View Full Version : Disappointing inventory system
dexterwang
28-06-2008, 21:54
Anyone disappointed that they changed the item system?
In D2 we had large 2d sprites that filled our inventory system, with godly equips that made us shat our pants and even more so when we equiped it.
Now it turned into a Wow or GW system with each equip looking like a tiny avatar and only can be seen on the (crappy, IMHO) character models when you equip it.
Its a small aspect of the game, but I know I'll miss the feeling looking at the godly looking items stashed in my inventory in D2...
However it is less annoying then having a easily filled up inventory.
I agree. I love having a GODLY stash :)
lukefojut
28-06-2008, 21:58
I thought that the 'geared up' Barbarian looked considerably stronger and more impressive than previously - character models look fine atm.
If given a choice between carrying 60 uber axes and only being allowed to carry 6 in the inventory while looking pretty, I'll take the first option every time.
dexterwang
28-06-2008, 22:07
I dislike the character models simply because the textures r weak, and the equips looks bland. It does makes the barb looks stronger, but the equips is lacking the metallic feel to it. But this is another topic for the graphics thread ~
@konfeta, the fact is you shouldn't be able to carry 60 uber axes. I do agree that the inventory is limiting in D2, but it also adds a strategic element to it. And its not hard to keep the same system and simply expand the slots.
Rashiminos
28-06-2008, 22:08
Anyone disappointed that they changed the item system?
In D2 we had large 2d sprites that filled our inventory system, with godly equips that made us shat our pants and even more so when we equiped it.
Now it turned into a Wow or GW system with each equip looking like a tiny avatar and only can be seen on the (crappy, IMHO) character models when you equip it.
Its a small aspect of the game, but I know I'll miss the feeling looking at the godly looking items stashed in my inventory in D2...
However it is less annoying then having a easily filled up inventory.
People prefer simple, unrealistic inventory systems over graphics, true story.
lukefojut
28-06-2008, 22:12
The textures aren't finished - most people are theorising 1-3 years before it becomes a finished product, so don't moan too soon :whistling:
but it also adds a strategic element to it. And its not hard to keep the same system and simply expand the slots.
Yawn. Being forced to stop killing to play Tetris isn't my idea of "strategy". The only advantage the tetris system holds over WoW styled system are the pretty graphics for stuff in the inventory.
Oh wait... They can stick those in pop-up windows. There goes that point!
As far as I know, almost every person I have met who plays this kind of game are annoyed by small and inefficient inventory in Diablo 2.
dexterwang
28-06-2008, 22:21
People prefer simple, unrealistic inventory systems over graphics, true story.
Thats my point, they shouldn't be dumbing down the game for casual gamers, while leaving hardcore diablo fans biting the dust. Making a game simple is great, but there comes a point where the game doesn't feel like what it used to be. Or I guess "should be" in the case of D3
@ lukefojut, yeah it is still very early in the development, but highlighting what could use improvment early on is also important. I'm sure that blizzard will fix the graphic system :thumbup: ... hopefully
@ konfeta, to each their own, but I prefer the pretty graphics over having to play tetris once in a while. Also if you recall in D2, due to the limited storage at hand, the number of pots, the size and number of charms, backup equips etc etc all come into play. Now with the single slot item system, you'll be holding 99 red pots, 99 blue pots. The weight system might put a limit to that but I rather doubt it, comparing to the other rpgs out there today
I hate it too =/
Diablo is an item fetish game and that means I don't want them to be small cartoony 1 square things
capnlarge
28-06-2008, 22:25
I dislike the character models simply because the textures r weak, and the equips looks bland. It does makes the barb looks stronger, but the equips is lacking the metallic feel to it. But this is another topic for the graphics thread ~
@konfeta, the fact is you shouldn't be able to carry 60 uber axes. I do agree that the inventory is limiting in D2, but it also adds a strategic element to it. And its not hard to keep the same system and simply expand the slots.
Strategic how? By loading mules full of items? Not seeing any downside to storing more items in less squares.
dexterwang
28-06-2008, 22:33
Thats not my point capnlarge, I mean on hand storage. I remember in d2, I'd be limited to carrying maybe 15 red pots and some blue pots. And pick which charms to bring along carefully. Should I sacrifice space or charms? pots? back up arrows? Its an entire system of planning and strategizing. I do totally agree the storage box needs to be expanded.
