View Full Version : Skills you'd like to see?
Nimbostratus
29-06-2008, 00:30
I'm surprised nobody made a topic like this yet. What are some skills or abilities you'd like to see in Diablo 3, whether from the previous games or entirely new?
I would LOVE to see a barbarian skill that lets you throw monsters at each other. Some bare-handed fighting skills would be nice too.
Hello Jim
29-06-2008, 00:35
The smash head 2 head comedy for a Barb maybe?
I would like to have a Paladin on a horse as a char. So many possibilities...
And of course, FO & CE are always welcome. So is Bspirit, but they should make it better,(I imaged it to be a real ghost chasing you)
casserole
29-06-2008, 02:37
I'd like to see something akin to Spiteful Spirit (http://wiki.guildwars.com/wiki/Spiteful_spirit) for the witch doctor.
:whistling:
Edit - The witch doctor had some kind of disease skill that (s)he could augment the summons with....I'd like to see the witch doctor be able to augment fellow party members with that disease skill as well.
superdave
29-06-2008, 02:46
fend that doesn't whiff.
Kiroptus
29-06-2008, 03:16
I certainly loved the idea of skills with dual uses like the locust swarm. I really want to see more of those.
Summoned
29-06-2008, 03:55
Edit: Actually, come to think of it, skills that cost a % of your max health would make more sense. Deals damage based on the expended health as opposed to taking damage based on how much you deal (sacrifice) would work better.
sneakytails
29-06-2008, 05:26
Skills I think would be cool (on any class perhaps)
1.Weapon crafting/repairing skills
"With time and effort warriors can learn to repair their own weapons and those of their party. With extreme dedication warriors can make their own tools of destruction"
Imagine your miles away from town and your sword is getting dull or is having a hard time slicing through demon skulls. Its a long trek back to town. (portals in d3?)
Its a good thing character x (your companion) took a few weapons classes back at the previous town. Now your sword is really slicing and dicing. Its shiny again now too!
Just like when you had it custom made for you by the towns blacksmith.
2. Damage reduction
"By constant practice a warrior is able to train the mind to lessen the pain felt by enemy blades and projectiles."
This would help reduce the need for DR gear, and would be a must have for melee hardcore. Having it skill based would help with choosing gear. No more sacrificing for certain mods.
3. Invisible Skill (COS except better)
" When a individual collects enough wisdom and experience they can train the mind to help the body disappear from this realm completely for a period of time yet still interact with that realm."
finally a way casters or fragile characters could survive extreme situations.
Just some thoughts......
sneakytails
29-06-2008, 05:35
Another one.........
4. Avoidance
"When a warrior or mage slays enough of the enemy and displays their imbued skulls/skins their unshakable reputation will become known and spoken in whispers in the dark corners of sanctuary. In combat enemy forces will avoid the hero at all costs, and is some cases even killing each other to avoid the danger"
Its like causes monsters to flee except passive skill based not gear based. Also much more subtle. Monsters will not flee and return. THEY WILL NEVER APPROACH YOU. Of course this doesn't count the really nasty ones.......
sneakytails
29-06-2008, 05:44
Ok one more, last one I swear.
5. Guidance
"When an individual travels through sanctuary extensively and studies maps intensively one will find it easier to navigate themselves and their party around any dangerous traps or obstacles that could prove fatal, they will also be better informed to use the land against their enemy"
The legit skill maphack should have been. very useful for large parties entering very dangerous unfamiliar territory.
Zarniwoop
29-06-2008, 05:46
Channeled Eruption - the (classname) stomps their foot, the air rushes and with a boom the (classname) channels the eruption through their body out their hands in a stream of instant death for all but the strongest. This would be akin to the charges strike single target death dealer of the well built javazon in the last game.
Summon Fell Beast - The (classname) summons forth a Great Bear/Ancient Wyvern/Elemental (one of 4 types) based on their chosen totem (whatever helm they are wearing would have a power modifyer and define the beast). The creature would be HUGE and only exist for 30 seconds. Bears would do low to a single targets but would be strong tanks who would have the ability to sometimes root the single creature they face in place. They would have huge health. Wyverns would Do gigantic damage, but be more frail. Elementals would stand and blow off strong bursts of heavy elemental damage, but be no danger to a single major creature.
