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UnderAge
03-07-2008, 00:31
I think that in d3 they should have another unique item that we base our rare items on. Like in d2 we all valued our stuff based on the stone of jordan. I think that in d3 there should be a similar item that is the new trading currency.

MooCQ
03-07-2008, 23:37
ya think its possible that Gold might actually be worthy as currency?

MortIIs
04-07-2008, 07:25
It will prolly start of low like chipped gems or so but will grow when people will find more valuable stuff I guess

lukefojut
04-07-2008, 20:58
I think that in d3 they should have another unique item that we base our rare items on. Like in d2 we all valued our stuff based on the stone of jordan. I think that in d3 there should be a similar item that is the new trading currency.

What realm do you play on? The SoJ only appears as a useful fixed unit on NL in my opinion, runes are the currency on the Ladder.. It's far too early to discuss what could be a fixed unit of currency in DIII, as we haven't seen any real gear. I am sure, however, that something will emerge to fill the gap shortly after the game is released.

Maedhros
04-07-2008, 22:32
Why not gold? Make something that everyone needs VERY RARE or purchasable from vendors. that way everyone needs gold.

UnderAge
04-07-2008, 23:16
Sorry luke i forgot too mention that I only played classic. The soj was the main currency then because we didn't have runes or anything.

MortIIs
05-07-2008, 09:19
Why not gold? Make something that everyone needs VERY RARE or purchasable from vendors. that way everyone needs gold.

Gold will prolly not be that rare :s

5zigen
05-07-2008, 09:35
I think that in d3 they should have another unique item that we base our rare items on. Like in d2 we all valued our stuff based on the stone of jordan. I think that in d3 there should be a similar item that is the new trading currency.

Because basing the currency on one of the most rare items in the game is a fantastic idea?

Perhaps they can bring back the duping of said extremely rare item and the economy can once again flourish!

Arkansaw
06-07-2008, 07:29
Gold should not drop in bits and pieces that pple don't really pick up anyway. It should be quantized in item form, and become just another item in the drop table but in various denominations, e.g. 100G 500G and things like 50000G in the higher difficulties.

Runes will work....provided that they do something about the duping

KiLLJOi
06-07-2008, 07:46
It should be quantized in item form, and become just another item in the drop table but in various denominations, e.g. 100G 500G and things like 50000G in the higher difficulties.


In the demo video a specific bag falls as an item the player can pick up, maybe if gold was the currency we could trade these bags filled with a certain number as you said, to be the official currency

Frank_the_tank
09-07-2008, 13:15
I think that in d3 they should have another unique item that we base our rare items on. Like in d2 we all valued our stuff based on the stone of jordan. I think that in d3 there should be a similar item that is the new trading currency.

Yeah lets base the whole economy on some duped ring. You realise that the only reason SOJ became the currency in D2 was that Blizzard failed.

Daimoth
10-07-2008, 02:29
They said in the gameplay demo that DIII's most important aspect, like it's predecessors, will be the items. So I'm guessing that they're going to stick to a bartering system, like we have now. I think they should give gold some sort of worth, though.

Grunthex
10-07-2008, 03:19
I don't think they're a big fan of the item for item trading. Quoting from the Game Design panel transcript:

"The ad hoc trading that went on in D2 isn't the greatest exp for players. We want players to have a great experience. We want to improve trading, but we've not worked out exactly how yet."

Daimoth
10-07-2008, 15:33
If they can figure that out they're cleverer than I.

Wurmer
10-07-2008, 21:43
About the SoJ, I think many peeps are forgetting that it become a currency mainly because there was the gambling bug in earlier patches, even though it was fixed later on it was too late and a humongous amount of SoJ were already in circulation.... So establishing a currency on such an item is IMHO a bad idea.

Dacar92
10-07-2008, 22:36
About the SoJ, I think many peeps are forgetting that it become a currency mainly because there was the gambling bug in earlier patches, even though it was fixed later on it was too late and a humongous amount of SoJ were already in circulation.... So establishing a currency on such an item is IMHO a bad idea.

