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freefree
02-09-2007, 10:23
Since there really is no LLD guides here, thought I take a shot at making one. so here goes.

A Guide to Making a Lvl30 Bone Necro v1.0

Introduction to the build:

I wont lie to you like most LLD builds especially casters like this one that get a lot of they're damage from class specific items, can cost quite a lot if you're solely buying all of its' gear. I choose this char when I first started playing diablo, and took a bonemancer all the way to Lvl96, the highest I've ever considered taking a char, and love it the whole way there. It only seemed natural for me to pick this build. Plus since the elemental damage of the bone spells is magic damage it hard to defend against for the average LLDer. Granted, druids can be annoying with there cyclone armor, but a couple shots of Bone Spear usually drops it, and while they pause to recast you can lay 4-6 name locked Bone Spirits after them. This char will be doing a lot of running so don't be afraid to retreat when needed. And yes this build can take on Chargdins and other Melee builds.

My Necro, this guide was base off of. (http://i4.photobucket.com/albums/y122/free90free/LLDNecrocopy-1.jpg)

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Skills :

Because most dueling groups, consider summons or mercs that attack to be BM(bad manners), and Decrep to be BM, and bone prison is BM, actually alot of the necro class is considered BM... go figure. We wont be using any hard points in anything but our main attacks, and they're synergies. Everything else will be bonus skills on your shield depending on the head you manage to find, and or if you find a godly wand worth using.

This skill layout assumes the char was grushed to hell, and has all but the NM and Hell Den skill point quest complete. For a total of 39 points. If you aren't able to get a char that far, spend your points in the order I listed (You'll have to ignore Bone Prison and some of the points in Bone Wall)

1 point in Teeth. (prerequisit and a synergy)
1 point in Corpse Explosion (prerequisit)
13 points in Bone Spear (main attack)
1 point in Bone Spirit (main attack)
1 point in Bone armor (awesome defensive skill)
19 points in Bone Wall (synergy to attack skills and Bone Armor)
3 points in Bone Prison (synergy to attack skills and Bone Armor)

Why did I use my points that way.

Bone Spear : Because you can put more hard points in this than Bone Spirit, it will always have higher damage, and will be your main killing skill. With my gear, Bone Spear does 200 more damage than Spirit. and 13 is the highest you go place in it at lvl 30.

Bone Spirit : Despite the lower damage this skill is great, if you can name lock when casting it, it'll will always hit as long as something doesn't get in its way.

Bone Armor : This skill has saved me every time I come up against any physical damage char. Unless your up against some godly builds, a maxed out Zealot comes to mind, the Armor can usually take a few hits letting you let off a few bone spears before even taking damage. I only put on point here cause the synergies give more, and its synergies are synergies for our main attacks.

Bone Wall and Bone Prison : These are just synergies, and I rarely use them unless I'm absolutely out matched by a char, and i just want to beat him once. Place your points here last.

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Gear :

Heres the hardest part, these can get expensive cause no one ever seems to pick them up and save them to trade.

Helm :
1: Circlet with +2PnB Skills +20%FCR +2 Sockets, socket it with PSkulls and you got one elite helm right there. the best bonus to all your skills, the 20% fcr is gonna get us to 125%bp, and the 2xPSkulls will keep our mana pool going and replenish our life after recasting Bone Armor (not as fast as I'd like, but make a difference)

2: Peasant Crown, in my opinion this is the only other viable option, Socket it with a PSkull if you go with this.

Ammy :
1: +2 PnB Skills +10%FCR, a rare can even spawn with life along side these mods, but those are enough to get the damage boost to our skills and get us closer to that 125%fcr bp.

2: If your not aiming for the 125%bp, you can aim to get a +2PnB with upwards of 80 life. Which is a nice bonus to life.

3: Eye of Elitch, anything with plus skills is what we're really looking for here.

Armor :
1: Skin of Vipermagi, really you'll need this thing for +Skills, FCR, and the massive Resist bonus it can have. Socket it with a PSkull for the extra regen/replenish.

2: Stealth runeword is a nice choice. less FCR, but its got FRW/FHR/Regen/MDR/Dex wich are all great mods. make it in a light plate, or breast plate depending on your stat requirements and if you've got enough life sc's to counter the loss of vitality.

