cookie cutter builds will gravitate to these. You don't spend 3/4 of the time waiting for the minions to spawn and then frantically trying to hit one button b4 everything dies.
All these runs in hell and others in norm and nm show up on the list most of the time. They don't fill up in 2 seconds flat. You may actually have played with some of these other people hundreds, if not thousands of times b4. No "wow this is a decent run, too bad I eventually won't be able to get in and will never see it again" business. No "wow, what a good group, too bad I will never see any of them again" If anything, there is often too much chatter and trade talk during the slower walks (bliz got rid of the classic only chat channels of which there were usually 7, so people use games to ask questions and trade, which is annoying). Rarely are walks aborted, and if someone dies, a tp is provided. Frequently, lots of full rejuvs and gold will drop and NOT be stolen - yes its stealing u LOD immoralists. If someone is a jerk who swipes pots and gold and uses grabbit, people will know about them and avoid playing with them, to the point of blackballing.
So seeing the same people frequently and having the run last for more than a minute makes the game not BORING (unless your brain is hardwired to the console for your bijillionth instafix, which acclimates quickly and requires ever faster runs to keep the l-dopamine dose level). And you can actually see the drama unfold and plan your skill selections accordingly. It's amazing kids!
While I'm not as anti-LOD as some have posted here, I agree with Fearless that people have better manners in in Classic and that randomly running into familiar names does actually happen sometimes (I don't think I've ever seen the same person twice in LOD).
General_Hummel: Thanks for the data, you must be one of the top chars on USWest Ladder! Does you 31 rare total include the 7 +2 rares, or did you actually get 38 rares? Either way you were above the average or 1 rare per 10 gambles which is always nice.
Tempus: It's possible to get up to 40% MF on a MAGICAL amulet. The 11-15% MF prefix can only spawn on a blue, the suffix is up to 25% and does show up on rares.
Cerberus: You're right about Blinkbat's, it's one of the rarer uniques and has good mods. I'll submit the beta version of the price guide soon. Thanks for offering an opinion, I'd love it if others would do the same.
Fearlessone
10-12-2004, 01:51
Hurray that there might be a separate Classic location here at diabloii.net! There have been a few attempts elsewhere to cater to classic players: DW had a separate forum site, but it seems to have disappeared on their new format and some guy started a hosted site at geocities about a year ago, but where is it now?
It's too bad that the first few postings on this thread made classic out to be a pathway for various LOD rushes, hellforge and such. Also, it seems as if a huge % of the people who read this stuff never started playing in classic, and need to know the simplest differences between the two. Explaining those differences is taking up a huge bite in this thread. When you play in public classic games, you almost never hear references to LOD, and certainly never anything about a rush just to convert to LOD. Of course, those sorts of players, with help from a higher lvl char, do private games and zoom thru at light speed. Without our long gone separate classic chat channels, it's as if they just don't exist. If you play in classic, and have for years - with or without journeying to LOD - you will want to come to a forum where u feel at home. Not one where you hear "no runes or charms, sorry" for the umpteenth time. I suppose if they come up with a separate forum, that's where the first post will take care of those questions. Indeed, thats what the first posting here addresses, but subsequent postings make it seem that classic is under LOD's shadow.
Lots of long time classic players abandoned the game after 1.10 came out. they had already put some effort into LOD and many just didn't care much for it after a once-thru. Most of the time, in classic game, when you mention LOD, you get "LOD sucks". So be prepared if you come to public classic games and assume that we are just short the $30 to get to LOD, or that we are orphans or rush vehicles or such...
JicamaEater
12-12-2004, 22:58
I played Classic online and really enjoyed it. Then I started on LOD and couldn't stand that Battle.net. I probably never would have gone back but seeing this thread has thrilled me once again. I might just get on tonight.
Fritos-crunch
14-12-2004, 17:13
I agree with all of you.
JicamaEater
14-12-2004, 19:12
All right so, if somebody can tell me about the following things, that'd be great...