Exactly, but Blizzard probably won't dictate what the currency will be, instead something will just sort of morph into an accepted currency. My bet is they will try to get a handle on the duping situation in D2 and the currency will still end up being an item of some sort (gems, runes, etc), not gold.

Wurmer
10-07-2008, 22:57
I agree here, but at least if a currency establishes itself by another mean then dupping then I'll be happy and certainly can accept it.

imjustsomeguy
12-07-2008, 01:33
I would love to have an accepted form of currency that 1. doesn't take up a lot of space and 2. can be used to buy/trade for lots of different items in all price ranges.

Last time I played D2 a couple months back everything had a price in Pgems and or HRs. You could get any items you wanted with the right gems/runes but they were not at all easy to deal with. Pgems took up to much space to be considered practical and HRs didn't always add up to the right amount. An example would be me wanting an item worth 2.5 HR but only having 3HR. If neither myself or the other person had 'change' then I would have to join a new game and try to get two Ums/Pul for a Ber.

Something like gold makes the most sense to me for D3. It takes up no space and can be broken down into any amount you need it to be.

Dacar92
12-07-2008, 06:39
Just had a thought...nothing is perfect. I wouldn't be surprised if people figure out a way to dupe items and buy/sell items on the internet. No Warden program can be perfect and there are bound to be holes in whatever "morphs" into an accepted currency. I hope I am wrong, but people are pretty clever and if they can find a way to dupe the currency, they will.

Maybe gold is the best option. It may be easy to get and it may not be worth spending the time and effort to dupe.

5zigen
12-07-2008, 09:40
Just had a thought...nothing is perfect. I wouldn't be surprised if people figure out a way to dupe items and buy/sell items on the internet. No Warden program can be perfect and there are bound to be holes in whatever "morphs" into an accepted currency. I hope I am wrong, but people are pretty clever and if they can find a way to dupe the currency, they will.

Maybe gold is the best option. It may be easy to get and it may not be worth spending the time and effort to dupe.

Duping is technically pretty easy to snub in this day and age. In fact, if D2 was coded slightly differently, crashing the servers would be a lot harder than it currently is, and that would mean duping would be significantly harder.

That said, gold is the best option, because it should serve some purpose, rather than just being an afterthought.

The reason it didn't ever accquire value in D2 is that you could "max" your gold super easy. if they toned down gold drops alot the situation would be a little different.

Second, the only useful things you could do with gold were shop, gamble and repair.

Compare that to pgems / chipped gems / low runes, which are all consumable to craft items that can potentially rival the best uniques in the game.

If they made gold worthwhile, in more ways than in D2 it could be an incredibly valued commodity, which would be nice.

Instead, what Blizz did in D2 was the opposite, instead of making more ways for gold to be useful, they made more ways for (duped*) sojs to be useful with the cube recipe and Dclone summon.

Give people an incentive to collect money, make maxing money less feasible and all the sudden you have a commodity in the game that isnt useless.

sbn
13-07-2008, 13:42
Gold itself in D2 was worthless because
1. It was easy to farm
2. Characters were limited on the amount they could carry
3. What the bleep could you really do with it?

Duping exists out of the basic economics of supply and demand. When you make certain items so rare, but also so desired, you created a strong demand. SOJs are a good example. Everybody wants one for their character, as well as many want in mass to sell for Dclone. Problem here was there never was truly any legitimate method to get the supply. For example I have 2x accounts (16 characters). Now out of that is 6 chars that would use something like a SOJ. In 2 years I have only found 2 SOJs. So obviously there is a supply problem for me (note: I actually use and prefer somewhat 3% BK rings=cheaper + nice life bonus). HRs as well, strong demand but realistically not to be found (I found also in these past 2x years one Ist and one Lo).

For most of Battle.net, you put these items out there, desire will be such that methods will be searched to find. When an item is so far out of reach, then the natural desire is to seek a shortcut. I remember when a Windforce cost 40 SOJs...highly unlikely most could ever get one. Part of the problem as I see it is the drop rates themselves can be just so un-realistic. I do not argue that Death Fathom should drop in norm at the rate of Venom Lord now.