Assassin Strike. From stealth, the assassin would use this skill to exploseively appear to shoot behind their target and stuff their weapons out of the front of the mobs chest. It would be a scream from a cloudy figure, then a flash and a THOOOM as the weapon blazed through. Unfortunately, that would require a bent back and open chest animation for every creature in teh game. Or you could have smaller creatures just explode completely. You could require daggers and just have the attack cause gouts of blood and a knock to the ground.
There's so many ideas.... wheee....
sneakytails
29-06-2008, 05:53
6. Myth
"Once a hero separates themselves from the lesser known mortals, they will find it easier to obtain help, will get the best prices on any services and always be able to find the best help. But Hero beware, the enemy shall seek thou skull even more diligently and put a high price on your own head"
Another passive. active after a certain high level is reached such as 90 (on a 100 level system)
This would be a sweet BNET skill or even reward for killing something really big and dangerous.
Since Monsters would want to kill you at any cost it would increase their zeal and aggressiveness and would lead to exciting and very dangerous battles for you or any in your party. This would eliminate leeching from lower levels I think!
raveharu
29-06-2008, 05:54
Sorcs probably can't survive well in D3 environment, I mean if some wall just break off and fall over, their probably goners :crazyeyes:
Ok, the barbarian skills looks fantastic, I can't wait to see the rest of the other classes, like amazon's lightning fury, sorc's frozen orb, necro's bone spirit....
Vertigo X
29-06-2008, 05:58
Pretty much just bring back the Pally... Except for Hammerdins. They can suck it!
I like the auras, though! Fanaticism rocks! :D
I would like to see some WWE (wrestling) moves for barbarian, that would definitely be fun. Also the possibility to link them through combos with some bonus damage.
Can you smell what Diablo is cooking?!
Kiroptus
29-06-2008, 07:04
Since the corpses are dissapearing I think we wont have our CE back :( But if its in I would like to have:
"Manipulate corpse" - Low mana skill cost. Manipulates a nearby corpse by dragging the Left mouse button on it, placing it on where you want it to be. 1 pt only.
Combo that with a CE. So you could quickly manipulate all that slaughter of the corpses. It would be sensitive to mouse movement, so if you quickly dash the mouse to a direction and release it, the corpse would fly with that strenght in that direction. So you could CE the corpse in mid air. Corpse manipulation would have no cooldown so you play with the corpse as long as mana could sustain it. But the mana cost could be very low as well. It would be a lot of fun to play with the ragdolls like that.
casserole
29-06-2008, 07:27
Kiroptus, I've just watched the gameplay trailer once, but it looked like the witch doctor had a skill that caused a living minion to explode. We haven't seen much yet in terms of skills, but that skill seemed to have some similarities with corpse explosion.
As long as zeal is back for the paladin class, I'm happy. If not, I'll frown.
Kiroptus
29-06-2008, 07:36
Yeah I know but... exploding a minion? its kinda boring. There is something poetic about CE. The chain reaction it causes, the whole concept behind it and specially the gory mess that it used to leave. My dream was to have a necromancer with a lv 1 skill called manipulate corpse and then, the lv 6 segment would be CE. I would love to manipulate a corpse via ragdoll (its very fun, I did in 3DsMaX' reactor physics), throw it and explode it. I would walk clicking and draggin with many corpses being tossed by the necromancer' power. I would be poetically beautiful.
Cast_Raider
29-06-2008, 07:59
I want to see some telekinesis where you're interacting with terrain objects. Maybe an entire skill tree of different TK type effects. At low skill levels, it's throwing rocks, or pushing enemies back. At mid levels, you're blowing down locked doors, or perhaps boosting a party member's leap. At higher levels, you're picking up single enemies and throwing them off cliffs like ragdolls. At extremely high levels, you're throwing huge boulders, uprooting trees, destroying bridges and houses, etc.
Another thing I'd like to see--a different way of nerfing overpowered skills. Take WW as it is currently. Instead of nerfing damage or increasing mana cost (which really sucks when every other monster is mana burn...) they should just put a whopping big timer on them. The really spectacular spells shouldn't be spammed constantly, they should be seen only occasionally.
