freefree
02-09-2007, 10:23
Since there really is no LLD guides here, thought I take a shot at making one. so here goes.
A Guide to Making a Lvl30 Bone Necro v1.0
Introduction to the build:
I wont lie to you like most LLD builds especially casters like this one that get a lot of they're damage from class specific items, can cost quite a lot if you're solely buying all of its' gear. I choose this char when I first started playing diablo, and took a bonemancer all the way to Lvl96, the highest I've ever considered taking a char, and love it the whole way there. It only seemed natural for me to pick this build. Plus since the elemental damage of the bone spells is magic damage it hard to defend against for the average LLDer. Granted, druids can be annoying with there cyclone armor, but a couple shots of Bone Spear usually drops it, and while they pause to recast you can lay 4-6 name locked Bone Spirits after them. This char will be doing a lot of running so don't be afraid to retreat when needed. And yes this build can take on Chargdins and other Melee builds.
My Necro, this guide was base off of. (http://i4.photobucket.com/albums/y122/free90free/LLDNecrocopy-1.jpg)
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Skills :
Because most dueling groups, consider summons or mercs that attack to be BM(bad manners), and Decrep to be BM, and bone prison is BM, actually alot of the necro class is considered BM... go figure. We wont be using any hard points in anything but our main attacks, and they're synergies. Everything else will be bonus skills on your shield depending on the head you manage to find, and or if you find a godly wand worth using.
This skill layout assumes the char was grushed to hell, and has all but the NM and Hell Den skill point quest complete. For a total of 39 points. If you aren't able to get a char that far, spend your points in the order I listed (You'll have to ignore Bone Prison and some of the points in Bone Wall)
1 point in Teeth. (prerequisit and a synergy)
1 point in Corpse Explosion (prerequisit)
13 points in Bone Spear (main attack)
1 point in Bone Spirit (main attack)
1 point in Bone armor (awesome defensive skill)
19 points in Bone Wall (synergy to attack skills and Bone Armor)
3 points in Bone Prison (synergy to attack skills and Bone Armor)
Why did I use my points that way.
Bone Spear : Because you can put more hard points in this than Bone Spirit, it will always have higher damage, and will be your main killing skill. With my gear, Bone Spear does 200 more damage than Spirit. and 13 is the highest you go place in it at lvl 30.
Bone Spirit : Despite the lower damage this skill is great, if you can name lock when casting it, it'll will always hit as long as something doesn't get in its way.
Bone Armor : This skill has saved me every time I come up against any physical damage char. Unless your up against some godly builds, a maxed out Zealot comes to mind, the Armor can usually take a few hits letting you let off a few bone spears before even taking damage. I only put on point here cause the synergies give more, and its synergies are synergies for our main attacks.
Bone Wall and Bone Prison : These are just synergies, and I rarely use them unless I'm absolutely out matched by a char, and i just want to beat him once. Place your points here last.
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Gear :
Heres the hardest part, these can get expensive cause no one ever seems to pick them up and save them to trade.
Helm :
1: Circlet with +2PnB Skills +20%FCR +2 Sockets, socket it with PSkulls and you got one elite helm right there. the best bonus to all your skills, the 20% fcr is gonna get us to 125%bp, and the 2xPSkulls will keep our mana pool going and replenish our life after recasting Bone Armor (not as fast as I'd like, but make a difference)
2: Peasant Crown, in my opinion this is the only other viable option, Socket it with a PSkull if you go with this.
Ammy :
1: +2 PnB Skills +10%FCR, a rare can even spawn with life along side these mods, but those are enough to get the damage boost to our skills and get us closer to that 125%fcr bp.
2: If your not aiming for the 125%bp, you can aim to get a +2PnB with upwards of 80 life. Which is a nice bonus to life.
3: Eye of Elitch, anything with plus skills is what we're really looking for here.
Armor :
1: Skin of Vipermagi, really you'll need this thing for +Skills, FCR, and the massive Resist bonus it can have. Socket it with a PSkull for the extra regen/replenish.
2: Stealth runeword is a nice choice. less FCR, but its got FRW/FHR/Regen/MDR/Dex wich are all great mods. make it in a light plate, or breast plate depending on your stat requirements and if you've got enough life sc's to counter the loss of vitality.
