View Full Version : The same, or different?
I'm wondering if people want to see the same barbarian play style/skills, or would like some changes? Obviously some things are different, that much is visible in the gameplay movie. Basic melee skills hit multiple targets, leap is kinda uber, Seismic Slam is almost like a bone spear or lightning attack, the charge skill is cool, and barb seems generally a lot faster in his movement with skills. leap crossing the entire screen before monsters can flinch, for instance.
But in more general terms, what do you want to see from the barbarian? i thought a lot of his skills were somewhat wasted in d2; 6 weapon masteries that all did the same thing? 4 other passives that were simply there as skill point sinks, when one or 2 overall masteries could have covered them?
I didn't think the throwing skills were very well implemented either; his other skills didn't really pair with them very well, throwing wasn't effective enough to compare to other barb builds, and since running down ranged attackers was so easy, there wasn't any need to use throw as a support skill.
Much the same for a singer. It could be played, but wasn't anywhere near equal with other barb builds in killing speed. why give him damaging warcries when 1) the char's so strong you don't really need them to support a combat build, and 2) they're not damaging enough to be really successful on their own?
Then again, making such distinct, different builds did promote some variety, for players who wanted to be different and didn't mind being less powerful.
i want Kratos(from God of War) with fix camera and Diablo math+loot system. so i want the Diablo 3 barbarian:D
charge is my favorite new skill
oh and an improved offensive warcry tree would be nice
ExtraStrongFireEnchanted
29-06-2008, 14:06
As the narator put it in the gameplay demo, there can't be enough brute strength or something along the lines. If devs have such philosophy for the barb, I think everthing will be fine.
lukefojut
29-06-2008, 16:33
I agree with your comments on the Singer - in some ways he is almost entirely useless against tough opponents (even with amp or decrep curse coming from somewhere to remove PIs!)
Perhaps the concept of a character who can win battles purely with a warcry (shouting!) is less than believable. It would be good if the new game would allow for a combination of strong warcries coupled with a decent attacking skill to complement the areas where warcries aren't so good? For example, a magic attack that can be used at the same time as using a warcry that causes physical damage? I suspect that the balancing for such a 'combo' would be quite tricky..
I think a point that quite a few people have made so far and bears consideration is whether we're hoping that the developers give us another DII (where most strong builds require focussing on one skill at the expense of others), or whether we'd like to see a more balanced approach to skills (such as WoW seems to offer). I might add I'm not a WoW player, so sorry if I'm wrong in this assumption!
I want the barb to be more agile than in d2 (and he surely looks like it). I don't like how he is so stiff in d2.
I think that a character should be able to specialize in about 4 skills. More would just be confusing and make classes non-unique. Less would be one-sided, repeating, and boring (like it kinda is now).
its hard to say if they were just doing it to show off all the skills but it looks like the Barbarian is going to require a bit more strategy to play.
CYBERPUNK
29-06-2008, 18:01
well I think you really hit the head on the nail @Flux
yeah there were some redundant skills in D2 (speaking of masteries though, I didn't think they were such a bad idea EXCEPT they made barbs feel limited in what gear they could use, but I think this was intentional to further make each barb different, very emergent, but I liked it nonetheless)
Then again, making such distinct, different builds did promote some variety, for players who wanted to be different and didn't mind being less powerful.
and there ya have it, D2 has proven itself through the test of time, you don't find a lot of other DECADE old games STILL going this strong, and why? because there is so much versatility and choice
yeah singers are slower killers, but the fact alone that you can even MAKE a singer barb is a testament to how FREAKING AWESOME D2 is =]
I am constantly amazed by some of the foresight from the D2 developers
EDIT: and if ANYTHING is to be a downfall in D3, it will be the failure of this new group/dev team to capitalize and take advantage of all the previous great ideas and not carrying them over and implementing them as well, a DAUNTING TASK to say the least
Cast_Raider
29-06-2008, 18:26
I would like to see a lot fewer passive skills in general. I'd like to see each character having a full toolkit of different moves for different situations. Just spamming the same spell over and over gets old.
You brought up an interesting point about throwers, how it's easy to just run down ranged attackers. Now that the game is 3D, perhaps that won't be the case. Maybe a backup ranged attack will be necessary, as monsters fly overhead, climb walls, climb ceilings, lurk under bridges, etc.
