tony iii
02-07-2008, 23:32
I really hope the Necromancer and his Golem's make a re-appearance has he was most unique (and coolest) character in Diablo 2. His Golems where the best pets in the game and I wished you could have a wider variety and utilise different types depending on the situation.
Basic Golems
Clay Golem - good resistance to magic and elemental attacks (a walking shield!).
Blood Golem - high poison damage and a conduit to boost curses (effect and power)
Earth Golems (Mid level)
Stone Golem - created from a rune stone using its attributes, can absorb additional stones (upto a limit) to boost attributes, once killed or de-cast the runes can be retrieved.
Crystal Golem - created from gems using its attributes, can absorb different gems and grades to boost attributes.
Iron Golem - created from weapons or armour using its attributes.
Elemental Golems (High level)
Tempest Golem - has lightning attacks and thunder stuns.
Ice Golem - has ice attacks and cold stuns.
Fire Golem - has fire attacks and sets enemies alight.
Each golem class would each be one skill option, ie Basic Golems, Earth Golems and Elemental Golems and you could have a maximum of 3 Golems at once with a maximum of 2 different golems from each class. The earth Golems would be persistant while the other golems would need to be re-casted like in Diablo 2. Golems abilities/attributes would rank from both additional skill points and the necro levelling up.
Basic Golems
Clay Golem - good resistance to magic and elemental attacks (a walking shield!).
Blood Golem - high poison damage and a conduit to boost curses (effect and power)
Earth Golems (Mid level)
Stone Golem - created from a rune stone using its attributes, can absorb additional stones (upto a limit) to boost attributes, once killed or de-cast the runes can be retrieved.
Crystal Golem - created from gems using its attributes, can absorb different gems and grades to boost attributes.
Iron Golem - created from weapons or armour using its attributes.
Elemental Golems (High level)
Tempest Golem - has lightning attacks and thunder stuns.
Ice Golem - has ice attacks and cold stuns.
Fire Golem - has fire attacks and sets enemies alight.
Each golem class would each be one skill option, ie Basic Golems, Earth Golems and Elemental Golems and you could have a maximum of 3 Golems at once with a maximum of 2 different golems from each class. The earth Golems would be persistant while the other golems would need to be re-casted like in Diablo 2. Golems abilities/attributes would rank from both additional skill points and the necro levelling up.