Zeek
07-07-2008, 23:10
We know we're probably going to have some sort of magic user but let's try to put a spin on it. What if they focus the magic on melee style fighting instead of standing back and casting spells. What sort of skills would work for a character class like that?
I'm going to start off with some of my ideas looking at the elements we had in D2 but I don't think we need to confine ourselves to just ideas based on that really.
Ice:
Ice nova: pretty much exactly as it was from D2
Shiver armor: pretty much exactly as it was from D2
Icicle armor: forms a layer of ice over the character with icicles sticking out. Has the effect of taking a certain absorbing a certain amount of damage that goes up with skill level and a thorns like attribute from the spikes of ice
Freeze attack: melee attack with added cold damage that freezes monsters for a set amount of time. cold damage and freeze time increase with level.
Ice trap: battle mage smashes their fist into the ground and ice forms up around them trapping the feet of anyone in it's radius holding them in place for a set amount of time based on skill level
Cold imbue: adds cold damage to weapon, increases attack rating and chills enemies. Increased damage and attack rating with level
Cold mastery: same as D2
Fire:
Fire nova: battle mage pounds the ground and fire shoots up around them causing area fire damage to enemies within it's radius
Enchant: same as D2
Fire armor: causes fire damage to enemies who melee attack the battle mage as well as increasing the fire and cold resists.
Flame attack: Attack adds fire damage as well as lights enemy on fire causing damage over time similar to open wounds.
Ring of Fire: sort of a death match spell. Creates a ring of fire around the mage and any enemies inside the radius. The fire ring would cause insane amounts of damage to anyone trying to cross through it (including the battle mage). This would keep other enemies at bay while trapping anyone inside into a fight to the death with no escape. Enemy AI would have to be smart enough to understand this spell and keep them from running right into the flames. Could be used offensively to isolate an enemy and fight to the death or defensively to keep enemies at bay while you take time to heal.
Fire mastery: same as D2
Lightning:
Nova: same as D2
Static field: change it up and make this sort of a buff to the next lightning attack. Just like building up some static electricity and then when you hit them with the next attack it causes a spark of damage.
Lightning armor: maybe make this one different from the others by making it about lightning quick speed or something. Adds to FAR, FRW and a chance to dodge attacks.
Lightning imbue: add lightning damage and some AR to your attacks.
Shock attack: adds lightning damage to attack as well as stuns enemy for some length of time. Damage and length increase with skill level.
Lightning strike: Sort of a zeal type attack with lightning damage. Again playing on the lightning quick theme this attack could be used to attack multiple close opponents or just attack one opponent in rapid succession.
Lightning Mastery: same as D2
Anyone else have any other melee style spells they can think of to add to the class?
As far as all the armors and enchants go, I'd imagine you could only have one element at a time. Though I could see allowing as many as you want to create a sort of spectral hit type of situation. Of course investing in all three trees would mean your spells wouldn't be as powerful as if you specialized.
I'm going to start off with some of my ideas looking at the elements we had in D2 but I don't think we need to confine ourselves to just ideas based on that really.
Ice:
Ice nova: pretty much exactly as it was from D2
Shiver armor: pretty much exactly as it was from D2
Icicle armor: forms a layer of ice over the character with icicles sticking out. Has the effect of taking a certain absorbing a certain amount of damage that goes up with skill level and a thorns like attribute from the spikes of ice
Freeze attack: melee attack with added cold damage that freezes monsters for a set amount of time. cold damage and freeze time increase with level.
Ice trap: battle mage smashes their fist into the ground and ice forms up around them trapping the feet of anyone in it's radius holding them in place for a set amount of time based on skill level
Cold imbue: adds cold damage to weapon, increases attack rating and chills enemies. Increased damage and attack rating with level
Cold mastery: same as D2
Fire:
Fire nova: battle mage pounds the ground and fire shoots up around them causing area fire damage to enemies within it's radius
Enchant: same as D2
Fire armor: causes fire damage to enemies who melee attack the battle mage as well as increasing the fire and cold resists.
Flame attack: Attack adds fire damage as well as lights enemy on fire causing damage over time similar to open wounds.
Ring of Fire: sort of a death match spell. Creates a ring of fire around the mage and any enemies inside the radius. The fire ring would cause insane amounts of damage to anyone trying to cross through it (including the battle mage). This would keep other enemies at bay while trapping anyone inside into a fight to the death with no escape. Enemy AI would have to be smart enough to understand this spell and keep them from running right into the flames. Could be used offensively to isolate an enemy and fight to the death or defensively to keep enemies at bay while you take time to heal.
Fire mastery: same as D2
Lightning:
Nova: same as D2
Static field: change it up and make this sort of a buff to the next lightning attack. Just like building up some static electricity and then when you hit them with the next attack it causes a spark of damage.
Lightning armor: maybe make this one different from the others by making it about lightning quick speed or something. Adds to FAR, FRW and a chance to dodge attacks.
Lightning imbue: add lightning damage and some AR to your attacks.
Shock attack: adds lightning damage to attack as well as stuns enemy for some length of time. Damage and length increase with skill level.
Lightning strike: Sort of a zeal type attack with lightning damage. Again playing on the lightning quick theme this attack could be used to attack multiple close opponents or just attack one opponent in rapid succession.
Lightning Mastery: same as D2
Anyone else have any other melee style spells they can think of to add to the class?
As far as all the armors and enchants go, I'd imagine you could only have one element at a time. Though I could see allowing as many as you want to create a sort of spectral hit type of situation. Of course investing in all three trees would mean your spells wouldn't be as powerful as if you specialized.