Just imho. I'd rather see a game where a barb is hacking and slashing and doing normal gory sort things you'd expect to see in a barbarian movie, then oh hey he's backed into a corner there boy that's a huge mob of monsters what's he going to--OMFG DID YOU SEE THAT MOVE HE JUST DID LOOK HOW MONSTER GUTS ARE FLYING INTO THE AIR...or something like that.
I've also had another idea, I don't know if it would be any good or not. Like for really really powerful spells, there's a downside to using them. For example, in a poison or disease type skill, if the effected monster hits you, you get the normal damage plus a dose of your own medicine.
Gallant One
29-06-2008, 13:21
I would like to see the witch doctor have some sort of voodoo dolls, like the fetishes. They could be like the golems were to the necro. Maybe some that are suicide bombers that blow up when they are struck OR some that explode insects and/or noxious gases when stuck (like the locust swarm). These fetishes can do damage with weapons, etc. until enough damage is done to them to make them blow up. They could also be imbued with curses, for a true voodoo experience for the nasty montsers...:yes:
Also, the more points you put into it the radius and damage would increase from the explosions. These guys could be like "live" corpse explosions!
...then oh hey he's backed into a corner there boy that's a huge mob of monsters what's he going to--OMFG DID YOU SEE THAT MOVE HE JUST DID LOOK HOW MONSTER GUTS ARE FLYING INTO THE AIR...or something like that.
Ahahaha, totally awesome, i like it.....
dragonhelmuk
29-06-2008, 14:20
How about players get that skill which the big monster at the end of the gameplay trailer had... The ability to eat the heads off other players to instantly kill them... (that looks incredibly overpowered by the way.)
Charged Strike ofcourse :thumbup:
jamesisbest
30-06-2008, 03:30
I would like to see a skill in which you can transform into a monster you just killed (only usable on regular monsters) like a doppleganger effect. This way you would be able to inherit all the abilities of this monster. With the right balancing I think it would be a skill that would be fun and fresh for a long period considering all the variety it will create. It may also have to tweak your stats a bit.
I wouldn't mind a Fist of the Heavens type skill that hit every monster at the same time within a certain radius-similar to that sorcerer skill in D1
but how funny would it be if the sorceress could now play dodgeball with her golden energy shield orb :thumbup:
Kiroptus
30-06-2008, 06:56
I want skills that play a role with the physics of the scenario and the ragdolls. I want a LOT of those!
what i definetly do NOT want see is a FOH type move that auto hits, this removes so much skill from the game, its just wait cast monster dies, wait cast monster dies, wait cast monster dies. no aiming. booring :D
I would like to see the witch doctor have some sort of voodoo dolls, like the fetishes. They could be like the golems were to the necro. Maybe some that are suicide bombers that blow up when they are struck OR some that explode insects and/or noxious gases when stuck (like the locust swarm). These fetishes can do damage with weapons, etc. until enough damage is done to them to make them blow up. They could also be imbued with curses, for a true voodoo experience for the nasty montsers...:yes:
Also, the more points you put into it the radius and damage would increase from the explosions. These guys could be like "live" corpse explosions!
What if, like when necros summon mages of cold, fire, lit, or poison dmg, the different fetishes could explode with that type of dmg when they die. Kinda like a fire or cold enchanted boss does now. The witch doctor could summon/unsummon until he gets the ones he likes.
TheSakari
01-07-2008, 03:13
I definitely want to see a return for traps in Diabloiii. They were such a great innovation to DiabloII: LoD.
MysticDragon
01-07-2008, 04:42
Teleport and Bone Spirit. Both have been in the previous games.
I loved it when they said, "an old Barbarian favorite". I went nuts when I heard that Whirlwind would make it back.
Oh and we need Mind Blast. Yep.
How about a single elemental character that can control the type of weather that is currently present at a certain time within the game...like if its cold/rainy the character could summon hail, or if the area is near water they could summon some sort of tidal wave or monsoon:thumbsup:
this would basically redefine environmental interaction lol
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