Personally I think that "gold" itself will not be, nor it can be a good currency. Unless Blizzard wishes to intervene as a "Fed chairman" you will see outrageous inflation. The better option to be used with Auction House (however they do this) will be to have an item currency. I sell my Venom Lord's for 1 coin, my Tals Armor for 40 coins, etc.. Eventually over time I will collect enough coins to purchase a Fathom, or whatever.

My point is I do believe that given the opportunity most players will prefer to go through the legitimate route rather than seek shortcuts. It's not that I believe ALL players are lazy (although many are, many prefer just to beg for items instead of spending 1 second actually trying to trade). I do believe that many are not necessarily lazy, but merely put off by the unrealistic chances of finding items. I for one have never found a Hoz. But I do have several through trading up here using Puls, Ums, Keys, etc..together.

theBanger
14-07-2008, 09:34
Guild Wars had an interesting system to keep gold in cycle, which could easily be adapted to D3.

Certain high level items required large amounts of gold to make/buy. This came from the fact that they required large amounts of really rare crafting materials. These could be bought however, which gave gold a comparable value to these rare crafting materials.

This system became more intricate because the vendors that would sell these crafting materials would only sell so many at a time, and as they held less quantity, the prices would scale up. So one day a certain material would cost $5,000, and the next it could cost $6,000, and two weeks latter it may go down to $4,500, all depending on how many the vendor had to sell.
This was a helpful way of stabilizing the economy without any human intervention, just a bot that regulates material values based to preset amounts.

Crafting in D3 can use a similar mechanic to keep gold a constant form of currency.

Say for example in D2, you could maybe buy Perfect gems, and lower runes for crafting, which would give gold a comparable value, where as right now, few useful things can be done with gold.

If crafting isn't added to D3, then something else could be given to the vendors for people to spend gold on. Maybe allowing them to sell a certain number of uniques, and as there becomes fewer of them, scarcity would drive the prices up. If these uniques are comparable to any other items in the game, then gold would be as well.


Just my 2¢

Edit - I am in no way suggesting that D3 be at all like GW, that game has more problems then can be fixed, (they even said that, and that's why there making GW2), I'm just mentioning one of its ideas that actually did work

mouseman
14-07-2008, 11:00
Diablo 3 needs a stable and easy trade system. Blizzard seems to agree also. Bashiok posted:

One of the largest issues with a bartering system is that it prevents any ease of entry into the system for players. I have an item and I think it's probably worth something, but I have no idea what its worth and no easy way to find out. You have an item I want, but I have no idea what you may want for it or if I'm going to get a fair trade for it. You may throw a bunch of acronyms at me, get frustrated I don't know what I'm doing, and then leave. That's not going to be a positive experience for either of us, and neither of us get what we want out of it. With a stable economy and currency, there's at least a common language that anyone can understand regardless of their game knowledge.

The best option for stable currency is gold. Everyone knows what it is regardless of their game knowledge. It's easy to scale - if you know something costs 10 000 gold and you've got just traded your item for 1 000 gold, you instantly know about how valuable your items / your wanted items are. It's highly accesible way of trading.

It also rewards players playing the game. With gold autopickup (like we saw in the gameplay video) those players who do the quests and play in party will be able to take part in the economy. In Diablo 2, casual players have no means to acces the economy, since it requires specific builds and outside of the game knowledge. Some lucky party finds are easilly scammed, because they don't have any way of knowing the worth of their items.

Just make gold dropped from humanoid monsters, chests and as quest rewards. Why would maggots carry on gold anyway? There are various money sinks but as they are all already discussed elsewhere on the forums, I don't see the point in continuing this endless debate.

fledgeling
18-07-2008, 02:52
gems are a great currency IMO. I play classic and really miss the fact that we dont have any "lower" currencies, to trade the less useful items. SOJ is too much of a value, also many items are worth 1/3 or 1,5 of a SOJ. Runes.. would be good if they were not duped.

ashbourn
20-07-2008, 02:03
In D1 in the Legit groups gold was a currency. Gold was needed in large amounts to buy the spell books that might pop-up, elixers, repairs, and good items could be had from the vendors. I could spend hours in the dungeons fill 75% of my inventory up with gold and then blow it in 2 min if I got lucky at a vendor. Also since good items did not drop everyday (I feel a good thing if you want to give all items some vaule) people would spend alot for each little upgrade they could find.
There are many games that use gold was the currency and it works. One major thing that helps is a real trading / auctions feature.