There are no magical javelins, correct?
There are no socketed body armors?
Which cube recipes work? Do any that don't require runes/expansion only items work? Or are there some that don't work even within those constraints? Are there some not on the Arreat Summit because they don't work in D2X?
And, last, I realize we probably can't link it from here, but is there a site that has reasonably accurate monster stats for 1.10 Classic? I'm not asking where, just if I would ever be able to find one...
Fearlessone
15-12-2004, 03:34
No magical javs, or rares, or any unique throwing weapons, all are plain and expensive. So when they are gone, they are gone. And you cant even imbue throwing weapons in classic. I'm not sure if this is possible in LOD.
One socket in armor is possible with the soj cube recipe.
Pretty much the cube recipe will work if it has items available in classic.
Blizzard chucked the classic only site, the Chaos Sanctuary, because they said they only had enough manpower for the Arreat Summit upkeep. Generally, what you see at the A.S. goes for classic too, if the monster is in classic. There are some important differences, especially for monsters, and esp monster levels. Not that the same monsters are any harder anymore in LoD. This is one of the MANY foibles thrusted upon us in classic with patch 1.10. There are other D2x sites and they may provide u to links to places such as the AB and LL.
Monsters in classic will have immunities and resistances just like in LOD. Blizzard in 1.10 seemed to have just applied whatever LOD changes they could to classic, without testing. Similiarly, 1.08 changes were applied, although some testing might have been done then. This was a little before LOD came out and there was an uproar in the D2 community, because it was so hard: people couldnt and hadnt converted to xpac and didnt have the new equipment to overcome the difficulties. Chief among these may have been the 50% global physical resistance and perhaps more physical resistance on top of that! As I recall, it was 3 days before bliz restored things, but keeping the various elemental immunities so that sorc's would have to get 'something' besides 20+20 in orb+coldmast.
Monster lvls: perhaps can be easily discerned by simply adding +25 or +50 to mlvl by looking at their normal difficulty rating to get nm or hell lvls. Cows are lvl 28 + 50 = 78 in hell. Most monsters in river and cs are 30 +50=80 mlvl.
Diablo is 40+50=90. Urdars are 82 in hell river. Most early actIV hell monsters are 74-76. Most late act3 monsters are this lvl or a little lower. Meph is lvl 76. In 1.08 and 1.09 this was well tested with cows, diablo and urdars, so bliz didnt change the mlvl in classic. (In LOD it was +9 to NM and +16 to Hell mlvls for a max of 90, with Nihalthek and Baal being 95? not sure if this holds true still.) For example, as soon as u hit lvl 87, ur exp would suck in cows, and u had to go river/cs. This is because of severe exp penalties cuz u are +9 lvls over cows. Then and probably now, u get less exp when u reach a lvl that is more than 5 lvls over the monster u kill. This went 88% 68% 38% 18% and finally 5% at +10 lvls. This is in addn to the character lvl exp penalty curve bliz now uses in 1.10 beginning at lvl 70 or such ( which replaces the old: lvl 75 1/2, 80 1/3, 85 1/4, 90 1/5exp)
I kind of doubt that when bliz applied 1.10 to classic - on Oct 28 2003 just as in LOD - that they made much of any effort to 'ease up' in some ways. We got all the synergies. When I converted my high lvl pnova necro to LoD, everything seemed the same, except of course, he had -50% to all his resists (30% of which melted away with Anya quest). It took the same time to kill monsters in the cs. It's possible LOD has higher physical resistances in hell over classic, haven't tested that.
It's possible LOD has higher physical resistances in hell over classic, haven't tested that.
I don't think so. Someone correct me if I'm wrong, but I believe 1.10 removed all physical resistance in hell and significantly boosted up monsters' HP to compensate. I don't know why it would be any different in Classic.