3: Spirit Shroud, +Skills, once again socket with a PSkull.
Gloves :
1: Magefist, just get these, they're pretty cheap. major FCR and Regen bonus.
Rings :
1: Sojs, I know they can be rather expensive and if you don't find them yourself they might poof on you, but the plus skills, and massive mana boost is just too good to turn down.
2: 10%FCR with Mana rings. Find these with some resist, and you can drop the fcr ammy and belt for +2pnb +80 life ammy, and a String of Ears belt. and still meet that 125%fcr bp.
Belt :
1: Caster belt with 10%fcr/FHR/STR/Life, just look at those stats, its the only way we're hitting the 125%fcr bp and the extra str upwards of around 15 means more vitality, and the FHR can help us hit the 86%FHR bp without much sacrifice to our charms.
2: String of Ears, I like this belt over the caster and I settle for 75%fcr bp. The damage reduction on it along with bone armor make melee chars easier to beat.
3: a belt with FHR/Life/STR
Boots :
1: Cow Kings, +20 Dex. means more vitality, and the 30%FRW is nice for getting away.
2: Sanders ripraft, once again FRW and stats.
3: get a pair of boots with FRW/FHR and eith Dex or Resist.
Main Weapon :
1: a wand with +2 PnB +3 Bone Spear or Spirit +20%FCR, Socket it with Replenish life Jewels. Wont be able to hit 125%fcr bp, but will add alot of damage. From what I hear they can be shopped from drognan in normal. I'm currently testing this out to see how true it is.
2: Spirit Sword, get a 35%fcr one so you can hit the 125%fcr bp. If it wasn't for the massive damage the wand above can give you, this would definitely beat it and is what I use. Massive mana boost, +2 Skills, 55%FHR!!!, 35%fcr. Make it in an Eth CS for lower strength, even though Magefist will be your highest str requirement.
2: +2PnB wand, with other skills or +20%fcr.
Main Shield :
1: The tricky one and the only thing I'm gonna suggest, as the skills are crucial to this build. a 2socket Necro head, with +3 Bone Spear or +3 Bone Spirit (Spirit prefered). Then make a Rhyme runeword out of it. You'll get damage bonus from skills, Faster Block, Better Block, All Res, Regen, and Cant be Frozen from the rune word. Just hard to compare to that and is rather easy to make.
Switch gear : We're looking for Bone Armor skills here, so we can get a higher bone armor.
Weapon : Shop anya in act 1 Normal for a +3 Bone Armor wand, other skills to look out for as bonussess, are the golem skills.
Shield : Hunt NM Cows, or Normal Trist for a Bone Armor Head, once again Golem Skills are a bonus to this head.
Charms : There's really only a few things worth having in your inventory and that is :
1: Life SC's preferebly with mana aswell
2: FRW sc's with mana (90%FRW is great for hit an run tactics)
3: FHR sc's with mana
4: all res sc's with Life (if you dont got enough resist)
5: Life sc's with 9%single res (Great for stacking against Fohers, or teams with a conviction pally)
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Stats :
Strength : Just enough to were your gear.
Dexterity : Enough to get max block with all your gear on.
Vitality : The rest.
Energy : Nothing.
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Tactics : This section will be my work in progress as I haven't come across a lot of builds, and 70% percent of what I have fought, didn't seem to be build all that good.
Basics :
Precast Bone Armor in town before entering the Moor, and recast it as nessicery, usually every time it gets down to one bone left, unless your desperately trying get them to stop chasing you.
Using Bone Spirit, You usually want to name lock the character by clicking on them with the skill and hold it down. If locked on you wont need to follow them with the mouse and there name will still be at the top of the screen. Fire of 2-4 shots unless your taking hits, or they charge in close. The neat thing with Spirit is if you name lock them, it'll no matter what go after that target even after its gone invisible, as long as it doesn't hit something along the path to the target. Otherwise you can fire them deffencively, by casting them towards the opponent, but clicking right near your char, usually fire off 1-3 and run, continue to do this, until they start to hit, or you get the chance to name lock a few of them.