Diablo 2 failed in many places with gold by caping the sell prices, crazy items sell values, vendors have more and more junk with each patch, and it is just too easy to find good and great items.
A long long time ago in the D2 world gold did have some value with the early gamble fads. Trade mid level items for gold so they could gamble. At this time seeing any of the best items was unheard of so getting a very good magic or rare item was a much cheaper route.

I just hope Blizzard takes alot of time in having a good trading system.

Joe
*ashbourn

fledgeling
20-07-2008, 02:10
diablo1 totally failed - you could dupe everything..
we must have played different games, I remember the few k dmg duped swords that allowed 1 hit kills..

perhaps in a perfect world this would be ok, but I think players would prefer to keep the gold for themselves all the time

ashbourn
21-07-2008, 06:25
I guess you failed to read my first sentence "In D1 in the Legit groups gold was a currency."
Legit groups: people who did not dupe, use dopes, or hackeded item.

I would not call D2 much better then the number of duped perfect items, runes, sojs, and other floating around. D2 just gives you a better feeling that everything is legit.

Joe
*ashbourn

HeroQuest
21-07-2008, 16:03
Part of the problem as I see it is the drop rates themselves can be just so un-realistic.

I'm sure blizzard didnt just pull the figures for drop rates out of thin air. I'm sure they put time and effort into calculating them. So i'd say that blizzard expected high runes and super rare uniques to be exactly that, super rare. But again we have those people with the mentality of wanting something without the required effort.

There's nothing wrong with the drop rates, there IS something wrong with the mindset of most players

ashbourn
21-07-2008, 23:36
I feel that the drop rates are to friendly in some ways. Having those items that you need to spend alot for or get very very lucky is good for game balance and replay value. Being able to fairly get all the top gear for all my characters just looses seems too easy. But with duping, well it changes the game balance.
Joe
*ashbourn

ArielJade
23-07-2008, 08:41
Gold would be a good currency. It will also require a market. Not only would you be able to see all the offers but would prevent some scamming as well. Thing i hated most about D2 was the need to make a game and spend hours trading. An aspect that is needed but should not be an all day thing if you are not interested in it. However, in the end, whatever the currency is going to be....some will be duping it. We will always have those kinds of people.

As for drop rates, making the drops tougher is just going to cause even more people to go to site and spend real money for digital gear. Which of course cause more "farming" and allow people to actually live a decent real life by playing a game....

no gears
25-07-2008, 20:32
in the game-play trailer i noticed that an elixir of vitality dropped; elixirs would make a good candidate for currency, especially vit ones. but elixirs might also overpower physical damage/melee chars.

UnderAge
26-07-2008, 00:24
The only way IMO for it too work would be gold. They need too get rid of gold farming so you cant go make millions in 10 mintues and maybe have vendors with gg's that you would need too pay for.

Greebo
26-07-2008, 02:13
I also think that gold is a decent idea, but I would extend it a little bit.

There are valuable arguments in this thread, like the one about supply and demand. That got me thinking - what would be the most desirable thing to have in battle.net? I prefer Single Player so the answer is immediate to me. Some mulling utility like ATMA.

Let me present you with an idea in D2 reality as an example:
(1) Let's introduce a currency, call it a Tristram. You can obtain one Tristram for 1,000,000 gold in-game. The trick is, the Tristram is in-battle.net currency, not an in-game currency. Your _account_ holds them, not your characters.
(2) One can have an account-stash, which can be accessed by all one's characters. Items can be mulled off and on characters without having to start a game and so on.
(3) This account-stash has limited size, and it costs to maintain. By default, it's size zero or one item, but you can increase that if you pay. Let's say 10 Tristram's per month per item. That way if you want to keep a lot of items for your chars, you need to spend some in-game-gold on it.
(4) Let's say that also every time you mule something on, or off a character, you pay for that. Say 1 Tristram for each item-movement.
(5) Blizzard can control the state of economy by varying the price of maintaining a large account-stash.