Also more importantly, I'd miss the large and pretty item graphics ;)
TheMadOnion
28-06-2008, 22:36
I'm all for it. The biggest problem I ever had with Diablo 2 was with the inventory system. The game should never make you stop the action to fit something in your backpack; I hated it. I'm fine with inventory space being limited, but not with playing "bag Tetris" as a previous poster put it. Either I've got room for it or I don't, it shouldn't require anything beyond that.
Damnatorius
28-06-2008, 22:38
we'd need the horadric cube though, if items take more than one square
absolutely loved that thing <3
(wow i havent logged in here for at least a year, haven't played diablo for way more years, but saw trailer of d3 and thought woohooo)
but I prefer the pretty graphics
Oh wait... They can stick those in pop-up windows. There goes that point!
Diablo 2 inventory system is a hindrance. The mule-only accounts is more than enough of an indicator is that. The number one thing almost any Diablo mod does is increase inventory space and stash space. I am sorry, but most people seem prefer better and more efficient storage space to having an embedded tetris game.
I played Diablo since the first one came out, and I more than welcome the change. "Hardcore" Diablo fans isn't the same as masochistic Diablo fans. Blizzard isn't catering to "dumb casual masses" with this change. They are catering to the modern times and common sense.
I like both styles of inventories. There are pros and cons for both, but honestly I could care less.
dexterwang
28-06-2008, 22:59
I do totally agree with you that storage space needs to be expanded. I'm just highlighting what we're losing for the new system. Like I said before I rather be challenged in a game to carry 10-15 pots at once rather then holding 99. And I'd hate to see the amazing 2d sprites being replaced by minature icons.
I'd like the game to be dark, gritty and realistic (ie. not being able to hold 60 uber axes on you ;)). And I'm sure some would rather it be simple, easy and accessible.
Diablo is already unrealistic. Wanting it to be realistic is like asking Wonka to be less silly. How is carrying 10 charms on your body, 2 suits of plate mail, a large demonically charged axe, and 50 bottles on your persona realistic in any way, shape, or form? Inventory is already a hammer-space in Diablo 1 and 2. Might as well get rid of the "realistic" limitations as hammer-space isn't getting realistic any time soon.
You aren't challenged by the Diablo 2 system. You are annoyed by it. There is zero challenge involved in having to run to your stash and vendors every bloody 5 minutes. If this game didn't have such easily available home taxi service, had rarer drops, and so on, I would agree with you. But as of right now, the Diablo series oversaturate you with pretty much everything, including potions.
You have to choose. Either we reduce the drop rates of everything by 90% and remove town portals so that tetris inventory management has an actual meaning beyond "goddamnit, another town trip", or reduce the aggravation of having to manage your magical, yet realistically small inventory every 5 minutes by replacing it with something more efficient.
Kingston
28-06-2008, 23:11
They're streamlining a lot of stuff, it seems. I guess this will lead to the eternal "Why can I fit an armor but not a small ring, too?"
I'm not really bothered that much, both have their flaws. I just really liked seeing all the items in their full glory in the inventory screen.
dexterwang
28-06-2008, 23:29
@konfeta, saying that this game is already unrealistic so lets make it even more unrealistic isn't a great point.
Anyways, I was bothered by the item system too in d2, BUT it was mainly due to all the charms I was carrying. If you have to run back to town every 5 minutes that means ur cramped full with potions and/or charms. The limited storage on you was a way to provide a balance to what you can carry. Its about should I sacrifice charms or pot or storage space? I'm not sure how far you played, but at higher lvs, 95% of the drops are crap so the drop rate is moot point. One thing I must say about D2 is the horribly limited space for your stash, leading to muling.
But I started the thread cause I know I'll miss, like kingston said, seeing all the items in their full glory. Not particularly complaining about the system since there are pros and cons about both... I just prefer the old system more.
I wasn't the one who complained about lack of "realism" in the inventory system. I couldn't give a rat's arse about realism in Diablo. I am pointing out the flaw of using the cause of realism as a justification for, well, an incredibly unrealistic storage system in the first place.
its about should I sacrifice charms or pot or storage space?
Allow me to rephrase that. "How many uber items can I hold before I run off to mule it?"
Wait, that's a challenge now? I can see the point about choosing charms, but there is zero evidence indicating that charms are even still in this game, and if they are, there won't be another limit for it (like the justification for 1 ring on each hand; too many charms interfers with their effects, or they have to be kept in a special limited bag, etc.)
