Lyrs
04-06-2008, 07:39
There are plenty of good skills in DI and DII. However, some of them are overpowered, underpowered, or extremely hard to implement successfully.
ITT Changes you'd like to see to the skills in DIII.
Teleport:
Instead of the cast-createObjectAtPointer effect
Sorc - the player becomes a lightning bolt that travels quickly (quicker w/ skill++) through walls & objects to any area . When the full length of the lightning bolt reaches the area, the player reappears. On reappear, casts nova.
Paladin - the player marks an area (beam me up scotty) and is FoH back down onto the marker. other players/monsters can see the marker. teleportation takes 1/2 or 1 sec
Barbarian - barbs don't need to teleport; no idea
Necromancer - the necromancer explodes into a mist of spirits and reassembles at the teleport point. players/monsters can see spirits. on reappear, cast Teeth Nova.
Druid - druid merges turns himself into air or dirt and reforms at pointer. if air, show gust of wind or tornado/twisters. On reappear, do something like a War Cry affect. if dirt, do the plant digging animation and on reappear, volcano.
Assassin - Assassin sets three around herself and sets a fourth destination spike. She instantly travels there.
- Shadow merge, assassin merges into a shadowed area and reappears at another shadow (within screen size). Shadows flutter.
ITT Changes you'd like to see to the skills in DIII.
Teleport:
Instead of the cast-createObjectAtPointer effect
Sorc - the player becomes a lightning bolt that travels quickly (quicker w/ skill++) through walls & objects to any area . When the full length of the lightning bolt reaches the area, the player reappears. On reappear, casts nova.
Paladin - the player marks an area (beam me up scotty) and is FoH back down onto the marker. other players/monsters can see the marker. teleportation takes 1/2 or 1 sec
Barbarian - barbs don't need to teleport; no idea
Necromancer - the necromancer explodes into a mist of spirits and reassembles at the teleport point. players/monsters can see spirits. on reappear, cast Teeth Nova.
Druid - druid merges turns himself into air or dirt and reforms at pointer. if air, show gust of wind or tornado/twisters. On reappear, do something like a War Cry affect. if dirt, do the plant digging animation and on reappear, volcano.
Assassin - Assassin sets three around herself and sets a fourth destination spike. She instantly travels there.
- Shadow merge, assassin merges into a shadowed area and reappears at another shadow (within screen size). Shadows flutter.