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sbn
02-07-2008, 14:27
As we all know in D3 there will be no mad rush in your party for drops. What you see on the ground is yours. But, this made me think about something, what about the rest of the party? When two people kill a boss, and a sword and gold drops, do you both get a sword? It is random between players; i.e I would see a sword where as my teammate would see an axe?

Will there be a time limit; where as if you do not pick up your drops it will be made available for the rest of the party? I can already envision the annoyance when you get a bunch of little dweebs that will be shouting out that every drop of theirs is a SOJ or Griffons (or whatever they will have). And of course since you can not verify this you get to listen to their BS.

Another thing I thought of. Think about now how in a Baal or Diablo game you have 1-2 people that actually do the work while 5-6 stand back ready to grab the drops. Now they might not be able to take your drops, but nevertheless I wonder if you will have players that will just max out in MF gear who can not fight? Will they simply leech the kills to get good drops for themselves?

Fallen_62
07-07-2008, 21:09
I think that, what will happen, is that each character will get a "uber drop" from the bosses (more than one item) that will be randomly generated. I don't think that leechers' MF % will have anything to do with their drop if they don't actually kill the boss. The person who gets the killing blow will have their MF count towards the drop for everyone's share. That's my thoughts on how it would work at least... Could make for a whole new way of farming items...

Orphan
10-07-2008, 03:02
Could make for a whole new way of farming items...

Indeed. I can imagine people running multiple copies bringing some extra mules down for the boss kills to get extra drops.

With regards to the timer on the drops so that after awhile they become available to everyone, I think it'd be good if the drops were hidden at first (so only you could see your own drops, sort of like HGL) but then revealed to everyone after the timer is up. This way, it'll stop people from trying to "hide" or otherwise mislead other peoples drops so they can wait to get it themselves. Likewise, it might also be interested to double back after awhile to see if there's anything worth picking up that someone else missed.

Edit: Actually, just saw a post from Bashiok on the bnet forums confirming that each player will only see their own drops.

raveharu
18-07-2008, 06:11
Sorry for being a nub here but how does this new looting system works?
I'm a lil confused :dontknow:

Dacar92
18-07-2008, 15:09
Sorry for being a nub here but how does this new looting system works?
I'm a lil confused :dontknow:

Not sure what you mean by "looting system" but the plan in D3 is that each player will have separate drops. No one else will see what drops for you. There might be a timer after which the drop could be seen by everyone, but there might not. Additionally, if you were dropped a barb hammer and never plan to play a barb I imagine you could pick it up then drop it or trade it.

raveharu
18-07-2008, 17:13
Not sure what you mean by "looting system" but the plan in D3 is that each player will have separate drops. No one else will see what drops for you. There might be a timer after which the drop could be seen by everyone, but there might not. Additionally, if you were dropped a barb hammer and never plan to play a barb I imagine you could pick it up then drop it or trade it.

Just to confirm, what you mean is that the monster will drop every individual an item.

Eg. two barb and WD attack a zombie, it drops an axe for one of the barb, a sword for the other, and a staff for the WD, all the items will not be visible to the other?

CanAbyss
19-07-2008, 03:21
No, it drops the same amount of items it normally would but the items get distributed among the players evenly.

I.E.
2 barbs and WD attack a zombie. The zombie drops an axe and a sword. One barb will see only the axe and the other barb will see only the sword. Then the next drop will be seen by the WD only and then it repeats itself.

slickr
19-07-2008, 06:07
Okay I can answer you 100% correct:
So if you and a friend kill a boss, the boss will drop items for you and your friend, though you can only see the items dropped for you. The items dropped for you and ur friend are random, that means for you it can drop a low quality bow and for your friend high quality sword and shield.
So its totally random.
On the question about more players, it works on a percentage, so either if you are playing alone or with 4 friend the loot drop will be similar in a way that you will get similar amount of drops if you play solo or with friends!

So once again you can only see the loot dropped for you, if you get the loot and then drop it, then your friends can see it.
Again loots are random and one time you may get 1 item, other time you may get 4 items from a boss fight. Even from a monster!

burningicex
22-07-2008, 03:55
They implemented this system in Mythos, and it seemed to work pretty well (though Mythos is TECHNICALLY on Hiatus now, so maybe not!)

However, I do agree that this may lead to item farming. Still, I think its a better way of doing things, and allows players with a lot of MF to keep everything they work for..however, I also think that it will make certain items less rare than they are in D2 since there will be more chances for said rare item to drop (a chance for each person).

5zigen
22-07-2008, 07:47
I just hope it doesnt excessively reward people with multiple accounts with double or triple drops.

Dacar92
22-07-2008, 14:55
I just hope it doesnt excessively reward people with multiple accounts with double or triple drops.