Honestly, my point is, changing the inventory system doesn't reduce challenge in any way, shape, or form. They can compensate for that with mechanic that mimic the old, such as potion storage limited by belts, charm storage limited by something else, etc and whatever. What this change does is reduce the mindnumbing tedium associated with constant TPing because you had limited space.
Seeing all items in full glory? Simple - add an artwork for the item in the pop-up window for that item. You are preferring a system whose only saving grace is looking pretty and even that is a negatable advantage.
I am not seeing a single worthy argument for the inventory tetris. Diablo's itemization and travel mechanics simply make the tetris irrelevant. Any advantage I can think of for the tetris can be covered with the other system.
*Oh, and btw - No. The disadvantages with the tetris system cannot be simply removed by making it bigger. Another important aspect is organization and cataloging. I don't want to have to deal with a pile of items or arrange them on a grid so I can keep them organized. The WoW styled inventory system makes that aspect so much simpler and intuitive.
Gameplay wise it doesn't make any sense to keep a system that's just annoying in the long run, inventory management isn't a minigame, but seriously... those small item icons are just ugh
The super awesome look of the Diablo II items is part of the appeal, at least for me. I don't like gathering ugly junk. I mean, the game is about collecting items and you want them to look badass.
It's just such a contrast to go from amazing item art to tiny descriptive icons. Who won't be disappointed by that?
we'd need the horadric cube though, if items take more than one square
absolutely loved that thing <3
(wow i havent logged in here for at least a year, haven't played diablo for way more years, but saw trailer of d3 and thought woohooo)
me too!
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Omikron8
29-06-2008, 01:44
this is one aspect of games like WoW that i actually agree with
ARPG is fast paced gameplay and there is nothing enjoyable of stopping every 30-60 seconds to play with your inventory
this was a big reason and still is of why hellgate london gameplay failed
I am all for a better functioning inventory system. A system that would allow two items to be compared easily would be good (Compare equipped items to the new item).
However, I agree with some of the others posters that the art needs to be looked into. The best items need the best art and look unique.
Kiroptus
29-06-2008, 01:55
First I dont think charms are back (thank god). It ends up creating a bad and cumbersome enviroment for looting because the player WILL want to have the mods from the charms, that led to many visits to town because you character had every orifice of his body clutered with charms. And thats not good for a loot-based game. I do hope that charms are out.
Second: the game is being streamlined to have constant action due to the orbs, so that is the main heal method, potions are now an emergency button. You wont need to carry 50 potions with you all along. Which is great as well, potionfest was already getting old.
First I dont think charms are back (thank god). It ends up creating a bad and cumbersome enviroment for looting because the player WILL want to have the mods from the charms, that led to many visits to town because you character had every orifice of his body clutered with charms. And thats not good for a loot-based game. I do hope that charms are out.
Second: the game is being streamlined to have constant action due to the orbs, so that is the main heal method, potions are now an emergency button. You wont need to carry 50 potions with you all along. Which is great as well, potionfest was already getting old.
Both of your points are good ways to advance the game.
However, if charms are removed, then there needs to be another way to get the same effect. Charms provided a nice little tweak factor that could be used to help your character. If a similar system is implemented then all is good in my book.
Omikron8
29-06-2008, 02:06
charms were most important to caster based classes because of +skills
if blizzard implements +% elemental damage mods on all types of caster gear right from the start (early game, like in titan quest) then the importance of +skills will be much less
as it is now in diablo 2 only really high end items like death fathom have +% elemental damage
I like the new system. It's like tumbnailing. You don't have to spend as much system resources to display all the loot in your stash. When you do want to see the cool graphics, it'll be on its own individual terms, which adds value to that item and also is more efficient for the game engine/system.
Furthermore, I don't want to have to think too much about inventory. As already said, this isn't a tetris game. Keep me in the action, keep me wanting more loot, and keep me immersed. This new inventory has a much higher Immersion quality.
Kiroptus
29-06-2008, 02:40
charms were most important to caster based classes because of +skills
if blizzard implements +% elemental damage mods on all types of caster gear right from the start (early game, like in titan quest) then the importance of +skills will be much less
as it is now in diablo 2 only really high end items like death fathom have +% elemental damage
No they arent important, they are an addition. Diablo 2 classic didnt have them and it was fine. All Diablo 3 need is to be designed without charms and then noone will miss the charm effects.
I think a pop up graphic that the player can disable is the way to go if people must have artwork for their items. Personally, I only care how it looks when its equipped. I mean, you do want the game released within the next 5 years, right? Seems to be a rather petty issue to me.
As far as charms go, I personally like them, it adds customization possibilities.