Fearlessone
16-12-2004, 02:03
Maybe u mean the 50% global physical resistance? We didn't have that in classic during 1.08/1.09 and certainly didnt have the equipment to deal it. Yes, hp were boosted in 1.10. I remember at the old Chaos Sanctuary site seeing single player monster hp being around 800-1200 for late act4 monsters. Now they are 10x that!!
If you check on the battle.net/diablo2exp/ site under Monsters, you will see that many, if not most of them in hell have some sort of damage resistance. Since that site listed elemental, poison and magical resistances, what else could this be but physical resistance?
I started a good thread over at the necro forum a few days ago entitled "amp damage vs. decrep curse: expert help needed". It has quite a nice discussion about physical res vs. defense, immunity, stone skin and such.
qazxswcde
18-12-2004, 21:20
guides to makin assorted classes in classic
iv played classic much longer then iv played xpac so thoght id make a guide to help make the chars i made
chars are
hammerdin (MF)
holy shocker (mid level dueler)
charger(mid level dueler)
thats basically it had a summoner to but summoners dont work in classic
hammerdin
skills (when done)
20 bh
20 conc
20 blessed aim
20 vigor
1 holy shield
1 charge (prereq for holy shield)
1 redemption(already took all prereqs when got vigor)
that makes 90 points
-12
78 easily gotten level
stats
100 str(mayby less see gear)
51 dex
rest vit
0 energy
gear
wep
shard=50 fcr 10resist all 50 mana (best choice slightly expensive)
gull=100 mf (overpriced by the time you can afford you should be done with char)
scepter=2 pally (easily gotten worse then shard you can buy them off hell larzuk
shield
steelclash=1 pally 15 resist all 63 block(great starting shield basically free to)
sigons=1 all skills high block(same as steelclash no resist though)
rare=+2 pally and resist(by now you should have holy shield so blocking doesnt matter)
magic=+2 pally you can buy them off charsi(takes awile)
helm
tarn=+1 all skills 25-50 mf(best helm relitavly cheap)
3 p rubyed=lots of hp
3 p topaz=lots of mf(more then tarn)
3 p shappired= lots of man (shapires dont have to be perfect
rare= not worth the time
armour
angelic=use if your gonna use angelic
silks=one skill(overpriced)
gskins=resist(overpriced to)
rare/magic=go for resist or anthing of the colussos
boots
sigons=use if your gonna use sigs
rare=lookin for mf and resiist probally better off with just mf both can be costly
belt
sigons=use if your gonna use sigons
gwrap=30 mf(probally best)
rare/magic= 80 or up hp belt buy off charsi
gloves
magefist=20fcr (best choice gives 70 fcr with shard)
frostburns=40% mana
chacies=up to 40 mf(another good choice)
sigons=use if your gonna use sigs
amulet
angelic=use if your gonna use angleic
rare=+2 pally (you can gamble them)
rings
2 angelic=use if your gonna use angelic
2 nagel= up to 60 mf
2 soj= 2 to all skills 4o% mana (very expensive)
2 rares=10 fcr plus mf or resist or both
the 3 good sets for hammerdins
angelic (best set at begining)
100 mf
110 hp
1 skill
and resists
very low level reqs
sigons
50 mf
and some resist
good for the 50 mf
milagabra
dont use noone seems to have it
mf places
hell cs=very very slow if you do alone not a good idea with a full xp bar
hell meph= to slow if you dont hack.
hell andy=great mf spot get there with vigor
nm cs= good if your not strong yet
norm cs=very good idea when you start and have no gear just use fanat so you never have to stop killin angleic and sigs are a good idea for 150mf so is a tarn
just gonna do hammerdin
-Charts for fast cast rate and fast hit recovery please. Same as LOD?
-Were do you spend your money. Over 1000000000000000 …. went on gambling .... nothing. Not even a set …. nothing.
-Tempus-
24-12-2004, 14:21
-Charts for fast cast rate and fast hit recovery please. Same as LOD?