Now that's an interesting point. If I place a couple mules int he game and party up, I might get multiple drops. Right now in D2 I can rush a mule or two to hell Baal. With this plan this will allow multiple drops for me. The only way to deal with that is to place level restrictions on certain areas.

Sein Schatten
22-07-2008, 15:09
Now that's an interesting point. If I place a couple mules int he game and party up, I might get multiple drops.

Maybe there is a range limit. Drops are calculated for every person inside range X.

ArielJade
23-07-2008, 08:48
Oh, i like that Sein. Only items 10 lvls above and below you will drop.

phool
24-07-2008, 11:13
I just hope it doesnt excessively reward people with multiple accounts with double or triple drops.

Would you consider the current system excessively rewarding? The current, fairly considerable advantages of multiple cdkeys aren't something I often see complained about.

cbr
24-07-2008, 12:50
Okay I can answer you 100% correct:
So if you and a friend kill a boss, the boss will drop items for you and your friend, though you can only see the items dropped for you. The items dropped for you and ur friend are random, that means for you it can drop a low quality bow and for your friend high quality sword and shield.
So its totally random.
On the question about more players, it works on a percentage, so either if you are playing alone or with 4 friend the loot drop will be similar in a way that you will get similar amount of drops if you play solo or with friends!

So once again you can only see the loot dropped for you, if you get the loot and then drop it, then your friends can see it.
Again loots are random and one time you may get 1 item, other time you may get 4 items from a boss fight. Even from a monster!

Actually Bashiok explained this and the way he wrote it seemed that if there are X people in the party the monster won't drop X times more loot than if you alone killed him, but he still will drop more loot added up than if you soloed him.

As for the quality of the drops there's no reason not to assume that your drop is effected by your MF, if mf exists.

5zigen
24-07-2008, 20:00
Would you consider the current system excessively rewarding? The current, fairly considerable advantages of multiple cdkeys aren't something I often see complained about.

Well yes. Multiple CD keys means more exp, more loot, and most importantly multiple hellforge runes.

With D3, presumably since each player gets their own drop, it will be better overall than everyone splitting a drop, or else it will just seem like items are too sparse. If someone can basically just bring their other accounts along for a ride and not do anything with them and just harvest the items with the other chars it will be quite the excessive bonus.

Imagine killing meph for 3x the drop... I'd say it's an excessive advantage.

Sein Schatten
24-07-2008, 21:05
<snip to shorten the post>

It is perfectly legal and okay. Nothing more is to be said. :)

LarryPaul
29-07-2008, 13:34
Imagine killing meph for 3x the drop... I'd say it's an excessive advantage.

Blizzard is obviously on to this, and has either chosen to ignore it, or done something to restrict it. Don't worry, let it happen.

Besides, if grinding bosses is as easy as D2, it won't be viable timewise to enter with a 2nd or 3rd account. It'll just be easier to kill "him" 3 times. Also, you'd get 3x the XP.

Raging_Zealot
31-07-2008, 02:43
Not 100% sure how it will be implemented in D3, but at least in Mythos, if the person isn't there for the drop (within reason) they won't get one. Ie if you have a mule sitting in town and then kill something with your other char, then have the mule take a tp to where the monster died, there most likely won't be a drop there for the mule. I think in Mythos you had to be on the same level or area to get a drop, maybe even a range within that. I know there were like "super chests" in one of the patches of Mythos that were basically like large magic boss chests, and if everyone in your party wasn't on the level when someone popped it, those that weren't on it's level would get nothing for loot from it. Since in D2 they greatly shortened the range that exp sharing can occur (1.10 vs 1.09, etc.), I imagine they will have something similar in place for this.

I don't think having multiple accounts/keys will really be much of an issue, I think it will be infeasible to keep two characters close enough to the action to get 2x the drop using this method. I mean I guess thinking of D2 if u had 1 character go down to Mephisto, tp, have another character walk through the tp and hide in a safe nearby area, then you killed Mephy, and then each of the chars would get a drop, you might end up ahead, but someone who doesn't have to go through the same trouble could probably just do another run and not take much longer anyway.

sbn
05-08-2008, 06:39
Maybe there is a range limit. Drops are calculated for every person inside range X.

While I imagine that for numerous other reason this will be the case, I think we will still see people simply loading up 3-4 characters for 3-4x the drops. Now if MF is implemented similar to D2, player 1x Kills, players 2x-4x are maxed out with MF and simply just stand behind some barrier to protect themselves.

Currently we have people using certian..well people are loading up 5-6x chars in a private game just so the odds of good drops are better. But only one Death's Fathom will drop. Now if player 1x gets a Death's Fathom, and player 3x get's say Giant Skull while player 5x at least get's Titans.

I really could just care less about this all so long as Blizzard would implement some sort of trading currency, and better yet have some method to bypass trading all together. If say the value of a Titans is 40 pgems (use pgems as the currency for example) and I have to pay 50-55 pgems from an NPC, I will gladly pay more.