3: Spirit Shroud, +Skills, once again socket with a PSkull.

Gloves :

1: Magefist, just get these, they're pretty cheap. major FCR and Regen bonus.

Rings :

1: Sojs, I know they can be rather expensive and if you don't find them yourself they might poof on you, but the plus skills, and massive mana boost is just too good to turn down.

2: 10%FCR with Mana rings. Find these with some resist, and you can drop the fcr ammy and belt for +2pnb +80 life ammy, and a String of Ears belt. and still meet that 125%fcr bp.

Belt :
1: Caster belt with 10%fcr/FHR/STR/Life, just look at those stats, its the only way we're hitting the 125%fcr bp and the extra str upwards of around 15 means more vitality, and the FHR can help us hit the 86%FHR bp without much sacrifice to our charms.

2: String of Ears, I like this belt over the caster and I settle for 75%fcr bp. The damage reduction on it along with bone armor make melee chars easier to beat.

3: a belt with FHR/Life/STR

Boots :
1: Cow Kings, +20 Dex. means more vitality, and the 30%FRW is nice for getting away.

2: Sanders ripraft, once again FRW and stats.

3: get a pair of boots with FRW/FHR and eith Dex or Resist.

Main Weapon :
1: a wand with +2 PnB +3 Bone Spear or Spirit +20%FCR, Socket it with Replenish life Jewels. Wont be able to hit 125%fcr bp, but will add alot of damage. From what I hear they can be shopped from drognan in normal. I'm currently testing this out to see how true it is.

2: Spirit Sword, get a 35%fcr one so you can hit the 125%fcr bp. If it wasn't for the massive damage the wand above can give you, this would definitely beat it and is what I use. Massive mana boost, +2 Skills, 55%FHR!!!, 35%fcr. Make it in an Eth CS for lower strength, even though Magefist will be your highest str requirement.

2: +2PnB wand, with other skills or +20%fcr.

Main Shield :
1: The tricky one and the only thing I'm gonna suggest, as the skills are crucial to this build. a 2socket Necro head, with +3 Bone Spear or +3 Bone Spirit (Spirit prefered). Then make a Rhyme runeword out of it. You'll get damage bonus from skills, Faster Block, Better Block, All Res, Regen, and Cant be Frozen from the rune word. Just hard to compare to that and is rather easy to make.

Switch gear : We're looking for Bone Armor skills here, so we can get a higher bone armor.

Weapon : Shop anya in act 1 Normal for a +3 Bone Armor wand, other skills to look out for as bonussess, are the golem skills.

Shield : Hunt NM Cows, or Normal Trist for a Bone Armor Head, once again Golem Skills are a bonus to this head.

Charms : There's really only a few things worth having in your inventory and that is :
1: Life SC's preferebly with mana aswell
2: FRW sc's with mana (90%FRW is great for hit an run tactics)
3: FHR sc's with mana
4: all res sc's with Life (if you dont got enough resist)
5: Life sc's with 9%single res (Great for stacking against Fohers, or teams with a conviction pally)

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Stats :

Strength : Just enough to were your gear.
Dexterity : Enough to get max block with all your gear on.
Vitality : The rest.
Energy : Nothing.

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Tactics : This section will be my work in progress as I haven't come across a lot of builds, and 70% percent of what I have fought, didn't seem to be build all that good.

Basics :

Precast Bone Armor in town before entering the Moor, and recast it as nessicery, usually every time it gets down to one bone left, unless your desperately trying get them to stop chasing you.

Using Bone Spirit, You usually want to name lock the character by clicking on them with the skill and hold it down. If locked on you wont need to follow them with the mouse and there name will still be at the top of the screen. Fire of 2-4 shots unless your taking hits, or they charge in close. The neat thing with Spirit is if you name lock them, it'll no matter what go after that target even after its gone invisible, as long as it doesn't hit something along the path to the target. Otherwise you can fire them deffencively, by casting them towards the opponent, but clicking right near your char, usually fire off 1-3 and run, continue to do this, until they start to hit, or you get the chance to name lock a few of them.