-Were do you spend your money. Over 1000000000000000 …. went on gambling .... nothing. Not even a set …. nothing.
fcr, fhr are the same but you just cant get as much in both in D2C vs LOD
for a hammerdin most will use 50% or 75% fcr but you can go with less. you'll never hit the last breakpoint of 125% in D2C.
1,000,000,000,000,000? now 1000 trillion gold is a lot of gold and i'd guess you only spend a mill 1,000,000. as some of the older posts have listed you need a lev 86 char to get any chance of a +2 amulet. so if you only want those done use a char lower then that. if you want to try for ml/ll rings go for those untill you are higher in lev. at lev 88 i got 3 or 4 +2 amuelts out of 100 amulets. thats 50k each or 5,000,000
-Tempus-
TheCerberus
25-12-2004, 13:31
Hmm 86? People have gotten at 83 I think, or at least 84.
Or are those lies?
TheCerberus
25-12-2004, 14:26
Hmm 86? People have gotten at 83 I think, or at least 84.
Or are those lies?
-Tempus-
26-12-2004, 03:44
Hmm 86? People have gotten at 83 I think, or at least 84.
Or are those lies?
per lod you could start to get them at 84 but when lod came out you needed to be higher in lev to gamble +2 amuelts. now the odds to get +2 go up with each lev you gain after 86. the items you gamble can have an item lev of + or - 5 levs of the char used to gamble them. when lod came out i used all my saved gold in D2C to gamble amulets (in d2c) and wasnt able to get any +2 amulets at lev 85. i had to lev my d2c chars to 86 to get any (and i've always been into gambling) so the only place to get +2 amuelts in D2C is off hell diablo (mlev of 90) or use a 86 or higher char to gamble them. going from 86-87 isnt that hard so if you want to have good odds on amulets try and be 87 or 88. after that its going to take a long time to lev your char.
-Tempus-
Fearlessone
26-12-2004, 23:41
Well, someone correct me if wrong. But unless changed in 1.10 classic, it was supposed to be charlvl 84 where u could first start to have a chance to get a +2 ammy (90% of which will be just magical since only a 10% chance to get a rare). The reasoning was supposed to be that it was ilvl (item lvl) of 90 and that only diablo could drop one since he is mlvl (monster lvl) 90, or something like that. From years ago it was stated often that you could be minus 6 chars below the ilvl, so hence clvl 84. An example was over at Spirea's Resource, which still exists on another site. It used to mention this minus -6 lvl feature such as ilvl 35 to get the top damage on a weapon, so imbue at lvl 29 to avoid resists which frequently came in later.
I have gambled many many times in this patch and havent gotten any +2 until I was clvl 90. My lvl 98 classic sometimes gets three +2's with 50 gambles, but usually less often. What changes have occurred in LOD I can't say, or if the gambling stats have changed with 1.10. One thing for sure was: u could find endless cow runs with loot galore and gamble all day long. Now scooping up the loot, which is not cheating!, is vastly harder.
As tempus says, prob is foolish to gamble away millions of gold on a clvl 84. Trouble is, thats about when u actually start dying a good bit, experience gains start grinding down and u lose a sizeable fraction of ur gold with each death. IMHO not worth gambling until late clvl 80's. Answer: find a trusty hilvl friend to do the gambling for u! It's not cheating!
TheCerberus
27-12-2004, 01:33
I got a bunch of +2's at 86, none at 87.
And I mean a bunch... 1 out of every 7 or so. I shouldn't have leveled, the short time I was 86 was bliss when it came to gambling.
General_Hummel
27-12-2004, 14:33
+2 skill prefix is ilvl 90.
when u gamble, u can get 4 plus minus ilvl stuff.
lvl 86 char can get ilvl 82-90(12.5% possibility to get +2 skill) for gamblin,
lvl 87-----------------83-91(25%)
lvl 88-----------------84-92(37.5%)
lvl 89-----------------85-93(50%)
|
lvl 93-----------------89-97(75%)
lvl 94-----------------90-98(100%)
so the best lvl is 94, its very hard way to lvl 94 though :clap: .
my highest char is still 93 :xquiet: .
possibility is just possibility, i dun mean u can get +2 ammy at every gamble
using 94 char.
so the more u lvl, the more u will get +2 skill. try lvling as possible as u can :thumbsup: .
hope u understand.
