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Fallen_62
07-07-2008, 21:18
So, there have been a few threads about the drop system, and in answering questions/talking in them, I thought of something... Whose MF % counts for the boss kill, or does it calculate for everyone's mf and drop accordingly, even if you didn't kill the boss...? This could prove deadly for MF runs in the former situation, where you have a high level MF'er doing Meph runs in Hell, and they bring in a "mule" for the kill. If the drops are equal for each person, based off the MF % and clvl of the killer character, that could be a lot of nice equipment to drop.

Also, does this system have the potential to be "hacked" and allow everyone to grab any drop. If someone invents a "maphack" type program to allow them to see and pick up everyone's drop, what would Blizzard do? How can it be prevented or dealt with. I think that it is a serious problem that will probably arise fairly quick. I would rather not have someone come in and steal my nice drops that I got because they are using a 3rd party "maphack" to see/pick up my items.

Anyone else have any concerns on the new "drop assigning" system? Or a solution to the above?

phool
08-07-2008, 00:56
So, there have been a few threads about the drop system, and in answering questions/talking in them, I thought of something... Whose MF % counts for the boss kill, or does it calculate for everyone's mf and drop accordingly, even if you didn't kill the boss...? This could prove deadly for MF runs in the former situation, where you have a high level MF'er doing Meph runs in Hell, and they bring in a "mule" for the kill. If the drops are equal for each person, based off the MF % and clvl of the killer character, that could be a lot of nice equipment to drop.

Currently only the killer's quest status and mf are counted, as well as (effective) # of players in game. I don't see why this should/would change. Averaging mf across a party is a horrible system, when you can't see how much mf other players have. Using each player's mf for their share encourages leeching, using the killer's mf is fine; exploitable by an organised party (see d2c cs runs) but not unreasonably so.

Also, does this system have the potential to be "hacked" and allow everyone to grab any drop. If someone invents a "maphack" type program to allow them to see and pick up everyone's drop, what would Blizzard do? How can it be prevented or dealt with. I think that it is a serious problem that will probably arise fairly quick. I would rather not have someone come in and steal my nice drops that I got because they are using a 3rd party "maphack" to see/pick up my items.

This won't be an issue, Blizzard would virtually have to go out of their way to set the system up in a way that allows the system to be hacked in a similar fashion to maphack. I imagine players will be able to see other players' drops but not pick them up.

I guess someone could pack the team with chars on loader/other computer to give themselves, say, 3/8 instead of 1/6 of the drops? This could be an irritation to other players.

If drops lose their initial assignment to specific players who don't pick them up for a long time or leave the game, there could be some potential for bnetters getting other players killed and preventing them returning to their corpse.

raveharu
08-07-2008, 06:16
I think magic finding has been removed from Diablo 3.

Cwicseolfor
08-07-2008, 07:57
I think magic finding has been removed from Diablo 3.

Thank god.

yalthar
08-07-2008, 10:50
Yeah noone knows if MF will return in Diablo 3.
It might - then again it might not. It's a pretty silly but also adds challenge because it makes people go up against bosses in silly gear:)

5zigen
08-07-2008, 10:57
MF will probably return as a stat. But it will definitely return as an activity.

That being said, the potential for abuse with this system is infinitely less than the system of D2. With this system it virtually eliminates the use of pickit hacks, which is one of the biggest problems of D2.

This also really balances it between melee and ranged characters as far as getting loot goes.

Mcwhopper
08-07-2008, 14:04
I'm pretty sure of one thing: A system that gives players their own loot, can not be as easily abused as the current system. If the loot is only given to a player with a certain ID it's easy to make sure it can only be picked up by the player with said ID :)

Dacar92
08-07-2008, 15:29
Does Guild Wars have to deal with this issue? Do people hack that system? It has a similar loot system to that which Blizzard is planning for D3. I only play on and off so I am not familiar with the issues on GW and have never bothered to keep up on them.

Fallen_62
08-07-2008, 17:41
AFAIK, they don't have a problem... But I haven't really kept up with it like you have. I;m sure if they had a problem like that I would have heard about it from some friends of mine that still play it.