Using Bone Spear, this spell will do a lot more damage than spirit so is more desirable, but is a lot harder to aim right, especially when the opponent is running a lot. If your opponent is a runner,a good tactic is to cast 2-3 at a time aim one right in front of his path and one right behind him, then the third name lock on him and fire away, This can confuse them sometimes, and get them to pause for a second so you can hit them. I usually prefer Spirit for its hit and run tactics, but Spear is great for those melee chars that like to come right after ya in a straight line. Just start fireing away, and unless they got alot of MDR, you cant knock them out before they get 2 swings at you.

Using Golem spells, and Decrepify or other Curses : These are usually BM, so I don't use them much and as you can see I never put points into them, though I try getting them on my gear so they're there in a pinch. for those nasty, you just cant seem to beat opponents, fire off Decrepy followed by a Golem to slow/destract them enough to get your attack spells going. None Sorcs, Bone Prison and Bone Wall can be very use full as well. Be warned that using these can usually make people mad, and alot of the time they end up bringing a higher level char to PK everyone... awh, such cute poor sports.

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Casters : Bone Spirit is your friend, unless the opponent play like a stationary cannon. Just keep defensivley casting Spirit right next to you char, or name lock the opponent if they're too far away. and keep moving.

The only casters I've had trouble with are Windy Druids, with a high Cyclone Armor. Try to get a few Bone Spears in to take out that armor and while they're recasting it, name lock them with bone spirit until they get to close to you. usually you can get off 4-6+ spirits, that should drop the armor again and hurt them.

Fire Sorcs : just make sure you've got max fire res, these guys drop like flies as long as they don't manage to get to many hits in.

Bowazons : Guided arrow can be annoying, and they fire them off pretty fast. Just keep running and dont be afraid to retreat far enough to get the arrows to target monster in the area. Hit and run with Spirits are your best bet, just make sure you get close enough for it to tract them.

Melee chars : The heavy hitter if built right, This is were Bone Armor comes into play, Keep moving and making sure You have at least one bone left on the armor. pausing every so often to cast Spears at them till they go down.

Chargdins : These are the hardest for me, and come in many flavor, the worst are Zealots that use charge to get near you. Make sure you have Bone armor cast, and as soon as they charge, Name lock them and non-stop cast Bone Spear. Run and recast Bone armor when needed. These guys tend to always be right in your fast, so don't be afraid to just stand next to them cast spears. you'll usually take them down first.

Wuben
02-09-2007, 12:50
Cyclone armor doesn't absorb magical damage. Oh, and use bone wall versus chargers, quite easy actually. 3 or 4 walls isn't BM.

Don't say fire sorcs are easy, the ES ones can last way longer than you.

pedu
02-09-2007, 13:48
I would say to ditch those pskulls unless youre in a league that bans mana pots. Prubies would be better in my opinion.

inanefedaykin
02-09-2007, 16:09
The pskulls are mostly for life regen. Insight switch gives a massive amount of mana.

freefree
02-09-2007, 19:00
Cyclone armor doesn't absorb magical damage. Oh, and use bone wall versus chargers, quite easy actually. 3 or 4 walls isn't BM.

Don't say fire sorcs are easy, the ES ones can last way longer than you.

I thought cyclone absorb all magic damage? maybe that's why they're alway so easy to beat for me.

and i never have trouble with ES fire sorcs, it always seems that if they go ES they dont have the much of a fireball, or atleast dont cast it as much. It's the none ES one that I hate. They tend to fire those firballs left and right, makes it harder to get a chance to fire my own shots without taking a hit.


I would say to ditch those pskulls unless youre in a league that bans mana pots. Prubies would be better in my opinion.

I like the regen from the PSkulls as I dont use an insight, and suggest a Bone armor switch for the boosted bone armor.

Wuben
02-09-2007, 21:25
ES firesorcs have the exact same damage, but a way better defense versus magical damage.

freefree
02-09-2007, 21:31
ES firesorcs have the exact same damage, but a way better defense versus magical damage.

not the ones I've been up agaisnt, I'm assumming theyre wasting hard points on the skill. But i havnt been up against mainy godly caster builds, just some insane smiters and zealots, and one Ele Druid that must've had 90%+FRW, have been the only high end people ive come up against.

