View Full Version : If DIII did get released...
mince pies
11-04-2008, 23:39
...do you think it'll be as big as WoW? I heard that there are over 9 million players in WoW and I was wondering that if DIII comes out, will it be as big as WoW? I personally think that WoW was designed purely to pay for the development of DIII :smiley: Anyone else agree?
SmittySixTen
12-04-2008, 04:31
I think WoW was designed to make a lot of money.
SuggestiveName
12-04-2008, 04:40
The WoW and Diablo player base overlaps significantly, D3 will not come out until WoW is in its early death throes. If Blizz releases D3 any earlier it would be bad business.
Omikron8
12-04-2008, 08:46
there is a multi multi multi million dollar cash cow sitting around for the some development company to produce the next big online ARPG with closed secure servers
hopefully blizzard isn't too stupid to realize this
those who want to play ARPGs don't want to play games where you "work hard for your items" (ie. all traditional MMOs including WoW)
this is why hellgate london failed hard, the devs couldn't even figure out what kind of game they wanted to make
sarnsereg
12-04-2008, 10:45
as long as D3 isn't an MMO... and it shouldn't be, they need to keep the genre the way it is.... then there should be no reason to not come out with it. a diablo MMO seperate from D3 would be fine with me though so long as we get a true successor to D2 that isn't mythos or hellgate london.
SmittySixTen
12-04-2008, 17:11
It darn well better be another sequel, if it comes out. That's really all I have to say. I'm not really interested in what happened before Diablo I, or during either of the two games. I want to know what happened after the World Stone got smashed.
WhiteAlien
12-04-2008, 19:07
there is a multi multi multi million dollar cash cow sitting around for the some development company to produce the next big online ARPG with closed secure servers
hopefully blizzard isn't too stupid to realize this
those who want to play ARPGs don't want to play games where you "work hard for your items" (ie. all traditional MMOs including WoW)
this is why hellgate london failed hard, the devs couldn't even figure out what kind of game they wanted to make
Yes Hellgate London was very big deception for me. I did not know that we need another FPS.
As for D III I think there is very big chance that they will go same way like they did with Starcraft II. Simply rework visual view of game and maybe make new exciting story.
ale beer two
13-04-2008, 07:15
The WoW and Diablo player base overlaps significantly, D3 will not come out until WoW is in its early death throes. If Blizz releases D3 any earlier it would be bad business.
QFT,
and seeing as how both are very popular, its unlikely we will see D3 anytime soon.
IMHO,
SmittySixTen
13-04-2008, 17:07
I'd say WoW will have a much quicker "death" than DII did. The simple reasoning is that WoW is pay to play, and eventually some other MMORPG will come out that people start paying for. Once that occurs, people will stop paying for WoW. I highly doubt WoW will ever actually die out completely, but its decline will be much sharper than that of DII.
The WoW and Diablo player base overlaps significantly, D3 will not come out until WoW is in its early death throes. If Blizz releases D3 any earlier it would be bad business.
I dont think blizz thinks about "bad buisness" if they came out with dIII right now they would still have millions of players, and if d3 was free they still would make so much money on selling the games they wouldnt be losing much at all. Seeing as most games that come out dont even see a 1/4 of the sales wow does or what d2 did. Thats just my 2 cents.
SuggestiveName
14-04-2008, 20:53
I dont think blizz thinks about "bad buisness" if they came out with dIII right now they would still have millions of players, and if d3 was free they still would make so much money on selling the games they wouldnt be losing much at all. Seeing as most games that come out dont even see a 1/4 of the sales wow does or what d2 did. Thats just my 2 cents.Blizzard is a business, of course they think about their bottom line.
The only way D3 gets released while WoW is alive is if D3 is pay-to-play. They will not release a game that will lose them monthly recurring revenue.
Joergermeister
14-04-2008, 21:09
The only way D3 gets released while WoW is alive is if D3 is pay-to-play. They will not release a game that will lose them monthly recurring revenue.
People are going to cancel their WoW accounts to play D3?
As long as D3 isn't an MMO I don't see that happening. They'll get people buying D3 as well as them maintaining their WoW account, since the two will be different types of gameplay experiences.
SuggestiveName
14-04-2008, 21:19
People are going to cancel their WoW accounts to play D3?
