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cbr
09-07-2008, 01:02
The health globes are actually, in my opinion, really cool. Playing the game and actually seeing what types of strategy they encourage, you can start to see what they add and how they make the combat more interesting.

I'll set the scene. You're a barbarian, you're in the wilderness and after fighting wave after wave of ghouls, skeletons, demons, what have you, you're low on health. You're out of potions, and after using a strategic leap out of the fray you turn around and seismic slam the skeletons charging you. Two of them drop health globes, but the globes dropped behind the skeletons that are still advancing. If they reach you, you're not going to survive. Are you able to leap safely to snag the globes before they can tear into you? Can you throw out another slam and try to remove the remaining enemies? How can you survive? You have a fraction of a second to decide.

The health globes help to create situations just like this, where you're not just sitting there spamming potions, you're using your abilities and strategy to stay alive. Possibly most importantly, you're encouraged to keep fighting, and not just run away.

With random spawns, random drops, and of course the randomness of combat, the health globes add to creating situations that are just more... interesting, and in my opinion, fun.

On the side of potions, they still exist, but they're likely to be on a cooldown of some type. They'll also likely restore health based on a percentage that's relative to your character. They may heal an instant amount, they may be the old over time type system. They're probably going to be filling an emergency-heal role more than anything though.

This is a post by Bashiok on Blizzard forums about health globes. From what he says it seems pots will be on cooldown. Now my question regards HC PvP. If you can't spam rejuvs anymore, how exactly will anyone PvP? Without rejuv spam it's mostly a throw of the dice who wins a duel, the one that makes first hit will probably always win.

Is this the great new PvP system that's supposed to fix everything the others on this forum are waiting for?

Q33
09-07-2008, 01:07
This is a post by Bashiok on Blizzard forums about health globes. From what he says it seems pots will be on cooldown. Now my question regards mostly HC PvP, but I guess it can apply on SC also. If you can't spam rejuvs anymore, how exactly will anyone PvP? Without rejuv spam it's mostly a throw of the dice who wins a duel, the one that makes first hit will probably always win.

Is this the great new PvP system that's supposed to fix everything the others on this forum are waiting for?

I don't play much in Hardcore, so I might have a different perspective, but rejuvs werent allowed in dueling...

So...according to you, who wins the PvP battle is whoever has more rejuvs? Whatever happened to skill and equipment?

cbr
09-07-2008, 01:09
I don't play much in Hardcore, so I might have a different perspective, but rejuvs werent allowed in dueling...

So...according to you, who wins the PvP battle is whoever has more rejuvs? Whatever happened to skill and equipment?

Clearly you haven't been playing HC. Only SC would have those crazy rules like no slow or no rej, in the real world there were no such rules. To make the other guy dead you used everything you had.

You probably didn't see people have that hammer with amp charges on swap either.

Q33
09-07-2008, 01:23
Clearly you haven't been playing HC. Only SC would have those crazy rules like no slow or no rej, in the real world there were no such rules. To make the other guy dead you used everything you had.

You probably didn't see people have that hammer with amp charges on swap either.

Ummm, did you not even read what I wrote...please re-read my first 13 words so you can see i prefaced it with exactly what you managed to conclude. Congrats on that achievement.

cbr
09-07-2008, 01:26
Ummm, did you not even read what I wrote...please re-read my first 13 words so you can see i prefaced it with exactly what you managed to conclude. Congrats on that achievement.

I did read your post, but you just used that to take a shot at me free of charge, as if those words protected you from replies. If you have no clue about HC dueling how can you assume you know anything about "skill or equipment"?

Besides I made this thread mostly for HC, the reason I said SC could be here also is because I forgot of all your silly no rej rule. What were the other rules? No slow and no poison right? I might be wrong on that one.

Q33
09-07-2008, 01:38
I did read your post, but you just used that to take a shot at me free of charge, as if those words protected you from replies. If you have no clue about HC dueling how can you assume you know anything about "skill or equipment"?

Besides I made this thread mostly for HC, the reason I said SC could be here also is because I forgot of all your silly no rej rule. What were the other rules? No slow and no poison right? I might be wrong on that one.

Ha, yeah I did take a shot at you, but what am I suppose to do when I write a 2 sentence answer, and you ignore 1 of those sentences and act like your "conclusions" invalidate my opinion.

Im sorry, because I didnt play hardcore, I didnt realize I didnt know anything about skills or equipment. Those clearly are not present in softcore. I'll leave this thread now.

Edit: Now that you do remember some of our crazy rules, maybe you should edit your original thread saying that SC opinions were wanted too.

HappyAssassin
09-07-2008, 01:44
There were a lot of different rules that people followed. No one every really agreed on them. If potions are on a cool down then yes, you won't be able to duel by spamming full juvs. In Diablo 2 HC Pkers are built with the biggest damage possible to overcome juv spam. You're just going to have to build your characters differently. There will still be glass cannons of course, but I expect that people will design some chars that sacrifice damage in order to tank a few hits. Remember, synergies might not be in the game, and giant 1-hit kill attacks might be very rare. Honestly, SC pkers have been dueling without health pots for years, HC will just have to get used to a new system. You might even like it.

cbr
09-07-2008, 01:46
You're right. I did edit it.

You're hilarious, I start a thread and you take what you think is a free shot at me and when I reply you get all emo. Please have something to add to the thread next time. Thanks.

There were a lot of different rules that people followed. No one every really agreed on them. If potions are on a cool down then yes, you won't be able to duel by spamming full juvs. In Diablo 2 HC Pkers are built with the biggest damage possible to overcome juv spam. You're just going to have to build your characters differently. There will still be glass cannons of course, but I expect that people will design some chars that sacrifice damage in order to tank a few hits. Remember, synergies might not be in the game, and giant 1-hit kill attacks might be very rare. Honestly, SC pkers have been dueling without health pots for years, HC will just have to get used to a new system. You might even like it.