General_Hummel
28-12-2004, 00:06
oops i have to correct error myself.
lvl 93---------------89-97(87.5%)
Hi.
I have a question.
I read here that to be able to have converted character in LOD hell, one must finish act2 hell classic.
When I rushed mule to act3 hell classic and then converted to LOD, the mule was in act3 hell LOD.... I was expecting the mule to be in act1 LOD after conversion.
The question: the information that one must finish 10 acts (i.e. to be in act3 hell classic) to be able to be in hell after conversion, how accurate is it?
I mean - where would mule be after conversion if I only rush:
a) up to act1 hell classic
b) up to act2 hell classic
The reason I'm asking is this - I'm having some difficulty in act2 ... not surprised, just started and am using lvl78 sorceress (fireball/orb) with not much (items wise) on her.
TIA
-Tempus-
28-12-2004, 07:36
Hi.
I have a question.
I read here that to be able to have converted character in LOD hell, one must finish act2 hell classic.
When I rushed mule to act3 hell classic and then converted to LOD, the mule was in act3 hell LOD.... I was expecting the mule to be in act1 LOD after conversion.
The question: the information that one must finish 10 acts (i.e. to be in act3 hell classic) to be able to be in hell after conversion, how accurate is it?
I mean - where would mule be after conversion if I only rush:
a) up to act1 hell classic
b) up to act2 hell classic
The reason I'm asking is this - I'm having some difficulty in act2 ... not surprised, just started and am using lvl78 sorceress (fireball/orb) with not much (items wise) on her.
TIA
all you do is count the # of acts finshed. in D2C you have 4 acts in each lev of the game where in LOD you have 5. to start in act1 NM lod you need to finsh 5 acts in D2C or kill nm andy. to start in hell LOD you need to finsh 10 d2c acts or kill hell duriel and goto act3.
when you dont finsh the right # of acts in D2C before you move the char to lod you'll start in the lower lev game but once kill baal in that lower lev game and move to the next lev you will still have all the quests/waypoints that you had in d2c.
often its faster to move a char to LOD right when you get to act3 hell because its often faster to rush hell andy and cs with a stronger LOD char. you may also want to do those quests in LOD for the drops
-Tempus-
.... to start in hell LOD you need to finsh 10 d2c acts or kill hell duriel and goto act3.
that's the thing.. after I did 10 acts in d2c I'm not "starting" hell in LOD, I'm way into it .. I'm exactly where my character was in classic - in act3.
thanks for trying.. but.. the way you put it.. it's not clear...
where exactly would my mule be if I convert right after I start hell in d2c?
often its faster to move a char to LOD right when you get to act3 hell because its often faster to rush hell andy and cs with a stronger LOD char. you may also want to do those quests in LOD for the drops
hell andy (actually any difficulty andy) is bugged, I have the same drops no matter I completed the quest or not.. and the whole point of this exercise is not boss drops... but hell forge. As I said... I have no difficulty anywhere but act2 in d2c hell.
What do you mean by "cs"? chaos sanctuary? This is the way I'm reading it... but it makes no sense.... I'm not playing in LOD... I don't need to move anywhere after I got my forge drop.
To clear it up: I'm using my d2c sorc to rush my lvl 1 mule (2 computers) to
act3 hell, then convert (mule obviously, not sorc), then... use my LOD helper character to get this mule to the forge... do nightmare forge as well... delete the mule..
-Tempus-
29-12-2004, 02:56
that's the thing.. after I did 10 acts in d2c I'm not "starting" hell in LOD, I'm way into it .. I'm exactly where my character was in classic - in act3.
thats right, thats where you should start. if you only did 9 acts in D2C when you moved the char to LOD you would still be in NM. you would then have to take the red portal to act5 and kill baal. after that you can move onto hell. since you did act1 and maybe parts of act2 in D2C those quests will still be done and you can go back to right where you left off. since the game counts your acts you have to be in act3 hell D2C b4 you convert to lod to have that char be able to make/join hell games.
thanks for trying.. but.. the way you put it.. it's not clear...
where exactly would my mule be if I convert right after I start hell in d2c?
if you move the char right after you kill nm Diablo you will still start in nm LOD. you will need to kill baal in nm b4 you can get to a hell game.
hell andy (actually any difficulty andy) is bugged, I have the same drops no matter I completed the quest or not.. and the whole point of this exercise is not boss drops... but hell forge. As I said... I have no difficulty anywhere but act2 in d2c hell.
do you use tomb mules? thats the fastest way to get past act2 and there are a few ways to use them. one way is to have the mule do all the quests in act2 but not the arcane. what i do is this:
after you kill andy make a new game with tome mule.
take sorc and clear the way from palace to arcane (stay next to left wall) walk rush mule down to arcane wp. (only takes a min) once mule has wp the sorc will teleport around to find where the summoner is at. then clear a path back to the wp. that way the mule can get that quest. and can take a tp right to the tomb and chamber. after you make a tp kill duriel with sorc have the mule take the tp and then have the sorc leave the game. bring in a 2nd mule and party up b4 the first mule finshes the quest. that way you can get 2 mules past act2 at the same time.
-Tempus-
i take all mine to act5 hell so i can also get the socket quests. normal forge is good for crafting runes.
ok, that makes sense, thanks.
re crafting runes - quest 2 in act5 is what I use if not feeling lazy for low runes (only last 5 barbs have to be resqued by the character with open quest). Socket quest ... don't have the need (have few LOD mules with finished quest) and it doesn't take long to do normal (not hell) LOD rush to act 5 from scratch. I have enough problems as it is with the number of mules I have... that's why delete.
tomb mule - good idea, will try that.
I've been doing some classic rushes lately.
I can rush my 2 mules with my lvl 60 Meteorb sorc.
It takes only one hour to complete the rush (hell act2 done). Pretty fast, and pretty boring :lol:
It takes a lot of steps when you play alone, on 1 computer:
complete the quest
switch window
walk the mules
switch window
buy pots
next quest
switch window
Walk the mules
switch window
next quest
.....
etc etc etc. Ad nauseum! :xx:
I find that Frozen Orb works best. Powerful, fast, pierces, no need for synergies etc. Best rushing tool imho. I use it 99% of the time, except for coldworm(?) in maggot lair lvl3, he's cold immune. And sometimes Lord de Seis.
so my advice would be to use a max lvl Frozen orb, decent lvl cold mastery, and meteor or fireball as a backup.
Dont forget to put a few points in static if you want to be a bit safer.
Some people said you can't kill hell duriel with a sorc, well it's possible if you run fast, cast FO, run, cast FO, run ..... :xgrin:
It takes me about a minute to kill him like that. It's not that hard. (3 player game.... i've never tried more)
Thread of Chton helps a lot with the 30%FRW of course.
After the rush i convert both mules and my enigma lamerdin completes the remaining quests. (travi, meph, HF)
Two nightmare hellforges and two hell ones.
Total time: about 1h20
more questions:
with tomb mule, why do we have to clean the path to arcane / summoner?
if this mule has stuff he can take tp to summoner with no problems... that's what I did and it worked. Open chamber, kill duriel, join with 3 more mules. Result - 4 mules ready to be converted in one go.
-Tempus-
31-12-2004, 06:26
more questions:
with tomb mule, why do we have to clean the path to arcane / summoner?
if this mule has stuff he can take tp to summoner with no problems... that's what I did and it worked. Open chamber, kill duriel, join with 3 more mules. Result - 4 mules ready to be converted in one go.
you cant take a tp to arcane unless you have the amulet. you cant take a tp to the tomb unless you have done the summoner. the point of tomb mules is you dont need to do all those quests each game. the tomb mule has done them all and has the wall open to duriel's chamber. for all those mules to get the quest one char needs to be down there to finsh the quest. the only way they can get down there is to walk (if they happen to have the last wp) or to have done the summoner.
if you play on an old patch you dont need to deal with the anti rush stuff blizzard added.
-Tempus-
you cant take a tp to arcane unless you have the amulet. you cant take a tp to the tomb unless you have done the summoner. the point of tomb mules is you dont need to do all those quests each game. the tomb mule has done them all and has the wall open to duriel's chamber. for all those mules to get the quest one char needs to be down there to finsh the quest. the only way they can get down there is to walk (if they happen to have the last wp) or to have done the summoner.
if you play on an old patch you dont need to deal with the anti rush stuff blizzard added.
-Tempus-
posted, then figured... (thanks anyway)..
but, it takes me less time to make other "tomb mule" (don't know what to call him.. he's not exactly tomb mule, as I'm using him right away).. I think, than walk to arcane / summoner.
Some people said you can't kill hell duriel with a sorc, well it's possible if you run fast, cast FO, run, cast FO, run ..... :xgrin:
It takes me about a minute to kill him like that. It's not that hard. (3 player game.... i've never tried more)
Thread of Chton helps a lot with the 30%FRW of course.
I used to run (actually was tele from corner to corner) from duriel too, then grew some confidence and just stand there .. spam static and drink pots, 1 fireball and he's dead.. takes few seconds..
In classic static works wonders ..
purplelocust
02-01-2005, 01:35
It's great to see interest in Classic- I prefer D2C to LOD but tried playing
more LOD this ladder season so I could play with Amazon Basin folks,
which has been great. I think I'll return to my Classic roots next ladder
reset, though, probably.
There have been a number of great comments about important differences
between LOD and Classic but one difference that I don't think has been
pointed out is with which auras affect Blessed Hammer damage. In LOD,
it's just concentration but in D2C it's Might, Concentration, and Fanaticism.
If there are two hammerdins in a game where one maxed one aura and
the other maxed one of the others, the damage is remarkable. If there are
three complementary ones, watch out- very impressive.
For solo hammerdin play, Fanaticism is the one to max since it has the
"+371% your damage" at lvl 20, vs "+230%" of lvl 20 might or
"+345%" for lvl 20 concentration.
A triple of fully synergized classic hammerdins with lvl 20 BH/Vigor/BA
under the influence of lvl 20 Might/Conc/Fanat would get:
(196-200 hammer damage) * (1+40*.14 from synergies ) *(1+3.71+2.3+3.45 from auras) = 13531-13807
Of couse, it's higher with gear affecting BH and auras- this would be
for 3 naked complementing hammerdins.
General_Hummel
02-01-2005, 13:36
u definitely misunderstand.
in 1.10 classic fana and might dont effect BH damage.
when u maxed fana and look at status screen, u feel wow wut a high damage!! but u wonder why it takes long time to kill monsters.
high damage is just on status screen, no effect to monsters in fact.
i have pally maxed fana and compared with both, so i can say above.
it was totally useless.
i heard in 1.09 classic fana and might do effect BH damage.
dont make a mistake when u make hammerdin.
max conc, no fana.
TheCerberus
03-01-2005, 18:17
u definitely misunderstand.
in 1.10 classic fana and might dont effect BH damage.
when u maxed fana and look at status screen, u feel wow wut a high damage!! but u wonder why it takes long time to kill monsters.
high damage is just on status screen, no effect to monsters in fact.
i have pally maxed fana and compared with both, so i can say above.
it was totally useless.
i heard in 1.09 classic fana and might do effect BH damage.
dont make a mistake when u make hammerdin.
max conc, no fana.
That is correct.
-Tempus-
04-01-2005, 05:31
ya thats the dis