Using Bone Spear, this spell will do a lot more damage than spirit so is more desirable, but is a lot harder to aim right, especially when the opponent is running a lot. If your opponent is a runner,a good tactic is to cast 2-3 at a time aim one right in front of his path and one right behind him, then the third name lock on him and fire away, This can confuse them sometimes, and get them to pause for a second so you can hit them. I usually prefer Spirit for its hit and run tactics, but Spear is great for those melee chars that like to come right after ya in a straight line. Just start fireing away, and unless they got alot of MDR, you cant knock them out before they get 2 swings at you.
Using Golem spells, and Decrepify or other Curses : These are usually BM, so I don't use them much and as you can see I never put points into them, though I try getting them on my gear so they're there in a pinch. for those nasty, you just cant seem to beat opponents, fire off Decrepy followed by a Golem to slow/destract them enough to get your attack spells going. None Sorcs, Bone Prison and Bone Wall can be very use full as well. Be warned that using these can usually make people mad, and alot of the time they end up bringing a higher level char to PK everyone... awh, such cute poor sports.
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Casters : Bone Spirit is your friend, unless the opponent play like a stationary cannon. Just keep defensivley casting Spirit right next to you char, or name lock the opponent if they're too far away. and keep moving.
The only casters I've had trouble with are Windy Druids, with a high Cyclone Armor. Try to get a few Bone Spears in to take out that armor and while they're recasting it, name lock them with bone spirit until they get to close to you. usually you can get off 4-6+ spirits, that should drop the armor again and hurt them.
Fire Sorcs : just make sure you've got max fire res, these guys drop like flies as long as they don't manage to get to many hits in.
Bowazons : Guided arrow can be annoying, and they fire them off pretty fast. Just keep running and dont be afraid to retreat far enough to get the arrows to target monster in the area. Hit and run with Spirits are your best bet, just make sure you get close enough for it to tract them.
Melee chars : The heavy hitter if built right, This is were Bone Armor comes into play, Keep moving and making sure You have at least one bone left on the armor. pausing every so often to cast Spears at them till they go down.
Chargdins : These are the hardest for me, and come in many flavor, the worst are Zealots that use charge to get near you. Make sure you have Bone armor cast, and as soon as they charge, Name lock them and non-stop cast Bone Spear. Run and recast Bone armor when needed. These guys tend to always be right in your fast, so don't be afraid to just stand next to them cast spears. you'll usually take them down first.
A Guide to Making a Lvl30 Bone Necro v1.0
Introduction to the build:
I wont lie to you like most LLD builds especially casters like this one that get a lot of they're damage from class specific items, can cost quite a lot if you're solely buying all of its' gear. I choose this char when I first started playing diablo, and took a bonemancer all the way to Lvl96, the highest I've ever considered taking a char, and love it the whole way there. It only seemed natural for me to pick this build. Plus since the elemental damage of the bone spells is magic damage it hard to defend against for the average LLDer. Granted, druids can be annoying with there cyclone armor, but a couple shots of Bone Spear usually drops it, and while they pause to recast you can lay 4-6 name locked Bone Spirits after them. This char will be doing a lot of running so don't be afraid to retreat when needed. And yes this build can take on Chargdins and other Melee builds.
My Necro, this guide was base off of. (http://i4.photobucket.com/albums/y122/free90free/LLDNecrocopy-1.jpg)
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Skills :
Because most dueling groups, consider summons or mercs that attack to be BM(bad manners), and Decrep to be BM, and bone prison is BM, actually alot of the necro class is considered BM... go figure. We wont be using any hard points in anything but our main attacks, and they're synergies. Everything else will be bonus skills on your shield depending on the head you manage to find, and or if you find a godly wand worth using.
This skill layout assumes the char was grushed to hell, and has all but the NM and Hell Den skill point quest complete. For a total of 39 points. If you aren't able to get a char that far, spend your points in the order I listed (You'll have to ignore Bone Prison and some of the points in Bone Wall)
1 point in Teeth. (prerequisit and a synergy)
1 point in Corpse Explosion (prerequisit)
13 points in Bone Spear (main attack)
1 point in Bone Spirit (main attack)
1 point in Bone armor (awesome defensive skill)
19 points in Bone Wall (synergy to attack skills and Bone Armor)
3 points in Bone Prison (synergy to attack skills and Bone Armor)
Why did I use my points that way.
Bone Spear : Because you can put more hard points in this than Bone Spirit, it will always have higher damage, and will be your main killing skill. With my gear, Bone Spear does 200 more damage than Spirit. and 13 is the highest you go place in it at lvl 30.