As long as D3 isn't an MMO I don't see that happening. They'll get people buying D3 as well as them maintaining their WoW account, since the two will be different types of gameplay experiences.Why would you continue to pay a monthly fee for WoW if you are playing D3? Yeah, it's not the exact same gameplay, but it is damn close. Only the most hardcore gamer is going to have time for both games, and Blizzard knows this.
sure as hell hope it isnt a mmo, it would ruin the game imo
also i believe many people ARE going to quit WoW for D3,
simple logic seeing as many people left D2 for WoW, and not
for game-play but for lack of B-net supervising. I think D3 would pull
them all right back :laugh:
also suggestivename how in the world is D2 and WoW gameplay "damn close"?
one is mmo one is not
one has jobs one does not
one is slow one is fast paced
many more differences too
SuggestiveName
14-04-2008, 21:30
also suggestivename how in the world is D2 and WoW gameplay "damn close"?
one is mmo one is not
one has jobs one does not
one is slow one is fast paced
many more differences tooThe pacing is the only real substantive difference between the 2 games. Both have the core gameplay element of running around and killing things over and over again for exp/loot.
Aside from running around and killing things over and over, the major differences that WoW has when comaperd to DII are:
1. The PvP system, which includes PvP and non PvP oriented servers, and Battlegrounds as well as World PvP/Expansion specific PvP events in Outland.
2. The Profession System
3. Mail system
4. Banks and Guildbanks
5. Travel methods, both player mounts and NPC or game controlled methods of travel.
Those who don't play WoW are more apt to say it's slow paced, mostly leveling. But running Instances, Heroics and Raids kicks the pace of thing up pretty high.
SuggestiveName
14-04-2008, 21:50
Aside from running around and killing things over and over, the major differences that WoW has when comaperd to DII are:
1. The PvP system, which includes PvP and non PvP oriented servers, and Battlegrounds as well as World PvP/Expansion specific PvP events in Outland.
2. The Profession System
3. Mail system
4. Banks and Guildbanks
5. Travel methods, both player mounts and NPC or game controlled methods of travel.
Those who don't play WoW are more apt to say it's slow paced, mostly leveling. But running Instances, Heroics and Raids kicks the pace of thing up pretty high.Yeah, but those are simply extensions on the core gameplay. No matter how many bells and whistles your throw on it, in the end it is still a hack 'n slasher.
And for Blizz to release 2 hack 'n slashers on top of each other would be bad business, even if the bells and whistles are different.
I agree with that, with the time one puts into seriously playing WoW, and if Blizzard does something simillar with Diablo3, playing both would likely not be an option.
With the expansions that Blizz has planned for WoW, I don't see d3 happening before late 2009 if not later.
WhiteAlien
15-04-2008, 19:10
I agree with that, with the time one puts into seriously playing WoW, and if Blizzard does something simillar with Diablo3, playing both would likely not be an option.
With the expansions that Blizz has planned for WoW, I don't see d3 happening before late 2009 if not later.
Taking into account that Blizzard have not even announced possible DII successor and if we know that it takes more than year from announcement to release. I would say that we will see DIII around 2010.
As for the statement that DIII could compete with WoW I completely disagree. From commercial point of view it is not WoW vs Guild Wars or something, but Blizzard vs rest of game industry. Blizzard strategy is not to release as many crap games as possible (like others), but to work on what they have best. It is like to play cards with trumps only. 1st is already played (WoW), 2nd is coming (SCII), and 3rd we dont know yet (DIII). :wink:
By the time when DIII will come out game play quality will be completely different from today's with new physics cards and quad or more core processors. Imagine if you could interact 100% with environment, burn grass, trees, make holes in wall/ground wherever you want, not just in predefined places etc....
goisaakgo
15-04-2008, 20:24
I think it would depend on which subscriber model they went with.
I mean, rather than paying $15 a month for WoW and $15 a month for Diablo Online, they could offer some sort of "Blizzard Package" or something for $20-$25 a month that grants you access to both games.
If you play WoW as well, that seems like a good idea to me. Anyone else would/wouldn't go with that model?
(Assuming of course that the next Diablo will be pay-to-play)
One thing does come to mind, and it's likely not going to happen.
Who remembers the Blizzard released picture of WoW toons comming through a portal to attack Diablo? (http://www.blizzard.com/us/diablo2exp/wallpapers/wall13.html)
Crossover of some sort (PvP?) anyone?
PublicEnemy
15-04-2008, 21:16
...do you think it'll be as big as WoW? I heard that there are over 9 million players in WoW and I was wondering that if DIII comes out, will it be as big as WoW? I personally think that WoW was designed purely to pay for the development of DIII :smiley: Anyone else agree?
the question about D3 is not if ?
the question is WHEN ?
When will it be released..that's the question
about WoW , creating new universes and expansions cost a lot of money and for that a monthly fee is needed to pay for the work required
mince pies
16-04-2008, 01:53
One thing does come to mind, and it's likely not going to happen.