Akse
07-08-2008, 06:48
Seriously, we shouldn't think D3 as the broken D2:LOD. I really think leeching isn't an option like it is now, look at the mini boss in the trailer, if 2 guys are working and 2 just standing the party will be killed or the fight will take a loong time. Besides I really hope they do something about party exp in way that if you are 5 levels lower than anyone in the party, you will only get 1% of exp or something. Easy solution for low level leeching. And while at it they should block the possibility to do rushing. If anyone that has done the quest already, deals more than 50% damage to the boss you won't get the quest or something. This way you would have to be strong enough to deal at least 50% damage to the boss.(maybe a bit tricky but something needs to be done to stop rushing, I guess blizzard have some better way even)

Anyways if you accept these leechers to be in the party it is your very own problem that they get the items. This is maybe the biggest reason I play mostly solo or only with friends that I know work for the killing. Why should I party with bunch of people when I make most of the kills they have nothing to offer me, instead they will probably grab some of the loots.

Brother Laz
10-08-2008, 01:17
If someone can basically just bring their other accounts along for a ride and not do anything with them and just harvest the items with the other chars it will be quite the excessive bonus.

Assuming that you can still pull stupid stunts like that. Generally, 'if something was unheard of in D1, it isn't necessarily in D3 either'.

5zigen
12-08-2008, 09:53
It is perfectly legal and okay. Nothing more is to be said. :)

Actually technically it's illegal in d2, at least according to the US ToS. "[You shall not] maintain more than one simultaneous connection to battle.net."

Of course, it's impossible to enforce, but from that wording it seems like it's at least an unintended exploit.

Sinistril
12-08-2008, 11:25
I hope the drops are calculated by damage % (assuming no spell like static is around).

For example someone who does 55% of the damage on a boss gets better drops than someone who does 30% and he in turn gets better drops than the one who does 15% and if someone does 0% he gets no drops.

I hate clearing hell baal and doing all the damage while 2 people stand right next to him, don't even attack and end up looting all the uniques...

Ragefist
12-08-2008, 14:16
Actually technically it's illegal in d2, at least according to the US ToS. "[You shall not] maintain more than one simultaneous connection to battle.net."

Blizzard has offically allowed multiple accounts in WoW, and I imagine they will in D3.

BTW Hellgate London has this sort of loot drop system where only the player sees thier own loot.

Sein Schatten
12-08-2008, 14:33
Blizzard has offically allowed multiple accounts in WoW, and I imagine they will in D3.

Of course they will. There is nothing wrong with it. :yes:

phool
12-08-2008, 20:25
I hope the drops are calculated by damage % (assuming no spell like static is around).

For example someone who does 55% of the damage on a boss gets better drops than someone who does 30% and he in turn gets better drops than the one who does 15% and if someone does 0% he gets no drops.

I hate clearing hell baal and doing all the damage while 2 people stand right next to him, don't even attack and end up looting all the uniques...

I don't... this punishers playing non-cookie cutter or utility builds.

Reelix
13-08-2008, 09:15
I can just imagine...

Scenario: 8 Player LAN

Enemy: Some mini-boss (Early game - < Level 5)

Cause: Mini-Boss Dies

Result:

Player 1: What'd he drop for you guys?
Player 2: What'd he drop for you guys?
Player 3: What'd he drop for you guys?
Player 4: What'd he drop for you guys?
Player 5: What'd he drop for you guys?
Player 6: What'd he drop for you guys?
Player 7: What'd he drop for you guys?
Player 8: What'd he drop for you guys?

End Result: Spam per boss kill....

Sein Schatten
13-08-2008, 14:27
lol
Except the perfect english it fits. ;)
IIRC, GW showed all drops but only the right player could pick it up. I think that system will be used for D3.

uzurpator
14-08-2008, 09:32
I hope the drops are calculated by damage % (assuming no spell like static is around).

For example someone who does 55% of the damage on a boss gets better drops than someone who does 30% and he in turn gets better drops than the one who does 15% and if someone does 0% he gets no drops.

I hate clearing hell baal and doing all the damage while 2 people stand right next to him, don't even attack and end up looting all the uniques...

Necro amped the boss, allowing barb to deal triple damage (assume boss had 50% physical resistance). Who dealt more damage? Barb delivering or necro allowing? There is also a paladin giving fanaticsm and a merc with might. Who dealt more damage?

Honestly, it is possible to deal no direct damage at all, and yet double killing speed for others.

CaptainDingo
14-08-2008, 14:59
lol
Except the perfect english it fits. ;)
IIRC, GW showed all drops but only the right player could pick it up. I think that system will be used for D3.

According to the demonstration video, you don't see the loot of other people. When that boss died at the end, only a few things dropped and he picked them all up. No other items were on the ground, so we must assume that other things dropped and were only visible on the screens of the other players.