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Cwicseolfor
10-07-2008, 13:11
You can find version 1 here: http://forums.diii.net/showthread.php?t=571462

Introduction
Hey there. I'm an old D2 player who for a while has had an urge to organise a small party to play Diablo 2 with in hardcore mode. I am after a casual group of people to play Diablo 2 with on a semi-regular basis (namely every weekend) in a manner that involves teamwork and cooperation.

We'll play in Hardcore mode because it's arguably the most fun way to play. There's a real emphasis on teamwork, active involvement, and some amount of strategy/thought. As an added bonus, we all start on an even playing field (no twinking), so we don't end up with one character rushing off ahead with 90% of the kills. This isn't about competition, but at the same time, the ideal party has equal amounts of involvement from all characters, so no one character feels disempowered or bored.

I want to play with people who want to have fun; who want to enjoy the game. To this end, we will do all the quests and there will be no twinking. Following the tradition of version 1, there will be an emphasis on you trying a build that is 'different' or 'unique', but it's not compulsory.

Game Rules

Patch 1.12a (http://us.blizzard.com/support/article.xml?articleId=20758)
Hardcore Mode
RWM+RRM (http://www.twilightdesert.com/d2/mods.html) (install help here (http://www.chrisclarke.co.uk/D2stuff/PDFs/RWM_RRM_installation/), and here (http://www.twilightdesert.com/d2/Guide.htm))
Untwinked
Single pass unless the majority of the party wants to run an area a few times to gain a few levels. No boss runs.
Play as a part of the team. That includes character choice.
All quests
We don't need to clear every area fully, but it may well be what we end up doing; we shall not rush.
You must enable 'loot corpse' (it's selfish not to, but also they'll give your stuff back if you ask).
Please, please, please pump Vitality. This is Hardcore. If Vitality wasn't vital (heh) in Softcore, it sure is now.
Be a good sport. Don't hog items, don't hog potions, don't hod run off from the party, and help somebody if they are overrun by enemies.

Additionally:


Everybody needs a different merc. Merc guides in the SPF FAQ
Host designates drop rules, but they must be FAIR. I'm a fan of having casual and unspoken rules myself. Generally: don't be greedy.


Party Rules and Advice
There are builds that are good for Hardcore, and some that aren't. There are some builds that are good for party play, and some that aren't.

You're free to choose whatever build you want, as long as you take the above into consideration. Remember, we'd love to see something new, interesting, or unique. You're in a party, so weaknesses can be compensated for. I think it's best to quote LprMan from version 1:

I don't want to have the game filled with standard characters. I want to see an unique group of adventurers and how they manage to work together, not a 100% optimized party of killing machines.

Additionally, I have played in an untwinked group where one guy was playing a lightning sorc. The end result wasn't enjoyable, the sorc killed everything while we tried to keep up with her and collect the items left on the ground.

I'd like to see people to try something new, something creative even! The strength of the party will greatly help you to overcome the weaknesses of your build.

Generally good builds:
Singer barb
Ranged enchantress
Poison + lower resist necromancer (who actually uses poison explosion)
Smite + fanaticism paladin
Rabies druid
Fireclaws druid
Maul druid
Blaze sorc
Non-lightning-trap assassins
Summoner/poison hybrid (teams up well with singer barb, as amplify damage helps his War Cry)
Tri-elemental sorc
Avenger (Vengeance/Conviction paladin)
Bone necromancer

Probably okay builds:
Wind druid
Fire trap assassin
Jab zon (javs don't do enough damage, but without a shield you're in danger... up to you)
Passive zon (up to you - might get boring)
Fire druid
Fire Wall sorc
Hydra sorc
WW barb (no idea how powerful these are these days)
Frenzy barb (ditto)

Bad builds (whether because they are cookie cutter, overused/boring, don't play well in a party, or just plain die lots):
Lightning zon
Multishot zon (is this a holdover from the old days? are these guys still annoying arrows spammers that leave you with nothing to kill?)
Melee Enchantress (dies too much by my reckoning)
Single tree sorcs
Summoner necromancer
Lightning trap assassins

If you're unsure about your build or really, really want to play something, ask here!