SC duelers also get their bodies back, I won't.

I fully expect some full vita duel strats to pop up, but if you take for example bvb all you need is a lucky WW zerk zerk, you might pop a rej after the first zerk but the second one will take your around 1/3rd life. Unless you have a high LL build you'll be pretty much dead on the next hit.

HappyAssassin
09-07-2008, 06:06
Yeah, duels will be short in HC provided the damage scale is the same. You never know, stats like leach, HP, AC and blocking might play a bigger role in PvP. Then again, given what blizzard has hinted about griefing, it's entirely possible that there will be no Hardcore PK in the first place, just voluntary softcore PvP.

Uncle_Mike
09-07-2008, 07:49
You're right. I did edit it.

You're hilarious, I start a thread and you take what you think is a free shot at me and when I reply you get all emo. Please have something to add to the thread next time. Thanks.

you on the other hand are far from hilarious.

3 day temp ban for flaming and personal attacks. It would also be nice if you read the forum rules by the time you come back. As usual, if you decide to create another account during the 3 day ban period you will be banned permanently.

Baranor
09-07-2008, 09:57
I'm interested to see what kind of system will evolve for HC duelling. If pots are indeed on a timed basis, we might see a differentiation in combat tactics. Depends on the HP/damage ratios of course, but HC duelling might well be messier than it is, or be more focussed on defense and less on damage dealing. After all, if you deal enough damage to merely injure the opponent whilst he dishes out less, but more than what you can rejuv, he will win. Big bruisers with no capacity to take the punishment might evolve out. Then again, bigger bruisers who cause a LOT of damage might also be interesting. We'll just have to wait and see :)



Within DII it is essential to use the rejuvs at the right time in order to survive longer than your opponent. As for that difference between HC and SC... just imagine you have about ten times as many hitpoints as in SC (16 fulls, usually potted at about 1/4th depending on the damage done by the opponent, averages out at about 10 times as much hp). Oh, and you are dead permanently. ;)

@HappyAssassin
Lets hope we do get a HC PvP system. PK and PvP are not the same, after all (and lets NOT open up that can of worms again ;) ) Duelling is a lot of fun. Armed to the teeth, with some insane build, plenty of amusement.

Skilgannon
09-07-2008, 11:01
I've only ever PvM'd in HC, so this "spam rejuvs" comes as a suprise to me. I always thought using potions in a duel is lame. I mean sure, if someones trying PK you then spam away, but if youre challenging someone, or being challenged and you accept, youre basically saying "yer, i can whoop your ***", not "yer, i have more rejuvs than you"

I used to PvP alot in SC, and it irked me with the so called bad manners rules. eg. no poison, no slow, no knockback, no absorb etc. Rules i hasten to add, which no doubt would have been decided on by someone who thought they were invincible, who then lost an ear to a poison/slow/knockback/lightning bowa :p

The potion "rules" in softcore, as far as i'm aware, say that mana pots are ok, but no healing or rejuvs. This i cant comprehend. Surely thats like saying, an assa cant use Claw Block skill, but everyone can use a shield. But then theres alot of things in PvP now that i dont comprehend. I mean, whats so fun about spamming tele/blessed hammer trying to catch someone else spamming tele?

To me, PvP has always been about who's char was built better, and what items you chose to use. no pots, and no town running/save & exit when you know youre beat. Basically a test of your skills. Not a test of how many rejuvs youre carrying. (16 in a belt, 40 in an invent. Damn but that would be boring!)

Anyway, i digress. . .

I like the idea of PKing (legit of course) in HC, but the current "exit when critical" mentality makes it seem a fruitless activity. If there was a way of ensuring you cant tp or save and exit, or at least there was a substantial delay (so people who dont want to duel dont have to) i'd love it. You could actually hunt people properly. There would be a point in the duel where your opponent would know that they cant win, or in turn, YOU realise you cant win. No save & exit to help you, youre doomed! Do you fight on? or try to run? Ah but i'd like that :p

Baranor
09-07-2008, 11:19
Well, the same goes for HC duelling. As I said, essentially you duel with more HP', so the effects of better gear and /or skilling are more pronounced, but you also must learn to time juvies. Someone who carries an inventory full of juves is dead meat, by the way. Charms >>>> juvies. You must realize that whilst the penalty for death in SC in a duel is merely a few insults, in HC you loose your character. Therefore, everything goes, and everything is full rejuvs. But the HC vs SC duelling differences is another debate, and neither way is better or worse than the other.

Townrunning is frowned upon in HC. In all fairness though, if someone expends all his 16 juvs and then tries to make it to town alive if he still cannot win, I don't blame him. Save/exit is rude, but also not uncommon. If the difference is so large it is obvious who is going to win the fight and items are hard to come by, save& exit is not really bad either. Its bad form, yes, but one can hardly be blamed for saving life and limb, especially whe one is out of juves and obviously outmatched. Both townrunning and save/exit are signs of a defeat and are clearly recognized in HC duelling as such. I prefer to fight to the death though, as that's the way I like it. There is no honor in running away , I'd rather fight untill the ear drops.

It gets ridiculous when you fight chickenhackers who have their hack set at 50% health. Once they drop beow 50% they automaticall S&E, and then re-enter, insult you, heal up, and try again. Those people are just.. impossible. No fun.

mince pies
17-07-2008, 04:30
I think that potions should be removed completely from SC and should be scarce in HC for obvious reasons. I also believe that someone shouldn't be able to hostile you unless both players are in the respective acts' towns. So, for example, if you were doing a Baal run and a high level PKer joined a game, they wouldn't be able to hostile you unless you were in town too.