Throndhart
29-06-2008, 18:39
Personally, Iīd love to see a similar barbarian, but also more useful in other situations other than straight-up bashing. For what weīve seen the charge, leap attack and the new kind of shockwave abilities will give the barbarian some mobility that it was lacking, when it came to closing into melee range. Thatīs very good. Also, I liked the idea of masteries, but hated the execution, since it ended up limiting you in what weapons to use. Adding a re-specable set of abilities, or even having masteries affecting all weapons of a certain kind (Say, maces, polearms, thrown, swords and axes, but not affecting anything else, all at the same time) is probably the way to go.
So far so good, though. I canīt wait to get my hands on DIII.
yeah, I don't object to weapon masteries, but why have 6 different ones? same with the iron skin, nat res, increased stamina/speed. They were very useful, arguably overpowered, but that's a lot of points into skills you never get to actively use. and having the different weapon masteries locked your barb into one type of weapon, which didn't matter much after a year or 2, but sucked in the early going. (The joke in the beta and early d2 days was that the best way to find a great sword was to put points into mace mastery.)
I think bliz designed the barb with warcries and throwing as support skills, but then they weren't really needed, other than everyone maxing BO. I remember occasionally using warcry on most of my hc barbs early on, since being able to stun dolls or other swarming attackers was a life saver. But most barbs didn't bother, and better equipment made that less essential.
from what we can see in the early movies, I think throw might be eliminated entirely from the barb. Given how effective leap is, and he's got a charge skill now too? why bother with throwing skills? Might as well put those on the amazon/ranger type char; whoever has the bow skills, make them master of ranged weapons to match.
I agree with everything Flux said, really. Maybe a one handed weapon mastery and a two-handed weapon mastery?
One addition would be no single-target, regular speed attacks. Even the most damaging (beserk) of single-target damage skills pale in comparison to say, zeal, or whirlwind, in damage, which is really pathetic and the opposite of how it should be, and D2 is about killing masses, right? I liked the "line of damage" and "small arc" of damage skills used in the movie.
Zarniwoop
30-06-2008, 10:05
I never played a barb really in D2.
Barbarian looks A M A Z I N G in D3. I will definitely be playing one since they took my necro.
Here's something I'd like to see...
An updated TCS ( True Character Screen lol) Something showing the following:
Fire Resist %
Lite Resist %
Cold Resist %
Poison Resist %
Disease Resist %
Magic Resist %
Physical Resist %
Elemental Resist %
Curse Resist %
Also would like it to show your current:
Life Leech %
Mana Leech %
Run/walk boost %
Cast rate %
Warcry Duration countdown (seconds)
...plus the usual info from D2 LoD LCS that doesnt LIE anymore!!!
Anything else I missed?
Nilaripper
30-06-2008, 13:58
All barbarians in DIILod are somehow reduced to Bo-ing machines. Casters are overpowered in endgame phase, iron maiden forces the barb players to be careful.
I want a similar curse like iron maiden for the casters: Blood mana curse against all types of casters, so that they would have to played like a barbarian in iron maiden zones.
All barbarians in DIILod are somehow reduced to Bo-ing machines. Casters are overpowered in endgame phase, iron maiden forces the barb players to be careful.
I want a similar curse like iron maiden for the casters: Blood mana curse against all types of casters, so that they would have to played like a barbarian in iron maiden zones.
If we're going to get into this, I've always wanted a "chance to block magic attacks" stat. It's pretty ridiculous in many RPGs how the spellcasters never have to worry about a to-hit chance while doing more damage in the first place.
Fallen_62
30-06-2008, 16:19
I think the Barb looks awesome in D3. It has some nice longer ranged attacks it looks like as well (other than leap attack) to offset the purely close quarters fighting we are used to. That charge skill can also close the gap on enemies quickly, doing some nice damage it looks like. I think it will be fun to play again :D
It's pretty ridiculous in many RPGs how the spellcasters never have to worry about a to-hit chance while doing more damage in the first place.
Yep, because basing every class on the exact same combat mechanic is a tenet of great gameplay design.
Casters and melee should be different, with different limitations, defenses against, and so on.
come back zinc
30-06-2008, 17:28
1 and 2 handed weapon masteries would be excellent. It would be nice if you could even invest in your Right and Left hands/arms with skill points to increase speed and damage. Two-Handed weapons could get double the bonus if they were both maxed (a great trade-off for the lack of a shield).