More suggestions and tips on party play and build synergies here: http://forums.diii.net/showthread.php?t=572065
And here: http://forums.diii.net/showthread.php?t=636124

HWF Info Table

Forum name Char build Timezone Availability Can host? Merc
------------------------------------------------------------------
Cwicseolfor Avenger GMT +10 04:00 - 17:00 No Act3 Cold


Please note that your play availability needs to be in GMT +0 offset, and also keep in mind this is your weekend availabilities, not weekday ones. Copy and paste this table into your post and add yourself (quote me to copy/paste it).

You can find your GMT offset by typing "gmt time" into google, converting your current time to 24-hour time, and seeing what the difference is. Now subtract or add your offset to your availabilities.

Example: my GMT offset is +10 here in Australia, and I am available from 2pm to 3am, thus my availability is 4am to 5pm in Greenwich Mean Time.

Questions?
So who is interested? Any advice, suggestions, tweaks to the rules?

Thyiad
10-07-2008, 13:58
Forum name Char build Timezone Availability Can host? Merc
------------------------------------------------------------------
Cwicseolfor Avenger GMT +10 04:00 - 17:00 No Act3 Cold
Thyiad Kicksin (?) GMT+1 Most of it Yes yes

Drystan
10-07-2008, 14:31
Forum name Char build Timezone Availability Can host? Merc
------------------------------------------------------------------
Cwicseolfor Avenger GMT +10 04:00 - 17:00 No Act3 Cold
Thyiad Kicksin (?) GMT+1 Most of it Yes yes
Drystan Special GMT +10 Most of it* No We'll see


*For me, I'm interested, but currently unsure. Most of the time I should be fine with weekends evenings here (same time as Cwic,) although I'll have to update my availability.

Cwicseolfor
10-07-2008, 14:41
Cheers guys. :yes:

Drystan: Oooh 'Special'? Alright then. :p

Xdeathfire
10-07-2008, 15:54
I might be interested, but I'm GMT-6 so I'm not sure how the time here is going to work out

Cwicseolfor
11-07-2008, 06:39
Well, there's only 4 of us so far, so why not post up your availabilities anyway and we'll see if we can fit you in. All 3 of us have said we're pretty flexible. :)

Xdeathfire
11-07-2008, 13:40
Forum name Char build Timezone Availability Can host? Merc
--------------------------------------------------------------------------------------------
Cwicseolfor Avenger GMT +10 04:00 - 17:00 No Act3 Cold
Thyiad Kicksin (?) GMT+1 Most of it Yes yes
Drystan Special GMT +10 Most of it* No We'll see
Xdeathfire Mauler GMT -5 Fri: 21:00-24:00 Dunno Act2 Might
Sat/Sun: 4:00-8:00
14:00-23:00

Well here it is, It might work

Cwicseolfor
11-07-2008, 17:44
Forum name Char build Timezone Availability Can host? Merc
------------------------------------------------------------------
Cwicseolfor Avenger GMT +10 04:00 - 17:00 No Act3 Cold
Thyiad Kicksin (?) GMT +1 Most of it Yes Yes (what?)
Drystan Special GMT +10 Most of it* No We'll see
Xdeathfire Mauler GMT -5 See his post Not sure Act2 Might

Fixed the formatting a bit.

Cheers Xdeathfire; will try and fit you in. Are those your local times or times in GMT +0?

Xdeathfire
11-07-2008, 17:52
They're my local times so without GMT offset, I guess it would be

Sat: 1:00-5:00; 9:00-13:00; 19:00-4:00 Sun
Sun: 9:00-13:00; 19:00-4:00Mon

Not sure if its right, but I think it should be. This though, is only going to apply until the end of August. After then, school starts up again so my availability is going to be different

Dark Matter
11-07-2008, 21:06
I have always wanted to try HC, but never had the balls to go solo - this seems a nice opportunity to try it!

