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Tankoz
07-07-2008, 08:03
Whenever I see a hardcore character that has died on the realm, I often wonder "How did that happen?" I think the new battlenet should handle the ability to play the last 10 or so seconds of a dead hardcore characters life for all to see and learn from or laugh\cry at etc. At the very least, there should be some stats indicating what you got killed from, what area, items, time\date etc. If the replay is too much to store for everyone on the realms, maybe it can be an option to those who are placed in the ladder. I know this is sounding like COD4, but it would really suit in this aspect of Diablo IMO.

Thoughts?

KiLLJOi
07-07-2008, 09:02
I think a lot of the deaths would be Tppk related:scratchchin:
I, on the other hand, seem to always die when someone presses a Seal in the Chaos Sanc.

But yea, I would like to see this on Bnet

lionheart
07-07-2008, 09:43
When i read this it gave me an image of a guy watching those 10 secs over and over again with tears in his eyes over the loss of his character lol

5zigen
07-07-2008, 10:53
When i read this it gave me an image of a guy watching those 10 secs over and over again with tears in his eyes over the loss of his character lol

The image was funny, but this idea is freaking awesome.

It would be an awesome 'hardcore only' feature. Something like if you could store say 5 of them on your account and when someone asks how your character died you could direct them to the video.

Dunno if it's practical for the dev team, but what a cool idea.

lionheart
07-07-2008, 12:20
I guess it could be instructive for other players in HC. I think they would need the more indepth of the actions and of the build though to really get some good instructive points out of it

ThulRasha
07-07-2008, 13:11
It's a nice idea. Recording it should not take much space, if it is recorded in the same way that starcraft does.

MoUsE_WiZ
08-07-2008, 11:39
It's a nice idea. Recording it should not take much space, if it is recorded in the same way that starcraft does.
Well the thing is SC is client-client. If they managed the recording server side then that'd be a fair bit of extra load, given that they'd have to be constantly recording every action of every monster/player in HC, as they can't just decide to go back and record the last little bit. If the recording were done client side they may have to send information to the client that the client has no business knowing, which opens up various hack possibilities.

Not to say it'd be impossible to do it like SC as I haven't given it much thought, but if it were that easy I imagine we'd see recordings in a lot of games without the need for fraps or similar. For instance, I bet we'd see options to save arena replays from WoW.

Also if recordings as in SC/WC3 were possible, there'd be no reason to keep it HC only or just 10 seconds before death, you could record your character's entire life without too much stress on them.

And just straight recording is far too much load either for their servers or our machines (with some exceptions of course, but those guys can just run fraps if they want... I know I'll be trying to ^^).

That said, I love the idea, just not sure it's feasible.

cbr
08-07-2008, 17:41
When i read this it gave me an image of a guy watching those 10 secs over and over again with tears in his eyes over the loss of his character lol

Trust me that would actually happen. I know people that were so fond of their chars, one guy when his char was tppked in russian cows on Europe in 1.09 swore revenge on the russians and started pking them in their own cows. Forced the russians to stop cowing for 2-3 months because he was killing meteor sorc.

mouseman
08-07-2008, 17:59
Yeah and when you see those grey names on HC ladder you could just double-click them and watched how they died :) Would be so much fun.

Pyratheon
08-07-2008, 18:19
it could be useful, for example if tppk'd you'd be able to get evidence of who got it, and therefore get them on a ****list, or even better, if the features in the game, banned.

cbr
08-07-2008, 18:34
it could be useful, for example if tppk'd you'd be able to get evidence of who got it, and therefore get them on a ****list, or even better, if the features in the game, banned.


TPPK is only illegal if done via hack, manual TPPK is a perfectly legit tactic.

Tai.
08-07-2008, 18:41
True, but most likely it won't be in Diablo 3.

I assume that they'll do something to make sure that you cannot get kills while safe in town

Angel_of_Wrath
08-07-2008, 19:11
Yeah and when you see those grey names on HC ladder you could just double-click them and watched how they died :) Would be so much fun.

Wow, that would be freakin awesome! But, I suspect they would have to essentially record every game all the time in case someone died.

ZappaFan
08-07-2008, 19:18
BNet server lag and non-responsiveness is bad enough as it is, I don't want anything taking away from "play" bandwidth. Unless they set up separate "death scene" servers, I can't help but think it would have a negative affect on game play.

