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visom
09-07-2008, 16:35
Some items that you searched for forever (like a 3soc arch plate) can really leave you crying for hours when it has the lowest of possible defense

My idea is that you could use, MASS amounts of gold to slightly increase the armor's defense.

I want gold to be more helpful in D3, seeing as how gold in D2 usually buy pots, townscrolls and repairs.

Lets say you find a leather armor, minimum defense is 8, max defense is 12, average is 10. The leather armor you found has 8 defense.

You have to pay 1000 gold to bring it up to 9 defense, and 1500 gold to bring it up to 10 defense, BUT 10 DEFENSE IS THE LIMIT AND YOU CAN NOT GO ABOVE THE ITEM'S AVERAGE DEFENSE. The only way you could find an above average item is to look for one, otherwise if you find a low quality one you simply pay large amounts of gold to upgrade it to standard quality.

Let me know what you think of this idea guys

ironrunes
09-07-2008, 17:52
this could be cool in many ways.

not only to upgrade defense, but damage output or blocking as well.

that is, if the character sheet is similar to the one in D2.
Who knows.

strongdwarvenale
29-08-2008, 16:21
that's a good idea.

stillman
29-08-2008, 18:59
I like it as well.

pantherus
01-09-2008, 06:56
Yeah - definitely has merit. Probably look at scaling for the qualities of the armour, and subsequent upgrades etc...

mithy
01-09-2008, 08:59
I like it aswell, there definately has to be more use of gold on higher levels. And not just gambling.

Daft
09-09-2008, 18:39
I like it aswell, there definately has to be more use of gold on higher levels. And not just gambling.

You might be surprised.

It doesn't actually need massive sinks to keep gold as useful. You need enough sinks such that gold inflates at the same rate items do. People are more than willing to hoard gold and pay other players gold for things.. as long as it's not something that caps out or evaporates in larger quantities... both of which happen in D2.

kevink
10-09-2008, 06:15
I don't like this idea. It would require gold to become the new currency.

pantherus
10-09-2008, 06:57
I don't like this idea. It would require gold to become the new currency.

Gold = Currency???

Heaven forbid!!!

kevink
10-09-2008, 07:08
Gold = Currency???

Heaven forbid!!!

A free economy will always be greater than a heavily monitored and restricted one. In game and real world.

rogermao
12-09-2008, 22:46
it would certainly make gold more useful and searching for hours for one item doe get annoying

Littlegator
13-10-2008, 16:53
I don't like the "maxed average" idea. Average is usually mediocre. You should be able to upgrade above average... just say the cost is exponentially higher. You want +1 above average? 10,000. Another +1? 100,000. etc.

xtravaller
13-10-2008, 21:20
Anything that makes gold more worthwhile.

MooCQ
16-10-2008, 01:06
Bring an armor to a weaponsmith, so they can hammer the plate, improving it, or maybe I buy the hammer, and there's a skill called "armorcraft," likewise "weaponcraft" and every time I pound the armor, I see improvement.. a percentage increase over time...

Generic
16-10-2008, 01:27
After you hit the "average" than the gold cost to continue enhancing the item could increase at an exponential rate? I.E Cost = Last Cost x 1.10
That is the cost would equal the last cost to upgrade increased by 10%

This is an awesome idea. Send to Blizzard please.
K thx

zore
21-10-2008, 05:51
Also in favor... aye. These miniscule improvements that can be done by way of "smithing" or "crafting" are excellent gold sinks, and adds to the immersion of the world. Great idea!

GoDSamurai
21-10-2008, 06:40
Hmm.. Gold is used to fix armors and all in D2. To upgrade armor, not the defence, there was quest for Mauler in Act1, to make it rare armor. To enhance defence for armor sounds ok, but think about negative influences. 1- people will too much focus on getting gold rather than doing quest , or some other important events, which can lead to Possible boredom. Thats why I liked D2 u do some quest in certain Act, and u get socketed armor and stuffs, its fun that way. so just leave the game alone so people can try to find better armor by doing secret mission such as cow level, which gives more entertainment/incentive to play game. 2- if it can up the armor, then gold's value increase. If gold's value increase then every item's value will go up. Result in inflation . Pointless to have huge golds in ur inventory and is to hard to calculate for people who arent good in math.

Mason
09-11-2008, 10:36
Maybey something more important then gold, as I dont see them making gold more important.

Maybey like 2 of each Pgem and the Cube

Farmrush
12-11-2008, 13:19
Maybe something more important then gold, as I dont see them making gold more important.

Maybey like 2 of each Pgem and the Cube

They really want to increase the usefulness of gold. I wouldn't mind seeing something like this implemented across all items (including damage increases for weapons). I imagine it going something like this:

After you complete a story-driven quest you are given a new option at a particular NPC (let's assume a blacksmith). You save up enough gold to upgrade your armour and return to the NPC. You can then select the 'temper' option which will add a randomized modifier to the equipment, for example:

Platinum Cloak
Defense: 322 (560)

Tempered: Adds +74% Defense

You could then reroll the armor and temper it again for a similar amount of gold in attempt to get a higher temper mod.