Of course this system is not bullet-proof. One would have to find a way to prevent abuse, for example by having 1000 mule-chars and just keeping items on them and transferring items in-game for free. But I think it could be solved.

Now, IMHO, such currency would have enough real value, so that all the items in game could be realistically priced in it.

Let me know what you think.

--Greebo

Mini
26-07-2008, 02:20
ths is just my opinion being a newish player to D2.. been playin 2 months and im only barly begining to understand the value of HRs and other trading methods... When people ask for a PC they often get answers like 'maybe 2 Bers and 1 Lem' its very confusing for new players and i think a simpler method would be easier..

1 reason Gold isnt used very much in D2 is because of the gold limit in stash and that you lose gold each time you die..

i think Pgems are alot easier to trade with but they take up far too much inventory space to keep a decent amount..

hope Blizzard and the community can sort something out..
and i really hope that if blizzard says 'this is going to be the dominant trading currency in D3' (whatever it may be) that people will stick too it..

deadbeater
26-07-2008, 02:23
Just have gold be the currency in D3, requiring you to run an Obama-style campaign to get more of it, in order to have the rarest items in the game, such as runes. Vendors sell the runes, particularly rare ones. They used to do that in Diablo 1. Oh, they were traps then.

Gold isn't used much in D2 because you can't buy charms or runes until it is dumped, and chance of gambling for unique weapons is ridiculously low.

a brick
26-07-2008, 09:01
I think that b-net should have a trading channel that is operated and maintained by blizzard. Here is how it would work.

1. You have an item you wish to trade, and you enter it into the system.
2. If you are searching for an item, you enter in the specifics of an item you would like to have into a search engine of some sort.
3. The system gives you a list of items that fit the specifics you have given and you are able to see the items to decide.
4. You are given an option to message the player with the item and give the game you want to enter to conduct the trade and what you would like to trade the item for.

In this way you can conduct the trade without searching for hours with people who mainly just try to rip you off. I find this frustrating. You might be wondering what this has to do with currency, but this system could open up two options for currency.

1. The Bartering Method – This is the current system we have in DII and could work I suppose
2. Standardized Currency – You use the currency to pay for items and such, pretty self explanatory… But there is a problem - you shouldn’t use gold for this I don’t think, or maybe you can, but selling a bunch of useless stuff until u can trade for something good doesn’t seem right to me – how do you get the currency to begin with? You can sell, yeah that’s easy to understand but the person BUYING the item needs to get the currency from somewhere. You can't attain something out of nothing.

Maybe I’m over thinking this but if reworked I think this idea, which currently has problems I know, might work. Utter speculation. I just hated having to search for so long in DII.

Just my two cents, tell me what you think :)

Toosneaky
12-08-2008, 20:36
They can easily make Gold the currency of DIII. It's all about how they design it. In DII, gold was worthless because you could obtain a large amount very quickly and lose it instantly. On top of that you couldn't even buy decent stuff with the gold.

If you look at WOW, the only possible currency is Gold mainly because of the Auction house but, it is also used to purchase a lot of major items and skills (Mounts, Training, Repairs, Materials, Team Charters, etc.). If you could actually use gold for something in DIII, then it will easily become the main currency for the game.

Dacar92
14-08-2008, 19:50
But what about character limits on carrying gold? How could that affect gold's viability in D3?

Does WoW have a limit to how much gold you can carry per character? In the auction houses, does gold stay in some kind of account and can you draw against it for your different characters?

aj2000
18-08-2008, 06:40
In many games gold are very useful, just not in D2 due to the way they set up the system, where you cannot buy anything of use, and gambling takes a long time before something comparable to common uniques show up. Also due to gold hold limit you can't really trade item away for gold with say a level 1 mule.

