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flabortast
02-07-2008, 15:21
Gladiator
specializes in spears, swords and shield skills. Think Gladiator, 300 and Troy. Takes from Amazon and Paladin

Hunter
Can use stealth, bows and traps. Takes from Amazon and Assassin

Beast Lord
Can summon animals, cannibalize enemies and can turn into various were forms.
Mostly takes from Druid.

improvius
02-07-2008, 18:31
I'd like to see a demon class, like the one from Sacred. I think a disgruntled/reformed demon would be a very interesting character.

KiLLJOi
02-07-2008, 18:42
A male-type Amazon class, maybe with different types of guided arrow? How about, exploding guided arrow or one that leaves a cloud of poison:thumbup:

snugglson
02-07-2008, 20:05
I think a class that could tap into demonic powers would be cool, but I think every class will be human. we wont see any devils or angels as player characters.

Ddraig
02-07-2008, 20:17
Personally I'd love to see the classes become somewhat more generic, and have you specialize them with your choices. For example:

Warrior:
Skill tree one: Brutal attack type skills (barbarian)
Skill tree two: Defensive type skills (knight)
Skill tree three: ? Use your imagination

Rogue:
Skill tree one: Ranged type skills (amazon)
Skill tree two: Thieving skills (more loot perhaps)
Skill tree three: Melee skills (finesse fighter, dodge and parry)

Etc etc. In this way you can have a myriad of combination from the main archetypes (Warrior, Rogue, Arcane, Elemental, Holy) without needing a class that is super specialized. I don't play WoW but I know that it kind of does this with classes like the warrior, I'd just love to see it to an even greater extent.

Nimbostratus
02-07-2008, 21:19
I'd like to see some sort of "all out offense" fighter mage class. Moderate HP, low-ish mana, and no real defensive skills, but survives mainly on a "kill or be killed" basis. Think a berserk barb with Blizzard instead of BO (and less base HP).

Dimmu
03-07-2008, 07:58
Templar
Much like the paladin with a hint of necromancer, but slightly more caster-based(let's pretend hammerdins don't exist). It would have debuffing auras that function like curses except you don't have to cast them. Have a few combat skills that were fan favorites like zeal and smite. But also have alot of spell type skills that are magic-based kind of like the necro's teeth/spear/spirit combo. Something that could keep the character from resorting to a one-skill build would be like...say the Templar's smite knocks enemies back, your enemy's resistance to magic damage would very temporarily lowered so you have to switch to using one of your spells really quick after a successful smite. I just think something like that would make PvP alot more interesting and based on skill.

The lore could be that the Templar was once a Zakarum paladin but was exiled for practicing the darker arts. He's not really a bad guy at all but wants to expand his ability further than what the Zakarum order allows. This is how the necromancer was introduced lore-wise except he opposed the common sorcerers. It could easily work with the paladin.

Maedhros
03-07-2008, 23:43
As Iv stated before, a spell caster such as a wizard, with shape shifting abilities to make it much more versatile.