Bone Spirit : Despite the lower damage this skill is great, if you can name lock when casting it, it'll will always hit as long as something doesn't get in its way.
Bone Armor : This skill has saved me every time I come up against any physical damage char. Unless your up against some godly builds, a maxed out Zealot comes to mind, the Armor can usually take a few hits letting you let off a few bone spears before even taking damage. I only put on point here cause the synergies give more, and its synergies are synergies for our main attacks.
Bone Wall and Bone Prison : These are just synergies, and I rarely use them unless I'm absolutely out matched by a char, and i just want to beat him once. Place your points here last.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Gear :
Heres the hardest part, these can get expensive cause no one ever seems to pick them up and save them to trade.
Helm :
1: Circlet with +2PnB Skills +20%FCR +2 Sockets, socket it with PSkulls and you got one elite helm right there. the best bonus to all your skills, the 20% fcr is gonna get us to 125%bp, and the 2xPSkulls will keep our mana pool going and replenish our life after recasting Bone Armor (not as fast as I'd like, but make a difference)
2: Peasant Crown, in my opinion this is the only other viable option, Socket it with a PSkull if you go with this.
Ammy :
1: +2 PnB Skills +10%FCR, a rare can even spawn with life along side these mods, but those are enough to get the damage boost to our skills and get us closer to that 125%fcr bp.
2: If your not aiming for the 125%bp, you can aim to get a +2PnB with upwards of 80 life. Which is a nice bonus to life.
3: Eye of Elitch, anything with plus skills is what we're really looking for here.
Armor :
1: Skin of Vipermagi, really you'll need this thing for +Skills, FCR, and the massive Resist bonus it can have. Socket it with a PSkull for the extra regen/replenish.
2: Stealth runeword is a nice choice. less FCR, but its got FRW/FHR/Regen/MDR/Dex wich are all great mods. make it in a light plate, or breast plate depending on your stat requirements and if you've got enough life sc's to counter the loss of vitality.
3: Spirit Shroud, +Skills, once again socket with a PSkull.
Gloves :
1: Magefist, just get these, they're pretty cheap. major FCR and Regen bonus.
Rings :
1: Sojs, I know they can be rather expensive and if you don't find them yourself they might poof on you, but the plus skills, and massive mana boost is just too good to turn down.
2: 10%FCR with Mana rings. Find these with some resist, and you can drop the fcr ammy and belt for +2pnb +80 life ammy, and a String of Ears belt. and still meet that 125%fcr bp.
Belt :
1: Caster belt with 10%fcr/FHR/STR/Life, just look at those stats, its the only way we're hitting the 125%fcr bp and the extra str upwards of around 15 means more vitality, and the FHR can help us hit the 86%FHR bp without much sacrifice to our charms.
2: String of Ears, I like this belt over the caster and I settle for 75%fcr bp. The damage reduction on it along with bone armor make melee chars easier to beat.
3: a belt with FHR/Life/STR
Boots :
1: Cow Kings, +20 Dex. means more vitality, and the 30%FRW is nice for getting away.
2: Sanders ripraft, once again FRW and stats.
3: get a pair of boots with FRW/FHR and eith Dex or Resist.
Main Weapon :
1: a wand with +2 PnB +3 Bone Spear or Spirit +20%FCR, Socket it with Replenish life Jewels. Wont be able to hit 125%fcr bp, but will add alot of damage. From what I hear they can be shopped from drognan in normal. I'm currently testing this out to see how true it is.
2: Spirit Sword, get a 35%fcr one so you can hit the 125%fcr bp. If it wasn't for the massive damage the wand above can give you, this would definitely beat it and is what I use. Massive mana boost, +2 Skills, 55%FHR!!!, 35%fcr. Make it in an Eth CS for lower strength, even though Magefist will be your highest str requirement.
2: +2PnB wand, with other skills or +20%fcr.
Main Shield :
1: The tricky one and the only thing I'm gonna suggest, as the skills are crucial to this build. a 2socket Necro head, with +3 Bone Spear or +3 Bone Spirit (Spirit prefered). Then make a Rhyme runeword out of it. You'll get damage bonus from skills, Faster Block, Better Block, All Res, Regen, and Cant be Frozen from the rune word. Just hard to compare to that and is rather easy to make.
