View Full Version : Lessons DIII devs could learn from D2.
Aaiieeee
18-04-2008, 18:44
This thread is not about types of gameplay, storylines or anything of that nature.
Im thinking of a user interface type thing. We've had the last 8 years to play this game, so what can the devs learn from us? Ill start us.
1. Lying Character Screen.
We love numbers and details to tell us how good our characters are, we need the information to know where we are going. I really hope that ALL information is avaliable on D3, even if there has to be tabs and tabs of it. Every damage modifier or attribute should be listed with its current value and it should be correct!
2. It does not take 20 seconds to read "Failed to Connect". 'Nuff said.
3. The way the multiplayer games are listed, its so annoying, hardly any are displayed and you cant filter them at all. This of course depends on the game style, but if its going to be like D2 at all, then make it more user friendly!
Now your turn, list things that bug you or wernt well thought out with the interface of D2.
jakotaco
18-04-2008, 18:53
Autokicking and temp bans will never be a good solution to botters and hackers, what it really does is annoy the hell out of legit players. I don't mind if it takes another year, make sure the game is free from hacks and bots from the start.
Totally agree with #1, show us our damage to demon and undead, show us our total magic find, etc, to use D2 examples.
The join game list is indeed a terrible feature that shockingly has never been updated, despite Starcraft having a superior version.
I hope they've learned not to design their games around one video card, and something about security as well ><
Friends Call Me Butch
18-04-2008, 19:18
Who knows what they're working on there, but there's definitely one lesson every developer should learn from the Diablo teams:
4. Every single one of you is 100% replaceable and no one will notice when you're gone.
Maastaat
19-04-2008, 02:04
Ability to see games in lower difficulties is a major one for me.
As a character who finished all dificulties, I want to be able to see all dificulties when I'm looking for a game, not just hell. This can be done simply by using 3 tabs. To fix the PKing of newbies that might occur, just set a +/- limit (like 15) on the level difference between players for dueling.
There can be even more tabs for games like a variable that defines 'game type' such as 'baalrun', 'mf run', 'rush', 'trade' etc... Obviously, the intention is for us to play normally and just go from a to b to c and not from a to c immediately and as fast as possible so this needs some tweaking.
mince pies
19-04-2008, 02:54
Not really something that bugs me, but I'd like to see games where more than eight players can join. Maybe 10 - 15 at the most
Lord BBQ
19-04-2008, 23:38
Ability to see games in lower difficulties is a major one for me.
How they missed this is beyond me...
autojoin channel. some of us hang out in certain channels and we don't want to hear from spambots just because we had to spend half a second in the general chat in order to join our channel.
I just thought of this.
What's with durability? It's such a lame stat with zero meaning.
If an axe loses it's sharpness it's probably going to do less dmg.
If an armor gets holes in it, it'll probably have less defense.
Why didn't they just translate durability to these base stats? For every 50 whacks with a sword, it loses 5% dmg, for every 50 hits taken, your armor loses 5% defense.
probably just technical reasons but they could certainly change it if they wanted.
Technical reasons?
You only need one extra line of code:
Real base def = base def * durability / total durability
mmhmm and how does it work with enhanced damage modifiers, and how is the information stored...additional computations or w/e...
think about it on weapons are you doing this for elemental damage, open wounds, +AR, magic absorb, CTC spells, and extra damage vs demons? The game would have to store the stats of the item at full durability and then got thru and change them as you used the weapon.
just sounds like a lot of complication that they didn't want to deal with. Introducing some of that complication would seem to be the next step but I can't say I blame the game industry for delaying so long.
It just has to modify the base dmg and base defense.
Easy as pie.
jesterlolz
21-04-2008, 18:20
It would make casters even more overpowered than they already are. Every few hits a melee char has to go to fara, wheras a caster never has to deal with reducing their damage.
dont know how they missed this, but nerf smiters and Foh (if its still in the game) dont wanna see the pala filled pubbys that D2 has -.-
It would make casters even more overpowered than they already are. Every few hits a melee char has to go to fara, wheras a caster never has to deal with reducing their damage.