Who remembers the Blizzard released picture of WoW toons comming through a portal to attack Diablo? (http://www.blizzard.com/us/diablo2ex...rs/wall13.html)
Crossover of some sort (PvP?) anyone?
Wouldn't Diablo players be able to own the players from WoW because of the health/mana/damage differences? E.g. a frozen orb with all the right synergies would destroy almost every player on WoW wouldn't it?
No really.
We still have no idea what skills will be in DiabloIII.
Not to mention the difference in game mechanics, for example with the way resistances work in WoW there would be situations where your attacks would be useless ...if you even get a chance to cast them.
In WoW certian classes can attack you before you even know they are there, other classes will reflect that frozen orb right back at you, and others will counterspell it then pick you off from a distance.
I think it would depend on which subscriber model they went with.
I mean, rather than paying $15 a month for WoW and $15 a month for Diablo Online, they could offer some sort of "Blizzard Package" or something for $20-$25 a month that grants you access to both games.
If you play WoW as well, that seems like a good idea to me. Anyone else would/wouldn't go with that model?
(Assuming of course that the next Diablo will be pay-to-play)
If that was the case i wouldn't even think about Diablo III.
WhiteAlien
16-04-2008, 19:25
If that was the case i wouldn't even think about Diablo III.
Then you can stop thinking right now :grin:
Think about the business model:
9 million subs per month equals $135 million in monthly revenue. That is hard to ignore. It equals 1.6 billion dollars per year in revenue for one game. I am not sure what the revenue is today and how many subs they have on WoW at the moment.
It is no wonder every game developer comes out with mmorpgs. Too much money to ignore. They all get that gleam in their eyes. Money....money. Lots of money. It is an unfortunate trend and one not likely to be reversed because no matter how many people complain about recurring fees, there are still 9 million who are willing to pay.
I hope I am wrong but my gut tells me that D3 will be pay to play.
Please be wrong..........
mince pies
16-04-2008, 19:57
No really.
We still have no idea what skills will be in DiabloIII.
Not to mention the difference in game mechanics, for example with the way resistances work in WoW there would be situations where your attacks would be useless ...if you even get a chance to cast them.
In WoW certian classes can attack you before you even know they are there, other classes will reflect that frozen orb right back at you, and others will counterspell it then pick you off from a distance.
I always thought the damage differences between Diablo and WoW were substantial in the fact that the damage for Diablo games were much higher than that of WoW
I always thought the damage differences between Diablo and WoW were substantial in the fact that the damage for Diablo games were much higher than that of WoW
I would say the other way around, and also damage in WoW works very differently than Diablo damage, not to mention multiple ways of dong damage.
Blizz could significantly widen the gap between WoW's gameplay and Diablo's. Make Diablo even more arcadey-kill-tons-of-enemies-at-once, and D3 could very well be 3 years away even if it is announced at WWI.
As for profits, I suspect a few million people buying a $50 game would be worth a million people canceling their WoW sub. It would mostly be people who are growing tired of WoW and would quit soon anyway.
Many MMOs retain their players for a very long time too, Everquest 1 is still profitable enough to stay online. People could very well go from WoW, to D3, and back to WoW over a period of a few years.
Friends Call Me Butch
16-04-2008, 21:21
9 million subs per month equals $135 million in monthly revenue. That is hard to ignore.
The asian players, which are a huge part of that total, don't pay a monthly subscription like Europe and NA, making the total #s much different than what it would be if one multiplied a typical NA subscriber x 9 mil.
The WoW and Diablo player base overlaps significantly, D3 will not come out until WoW is in its early death throes. If Blizz releases D3 any earlier it would be bad business.
Especcially if you think about Starcraft 2. Diablo 3 will just steal customers in these days. Hopefully it will be release in 2011. :)
WhiteAlien
16-04-2008, 22:50
Especcially if you think about Starcraft 2. Diablo 3 will just steal customers in these days. Hopefully it will be release in 2011. :)
I disagree that D3 can steal that many players that Blizz could take it into account. SCII is strategy game and aims for completely different market. I would almost say that Blizzard is making SCII only for Korea.
Also many WoW players had jumped directly into this game without ever playing Diablo or Starcraft. Why they should change their playing camp?
Considering graphics card and processor developing speed and what 3D possibilities it will bring for developers I would say that when DIII will come out WoW will be old fashion game like now DII is looking vs WoW.
wow is very cartoony...d2 looks and feels alot more real...and personally i'll only play wow for as long as i can get trial accounts to use...makes life simpler not having to hand items out to people and i can still look the good guy...bwahaha...