Perhaps a small pouch for charms with a set number of slots, sort of like the keychain in WoW. Maybe 10 to 15 slots or whatever.
Solarious
29-06-2008, 04:01
Since this pretty much is a extra early, pre-alpha build of D3, you can expect things to undergo Marvel-comics-like genetic mutations pretty much at the whims of the developers. I actually expect the final inventory system to be a little more pleasing to the eye, with better options to display the resulting eye candy for all to ooh and ahh over. However, I heartily approve of the WoW-like inventory system. Because I don't want to let mini-games distract me from the all-consuming goal of making all brains melt out of various orfidices and then ripping the skeletons out in order to mince demons into nice, loot-sized pieces.
Remember kids, just say no to tetris inventory.
Sentarius
29-06-2008, 05:17
Tetris is silly.
If you want realism, have items be limited by weight rather than size.
stillman
29-06-2008, 05:41
Right, go with the weight. I agree.
As for the pretty appearance, I think we already see how pretty the items are when you put them on the model. The barb with his electric axe or whatever made that axe look even MORE nice since it was animated a bit rather than just a static 2d picture. If want to see the pretty looks to the item, you just have to go the extra mile and equip it.
ScytheNoire
29-06-2008, 22:38
The Tetris inventory system is just annoying and outdated.
Much better methods to use, like the slot system.
NotAgain
30-06-2008, 00:48
I hate it too =/
Diablo is an item fetish game and that means I don't want them to be small cartoony 1 square things
Yep, me too...
I remember playing WOW and there is a nice epic tier 5 raid hood for a warlock, from "corruptor" set. It looks very cool on a char, but in inventory it's a tiny icon as everything else. More, it's an icon recycled from Warcraft 3 - cheap and common, vendor supplied "Circlet of Nobility" which adds... +2 to all stats. They make over 100 milion euro from this game per MONTH and an epic item is tiny pathetic icon from an old game. How lame is that? HOW LAME?!
I recall when I moused over my Enigma or EBotD and smiled seeing all the runes placed above a big nice sprite and a lenghty popup.
In WOW a junk "coyote fang" takes same inventory space as an epic armor chest piece. It kind of kills fun of collecting items when you can't look at them in your inventory in full glory.
I want to be able to see exactly what I have in my inventory at a glance. Most of the time spent playing Diablo 2 is spent hunting for items, and I'm assuming Diablo 3 is going to be the same. Something just seems wrong about having a tiny little icon representing a unique 2 handed axe of uber killyness that I've spent months finding, and a same sized icon for some worthless +1 max damage ring that dropped on the first outing into the Blood Moor. I don't mind playing Tetris(although being able to rotate items would be nice) if it means I get to look at my nice equipment in all its glory. If I wanted icons I'd stay on my desktop.
mitchflow
30-06-2008, 02:58
I'm personally glad Blizzard is making this step forward. It's obviously one of the things they've learned in the past 8 years since the last one. Everyone agrees that the item spacing in D2 was a problem, as was inventory/stash space. It's not about being realistic, it's about making a better system. I had a whole account dedicated to mules, as did many of you, which was obviously a big problem.
psykeman420
30-06-2008, 03:27
I think the old system is cumbersome and dated, I think it is funny how people hate everything new and think every thing old is the way to go. Its like we can't let things improve because that would make someone else happy (casual gamers for example).
Seriously it is like people just want new acts in Diablo 2 instead of an actual sequel and improvements, it truly baffles me how people stick to these old idea because they have some skewed feeling that this old way was better because it was more complicated. Complexity does not necessary = better quality, and the same goes for simplicity.
I feel the devs are trying to go for a fast paced, action game that is pick up and play with hidden depth. This is something that feels true to the Diablo series in my opinon. The new item system only adds to this feeling.
This is hardly something that is originated from WoW and just because WoW uses something doesn't mean it is evil, hell the talent system is just a skill tree reworked slightly, and that came from Diablo 2 so WoW's aspects are not unique to it, in fact i'd say most of the core aspects from that game come from other MMOs and RPGs in general.
Muling is cumbersome and hardly "fun", a universal bank system makes more sense. People want to talk realism in a world where the devil walks the Earth, the dead rise to form a wall and hulking warriors are able to leap over chasms while wearing full body armor.
I was so, so happy when I saw what the inventory/gear pop-up looked like during the gameplay demo. No more playing tetris, no more having several mules or even extra accounts.