However, there is a caveat. Since I installed the game on my new PC (last Friday) I still haven't beaten it and won't be able to create an HC char until I do.

I'm posting to register general interest. FYI I am London based GMT+1

DM

LprMan
11-07-2008, 21:24
I still haven't beaten it and won't be able to create an HC char until I do.

You can create a new HC character with ATMA.

---

I might be interested in this. I'm not sure about my availability for gaming though. I'll think about it :scratchchin:

Greebo
11-07-2008, 21:38
Forum name Char build Timezone Availability Can host? Merc
------------------------------------------------------------------
Cwicseolfor Avenger GMT +10 04:00 - 17:00 No Act3 Cold
Thyiad Kicksin (?) GMT +1 Most of it Yes Yes (what?)
Drystan Special GMT +10 Most of it* No We'll see
Xdeathfire Mauler GMT -5 See his post Not sure Act2 Might
Greebo Utility_Necro GMT -4 24/7 really Yes Act 2 Defiance


So I was thinking of making utility necromancer (who will be completely useless by himself, without a party):

Skills (first ~60 or so):

SUMMONING TREE (~22)
Skel Mast, Raise Skel, Skel Mage, Revive: 1 (idea here being to use revives occasionally)
Golem Mast, Clay Golem: ~7 each (slows down dangerous monsters)
Other Golems & SR: 1
Note: If I live long enough I might max Fire Golem and use the Iron Golem to get corpses. That's quite unlikely to work out well anyway.

POISON & BONE SPELLS (~20)
Teeth: 1 (pre); CE: 8-12
Bone Armor:1 (selfish)
Bone Prison & Bone Wall: 3-6 each (crowd control and emergencies handling, also a synergy)

CURSES: (~25)
All curses: 1, but
Decrep, Amp Dam, Lower Res: 4-6 (enough radius in curses to cover Baal's wave in one cast)
Attract, Dim Vision: 3-4 (time!)

The idea here is to help the team as much as possible, and cast CE once corpses are down and if I have enough mana. Hopefully we could get an insight merc at some point, it would make life waaay easier on CE.

I hope to get +4 skills at clvl 50, counting to get something on the wand, shield, ammy, helm and armor. That should make all those spells work somewhat better.

The main difficulty with this build IMHO would be configuring keyboard shortcuts and not getting confused with what to use when. I'm completely open to ideas, and if this char is just plain stupid, let me know too ;).

--Greebo

Zefimas
11-07-2008, 21:38
Also a post to register my interest, not fully sure so not necessary to keep a spot open for me, but maybe I'll be able to drop by:smug:
GMT+1 here.

Cheers

Xdeathfire
11-07-2008, 21:59
I'm actually now thinking of a Hurricane/Mauler hybrid. I will be strapped for skills, but I should be a pretty good tank given all the +life from Bearform and a synergized cyclone armor. Furthermore, Hurricane kinda acts like Holy Freeze meaning we would be getting its slow earlier and not need an Act 2 merc for it.

1 Shockwave
10 Lycanthropy
20 Bear
20 Maul
20 Cyclone Armor
20 Hurricane

DaveW
11-07-2008, 22:32
Forum name Char build Timezone Availability Can host? Merc
------------------------------------------------------------------
Cwicseolfor Avenger GMT +10 04:00 - 17:00 No Act3 Cold
Thyiad Kicksin (?) GMT +1 Most of it Yes Yes (what?)
Drystan Special GMT +10 Most of it* No We'll see
Xdeathfire Mauler GMT -5 See his post Not sure Act2 Might
Greebo Utility_Necro GMT -4 24/7 really Yes Act 2 Defiance
DaveW Unsure GMT +12 Most of it No Act 2 HF

I'd like to do a Phoenix Striker but I see Thy already has a Kicksin listed. Maybe a Tri-Elemental Sorc (Max TK, Enchant, FireWall.) No Barbs? Perhaps a throw-barb? I'm open to sugestions.