Camintoi
02-09-2007, 21:46
Very nice i was actually waiting for this gude for a LONG TIME. One question tho, can you get bone spirit and spirit on that +3 pnb 20 fcr wand? Or is that just way too much?

Also b/c i love bm if i maxed prison and got umes lament on switch for decrip would that just OWN everything? I ask b/c the prison could have like 1k life and it would absolutely obliderate smiters and chargers... since they dotn got tele... Also the decrip would OWN everything since lld chars are slower moving and dont got tele

brokensvt
02-09-2007, 22:08
Like I responded in your other thread, BM me or anyone I know who LLD's regularly...you'll learn quickly.

inanefedaykin
02-09-2007, 22:08
There are quite a lot of ways for a nec to be BMed against, it's a flood gate you really don't want to open.

Camintoi
02-09-2007, 22:26
Im willing to open that floodgate :) BM is how its done. If you cant live with it then too bad. That's how the game was created that's how its done. Like millions have said, dont have the player hate the game :) wink.

brokensvt
02-09-2007, 23:03
The game wasn't created on BM, that's what you imply. That's as ludicrous a statement as they come. And it's "Don't HATE the player, hate the game," which doesn't make it any less *** a statement. I'm sure we'll see you in pub games before it's over with. Then you can BM till your heart's content.

freefree
02-09-2007, 23:16
Very nice i was actually waiting for this gude for a LONG TIME. One question tho, can you get bone spirit and spirit on that +3 pnb 20 fcr wand? Or is that just way too much?

Also b/c i love bm if i maxed prison and got umes lament on switch for decrip would that just OWN everything? I ask b/c the prison could have like 1k life and it would absolutely obliderate smiters and chargers... since they dotn got tele... Also the decrip would OWN everything since lld chars are slower moving and dont got tele

Yes I'm pretty sure you can get +2PnB +3Bone spear and +3 Bone Spirit on one wand.

And no I wouldn't suggest you go the Bone Prison or Decrep way. You'll loose out on alot more opponent pissing everyone off. And this char does just fine without them.

Camintoi
02-09-2007, 23:38
Yea i just stick with pub dueling :) which is bm the max and how i like it. private dueling... well diablo isnt really a sport to me so idc.

Camintoi
02-09-2007, 23:42
The game wasn't created on BM, that's what you imply. That's as ludicrous a statement as they come. And it's "Don't HATE the player, hate the game," which doesn't make it any less *** a statement. I'm sure we'll see you in pub games before it's over with. Then you can BM till your heart's content.

Woa haha man im just joking around here n pokin some fun dont gotta get all intense n worked up and correcting my grammar lol. Dont be angry relax man... No point getting angry over a computer game right?

Uncle_Mike
03-09-2007, 00:27
You can edit your posts for up to one hour :thumbsup: There is no need to double post...

Zangeif
04-09-2007, 19:02
Nice guide, but rep life jewels are level 34

crawlingdeadman
04-09-2007, 22:56
how often do you mana pot in a duel? you have low mana (and life, but i assume that you'd be improving your gear) and you dont recemend insight.

proper use of walls will save you vs bowazons, hammerdins, chargers, and will also soak up some fireball damage. they are not BM in any circle other than a pub cryer.

you should mention that aside from rhyme the 'best' head would be a deflecting 2pnb/3spear/3spirit head. you mention the 'best' wand (still think even the godliest wand is hard pressed to beat spirit sword).

given:
you want 90% frw (your amount i'd recomend more myself but meh)
you want max block (1 vit = 2 life)

sanders give:
40% frw
15 stats

in small charm slots that's 14 frw scs (rounded up) 210 life
15 stats = 30 life
total of 240 life "saved"

cow kings give:
30% frw
20 stats

10 frw slots = 150 life
20 stats = 40 life
total of 190 life "saved"

it's a small difference but it's there.


i make many typing errors and i know it's a bit hypocritical but...
your = you posses something
you're = you are

ps. i think your guide is a good start.

freefree
05-09-2007, 01:40
....

I always love your responses, they're a big help.