Switch gear : We're looking for Bone Armor skills here, so we can get a higher bone armor.
Weapon : Shop anya in act 1 Normal for a +3 Bone Armor wand, other skills to look out for as bonussess, are the golem skills.
Shield : Hunt NM Cows, or Normal Trist for a Bone Armor Head, once again Golem Skills are a bonus to this head.
Charms : There's really only a few things worth having in your inventory and that is :
1: Life SC's preferebly with mana aswell
2: FRW sc's with mana (90%FRW is great for hit an run tactics)
3: FHR sc's with mana
4: all res sc's with Life (if you dont got enough resist)
5: Life sc's with 9%single res (Great for stacking against Fohers, or teams with a conviction pally)
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Stats :
Strength : Just enough to were your gear.
Dexterity : Enough to get max block with all your gear on.
Vitality : The rest.
Energy : Nothing.
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Tactics : This section will be my work in progress as I haven't come across a lot of builds, and 70% percent of what I have fought, didn't seem to be build all that good.
Basics :
Precast Bone Armor in town before entering the Moor, and recast it as nessicery, usually every time it gets down to one bone left, unless your desperately trying get them to stop chasing you.
Using Bone Spirit, You usually want to name lock the character by clicking on them with the skill and hold it down. If locked on you wont need to follow them with the mouse and there name will still be at the top of the screen. Fire of 2-4 shots unless your taking hits, or they charge in close. The neat thing with Spirit is if you name lock them, it'll no matter what go after that target even after its gone invisible, as long as it doesn't hit something along the path to the target. Otherwise you can fire them deffencively, by casting them towards the opponent, but clicking right near your char, usually fire off 1-3 and run, continue to do this, until they start to hit, or you get the chance to name lock a few of them.
Using Bone Spear, this spell will do a lot more damage than spirit so is more desirable, but is a lot harder to aim right, especially when the opponent is running a lot. If your opponent is a runner,a good tactic is to cast 2-3 at a time aim one right in front of his path and one right behind him, then the third name lock on him and fire away, This can confuse them sometimes, and get them to pause for a second so you can hit them. I usually prefer Spirit for its hit and run tactics, but Spear is great for those melee chars that like to come right after ya in a straight line. Just start fireing away, and unless they got alot of MDR, you cant knock them out before they get 2 swings at you.
Using Golem spells, and Decrepify or other Curses : These are usually BM, so I don't use them much and as you can see I never put points into them, though I try getting them on my gear so they're there in a pinch. for those nasty, you just cant seem to beat opponents, fire off Decrepy followed by a Golem to slow/destract them enough to get your attack spells going. None Sorcs, Bone Prison and Bone Wall can be very use full as well. Be warned that using these can usually make people mad, and alot of the time they end up bringing a higher level char to PK everyone... awh, such cute poor sports.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Casters : Bone Spirit is your friend, unless the opponent play like a stationary cannon. Just keep defensivley casting Spirit right next to you char, or name lock the opponent if they're too far away. and keep moving.
The only casters I've had trouble with are Windy Druids, with a high Cyclone Armor. Try to get a few Bone Spears in to take out that armor and while they're recasting it, name lock them with bone spirit until they get to close to you. usually you can get off 4-6+ spirits, that should drop the armor again and hurt them.
Fire Sorcs : just make sure you've got max fire res, these guys drop like flies as long as they don't manage to get to many hits in.
Bowazons : Guided arrow can be annoying, and they fire them off pretty fast. Just keep running and dont be afraid to retreat far enough to get the arrows to target monster in the area. Hit and run with Spirits are your best bet, just make sure you get close enough for it to tract them.
Melee chars : The heavy hitter if built right, This is were Bone Armor comes into play, Keep moving and making sure You have at least one bone left on the armor. pausing every so often to cast Spears at them till they go down.
Chargdins : These are the hardest for me, and come in many flavor, the worst are Zealots that use charge to get near you. Make sure you have Bone armor cast, and as soon as they charge, Name lock them and non-stop cast Bone Spear. Run and recast Bone armor when needed. These guys tend to always be right in your fast, so don't be afraid to just stand next to them cast spears. you'll usually take them down first.