Greebo
11-07-2008, 22:38
OK, I've spent the last hour combing through the thread from year ago, and I'm not sure whether my build is what you guys are looking for. If not, let me know.

I'd have no problem being walking curse-caster, but if you'd like me to be able to kill something on my own, I could do either a singer barb or, more preferably, but I don't want to compete with DaveW, a tri-elemental static - glacial spike - firewall sorc.

--Greebo

DaveW
11-07-2008, 22:56
@Greebo, no problem if you want to be a sorc, I can always go Barb or Pally (Never played a Pally before tho). And for inspiration read here
http://forums.diii.net/showthread.php?t=571462
I was in that party but deed in Act 2 Normal. I'd like another go at a HC party so I'll play whatever the team needs.

Thyiad
11-07-2008, 23:12
Forum name Char build Timezone Availability Can host? Merc
------------------------------------------------------------------
Cwicseolfor Avenger GMT +10 04:00 - 17:00 No Act3 Cold
Thyiad Cheapsin GMT +1 Most of it Yes Barb
Drystan Special GMT +10 Most of it* No We'll see
Xdeathfire Mauler GMT -5 See his post Not sure Act2 Might
Greebo Utility_Necro GMT -4 24/7 really Yes Act 2 Defiance
DaveW Unsure GMT +12 Most of it No Act 2 HF


We could do with a Barb I think here. I'm open to swapping characters if necessary. I'd like to redo my strenth-sin but could go singer if necessary.

DaveW
11-07-2008, 23:19
Well if Thy goes Barb, I will definitely go P Striker. Could use a Blessed Aim merc then.

Greebo
11-07-2008, 23:32
Forum name Char build Timezone Availability Can host? Merc
----------------------------------------------------------------------
Cwicseolfor Avenger GMT +10 04:00 - 17:00 No Act 3 Cold
Thyiad Cheapsin/Barb(?) GMT +1 Most of it Yes Barb
Drystan Special GMT +10 Most of it* No We'll see
Xdeathfire Mauler GMT -5 See his post Not sure Act 2 Might
Greebo SF-GS-FW sorc GMT -4 24/7 really Yes Act 2 Def/Pr
DaveW Unsure/PSsin(?) GMT +12 Most of it No Act 2 HF


Alright, I thought about it, and decided that having CE would probably make my character to powerful, as stated in HWF1 thread by LprMan. I should have read the whole thing before posting here... :sigh: Well, I guess someone with <100 posts retains the rights to make merc of oneself.

Anyway, since I don't think I'd have fun playing pure Mojomancer with no CE, I would like to switch to SF-GS-FW sorc. This three skills maxed + 1pt in CM, FM, tele, armor, warmth. If I survive long enough to use it, 20 pts in static could be fun and useful. On the plus side I have way more experience playing sorc then other builds, as any beginner does.

--Greebo

Ardo
11-07-2008, 23:38
Forum name Char build Timezone Availability Can host? Merc
----------------------------------------------------------------------
Cwicseolfor Avenger GMT +10 04:00 - 17:00 No Act 3 Cold
Thyiad Cheapsin/Barb(?) GMT +1 Most of it Yes Barb
Drystan Special GMT +10 Most of it* No We'll see
Xdeathfire Mauler GMT -5 See his post Not sure Act 2 Might
Greebo SF-GS-FW sorc GMT -4 24/7 really Yes Act 2 Def/Pr
DaveW Unsure/PSsin(?) GMT +12 Most of it No Act 2 HF
Ardo Shockbear GMT +2 Most of it? No We'll see


I was thinking about starting to play D2 again. If you'd let me join, then this would be the perfect oppurtunity!

I'd most probably try out Shockbear summoner. That's a druid, using werebear mode and shockwave to stun everything in every difficulty level for 10 seconds and using Grizzly combined with HoW to tank/kill.