Dorfoumous
08-07-2008, 17:59
Does Guild Wars have to deal with this issue? Do people hack that system? It has a similar loot system to that which Blizzard is planning for D3. I only play on and off so I am not familiar with the issues on GW and have never bothered to keep up on them.

I've been playing a lot lately.

And I haven't noticed anything like that. I like the fact that I don't have to kill something to get something in return, to me thats the only "abuse" I see...but then again it works out for a char like a monk that stands back and heals you.

Also, might I mention, that I don't see much hacking and its a free MMORPG..:coffee:.

5zigen
09-07-2008, 08:32
Does Guild Wars have to deal with this issue? Do people hack that system? It has a similar loot system to that which Blizzard is planning for D3. I only play on and off so I am not familiar with the issues on GW and have never bothered to keep up on them.

Well, GW system is a fair bit different as everyone sees everything that drops. The potential for abuse is when people refuse to resurrect someone because they want to get the loot for themselves, as after a certain amount of time the loot becomes FFA.

Mythos has the exact same system as the one in D2 actually, the only difference is that in mythos WAY too much stuff drops (crafting mats). Aside from that there's no real "abuse". The only complaint is that sometimes it's a hassle to go find all your loot if someone starts killing stuff off of your screen, and stuff drops for you over there. Also theres probably a lot of loot lost that way.

That's about the only negative of the system.

Apocalypse
09-07-2008, 19:29
what i wanna know is, when you kill a boss in a group, does everyone without the quest get a drop as the quest reward?

5zigen
09-07-2008, 22:21
what i wanna know is, when you kill a boss in a group, does everyone without the quest get a drop as the quest reward?

Everyone gets the drop. I don't know what you mean by "get the drop as a quest reward" though, unless you're talking about the first kill system from D2 which was mostly abusable.

AlexanderM
10-07-2008, 02:34
A wow-like system of drops has its benefits, but part of the fun of diablo was getting things that other people left behind, and drops being sorted by groups as they came. Preventing drop-grabbing hacks should be a priority, I got robbed more than once by those.

Please, no sparkly corpses.

Swiffer
10-07-2008, 03:44
So far there have been no reports of the loot system getting hacked in HGL to enable someone to pick up other peoples drops, and they use the exact same system D3 will use.

Hrus
10-07-2008, 13:54
I think this drop system is good. I can imagine it will encourage to a team play and cooperation (barbarian will give shaman's related items to shaman and receive barbarian items in return...). Maybe people will try to get more organized and play with friends more, instead random Bnet kiddies.
I don't see an advantage in bringing mules into the game - so you have to alt+tab everytime you get into some boss area and move your mules there too? It will probably not be time efficient...

But I hope I can choose what item could be grabbed by all players - like for example gold, gems, blue items, rare items.

Swiffer
10-07-2008, 14:08
But I hope I can choose what item could be grabbed by all players - like for example gold, gems, blue items, rare items.

If its like HGL, the system will apply across the board, from gold and the most worthless items up to the most valuable.

If you can see it, it means nobody else can and it is yours.

Fallen_62
10-07-2008, 15:18
If its like HGL, the system will apply across the board, from gold and the most worthless items up to the most valuable.

If you can see it, it means nobody else can and it is yours.
GW is kinda the same, except gold is a FFA, and all items are visible to everyone. They just can't pick up items not assigned to them (until the time runs out on them).

phool
10-07-2008, 16:33
Gold is split between the party, it doesn't matter who picks it up (including gold dropped by allied player deaths, tho a lot of bnetters don't seem to realise this). Not being able to see other people's drops does combat potential griefing but I don't think such a measure would be necessary.

BuFa
10-07-2008, 17:17
The system cannot be abused in the way described by the OP (in that people could grab everybody's loot , the way I understand it).

Here's how I understand it:
5 items are spawned from the loot table, for the 5 players in-game. Each player sees only 1 item.

The way it's supposed to work to avoid this sort of thing is:
1 item is spawned per player from the loot table. That way, the item simply does not exist for another player in the party. An item would not belong to the map, but to the player himself.

Hellgate uses the same system and I have eyt to have a problem with it. It would be interesting to see other players' loots, though, to understand what boss drops what.

kavlor
10-07-2008, 21:16
I dont think anyone could steal your drop anymore than they can steal items direct from your back pack as the item data will only be sent to your computer.