Well, how about staffs degrading with every spell, which degrades spell dmg?
Well, how about staffs degrading with every spell, which degrades spell dmg?
Honestly, I'd be pretty annoyed by that feature. Your character would just get progressively weaker as you played, unless you went to town to repair every minute or two. Sure, it'd be more realistic, but I for one am willing to turn a blind eye to the realism factor of a fantasy game and save myself the hassle of repairing every 2 minutes I play the game.
An interesting idea, but I think it's end up being more hassle than it's worth.
-Matt
sirwhere
21-04-2008, 19:17
getting rid of hackers would be nice
balancing the items and skills PROPERLY would be very nice as well
thing is... they're both so unlikely to happen as me winning the lottery 3 times in a row...
oh, and for heaven's sake, make the monsters at least a bit dangerous
Angel_of_Wrath
21-04-2008, 20:05
Honestly, I'd be pretty annoyed by that feature. Your character would just get progressively weaker as you played, unless you went to town to repair every minute or two. Sure, it'd be more realistic, but I for one am willing to turn a blind eye to the realism factor of a fantasy game and save myself the hassle of repairing every 2 minutes I play the game.
An interesting idea, but I think it's end up being more hassle than it's worth.
-Matt
Yes. Having just reinstalled D1 on my travellin laptop recently, I can say that charges on staves and seriously depleting durability on weapons is time consuming and annoying to repair. I need to collect all my gold to do repairs...
And please give me sprint in D3.
Dreadful
22-04-2008, 12:31
i know its gameplay, but, remove deathblasts, i really don't like being killed because i killed something and i was too close to it when it died
I'd love the ability to "save" names of games, so if you're dropped you can automatically come back.
i know its gameplay, but, remove deathblasts, i really don't like being killed because i killed something and i was too close to it when it died
We don't want a simple game. The hazards make it fun. Exploding enemies makes it fun. Sure you get mad, but so what? If you just ran through killing everything instantly without consequence. it'd be like Open battle.net with Hero Editors hacks on. BORING.
Autokicking and temp bans will never be a good solution to botters and hackers, what it really does is annoy the hell out of legit players. I don't mind if it takes another year, make sure the game is free from hacks and bots from the start.
Security against hacks and bots is paramount. I would also include prevention of duping into it.
Dorfoumous
24-04-2008, 22:25
How bout consistant ladder resets?
More patches and updates?
More support?
PerfectFifth
25-04-2008, 09:12
I just thought of this.
What's with durability? It's such a lame stat with zero meaning.
If an axe loses it's sharpness it's probably going to do less dmg.
If an armor gets holes in it, it'll probably have less defense.
Why didn't they just translate durability to these base stats? For every 50 whacks with a sword, it loses 5% dmg, for every 50 hits taken, your armor loses 5% defense.
It makes sense pragmatically, but that would be SO annoying.
PerfectFifth
25-04-2008, 09:15
I really would like to see the shared stash happen.
These are some nice guestures I think, so to sum it up a bit:
1. Lying Character Screen - Every damage modifier or attribute should be listed with its current value and it should be correct!
2. It does not take 20 seconds to read "Failed to Connect" + no more temp restrictions --> just don't make the duping / botting possible !!!!
3. Other resolution choices --> widescreen laptops :thumbsup:
4. Linux distribution :wink3:
5. Large stash where every character on defined accounts is able to reach it --> with an organizer which you can set yourself (armors, belts, sets, rare, uniques, runes, etc...)
6. Ability to see games in lower difficulties + integration of selection on 'game type' such as 'baalrun', 'mf run', 'rush', 'trade' etc....
7. More events like Cow king level, Uber D, Uber Trist in where you can gather specific items.
8. Updates for new area's so new monsters/items/levels are introduced.
Heck just give me a new expansion to Diablo II :grin:
The MMORPG is just not my thing because of the time limit I have to play per week.
Also the 3D environment in other games (HGL, Guild Wars) has proven to have a very slow gameplay (endless walks to reach a certain point, no teleport, etc...) in comparison to D2.
Any one knows Mythos?