I don't really care what the item looks like in my inventory, I care what it looks like on my character and what it's going to do for me.
Wow..its been soo sooo long since I posted on these forums...but anyway.
I think I'd prefer the 'each item takes up a certain size of inventory space' myself. This isn't because I want to see 'big beautiful items', this isn't because I want things to be just like diablo II.
This is because, I like the idea of inventory control being an important part of the game. The gameplay in the series of diablo follows a certain line of things and thinking. In this case, keeping your inventory in a good order..and efficient is one of those things. It's also a half decent way to control what you go down with, what you can and can't have, etc.
And sure..there were ways around it..in DII my characters almost always had 16 slot belts. This way I could carry all the potions I'd need in those belts, and not take up inv space.
And honestly..you can have limited character inventory, and not need alts. It's just a question of stash space and/or guild storage. Having a huge stash space would get rid of any need for alts. And that I would want to see. That way all there is to worry about is..what extra will you carry with you, what will you take as backup, what won't you take, etc.
It just..helps to make the game for me. It's an important part of the game.
I was so, so happy when I saw what the inventory/gear pop-up looked like during the gameplay demo. No more playing tetris, no more having several mules or even extra accounts.
I don't really care what the item looks like in my inventory, I care what it looks like on my character and what it's going to do for me.
Agree 100%
Let me carry more items and be able to organize it and I'm happy.
:thumbup:
One of the other games I've played (either Sacred or Titan Quest, can't remember which right now) had a Tetris system with a twist. There was a button for basically "auto-rearrange" that would rearrange the items in that bag to a more efficient arrangement. You could click it again and get a different efficient arrangement. It was pretty nice.
I love it. I never thought it was cool having different sized items - it was only annoying. Instead of playing the game, I'd have to sit there and tediously arrange my items so that something that dropped could finally fit in, and playing around with the cube to make extra room just drove me nuts.
It makes way more sense to just have items take up a slot. The game is about smashing and destroying things, it's not an inventory management simulator.
Well, the "non-tetris" system would make things interesting for PvP. 40x 45 life skill GCs anyone?
Kiroptus
30-06-2008, 08:17
Well, the "non-tetris" system would make things interesting for PvP. 40x 45 life skill GCs anyone?
Who said charms are in?
stillman
30-06-2008, 09:29
For those who will miss the "challenge" or "stradegy" of manipulating the stash items, I can assure you: there will be new challenges. These newer challenges will be extremely fun and addicting.
As for the glory affiliated with the size comparison of good vs trash items, there are ways around that. They could make each slot big so that a huge giant axe could fit in there filling the slot right up. The slot could be big enough so that when you have a crappy little dagger, the dagger only takes up a little wee space in the middle of the slot and you won't have to squnit to still make out it's details. So there you go, you're looking at 3 slots lined up (like the 3 axes in the video) and you see a big suit of armor next to your your little dagger. Just make the slots big. It'll be like looking at an ace of clubs (small club in the middle) next to the king of diamonds (the king fills up the whole card).
I found the big items in d2 like lances, giant axes, etc had the reverse effect on me. I hated those items because they took up a precious 8 squares. Some glory.
Sequitur
30-06-2008, 14:11
I think this a step in the right direction. Who wants to play for 5 minutes only to discover that your bag is full and you need to drop or vendor, the latter requiring the same about of time you've been playing to complete. Not I!
In regards to graphics...a shame, yes. But at the end of the day, I'm more worried about what the item looks like on my toon, rather than what it looks like in my inventory.
AMIRITE?
Holy-Avenger
30-06-2008, 14:41
NOOOOO!! Why would they take that out!
@ konfeta, to each their own, but I prefer the pretty graphics over having to play tetris once in a while. Also if you recall in D2, due to the limited storage at hand, the number of pots, the size and number of charms, backup equips etc etc all come into play. Now with the single slot item system, you'll be holding 99 red pots, 99 blue pots. The weight system might put a limit to that but I rather doubt it, comparing to the other rpgs out there today
'Once in awhile' meaning 'every 5 minutes' at least until you are at a point where picking up blues is no longer beneficial.
And weight system? Where has there been mention of a weight system?
Additionally, what we saw in the demo could be nothing like what we see in the beta or live.