1: As for potting, I'll usually down 1 per fight, but now I'm hitting the 800/600 points on life/mana. And still like my bone switch more than insight, though im planning to make one as soon as i find an eth scythe to make it in.

2: Bone Walls, I do mostly pub duelling and i get people that if I could see them, I'd probably see them cry every time I box them in, and pelt them with Spears. So I don't use them that much. Melee builds don't bother me to much, maybe I havn't found those elite builds yet, and i have yet to face a kickker, People tell me they can pack a whollop.

3: The Ryhme shield, I figured that shield just has some of the best mods for this build and is extremely cheap to make, The only hard part is finding the head to make it in.

4: The godly wand, I should've been more clear on the intent of it, and I will on my next re-write. But I prefered it do too it's increase in skill damage, and with 20%fcr, it's not hard to hit the 75%fcr bp. with Viper, and magefist, wich are pretty much a given combo for any caster LLD.

5: The bit on your stat math, with the boots, you mind if I take that and put it in the guide? Very intuitive, make me want to rebuild now.

6: Gramatical errors, Yeah I'm horrible whith some of the simplest thing, English class never was my strong suite. And trust me I ran that post through Microsoft Words Grammar/Spelling checks a couple times.

crawlingdeadman
05-09-2007, 05:01
feel free to use anything i've said it's not anything i've not been taught by others or read in another guide.

i'm glad it came off as helpful for a little bit there i thought it may be a little condescending, but i was trying to type it all out before my break at work was over and i failed.

the only time that ck are better than sanders is when you wont be needing frw like a character using charge to move around or a teleporting sorc.

the thing with bone walls is that you dont want to try to box someone in so much as you want to either put them up between you and your opponent to suck up some guided arrows or bone spirits (in case of nec vs nec) or in the case of vs chargers/hammers to almost box yourself in with a few little escape routes. boxing yourself in makes it so that a desyncing character has to take the time to walk around into the little hole you've left or risk hitting the wall and showing you where he's at. with a little practice you would try to box in a little, spam some spirits into the openings then quickly abandon your little fort when they join you within it. then you run a ways away and repeat. a good bone mancer is one of the toughest matches for a desyncing hammerdin since the hammer will have to get much closer to the nec than the nec has to get.

freefree
05-09-2007, 10:16
I try'd using bone wall more often today, and it just seemed unfair, even on my end. One Fight it forced a Light Sorc to constantly keep Teleporting right on top of me and peltting me with bolts.

I found if i got about half screen away and cast it a little in front of the opponet theyd run to one side, and id just have to run opposite recasting as they reached the edge of the last wall then spamm Spirits like crazy, rinse and repeat. Most melee build (pretty much anything not using Charge) never got close to me.

:soapbox: I even had a funny fight with a level 52 WWBarb, the guy obviously had very little FRW and IAS, id just run near him and wait for him to WW then knock off half his life with my Spear. Run and Spirit him to death.:grin:

inanefedaykin
05-09-2007, 16:51
Melee builds stand no chance against most casters, that's kinda a given.

WolfPaw
06-09-2007, 05:05
Chargers. ^.^ they can do decently

crawlingdeadman
06-09-2007, 05:07
Chargers. ^.^ they can do decently

charge = ranged attack.

Bash_
06-09-2007, 17:16
No, charge is a melee attack, just like whirlwind and smite.

You do not fire a missile, it is yourself that runs into the enemy.

DayDream
06-09-2007, 17:51
But you also charge faster than any missle attack in the game then charge away.

Zangeif
07-09-2007, 00:10
Charge, smite, and WW should not be classified with melee skills because they are far overpowered when compared to other melee.

The dictionary definition of "melee" doesn't matter here. We are talking about game balance.

Camintoi
09-09-2007, 07:04
Was thinking wouldn't nats soul be an awesome boot? Its under lvl 30 got 25 cold and light res which are the only ones you relaly need to worry about being -res upon (Conviction for foh and cold mastery). Its also got 40 frw which is great but the only thing is its high str req... Would you just be better off using the 20 dex on cow kings boots and using a topazed or sapphried shield?