Jaqen
12-07-2008, 08:29
I'd like to join in and make something like a cleric paladin. I'd mainly be supporting the party. Holy bolt, salvation, meditation, conviction, etc... That doesn't have to be set in stone. Maybe something else would work. I really think this build has the potential to save lives and have always wanted to make one but it's pretty pointless in softcore.

Would probably go with a barb or act 2 merc, but not sure which aura. Whichever one someone else doesn't have.

Availability: GMT -5, available all day on weekends.

What do you guys say to using voice chat also? Already been using vent with my friend when I play with him. Sure is a lot better than having to type so much.

Or a barb or pally tank type could be fun. Whatever you guys think is needed if you don't like the idea of a cleric.

Cwicseolfor
12-07-2008, 09:35
Looks like it won't be happening this weekend. :) Thanks for registering your interest guys!

We'll play next weekend.

Time

Since a lot of you have said "most of it" for your availabilities, it's going to end up based on between 4am and 5pm at GMT+0. Please comment on whether this works for you, and what 2 or 3-hour block range therein specifically (as I'd like to optimally do 3 hr runs). We'd be doing a game saturday and sunday if that works for people. If only one game per week, 3 hours minimum preferably.

It would be 5am for Dave when it is 3am for me and Drystan. As such, combined with the Americans's timezones, I think the best slot would be somewhere between 13:00 to 16:00 GMT +0.

That's 7am to 10am for Xdeathfire, 8am to 11am for Greebo, and 1am to 4am for Davew. Eh, as you can tell, it's not good for any of them. Comments? Australians and Euros should generally be OK.

LprMan: Heck, you started this thing! You're completely welcome to join.
Dark_Matter: Well, do what LprMan said; make your char in ATMA. :)
Jaqen: A paladin would be welcome. But can you do a 7am start?

Builds

If nobody minds, I'll switch from Avenger to Ranger. I feel Avenger would be more fun to play in a duo with an enchantress or something.

Greebo: Summoner is OK if it's a hybrid with poison for example. Yeah, Firewall is great. I was going to go ranged sorc with Enchant + Firewall... good synergy. I'll go Ranger instead. Feel free to max fire mastery if you feel you're not killing fast enough (e.g. Hell).
Dave/Thyiad: Up to you two. I'm cool with all of Phoenix Strike, Kicksin, Singer, Throw barb.
Xdeathfire and Ardo: cool, looks like your builds are fairly dissimilar, so that's fine. :)

The Table

Forum name Char build Timezone Availability Can host? Merc
----------------------------------------------------------------------
Cwicseolfor Ranger GMT +10 04:00 - 17:00 No Act 2 BA or A1
Thyiad Cheapsin/Barb(?) GMT +1 Most of it Yes Barb
Drystan Special GMT +10 Most of it* No We'll see
Xdeathfire Windy Mauler GMT -5 See his post Not sure Act 2 Might
Greebo SF-GS-FW sorc GMT -4 24/7 really Yes Act 2 Def/Pr
DaveW Unsure/PSsin(?) GMT +12 Most of it No Act 2 HF
Ardo Summoner Shockbear GMT +2 Most of it? No We'll see
Jaqen Paladin GMT -5 Most of it ??? Act2 or Barb

Pending:
LprMan ??? GMT +2 ???
Dark_Matter ??? GMT +1 ???
Zefimas ??? GMT +2 ???


That's more than 8 people, but invariably somebody will drop out or not want to play at the scheduled time.

Jaqen
12-07-2008, 09:47
Haha, I could try. Bad enough waking up at 6 am for work! :)

Bummer that we aren't doing it this weekend. I'm anxious to try this! :(

Cwicseolfor
12-07-2008, 10:47
As am I, but there's just too much unknown. We could try and play tomorrow, sunday, if people get organised.

Greebo
12-07-2008, 11:01
13:00 - 16:00 GMT+0, tomorrow (Sun, July 13th) works for me.

I'm a bit confused though: I live in Michigan, which is EST, which is GMT-5 during the winter, but during the summer, when DST is on, it moves to GMT-4; which is what I put in the table.