CYBERPUNK
30-06-2008, 15:03
@dexterwang
I agree with you 1000%
the inventory change is one of the biggest things I do NOT want to see in D3, and it's one of the thing is like MOST about D2
a huge axe SHOULD take up more space than a gem
and I realize that this is a fantasy game, but I really don't need my characters running around carrying a freaking wal-mart in their backpacks (this is NOT D&D and there are no "bag of holding" in diablo)
mjkittredge
30-06-2008, 15:20
One of the other games I've played (either Sacred or Titan Quest, can't remember which right now) had a Tetris system with a twist. There was a button for basically "auto-rearrange" that would rearrange the items in that bag to a more efficient arrangement. You could click it again and get a different efficient arrangement. It was pretty nice.
Problem being, that will screw up all your neatly arranged charms and books of town portal/identify
One inventory innovation from Titan Quest (in the expansion anyway) was the transfer stash, where all characters on your account could put in and take out items. BRILLIANT :cloud9:
Another inventory/loot innovation is in Sacred. You press one button (A) and your character picks up everything nearby on the ground, by himself. You can toggle this feature to only pick up special items or money.
THEN there is Hellgate: London, and a feature that's sort of like a gold-magnet. You walk near some gold that's on the ground, and it automatically comes towards you and enters your purse. No stopping to pick up every pile.
Things like that take a lot of tedium out of the game, so you can focus more on the action.
and I realize that this is a fantasy game, but I really don't need my characters running around carrying a freaking wal-mart in their backpacks (this is NOT D&D and there are no "bag of holding" in diablo)
Diablo has a horadric cube. Does the same thing as a "bag of holding" already
dragoonkf
30-06-2008, 16:51
I definitely feel that Blizzard is going along the right direction, we want to play the game without much hassle of thinking what items should i take next, or oh noes i need to go back to town and sell off my items. As others said, if you want to see the graphics, why not just add on a art image of the item as you scroll towards them.
Another thing ... This is DIABLO III, not DIABLO II EXPANSION PACK: LORD OF TETRIS. Its a new game that is following the series, it is supposed to remake the game with lots of new features, but of course, keeping some of the previous features that are USEFUL and RELEVANT to game. Blizzard is a company that has been producing great games, and a great team of professional game producers, they don't need you to whine about what must be done, what must not be done. I'm sure they know what they are doing, and Diablo 3 was just announced a few days ago, it is still a LONG WAY from being released, im sure, there will be lots of changes and the preview we saw won't be THE final product.
I hated the tetris system, and I also hate how people keep referring to the "realism" that was D1 & D2 (what he hell?) The ability to horde tons and tons of loot, and "create" mules.. Get real! Out with the old.. In with the NEW YAY!!!
etslayer
08-07-2008, 03:51
I think there is a very simple solution to this contraversy. Have all the weapons and armor take up 1 space in the inventory, but make it so that when you hover your mouse on them there is a larger, detailed D2esque image of the item with all the stats layed out that pops up.
raveharu
08-07-2008, 06:14
I like the new system, and I hope they add in something like a weight requirement to make it more realistic.
Weight requirement would be nice. I'll miss the item artwork, but you have to remember, the new item artwork will be what it looks like on your character's actual avatar. It would be inconsistent to have the 3D artwork, and ALSO a 2D-sprite of the same thing .. not to mention a massive waste of time to do.
Funny how many people are whining about this :) I don't hear anyone whining about how goldpieces are not filling up your inventory in d2 as they did in d1 :)
PlasmaTorture
09-07-2008, 03:55
I'd rather deal with inventory tetris than the hell of having to mouse over tons of items with the same (possibly recolored) 2-d tiny square image to find the ones I want.
THe nice thing in Diablo 2 was that, for the most part, you could glance at your inventory/stash and know EXACTLY what you had... except for charms and a few other things.
This is a HUGE deal and I'd much rather deal with the tetris (which I like for some reason?) than have to feel like I'm lost in my own inventory screen.
theleetpanda
09-07-2008, 04:03
I personally enjoyed the inventory management system in DII. I think my ideal inventory system would be:
Similar system for your regular inventory. It could get a little more space in it, but the similar concept.
For the stash, I'd want a slot system that is SHARED ACROSS CHARACTERS. Follow Guild Wars and other game's examples, and let us share equipment across character in an account. Also, for the stash, I think that you essentially have to have some sort of a slot system simply because otherwise you can't hold enough stuff in it. The only other interesting option would be something like the current stash except it has multiple "pages" that you can scroll through to look at stuff and organize. You could even set up labels for different pages of the stash and stuff for organizational purposes.
Anyone disappointed that they changed the item system?
In D2 we had large 2d sprites that filled our inventory system, with godly equips that made us shat our pants and even more so when we equiped it.