KiLLJOi
08-07-2008, 20:32
BNet server lag and non-responsiveness is bad enough as it is, I don't want anything taking away from "play" bandwidth. Unless they set up separate "death scene" servers, I can't help but think it would have a negative affect on game play.

That is true, hopefully it won't effect the gameplay of softcore either, that'd really stink

AgentMarth
09-07-2008, 22:31
It would indeed be a cool feature, but implementing it would be the hard part.

Odd thing is, if its anything like D2, the only deaths scenes I would have would be of my own characters PKing themselves to rebuild or take the name. Otherwise, its been about a year since I lost a character to PvM.

voraginous
10-07-2008, 07:52
The image was funny, but this idea is freaking awesome.

It would be an awesome 'hardcore only' feature. Something like if you could store say 5 of them on your account and when someone asks how your character died you could direct them to the video.

Dunno if it's practical for the dev team, but what a cool idea.

Great idea. Stats are easy enough to do (where/how/what killed you/level). Screenshot of the deathscreen autosaved would be nice, but the 10 sec recap video is an awesome idea. :thumbup: 100% behind this

Kerosion
12-07-2008, 01:09
I really like the idea of instant replay on deaths. Back when I was running Hardcore (when level 99 was realistically attainable) friends of mine would reach level 99 with a character then find the most creative way to kill the character possible. I never identified with the urge, but for some this was a funny thing to screenshot. Video of the greatest Hardcore deaths would be awesome. =)

I'm not sure how this would be achieved without the game constantly recording video of the last 10 seconds at all times. I can't imagine that would affect performance in a positive way. In Hardcore the last thing one would want is a hiccup.

entranced
13-07-2008, 03:10
Stats are easy enough to do (where/how/what killed you/level). Screenshot of the deathscreen autosaved would be nice


The video idea is awesome but totally infeasible with current technology. Ask for it in D4 perhaps. However, i think the above poster really hit on feasible ideas for D3.

-Auto-screenshot people's death. Clicking on the grey names on the ladder shows the screenshot.
-Cumulate death stats. WoW does (or used to do) something similar with their "Most Dangerous Creatures" statistics (http://www.worldofwarcraft.com/toplist/buttons.html) page.

MoUsE_WiZ
13-07-2008, 06:25
Stat pages as detailed as what they've got going on in WC3 would be pretty awesome I think ^^

theBanger
14-07-2008, 11:03
This idea is cool because it would promote people to go down swinging rather then get caught trying to run away, (or at least so I'de hope).

Me and a friend always joked about the idea that if you die in real life you get to watch the last ten seconds of your life in replay mode, the guy who tackled a bear off a cliff would get instant access to heaven, and the guy who died choking on mashed potatoes goes to hell.

Cool idea, I'm all for it. (Replay not choking.)

ThulRasha
21-07-2008, 16:55
TPPK is only illegal if done via hack, manual TPPK is a perfectly legit tactic.

How? Doesn't your townportal disappear after you turn on hostile?

I was under the impression that this was only possible if you use a hack.

Hodl Pu
21-07-2008, 20:09
Surrounding the portal with monsters. Saying It's safe, only to ganked by monsters.

Do blessed hammers disappear? Cause when you cast a lot of them, run to town, someone comes down and you hostile. The TP will be gone but the hammers might remain.

Spero
23-07-2008, 01:23
I agree that it's a great idea, but I think Zappa's point is key - I would rather have bandwidth.

MoUsE_WiZ
24-07-2008, 07:18
How? Doesn't your townportal disappear after you turn on hostile?

I was under the impression that this was only possible if you use a hack.
The guy who said "surrounding it with monsters" etc is wrong. That's a dirty/trapped/whatever tp generally.

TPPK is the act of firing a projectile at a target, casting a portal, using the portal, then clicking the hostile button before the projectile reaches the target. The advantage hacks provide is that it does it much more quickly than is humanly possible, making it more consistent for the hacker, allowing a greater variety of spells to be used, and allowing for said spells to be used at much closer range.

And no, it's not "perfectly legit" if done without hacks, it's still an exploit.
It's been possible to dupe in the past via use of exploits (corpse dupe on SC, for example)... does that making said dupe methods "perfectly legit"?

5zigen
24-07-2008, 08:39
Just to add, Later incarnations of TPPK implemented parts of maphack evidently, that would allow you to aim far far off of the normal visible distance.