But Cwicseolfor says 13:00-16:00 GMT+0 means 8am-11am for me. By my math it should be 9am-12noon. Should I have given my winter time zone instead? I assumed no, since we have people from all over the world and DST is not imposed everywhere.

Anyway, the point is: I'm confused. Could someone clarify?

--Greebo

Cwicseolfor
12-07-2008, 12:26
A simple error on my part, sorry. I can do 3 digit multiplications in my head and solve systems of equations in a snap, but when it comes to simple addition I fall flat on my face. Don't complain; those are better hours for you. :p

Alright, so how's everybody for this time?

Tomorrow (sunday) the 13th of July.
Aussies and NZ'ers:
GMT+12: 1am till 4am
GMT+10: 11pm till 2am
Euros:
GMT+2: 3pm till 6pm
GMT+1: 2pm till 5pm
GMT+0: 1pm till 4pm
American continent:
GMT-4: 9am till midday
GMT-5: 8am till midday

I'm good to go.

Ardo
12-07-2008, 12:29
It should fit. Though, I might always not make it. If so, just start without me..

Cwicseolfor
12-07-2008, 12:30
We'll have to work out what to do in that case. Solo levelling? Hmm.

Zefimas
12-07-2008, 12:41
Uuhm if you don't have enough peeps around tomorrow, I should be around and looking at the other builds I'll play a poison/summon hybrid if you'll have that...
If not better luck next time and all the best for tomorrow:thumbup:

Cheers

Cwicseolfor
12-07-2008, 12:49
That sounds good, Zef! And I love your avatar.

Milb
12-07-2008, 12:58
I may have missed the boat for this one but I could make up the numbers if there is space. I'm GMT+1 and would probably play a Druid.

Milb

Xdeathfire
12-07-2008, 13:20
Hmm...I think I can make it then, but I might be afk a little bit in the middle b/c of rl stuff.

Thyiad
12-07-2008, 13:27
Hmm...I think I can make it then, but I might be afk a little bit in the middle b/c of rl stuff.

Well that's going to be a problem if you miss an important quest. :)

I'm fine with the times tomorrow.

Can I suggest if we have more than eight definites then we do two teams and if drop-outs occur merge the two teams to keep the numbers up. Is that a dumb idea?

Can someone I don't mind going strength assassin or singer but someone tell me before I get there (or host - because then you'll all have to leave :p).

Cwicseolfor
12-07-2008, 14:12
Can I suggest if we have more than eight definites then we do two teams and if drop-outs occur merge the two teams to keep the numbers up. Is that a dumb idea?

I think that's a good idea. It has the added benefit of a 4 to 6 person team instead of an 8 person team (overcrowded and very frenetic).

OK. I propose:
HWF Team 1:
Forum name Char build Timezone Availability Host? Merc
----------------------------------------------------------------------
Core: Cwicseolfor Enchantress GMT +10 04:00 - 17:00 No Barb
Core: Drystan Special GMT +10 Most of it* No We'll see
Core: DaveW Unsure/PSsin(?) GMT +12 Most of it No Act 2 HF
Euro: Thyiad Cheapsin/Barb(?) GMT +1 Most of it Yes Barb
Euro: Ardo Summoner Shockbear GMT +2 Most of it? No We'll see

Tanks: Ardo
Artillery: Cwicseolfor, DaveW
Unknown: Thyiad, Drystan

HWF Team 2:
Forum name Char build Timezone Availability Host? Merc
------------------------------------------------------------------------------
Core: Xdeathfire Windy Mauler GMT -5 See his post ??? Act 2 Might
Core: Greebo SF-GS-FW sorc GMT -4 24/7 really Yes Act 2 Def/Pr
Core: Jaqen Paladin GMT -5 Most of it ??? Act2 or Barb
Euro: Zefimas Poison/Summon GMT +2 ???
Euro: Milb ??? GMT +1 ???

Tanks: Probably Jaqen and/or Milb and/or Xdeathfire.
Artillery: Greebo, Zefimas
Cores can't swap teams. Euros have some mobility. Max 6 per team.