Now it turned into a Wow or GW system with each equip looking like a tiny avatar and only can be seen on the (crappy, IMHO) character models when you equip it.
Its a small aspect of the game, but I know I'll miss the feeling looking at the godly looking items stashed in my inventory in D2...
However it is less annoying then having a easily filled up inventory.
I do understand the godly items in your stash and i will probably miss that, but i am sorry to say but everyone looks the same in d2 and a lot of people like there individuality in there characters (which overrides it looks cool in your stash). I will probably be somewhat disappointed in some of the items system they have but i will gladly lose some of that to actually have a different look than the barb standing next to me.
Just wanted to say I'm excited for the proposed system for one reason: It's another way for your character to grow.
I expect Diablo 3 will have a lot of things from WOW as this game is a onetime pay game. So, Blizz will cut cost there to maximize profit.
Someone said in an earlier post that it is an item-fetish game. That's very true. In Diablo world you move from one loot to another as fast as you can. I do hope that they make skill and stat modifiers such as charms and other artifacts stackable. Armor pieces such as rings and amulets can also be stackable to a certain limit. Realistically, you can wear ten rings on your ten fingers. :)
I don't mind small boxes for items but, they should look awesome on the character when wielded. However, the way D3's camera angle will be I highly doubt you will be able to see them very clearly unless you have a big screen monitor.
Its best to raise the concerns early so that the developers can read and use their best judgement.
ThulRasha
09-07-2008, 14:19
I think the old system is cumbersome and dated, I think it is funny how people hate everything new and think every thing old is the way to go. Its like we can't let things improve because that would make someone else happy (casual gamers for example).
The system Diablo3 is using now is far from new.
We all have played with that in various other games already (e.g. WoW, Dungeon Siege, Baldurs Gate (OLD OLD OLD)).
So when people say that they like the older system better (e.g. Diablo2, Titan Quest, Neverwinter Nights (all newer than Baldurs Gate)) it doesn't neccesarily mean that they only want that because the previous games in the Diablo series had it, it can also just be a preference based on experience with both systems.
So it goes a bit far if you draw the conclusion that everyone who likes inventory tetris is also someone who hates everything because it is new.
I think that many of the people who make these threads really just want a second expansion to d2, not a sequel. d2 was different than d1, and we all loved it. Have some faith in the people putting manhours into this.
As long as they show the animation of the actual loot/item shapes, thats all that really matters, so we can distinguish one from the other.. I forgot all about my favorite game, of all time.. Betrayal at Krondor - an early version of the tetris.. which was less fussy.. it automatically arranged things for ya - no hassles.. geez that game kicked ***.. i had always wished they turned that one into an online RPG.. '93!!!
PlasmaTorture
11-07-2008, 09:19
As long as they show the animation of the actual loot/item shapes, thats all that really matters, so we can distinguish one from the other..
Well, the demo shows that this is NOT the case. The helm the barbarian wears has an icon that looks like a Full Helm but when he wears it it looks mroe like a bone mask.
Well, the demo shows that this is NOT the case. The helm the barbarian wears has an icon that looks like a Full Helm but when he wears it it looks mroe like a bone mask.
You realize we're looking at a very new build right.
Is there really any point in worrying about the icons at this stage?
Mcwhopper
11-07-2008, 11:08
Where is the strategy in dealing with your inventory?
If you mf, you will always have the bare minimum open space anyway and only pick up what you know you will want to stash.
If you pvp you will fill up your entire inventory anyways.
So what does slots matter then?
Sein Schatten
11-07-2008, 14:35
Well, the demo shows that this is NOT the case. The helm the barbarian wears has an icon that looks like a Full Helm but when he wears it it looks mroe like a bone mask.
You got it right. Demonstration of a non-finished game. What does that mean? Not all art is in the game. :wave:
eichelberg
14-07-2008, 14:29
I would just like to remind all of you that this game is going to be in development and is still in the process of being shaped. If you send your suggestions and comments into Blizz the team might consider changing them, remember that this isnt like Diablo 2 when Blizz had no competition. Now they have Wow, The Release of Guild Wars 2, Free Everquest (haha) and not to mention Age of Conan so they wouldn't be taking suggestions with a grain of Salt.
By the way i liked the old system on the character monitor because it was more about time management when you were out in the pve areas. I hated although that the chest boxes werent shared between the characters in your account and also the fact that the chest box space was soooooooo small in comparison to what your character could carry.