Diablo games have an infinately better story then WoW does, which is supposed to take place after frozen throne...which in the end the humans are dead, the dwarves are dead, the elves are hiding in their forests killing off the remnents of the humans and orcs, which are only in kalimdor with the tauren...the naga are pretty much dead...and the demons ran away with their tails between their legs...also having been pretty much whiped out as far as any military force is concerned...it would be ages for them to come back...all that is left is the undead, which is a split faction, those following sylvannas and those following the lich king reborn...whom was also going to go forth and crush every living thing that wouldn't submit to his will...if i recall the blood elves had allied with the sylvanna's faction...though they also are nearly gone...so basically half the races in WoW don't really exist for the time line...and the only two mayjor players left are the orcs/tauren and the undead...maybe the elves in time if they got a chance to rebuild...so for a massive side to acctually have a character in undead and orcs, with a smidge of tauren and elves...maybe gnomes since they were never really mentioned in the warcraft games...
As for D3 a war between heaven and hell is about all they can do also...since from the ending of D2 there really aren't any major players left alive excet tyrael...Which I am guessing is acctually supposed to be either Michael or Gabrael...though i'm not that brushed up on my archangels and can only ever remember like half of them...So maybe one of the prime evils since i believe there was one soul stone left at the end of it...leaving not many named demons left and none of which are of very high standing...of course that can be used to help further promote the creative licensing of Blizzard...
As for profitability...wow is likely to fade soon...grated their is a multitude of thigns to do...but still there is only soo much to do...besides a french guy was the first to 70...that totally takes the glamour of the game down several notches...:P Though seeing that starcraft 2 will be coming out soonish...D3 will be a few years after the hype for that games goes down before we see a release of D3...which is kinda sad...but that is the nature of business...If they make D3 in a similar sense to the rest of the diablo serie sit won't steal WoW's thunder much if at all since there will still be a superb single player game which WoW players can play between their WoW sessions to aide in greatly expanding their plability of WoW...
Starcraft is and rts...Warcraft is an rts...diablo is a action adventure...and WoW is an MMORPG (many men online roleplaying girls!!) also if the rumors that they scratched what they had and started over are true it'll be like another 5 years till we see a game...making a likely release date of June 30th 2013...following the trend...besides they would so use the year as an add campaign for the game...meaning as long as the mayans are wrong we're good...
*End Rant
The asian players, which are a huge part of that total, don't pay a monthly subscription like Europe and NA, making the total #s much different than what it would be if one multiplied a typical NA subscriber x 9 mil.
The Asian players play for free?
Friends Call Me Butch
17-04-2008, 06:44
The Asian players play for free?
No, the players in China buy game cards for the equivalent of a few bucks for 100 hours of play, or something similar. Also, there's a middleman in China, "The Nine Cities". In Korea, most game playing is focused around "Bangs", internet cafes. Both business models are totally different than the NA/Europe subscription system.
WhiteAlien
17-04-2008, 13:42
In my opinion SCII is never meant to be the same cash cow as WoW. I even doubt there will be any monthly fee for it. Its just Blizzard keeps their promise on working on their existing franchises to keep their fans happy. Starcraft was very old game so they remade graphics (unfortunately in same cartoony WoW style) and added new story.
Merlin The Wizzard
17-04-2008, 14:23
All you people are talking about is the cash folw the game will generate. There are other factors at stake here though.
1) Developing a new game will also mean that the programmers get to work and thus learn with the newest game developing techniques, which are of course required to make the games graphically appealing enough to keep the ever more demanding market satisfied.
2) It (re)establishes Blizzards' 'street rep' companies that don't churn out succesful games every once in a while loose their fanbase. Blizzard has a large and loyal one, and they should do their best to keep it so.
3) New game means new expansion pack(s) which will also increase the revenue. And blizzard has a incredibly good reputation as far as expansion packs go.. I at least won't hesitate for a second to buy a blizzard expansion pack...
4) New game - new modders - new fans... who may also decide to play WoW...
5) What if they created options to 'merge' the warcraft fantasy based world with the diablo universe? Not sure how they would go about that, but it would certainly mean a huge expansion on the MMO fanbase of Blizzard...
6) With the release of a new diablo game, they also get a chance to up the sales on the older diablo and diablo 2 game in battle chests etc.
7) As is plain from this thread already, people are as immersed wth the developing storyline as with the gameplay. A gripping new angle (and Blizzard rocks at these storylines) would make the game play immersion and thus experience all the more enticing... And keep the fans hollering out for more.
No, the players in China buy game cards for the equivalent of a few bucks for 100 hours of play, or something similar. Also, there's a middleman in China, "The Nine Cities". In Korea, most game playing is focused around "Bangs", internet cafes. Both business models are totally different than the NA/Europe subscription system.