HartAttack
28-11-2008, 21:41
This "upgrade the armor" concept already exists in D2: Charsi imbues an item with extra properties, and Larzuk adds 1 or 2 sockets to an item as a quest reward. That idea could be expanded by giving items properties like "socketed (1)" as current status and "max sockets (3)" as a new property. Blacksmiths could charge various amounts to add sockets to items or add other enhancements, sort of like sewing a patch onto a jacket enhances its value. Maybe there could also be a fee for de-socketing a gem/jewel/rune so that a different one could be inserted, and a higher fee for creating a socket that allows the character to remove/insert gems at will -- would come in handy for putting in
the fire-resist gem before fighting one monster, then putting in the poison-resist gem before fighting another, etc.

DemolitionSquid
29-11-2008, 20:28
Maybey something more important then gold, as I dont see them making gold more important.

Maybey like 2 of each Pgem and the Cube

Blizzard has explicitly stated they want gold to be the main currency of D3.

ManBearPig
30-11-2008, 12:29
I have an idea I think that would work great in Diablo3. What if you could spend a large amount of gold to add a modifier "level" to an item. For example, if I spend x amount of gold or rare runes on a sword it would reach modifier level 1, which would add damage and some attack rating. For each subsequent modifier level added the cost of gold would be greatly increased and the modifiers would increase on a percentile basis based on the item level Eg. great sword,executioner,colossus.There would have to be a modifier level limit obviously, but around 10 i think would be good. Also, everyone would obviously want to be doing this to their items therefore I believe it would be enough to make gold the main form of currency.I know what I'm trying to explain is hard to understand, but Conquer Online uses a system like this. Straight from Conquers website, it might give you a better understanding of what I'm saying.

What kind of Bonuses will my item get? What does the +1 mean?

Different types of equipment and weapons gain bonuses depending on what they are. For a quick reference, see the following list. If your main item is a weapon, it will gain physical damage. If your main item is an earring, it will gain magical defense.

Weapon: Physical damage
Bow: Physical damage
Magic Sword: Magic damage
Headgear (Warrior/Archer/Trojan): Physical defense
Taoist Cap: Magic defense
Earring: Magic defense
Necklace: Physical defense, max hit points bonus
Bag: Magic defense, max hit points bonus
Ring: Physical damage
Heavy Ring: Physical damage
Bracelet: Magic damage
Armor: Physical defense, magic defense
Shoes/Boots: Dodging ability
Shield: Physical defense

Remember, a +1 bonus is not actually addition. In other words, it doesn't add +1 to the item's stats, it grants a percentage increase on the item's stats (more like multiplication). So, the +1 on a level 40 item grants much better bonuses than the +1 on a level 25 item.

http://co.91.com/content/2008-08-28/20080828233420444.shtml

Just a thought :yes:

Kunzaito
04-12-2008, 18:49
What if they make an item's physical properties replace durability?

What I mean is, in D1/D2, durability goes down as you use the item, but the item's function is not impaired in any way, e.g. a 1/10 durability short sword does just as much damage as a 10/10. So you have an essentially meaningless stat, especially in D2 where 0 durability does not break the item.

But what if they simply had item function degrade over time. You could do like is suggested here, pay gold to keep the item boosted to its full potential. It would also add greater challenge on long dungeons, as the deeper you got and the harder the enemies, at the same time your resources would have to be managed carefully.

If that's too much for people, what with the long gaps between towns, you could just have a sort of "piggy bank" in your character screen that your equipment taps for its magical power. You can add gold to it at any point in your journey to keep your items functioning at a certain percentage of their maximum. Gold cannot be removed from this pot, it's converted to "magical durability" upon deposit, so you are choosing between purchasing power and fighting power. The size of the bank can be determined by clvl, and it's tapped as you are hit or use your weapon.

MauriceBastard
18-12-2008, 18:13
I don't like this idea. It would require gold to become the new currency.

I see what you did there. :thumbup:

Edairu
22-12-2008, 21:23
What if they make an item's physical properties replace durability?

What I mean is, in D1/D2, durability goes down as you use the item, but the item's function is not impaired in any way, e.g. a 1/10 durability short sword does just as much damage as a 10/10. So you have an essentially meaningless stat, especially in D2 where 0 durability does not break the item.

But what if they simply had item function degrade over time. You could do like is suggested here, pay gold to keep the item boosted to its full potential. It would also add greater challenge on long dungeons, as the deeper you got and the harder the enemies, at the same time your resources would have to be managed carefully.

If that's too much for people, what with the long gaps between towns, you could just have a sort of "piggy bank" in your character screen that your equipment taps for its magical power. You can add gold to it at any point in your journey to keep your items functioning at a certain percentage of their maximum. Gold cannot be removed from this pot, it's converted to "magical durability" upon deposit, so you are choosing between purchasing power and fighting power. The size of the bank can be determined by clvl, and it's tapped as you are hit or use your weapon.

Interesting idea, if Blizzard could implement this well, and avoid making it a tedious requirement. It could certainly make gold more useful/needed.

Arkardo
23-12-2008, 15:50
I see no reason why you coudn't take a piece of armor to a smith and say "here, please rework this". Sounds like a good option to me. The resulting defense could be random, or the armor could be automatically superior or something.