Now they have Wow
Wow and SC2 doesn't really count, they're all blizz made. Less players=less dupes, so thats fine by me. ^^
Can we all wait for better videos/updated details on the stuff before we start arguing and whining about something that is not set in stone.
I'm pretty much neutral, I'd like to see the inventory more and better with some specific inventory video before I start making any kind of decisions!
Why complain about something that isn't even out yet? They changed the Diablo II inventory screen before settling on the final version you see in the game today.
If no one complains (at least in a mannered way) nothing will change. It's like turning in an unrevised final draft of an essay. Blizzard would not know what to fix because no one said anything about the game. I for one, am in this thread because I would like change and would like to discuss it with others.
Even though I would like the inventory to change, I wouldn't be outraged because of the 1 slot system. The 1 slot system could be a hassle, as a former WoW Player, I would forget where my items were. I'd have to look extremely close just to recognize the cape burried in recent items from 2 hours of looting. The Tetris system allows much more visibility in terms of items.
Herald of Doom
15-07-2008, 21:36
I've played WoW, D2 and practically every other RPG that was released and I can safely say I very much prefer the 1slot system. The "big sprite" thing was something that always annoyed me. It was sometimes nice to see a full view of the item before equipping it, but they could do that with a popup perhaps.
A pop up might help bit. If the 1 slot system is a definite aspect to DIII, a pop up of the items sprite will at least bring up a nostalgic feel.
If no one complains (at least in a mannered way) nothing will change. It's like turning in an unrevised final draft of an essay. Blizzard would not know what to fix because no one said anything about the game. I for one, am in this thread because I would like change and would like to discuss it with others.
Even though I would like the inventory to change, I wouldn't be outraged because of the 1 slot system. The 1 slot system could be a hassle, as a former WoW Player, I would forget where my items were. I'd have to look extremely close just to recognize the cape burried in recent items from 2 hours of looting. The Tetris system allows much more visibility in terms of items.
No you can express you feeling when you have information that is set in stone, not by watching a pre-alpha demo in which everything can change!
In fact if SC2 is any indication, they've probably changed the inventory system like 3 times till the announcement and will change it 5 more times until it comes to beta stage!
So you think about this!
The one slot, one item makes sense to me. K.I.S.S.
never really got that a Kris took up half as much room a a suit of full plate, so its not like it's suddenly becoming more unrealistic.
Hodl Pu, your avatar makes me hungry bra, but they need furikake. You a local boy?
Yes, Blizzard may implement their own changes without us. However, there are aspects which blizzard would like fan feedback. You can't completely say Blizzard is making this game without any fan feedback. It's still early, we know, we all know. We act, they hear us, then THEY decide if they should really listen.
Lots of changes, LOTS of feed back. When I made maps for Starcraft and Warcraft III, I would create a system, test it, show it to people. Even when my map was only about 5 minutes long at the time (1/10 complete). I took into account on what others said, thought about it, and decided if it's really necessary. I even gave some a try, deleted it, and even brought it back a 3rd time to keep. I'm not saying I can make a game like Blizzard, but it does help to to hear input from other players if your goal is... to create a game that other players would like. Blizzard may not even listen to us... I'm fine with that, but at least I can reply to the things that they make public. And yes, I'm still buying the game and going to love it regardless what happens, but ideas need to flow in. Community Support.
And no cynt, not a local, haha. I love Musubi though :)
toolfreakuna
16-07-2008, 16:33
Personally, I think that a one slot system is a good diea. Like some others have said, I have played other games (most notably Neverwinter Nights 2, at the moment) and I think one-slot, with an optional display with the bigger artwork, and a weight restriction based on character strength is a good idea. That way, you still have to have some tact in what you pick up and keep.
I can't imagine them just giving you "unlimited" storage space in your inventroy and/or stash. But, rather than stop every 5 minutes on a battlefield, I'd rather have to worry about how much something weighs. It's an easier, on-the-fly calculation.
I think the DII system would be improved if you could rotate stuff. Personally tho, im for either choices. I just like how u can finaly see a good picture of your character and the stuff looks dman cooler than it did in DII.
Its important to consider that nothing is set in stone yet. But you also need to consider that Blizzard is trying to blow us all away with this game, like they do with all games, but they are trying not to hinder gameplay in any way. they want never ending past paced action, and that makes some choices more likely than others.
The only thing i would like to see is just damn good looking things and something that just isnt over the top... im just happy that u can see more than just the armor, sheild, weapon and helm. lol thats jsut me tho :D
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