Thanks for the explanation. There is still revenue to be had by Blizzard, though, no matter how it is obtained. Although less than the $135 million I said above, Blizz still realizes huge revenue from pay to play models. As do several other gaming franchises. All I am saying is that this is a difficult thing to ignore (or turn away from) when you own a franchise such as Diablo.
but the p2p style is only as good as the willingness of the gamer to pay for it...if gamers refuse to pay for it then they won't buy it in the first place and blizzard will then lose profits...while p2p has its advantages it also has it's risks...releasing another p2p game may set a large part of the fan base into boycotting said game...I know i won't pay up front then pay monthly to keep using a product...forget that...either make it monthly or up front not both...
Friends Call Me Butch
17-04-2008, 19:05
All I am saying is that this is a difficult thing to ignore
Yeah, it is tremendously challenging, especially for a company which has become progressively more risk-averse over the years. It's hard to know how to balance the tons of cash and anti-piracy upside of the subscription model against the goodwill and huge box sales that come with the battle.net approach.
Maybe I am the only one that thinks this but in my eyes....lets say D3 comes out and 5 million people from WoW quit and play d3....ok now lets say d3 is pay to play like wow is and it costs the same amount of money monthly....Blizzard will not lose ANY money because all the people are doing are paying for a different game but the moneys goes to the same spot, am i right or no? SO i think if D3 came out it would be a good business choice because they will make millions on selling copies of d3,make millions on the fees for d3, and still make millions on wow. I'm saying this as if d3 WAS pay to play, if it isn't then yes i would be a bad business decision. So what do you think?
Jaquiezz
18-04-2008, 01:30
I think you're wrong. Having two games out in the same genre at once is like creating your own competition... with yourself. They are going to milk WoW for at least another 3-4 years and during that time they will need another project. SC2 is already almost complete, the Warcraft franchise has had some major action, which leaves Diablo for a sequel.
And sorry to burst your bubbles, but there is no question Diablo will be a MMO. Its whats in right now and most companies have yet to scratch the surface of the capabilities of MMO's. Vast lands to explore endlessly, constantly expanding with new challenges compared to small, cramped landscapes that don't change in exciting ways and are difficult to add onto. MMO's also generate MUCH more income- you will spend much more money paying a few bucks monthly than on the the game disks themselves. Sorry, but the average person isn't intrigued by Diablo 2 style worlds, they would much rather play an MMO. Blizz doesn't really care about the hardcore Diablo fanatics all that much. Besides, most of them will still buy D3 if its MMO style any way just because its Diablo.
Blizzard is a business wants to satisfy as many people as possible to maximize profit. Realizing this will make figuring out what their next game will be like much easier.
In the name of Zod
20-04-2008, 17:29
That was a very enjoyable 5 page read. One thing that should be accepted insofar is that there are only 2 distribution methods mentioned here but more are possible. The steam method has be successful too and for businesses like blizz to have a distribution method that other companies may choose to pay for is a business opportunity too. It's unlikely that the current methods are going to last indefinitely.
My opinion is that Blizzard would be fools just to do the same with D3 that they did with WoW. They'd have to have an improved system by the time D3 comes out. That's not to say that I'm going with the idea that D3 is MMO - which isn't relevent :) Single player support cannot be dropped from Diablo, its more than just part of the game!
WhiteAlien
20-04-2008, 19:10
Maybe I am the only one that thinks this but in my eyes....lets say D3 comes out and 5 million people from WoW quit and play d3....ok now lets say d3 is pay to play like wow is and it costs the same amount of money monthly....Blizzard will not lose ANY money because all the people are doing are paying for a different game but the moneys goes to the same spot, am i right or no? SO i think if D3 came out it would be a good business choice because they will make millions on selling copies of d3,make millions on the fees for d3, and still make millions on wow. I'm saying this as if d3 WAS pay to play, if it isn't then yes i would be a bad business decision. So what do you think?
Finally some guy wrote what I wanted to say. I agree 100%!
It is not WoW vs Other MMORPG, but Blizzard vs Other game developers. Releasing D3 in near future wont steal anything as there will be players who just dont like Diablo universe and they will stick with WoW. People always needs to have choice and bringing another MMO will provide it. Personally me I dont play WoW, just because I dont like WoW universe neither its story, but if 3 years ago Blizzard would release WoD (World Of Diablo) I would play it.
Making another MMO now would strengthen Blizzard position in MMO market and with a very solid and already self proofed franchise as Diablo they could convert many other online players to their camp with ease to add, lets say, another 2-3 millions to already existing WoW horde.
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