To make gold useful simply make it an input to things people want, some ideas of which are:

- Guild maintenance fee, guild bonus maintenance fee

- Enchanting, imbuing, socketing costing gold

- Slim down shop inventory and make useful items show up more often (instead of shopping 2000+ times to find jeweler's xxx of Amoeba)

- Random spawn rare 1-time merchants in outside areas that sell randomly generated rare ingredients / enabler for expensive prices. set a given server not to spawn more then 1 for a given player (ID by CD-key) in a week to prevent some sort of abuse.

- Instant travel between town cost gold, otherwise you must walk it.

- Scale potion cost better vs gold availability. People will gladly pay for less downtime.

- Usage of Auction / trade house and courier function cost gold (make it in-character, as in you go to a courier shop and hire courier to deliver for you, not just open a window type in a name out in the wilds and the item is instantly teleported to the other player).

- Central stash in the form of a bank that keeps your item for you, you can tick which account to allow access to your vault, bank service charge. Gheed's bank would be quite in-character.

-And plenty others given a little creativity (or blantant pliargism)

Most important of all gold drop rate must be scaled to the above carefully and preferably with a mechanism that allows Blizzard to change easily, so that a player never has enough for all of those things, but can choose say between 2-4 of them. Will you spend the gold you saved for a week to imbue your sword and put a socket in your shield? Or do you want to save it in case you run into Wirt selling his leg down in Catacomb lvl 7? Also the basic functionality should cost a few (say bank, courier, town travel function) as they are basic feature / convience design that enhance the gaming experience, whereas imbue, socket, guild features truly are additional that you must save for and choose between.

Spens
19-08-2008, 02:44
What is wrong about a player made item based economy? Runes would have been a fine currency in D2 if it weren't for duping.

aj2000
19-08-2008, 06:06
To answer your question, game functionality streamlining and aesthetics, try a game with a well designed economy and currency design (if you need suggestions, ask) and you can feel how clunky D2x's current design is.

Runes is a currency precisely because of the duping, i mean, how many ist, vex, Lo ...etc are there going to be without duping? Its like having have 1,000 bills in circulation with a population of 100,000 people.

A currency needs to be universally obtainable, convienent and useful.

Spens
21-08-2008, 05:46
Runes is a currency precisely because of the duping, i mean, how many ist, vex, Lo ...etc are there going to be without duping? Its like having have 1,000 bills in circulation with a population of 100,000 people.
There are 33 runes all of which can be collected and cubed up. Runes were used as currency before duping became rampant.

A currency needs to be universally obtainable, convienent and useful.

Which runes were all three. Anyone could find them, they take up 1 space and can be combined into higher runs, and are extremely useful On top of that, they were taken out of circulation once used.

aj2000
21-08-2008, 08:24
The low runes certainly are obtainable, but cubing up is hardly convenient, I wouldn't even bother calculating how much time and effort it takes to cub up to the HRs. Convienent, indeed.

Your suggesting that without duping, there will still be plenty of HR and enough as currency, if not, to cube up from the low and common ones? Ever tried cubing from common runes to high runes? Its very very very convienent, I recommend collecting a 100+ amn - pul, which is very quick, easy, convienent, then cube up to a ber, also a very quick and convienent process.

Without Duping, there simply won't be enough HR to use as currency, a Lo will be worth many times. Your not gonna get a truckload of ist to cube up from. We are talking about non-duped environment where mid-high runes do not drop by the truckload.

As a rough bartering system, it works, inefficently and very clunky, I'd be horrified if D3 stays with what your suggestion in its current form and not actually improve and streamline the currency system. I mean, not everyone enjoys cubing to a Ber from Amn-Ums (Reminder, in a non-duped environment, as people seem to so easily forgets and take 20+ ist for granted)

Spens
21-08-2008, 09:15
The low runes certainly are obtainable, but cubing up is hardly convenient, I wouldn't even bother calculating how much time and effort it takes to cub up to the HRs. Convienent, indeed.

Your suggesting that without duping, there will still be plenty of HR and enough as currency, if not, to cube up from the low and common ones? Ever tried cubing from common runes to high runes? Its very very very convienent, I recommend collecting a 100+ amn - pul, which is very quick, easy, convienent, then cube up to a ber, also a very quick and convienent process.

