VeazeyJ
28-06-2008, 20:18
The first Diablo had a mere 7 equipment slots:
Chest, head, weapon, shield, ring, ring, amulet
Diablo II had 10 equipment slots (12 if you count the weapon switch tab):
Chest, head, hands, feet, belt, weapon, shield, ring, ring, amulet
The gameplay video shows that Diablo III has expanded the equipment system with an additional two slots for PAULDRONS and LEGGINGS.
This brings our total to:
Chest, head, hands, feet, pauldrons, leggings, belt, weapon, shield, ring, ring, amulet
Keep mind, however, gloves, boots, and pauldrons are still magically tethered together. You can't find, much less equip, only one pauldron/boot/glove, a la Morrowind (a game which also let your character wear clothing under armor and a robe over).
___
The inventory system seems to have changed considerably. The video shows the barbarian with a total of 12 inventory slots. The first slot is a stack of ID scrolls. The second slot is a stack of TP scrolls. The third, fourth, and fifth slots are weapons (axe, axe, and warhammer respectively).
NOTE: I hope this doesn't mean that a character could max out his inventory with 12 rings, or 12 swords, or 12 platemail, as everything appears to take up the same amount of space...
There are FOUR unused bag icons in the lower right portion of the inventory window, hinting at the possibility of substantially more space.
The weapon stats pop-up window shows two new stats: DAMAGE PER SECOND and ATTACKS PER SECOND. Durability is not shown (has it been done away with?).
Highlighting an item in your inventory also shows you the pop-up for the item currently equipped in that slot (ease of comparison).
___
Questions/comments? More gameplay video observations? Post away!
Chest, head, weapon, shield, ring, ring, amulet
Diablo II had 10 equipment slots (12 if you count the weapon switch tab):
Chest, head, hands, feet, belt, weapon, shield, ring, ring, amulet
The gameplay video shows that Diablo III has expanded the equipment system with an additional two slots for PAULDRONS and LEGGINGS.
This brings our total to:
Chest, head, hands, feet, pauldrons, leggings, belt, weapon, shield, ring, ring, amulet
Keep mind, however, gloves, boots, and pauldrons are still magically tethered together. You can't find, much less equip, only one pauldron/boot/glove, a la Morrowind (a game which also let your character wear clothing under armor and a robe over).
___
The inventory system seems to have changed considerably. The video shows the barbarian with a total of 12 inventory slots. The first slot is a stack of ID scrolls. The second slot is a stack of TP scrolls. The third, fourth, and fifth slots are weapons (axe, axe, and warhammer respectively).
NOTE: I hope this doesn't mean that a character could max out his inventory with 12 rings, or 12 swords, or 12 platemail, as everything appears to take up the same amount of space...
There are FOUR unused bag icons in the lower right portion of the inventory window, hinting at the possibility of substantially more space.
The weapon stats pop-up window shows two new stats: DAMAGE PER SECOND and ATTACKS PER SECOND. Durability is not shown (has it been done away with?).
Highlighting an item in your inventory also shows you the pop-up for the item currently equipped in that slot (ease of comparison).
___
Questions/comments? More gameplay video observations? Post away!