Flagship is doing pretty good by integrating all of the stuff above. Except that the graphics really look to childish to me and the community and available information (skill calc, IAS calc, breakpoints, Arreat Summit etc....) are less developed then they are with D2.
6. Ability to see games in lower difficulties + integration of selection on 'game type' such as 'baalrun', 'mf run', 'rush', 'trade' etc....
I hope to see none of that type of schtuff in the next Diablo installment anyway. I've had enough of that in D2.
Friends Call Me Butch
25-04-2008, 16:59
so to sum it up a bit:
Some of those are design ideas, but some of them are high-end service and/or continuing content ideas. In terms of the latter two, you get what you pay for. IMO, you're not going to see ongoing content patches and 24/7 quality server support without subscription money to subsidize those things in any title. Of course, expansions can deal with the content part of the equation.
Of course, expansions can deal with the content part of the equation.
Yep, and in between of those expansions perhaps some patches to keep the custumors happy :wink3:
As far as I know Uber Tristram was introduced in a patch.
Mcwhopper
25-04-2008, 19:01
Blizzard just make hundreds of millions with an MMORPG. They have a huge window of oportunity to make such a sum again if they turn d3 in a MMO.
Conclusion?
It will be a mmo.
I'm pretty content though that sc2 isn't a mmo.. As far as we know.
stillman
01-06-2008, 19:33
I'd like to see a built in sort of bullitin board where you can advertise your items ft. It would make buying/selling much better than simply making a game with a script and hoping just the right person looks at it and joins your game. It might also reduce hoarding since you can get rid of your stuff faster.
PoiZonCraZy
01-06-2008, 22:11
these are all some good ideas that i've never even thought of before. i actually agree with almost all of them.
diablo 2 seems so lame now...
if d3 is a mmo with a fee more than 15 dollars a month. I will boycott the game.
mjkittredge
02-06-2008, 07:19
How bout consistant ladder resets?
More patches and updates?
More support?
Yeah, the lack of these is INEXCUSEABLE, with the amount of money Blizzard has been raking in hand over fist, not just from strategy Warcraft and WoW, but the continued sales of Diablo 2 Battlechest and hundreds of thousands of people playing on battlenet ect. The game is very much alive, no thanks to them neglecting it so badly.
How hard would it be to have a team of people to regularly update the game with patches and new content? I imagine some people would do it for free! Now, there is always the risk they could damage or ruin the game by adding or changing things, but I'd be willing to accept that risk.
With such loyal fans in such numbers... I guess it just comes back to how the Blizz dev team said they were all burned out on Diablo after working so hard on LOD. They also say, many times, how they have to feel the passion for a game, otherwise they won't start making it. Lets hope that passion is alive and well, and we just haven't heard about it as far as D3 yet.
Friends Call Me Butch
03-06-2008, 23:18
I guess it just comes back to how the Blizz dev team said they were all burned out on Diablo after working so hard on LOD. They also say, many times, how they have to feel the passion for a game, otherwise they won't start making it. Lets hope that passion is alive and well...
100% of the Blizzard North team that made Diablo and 95% of the team that made Diablo II doesn't work at Blizzard anymore. So if they are making a sequel, it would be impossible to be too "burned out on Diablo", seeing as how this would be the first "Diablo" title for almost all of them.
The ability to vote-kick people from games, assuming the game system is basically the same as the first two. It would certainly solve PK issues.
I'd also really enjoy being able to squelch the bot that apparently follows me around and spams all my games, but "the specified user is not logged in."
I just thought of this.
What's with durability? It's such a lame stat with zero meaning.
If an axe loses it's sharpness it's probably going to do less dmg.
If an armor gets holes in it, it'll probably have less defense.
Why didn't they just translate durability to these base stats? For every 50 whacks with a sword, it loses 5% dmg, for every 50 hits taken, your armor loses 5% defense.
This actually makes very little sense. All but the tiniest, insignificant bit of the damage inflicted by hitting someone with a mace, axe, or even a sword comes from the momentum of a 3 foot long, 8lb.+ bar of steel.
Weapons don't really cause less hurt as they get damaged, they just degrade and eventually break.
Plus this feature would be horribly annoying.
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