Without Duping, there simply won't be enough HR to use as currency, a Lo will be worth many times. Your not gonna get a truckload of ist to cube up from. We are talking about non-duped environment where mid-high runes do not drop by the truckload.

As a rough bartering system, it works, inefficently and very clunky, I'd be horrified if D3 stays with what your suggestion in its current form and not actually improve and streamline the currency system. I mean, not everyone enjoys cubing to a Ber from Amn-Ums (Reminder, in a non-duped environment, as people seem to so easily forgets and take 20+ ist for granted)

They don't have to be high runes in order to be currency. Just runes.

Galabab
24-08-2008, 01:46
People really. The mankind has solved the problem of currency long ago, It introduced money. Money(gold) in d2 failed to accomplish the goal which doesnt mean it cant be done.
Gold is meant to be the currency, it can be done, it is easily done and its comfortable.
There are a lot of things which suck about WoW but teh gold and auction house are defintly very handy and they should be there in d3. And they probably will.
Currency should not be about trading sheep agaisnt meat like it was in stone age.
Make gold drops less, make good items obtainable from vendors what ever there are milion of ways to balance it out.

mkbush
24-08-2008, 15:45
Yeah lets base the whole economy on some duped ring. You realise that the only reason SOJ became the currency in D2 was that Blizzard failed.

SOJ was actually gambled at first, using a lv1/5 prior to 1.05~1.06, you can get a lot of legitimate SOJs.

Omikron8
25-08-2008, 03:13
how can a rare (difficult to find) item be 'currency" if no one but the very rich has it ?

can money in real life be currency if your average person has none ?

i much prefer the gold/monetary based version of MMOs with auction houses, it would also make trading more bearable instead of having to wait WEEKS for offers that aren't pathetic lowballs

this will lead to gold farmers ? who gives a damn because we already have duped runeword/rune item shops everywhere now anyways

iraiam
25-08-2008, 06:05
I think for the economy to be based on an item, that item should have a value in gold and you should be able to buy that item with gold.

otherwise it is not really an economy. just endless farming.

pretty much all I do in D2 right now is farm for keys and runes. I have rarely had any reason to have more gold than what it takes to resurrect my merc 2-3 times. If I run out I do Countess and Travincal runs until I have enough.

once in a while I see an item in the act 4 or 5 vendor in hell that I buy.

Bluechip
03-09-2008, 19:07
Gold seems reasonable to me as a currency. I haven't played WoW in quite a while now, but gold worked there just fine. I realize that the dynamics of the games are entirely different, but if they made gold more valuable, why not? Right now there is something like a .0001% chance (or whatever) to gamble an elite unique with the right character. If tomorrow they patched the game so that there was a .5% chance, but gambling prices tripled, you'd immediately see people selling items for gold.

It's not that simple obviously, but with a little imagination I'm sure we could envision a game in which gold functions adequately as currency.

deadbeater
04-09-2008, 02:36
I can, with no imagination; have gold be able to buy anything, with the rarerst stuff requiring an Obama campaign.

Biggboi
08-09-2008, 21:58
But what about character limits on carrying gold? How could that affect gold's viability in D3?

Does WoW have a limit to how much gold you can carry per character? In the auction houses, does gold stay in some kind of account and can you draw against it for your different characters?

I believe wow has a gold cap but it is incredibly high and has only been reached by <1% of the population. and if you reach the gold cap its very easy to send all your gold to a lvl1 you just made and go back at it.

Gold stays on your character, but it can be instantly mailed to any of your other characters through a mailbox

Daft
09-09-2008, 18:23
I believe wow has a gold cap but it is incredibly high and has only been reached by <1% of the population. and if you reach the gold cap its very easy to send all your gold to a lvl1 you just made and go back at it.

Gold stays on your character, but it can be instantly mailed to any of your other characters through a mailbox

If WoW has a gold cap, it's up in the tens of millions, which in D2 terms (as gold is the third demomination in WoW) is hundreds of billions of gold. If it weren't for the slight problem of losing 1/5th of your wealth every time you died, such a cap would certainly be sufficient in D2 as well.