Also i jsut read some guys lld fury druid at lvl 30. Has like 2k dmg and 2k life even more... i mean even with teh most decked out gear possible... a bone nerco would get OWNED. with 1k dmg thats only like 150 dmg against 2k life??? holy crap.

DayDream
09-09-2007, 10:45
Also i jsut read some guys lld fury druid at lvl 30. Has like 2k dmg and 2k life even more... i mean even with teh most decked out gear possible... a bone nerco would get OWNED. with 1k dmg thats only like 150 dmg against 2k life??? holy crap.

Which is why you need more frw than them so you could outrun them and attack. Could also use some kind of bone armor buffs on switch.
3bone armor wand with a 3 bone armor head.

inanefedaykin
09-09-2007, 18:27
Was thinking wouldn't nats soul be an awesome boot? Its under lvl 30 got 25 cold and light res which are the only ones you relaly need to worry about being -res upon (Conviction for foh and cold mastery). Its also got 40 frw which is great but the only thing is its high str req... Would you just be better off using the 20 dex on cow kings boots and using a topazed or sapphried shield?The problem with nat boots is that in exchange for resistances most builds really dont need you lose 15-20 stats on top of the much higher str reqs on nat boots.

Also i jsut read some guys lld fury druid at lvl 30. Has like 2k dmg and 2k life even more... i mean even with teh most decked out gear possible... a bone nerco would get OWNED. with 1k dmg thats only like 150 dmg against 2k life??? holy crap.

Well, that's a absolute top of the line charecter and you've still got good frw and walls.

Camintoi
09-09-2007, 19:35
Yea... That guy actually had PERFECT gear. I mean everything was probably exact to the stat... Wont run into alot o those and thank god gear for a lld nerco aint that expensive.

DayDream
09-09-2007, 20:10
You'd be surprised.
Alot of perfect gear llders out there.
And lld necro not expensive? Really hard to find and now with the lld slowly becoming popular, the head/circlet/amulets will rise in value and prices.

Camintoi
10-09-2007, 03:52
I know but its not as expensive as getting like 3/15/20's and 24 max jewels in everything

crawlingdeadman
10-09-2007, 04:41
vouch, no caster will ever cost as much as a well equipped melee. in LLD or HLD.

faceinthecrowd
10-09-2007, 05:07
True that. I prefer spirit over any wand for the necro build because fhr, mana, vit, etc. top the +5 to spear and +5 spirit. I also prefer to use spear because of the damage, lower mana cost, and it's faster traveling. Not a bad guide overall imo. Spear just needs to be practised.

freefree
10-09-2007, 09:17
Was thinking wouldn't nats soul be an awesome boot? Its under lvl 30 got 25 cold and light res which are the only ones you relaly need to worry about being -res upon (Conviction for foh and cold mastery). Its also got 40 frw which is great but the only thing is its high str req... Would you just be better off using the 20 dex on cow kings boots and using a topazed or sapphried shield?

Also i jsut read some guys lld fury druid at lvl 30. Has like 2k dmg and 2k life even more... i mean even with teh most decked out gear possible... a bone nerco would get OWNED. with 1k dmg thats only like 150 dmg against 2k life??? holy crap.

Dissagre, I fought one the other day, that was capable of taking me down in about 2-3 hits, i changed my stragy and kept bone walling him away from me, defensivly cast spirit inbeteween walls, and he went down without touching me. But I am packing a bit of FRW (40%sanders 8x3%sc's) 64%FRW. So i can keep moving cast move cast... so on and so on. And the damage that's dealt in PvP is only a fraction of what your actual damage is because of the PvP penalty.

pluss my Bone armor aborbs 480 damage.

freefree
10-09-2007, 09:23
True that. I prefer spirit over any wand for the necro build because fhr, mana, vit, etc. top the +5 to spear and +5 spirit. I also prefer to use spear because of the damage, lower mana cost, and it's faster traveling. Not a bad guide overall imo. Spear just needs to be practised.

I still want to find one of those wands, I'm contemplating a Bone Spirit Switch, +5 wand with a +5 head, along with 90%FRW, for those battle you dont have time to aim the spear, like against sorcs. run switch cast off 3 level 18 spirits and run again.