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finalorder
10-07-2008, 07:07
Asking what people think about the new healing system. Im not a fan of the orbs dropping. It seems.. I dont know.. seems like they were desperate to get rid of potions, but came up with a worse solution.

Potions are bland because they werent throught all the way through in D2. Right now, when I have a full belt of Full Rejuv's, sure its easy to get, but it feels nice to have it. In D3, I think there should still be potions, but make the potions more unique. Craft them.. ingredients from bodys that you gather or bought from a merchant.

Combine them together to make unique potions that give different effects. Not just boring effects (heals 400 health, adds 40 str, ect ect) Fun effects.. inflicts 150 damage for the next 200 seconds everytime you are hit.. increases your chance to do double damage by 10% as long as you stay below 50% health and once you go above 50% health, potion wears off.

Sure add some health potions.. heal over time, potions that cure specific wounds.. ect ect.. make it fun and unique.

In D2.. health, mana, rejuv, anditode, and thawing.. about all there was.. so yeah of course you want to replace.. But its still a good system and with some thought into it.. it can be a cool and fun part of the game. Get super rare potions too that would be useful to all players so they could be traded for.

Im just not a fan of the orbs.. played to many action/adventure games that used that approach and it was just dull.

Swiffer
10-07-2008, 10:31
Health potions havn't been yanked, they are simply making them less important.

Matora
10-07-2008, 11:54
I agree the orb system isn't that great but it's a better try than button mashing or the idea for rechargable health as it "caused players to run from combat" or some such. The idea of 'crafting' potions reminds me way too much of Oblivion. Man, that potion crafting system sucked. As for what to put in it's place?

Healing over time sounds good but probably wouldn't be effective enough. The idea of each character having their own small healing spell sounds good, maybe have each tied to specific events, but that could be too much like mana or life steal. Hmmm. Still thinking bout that...

Orphan
10-07-2008, 13:02
I don't mind it if it'll result in boss battles requiring more thought and planning, rather than simply being a potion chugging experience. In D2's terms I'd think of it similar to the moat trick with Meph, but I'd hope the boss has better AI then Meph did :whistling: This is not to say that every boss battle in D2 was simplya potion chugging experience, but alot of them were.

Bosses might require stunning, knocking back, slowing/chilling, out-maneuvering, distracting (summons, etc) or whatever to defeat, as well as careful use of your potions since they may have restrictions. There might even be some bosses that require team tactics like the uber trio in Tristram originally intended :scratchchin: