finalorder
10-07-2008, 07:07
Asking what people think about the new healing system. Im not a fan of the orbs dropping. It seems.. I dont know.. seems like they were desperate to get rid of potions, but came up with a worse solution.
Potions are bland because they werent throught all the way through in D2. Right now, when I have a full belt of Full Rejuv's, sure its easy to get, but it feels nice to have it. In D3, I think there should still be potions, but make the potions more unique. Craft them.. ingredients from bodys that you gather or bought from a merchant.
Combine them together to make unique potions that give different effects. Not just boring effects (heals 400 health, adds 40 str, ect ect) Fun effects.. inflicts 150 damage for the next 200 seconds everytime you are hit.. increases your chance to do double damage by 10% as long as you stay below 50% health and once you go above 50% health, potion wears off.
Sure add some health potions.. heal over time, potions that cure specific wounds.. ect ect.. make it fun and unique.
In D2.. health, mana, rejuv, anditode, and thawing.. about all there was.. so yeah of course you want to replace.. But its still a good system and with some thought into it.. it can be a cool and fun part of the game. Get super rare potions too that would be useful to all players so they could be traded for.
Im just not a fan of the orbs.. played to many action/adventure games that used that approach and it was just dull.
Potions are bland because they werent throught all the way through in D2. Right now, when I have a full belt of Full Rejuv's, sure its easy to get, but it feels nice to have it. In D3, I think there should still be potions, but make the potions more unique. Craft them.. ingredients from bodys that you gather or bought from a merchant.
Combine them together to make unique potions that give different effects. Not just boring effects (heals 400 health, adds 40 str, ect ect) Fun effects.. inflicts 150 damage for the next 200 seconds everytime you are hit.. increases your chance to do double damage by 10% as long as you stay below 50% health and once you go above 50% health, potion wears off.
Sure add some health potions.. heal over time, potions that cure specific wounds.. ect ect.. make it fun and unique.
In D2.. health, mana, rejuv, anditode, and thawing.. about all there was.. so yeah of course you want to replace.. But its still a good system and with some thought into it.. it can be a cool and fun part of the game. Get super rare potions too that would be useful to all players so they could be traded for.
Im just not a fan of the orbs.. played to many action/adventure games that used that approach and it was just dull.