etslayer
09-07-2008, 03:21
I copied this from the thread that was frozen (It was originally posted by me).
There is far less incentive to get the best gear and have the strongest character if all duels are polite, consentual friendly duels. The creators of D2 wanted people to have every reason to have that drive to have the best char, becasuse that is what the game is all about. Diablo is incredibly PvP oriented, despite what the PvM crowd claims.
All you people who say that "if PKing means so much to you, then you are a freak" or something to that affect, maybe we just like a game where people actually have a logical reason to create the strongest character possible. Just because some people don't want their character to face dangers outside of PvM does not mean that this drive to have the best char should be reduced for everyone. Diablo has never been a game that was meant to appeal to everyone. That is why while the online RPG/MMO market has evolved durastically, D2 still remains a fairly popular game despite its old-school PvP system. People realize that it has something to offer which WoW, GWs and all these other carebear games don't. I commend the D2 team for sticking to their principles rather than caving to the public. They realized how important the PvP system was to the game.
I think that the new D3 dev. team is missing the mark because they are too concerned about pleasing the mainstream crowd which typically cannot fathom how PK helped D2 become such a unique and successful RPG. PvP is played down in WoW because that game has such a huge world and therefore is very PvE oriented. But Blizzard has said that D3 will be roughly the same size as D2 (which is relatively very small in comparison to contemporary online games such as WoW and GWs). Therefore it will naturaly evolve into a competitive, PvP oriented game in which non-consentual PvP has proven to be incredibly popular. Trying to implement a WoW style PvP in a game like diablo just doesn't work because that would be an attempt to implement a popular feature from one game that does not naturally fit into another. So either make D3 a huge world where PvE can be satisfactory even for hardcore gamers, or stick to the D2 PvP system designed for no-holds-bar PvP interaction without rediculous consent rules. Pick one or the other Blizzard, or else your game will be a dud. Sure it will still appeal to the casual gamer, but neither the PvE-crazy crowd nor the PvP-crazy crowd will have much reason to play it.
People who are anti-PK now will not even realize that it's a bad idea until the game has been around for a couple years and players begin to realize that the game is just not all that deep unless there is a truley challenging PvP that has real meaning. One that goes beyond friendly duels.
Another thing you guys should consider: if duels must be consentual, it means that certain character builds which are considered "cheap" or "noobish" will always be avoided in PvP, therefore many possible character builds will go unused. I can see the charge/ww barb being considered an overpowered or "noobish" build which people will avoid dueling simply because they will be given the option as to choose who they are vulnerable to.
I remember how in pre-1.10, everybody whined and complained that guided arrow was too hard to duel against. Imagine if D2 had consentual-only dueling. Nobody would have had insentive to make this build because they would know that people would be too afraid/stuborn to ever agree to be hostile with them. Do we really want a game in which PvPers are discouraged from making the character builds they like just because they are deemed "too strong for duels"?? This is yet another reason why these rediculous restrictions will make D3 PvP a snoozefest. Everyone should be able to duel everyone.
There is far less incentive to get the best gear and have the strongest character if all duels are polite, consentual friendly duels. The creators of D2 wanted people to have every reason to have that drive to have the best char, becasuse that is what the game is all about. Diablo is incredibly PvP oriented, despite what the PvM crowd claims.
All you people who say that "if PKing means so much to you, then you are a freak" or something to that affect, maybe we just like a game where people actually have a logical reason to create the strongest character possible. Just because some people don't want their character to face dangers outside of PvM does not mean that this drive to have the best char should be reduced for everyone. Diablo has never been a game that was meant to appeal to everyone. That is why while the online RPG/MMO market has evolved durastically, D2 still remains a fairly popular game despite its old-school PvP system. People realize that it has something to offer which WoW, GWs and all these other carebear games don't. I commend the D2 team for sticking to their principles rather than caving to the public. They realized how important the PvP system was to the game.
I think that the new D3 dev. team is missing the mark because they are too concerned about pleasing the mainstream crowd which typically cannot fathom how PK helped D2 become such a unique and successful RPG. PvP is played down in WoW because that game has such a huge world and therefore is very PvE oriented. But Blizzard has said that D3 will be roughly the same size as D2 (which is relatively very small in comparison to contemporary online games such as WoW and GWs). Therefore it will naturaly evolve into a competitive, PvP oriented game in which non-consentual PvP has proven to be incredibly popular. Trying to implement a WoW style PvP in a game like diablo just doesn't work because that would be an attempt to implement a popular feature from one game that does not naturally fit into another. So either make D3 a huge world where PvE can be satisfactory even for hardcore gamers, or stick to the D2 PvP system designed for no-holds-bar PvP interaction without rediculous consent rules. Pick one or the other Blizzard, or else your game will be a dud. Sure it will still appeal to the casual gamer, but neither the PvE-crazy crowd nor the PvP-crazy crowd will have much reason to play it.
People who are anti-PK now will not even realize that it's a bad idea until the game has been around for a couple years and players begin to realize that the game is just not all that deep unless there is a truley challenging PvP that has real meaning. One that goes beyond friendly duels.
Another thing you guys should consider: if duels must be consentual, it means that certain character builds which are considered "cheap" or "noobish" will always be avoided in PvP, therefore many possible character builds will go unused. I can see the charge/ww barb being considered an overpowered or "noobish" build which people will avoid dueling simply because they will be given the option as to choose who they are vulnerable to.
I remember how in pre-1.10, everybody whined and complained that guided arrow was too hard to duel against. Imagine if D2 had consentual-only dueling. Nobody would have had insentive to make this build because they would know that people would be too afraid/stuborn to ever agree to be hostile with them. Do we really want a game in which PvPers are discouraged from making the character builds they like just because they are deemed "too strong for duels"?? This is yet another reason why these rediculous restrictions will make D3 PvP a snoozefest. Everyone should be able to duel everyone.