Dreamin'...
Yep, because basing every class on the exact same combat mechanic is a tenet of great gameplay design.
Casters and melee should be different, with different limitations, defenses against, and so on.
Exactly, monsters would have different chances to block melee and spells. Players would have to balance these stats.
You entirely missed my point. Having a block chance for melee, ranged, and spells is having the identical combat mechanic for 3 vastly different modes of attack.
Yawn. Unimaginative. Boring. So what if spells don't have a miss chance? They can add completely different limitations to their damage output.
Rashiminos
01-07-2008, 03:13
Are you kidding? Frenzy Throw-Barbs are awesome. Add in Howl, Grim Ward, or chance to Flee for even more excitement!
(Plus throwing requires brawn as well as dex)
Fearlessone
01-07-2008, 07:59
Well they are. How much fun is that? His lifeball didn't go down any more than 20% in the preview clip, and he never had to run or backup. This is the direction Blizzard went in LoD, with already overpowered characters being given evermore overpowered weapons. This is one of the reasons I gave up on HGLondon after a week: too ez. This is why so many people went back to Classic (or moved on).
You have to make chars weak early on and continue to provide challenges. I remember some early critics complaining that the barb was weak in late normal D2. Well, he was. Till lvl 30. Blizzard had the mastery 2x damage bug going for a full year till they fixed it. Barbs were too ez, but still were the most popular class.
Flux is right about leap, one lousy point in Leap Attack allowed a barb to jump all over and not need ranged weapons. This was messed up. There should have been more of a cost to have this uber skill. And if a player wants to throw stuff, he should be rewarded. That didn't happen when D2 first came out: no rare throwing weapons till LoD. And no decent throwing potions either! True a barb was supposed to be the most powerful char in close, until dins and winds came along.
I hope that knocking down walls is strength or class dependent.
Warcry was not a weak skill as said above, and with decrep/amp it was great! But you had to get the full 80 skills into it, or close, and get lots of fcr and mana.
I agree with Flux about the silly 6 weapon masteries. Why not Lung Mastery for warcries? Leap Mastery? I'm being silly here of course.
Frenzy was the greatest Barb skill. Too bad it was nerfed in Classic and shortened in duration. I suppose they will have to have some sort of multihit barb skill in D3. Come to think of it, all the one or two hit skills should have speeded up with more points invested. And all should have had more damage too; doubleswing without damage boost? Ridiculous.
Leap attack: another good skill that was nerfed in 1.09 and never was used after the first couple months by anyone, except to travel. They have an opportunity in D3 to fix this, but won't. (The main criticism was that the barb should have cleaved the monsters just as he was landing, not 1) land first, then 2) cleave.) The sum of this is that at a certain point in this game about 95% of late hell barbs were WW.
FindItem: they finally fixed this skill to yield rares in 1.09. Good going.
I believe that Blizzard will uncontrollably make the game too easy and not reward people who want something more than hitting the same button all the time, aside from an occasional buff. They want the $$ and want to appeal to the dufus crowd.
Well they are. How much fun is that? His lifeball didn't go down any more than 20% in the preview clip, and he never had to run or backup. This is the direction Blizzard went in LoD, with already overpowered characters being given evermore overpowered weapons. This is one of the reasons I gave up on HGLondon after a week: too ez. This is why so many people went back to Classic (or moved on).
You have to make chars weak early on and continue to provide challenges. I remember some early critics complaining that the barb was weak in late normal D2. Well, he was. Till lvl 30. Blizzard had the mastery 2x damage bug going for a full year till they fixed it. Barbs were too ez, but still were the most popular class.
It's a demonstration, dude. Did you want to see the barb using a skill 10 times to kill things, backing off to heal, going to town a few times? Having to go afk to let the dog inside? Playing wug/wuw with his party? Balance is the *last* thing designers work on.
Reddimus
11-07-2008, 02:20
There should be a throwing skill in D3 where the Barb takes a javelin, hurls it breaking the sound barrier, knocking nearby enemies back and blowing up the target enemy with air.
I had a frenzy/throwing barb a while ago, was pretty fun with decent weapons.
Could also have him throwing boulders :P
Blizzard did a good job expanding the versatility of the barb i think. I like warcries, the idea is really unique and cool imo.
I think u gotta be really rich to make a good singer but id love to make something like that. I just want warcries to have more use than just boosting stats to ridiculous levels...
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