Feel free to adjust your build/merc to suit your new team. I'm an enchantress. I'll enchant Team 1 and their summons. I promise not to change anymore :)

Can someone I don't mind going strength assassin or singer but someone tell me before I get there (or host - because then you'll all have to leave :p).

Thyiad: Well, have a look now and decide what team you want to be on. Two assassins in one party is OK. Don't feel you're forced to play a Tank or Singer. I'll PM DaveW about it and see what he's doing. I'm sure we'll have a resolution by tomorrow.

Ardo: I'm thinking it'd be mighty helpful if you had Spirit of the Oak. I know you wanted HoW to increase Grizzly damage, but if I'm enchanting it that should make up for it, right?

Ardo
12-07-2008, 14:33
Yeah, I don't really care which one I take. We have enough damage anyways so Oak will be a lot better to get.

Drystan
12-07-2008, 14:39
Argh! I was expecting to start next weekend. I am eager to start as well, but there's almost no chance for me being free tomorrow. I guessed there might've been a little more organising, so didn't plan for this soon. Sorry.
I see a lot has happened in the matter of a day or two.
Well, I was thinking a clerical hybrid as 'special', but wanted to check out its potential before posting it, and noticed someone else thought of that (was that Jaqen?) who's on the second team.

Cwicseolfor
12-07-2008, 15:21
Hmmm, something like 20 Sacrifice, 1-20 Zeal, 1 meditation, 10 Holy Bolt, 20 Prayer, 10 Holy Shield? HB's would heal 120 points per hit. You could invest in various auras as you see fit, with your main damage attack independent of your aura. I'd also enchant you.

Not sure what you had in mind, though. 20 Holy Bolt, 20 Holy Shock, 20 Sanctuary, 20 Fist of the Heavens, 1-4 Zeal could also work (Zeal and: Holy Shock for normies, Sanctuary for deaders) could work, with Sanctuary doing about +1000% ED to undead. Your Holy Bolts would heal about 90 HP per cast, FoH would do about 1,600 dmg per hit (throw a pt in Conviction for good measure), and your non-FoH Holy Bolts would do 2,300 dmg per hit to undead. Zeal with Holy Shock would add avg 500 lightning dmg per hit.

Whatever you choose seems like it'll be fun!

And that's a bummer about tomorrow; I don't really want to do our first run without somebody.

Xdeathfire
12-07-2008, 15:57
Okay, this team thing sounds better. I guess we could start tomorrow if everyone can make it. I am available GMT 900-1300, and after 1700 until basically the end of Sunday. Why dn't the other people on team 2 post their availabilities and we can set up a schedule.

Milb
12-07-2008, 16:13
I'm available after 11am tomorrow (1000 GMT?), and am available for most of the day, may need a couple of hours off to go to the gym though, would feel bad spending the whole weekend playing d2 :wink:

Drystan
12-07-2008, 16:15
Sanctuary's damage to undead is bugged. It doesn't work on the characters.

<RTB> the ed% is applied to the enemies, not you.

I've a slightly different build in mind, so hopefully it'll come out well.
And yeah, sorry about later today, but I really didn't expect it would be finalised yesterday.

Zefimas
12-07-2008, 17:07
Available for pretty much the whole day, not the evening though:)
But I'm in GMT+1 and not +2 like the table says:p

Cheers

Thyiad
12-07-2008, 17:17
I'm quite happy on whatever team; leave me on that one for now.

DaveW what do you really want to play? I'm really quite flexible. I was thinking singer for the crowd control but the bear will do that too. Having two tanks wouldn't hurt though.

What time are we (if we are) starting tomorrow. I can't do anything without at least two teas, so I need to factor that in. :p

Jaqen
12-07-2008, 17:57
Oy, I didn't think I'd be the tank. I was thinking making a paladin like the one outlined here, though tweaked some. I suppose that build could technically tank, especially if something is put into holy shield, but I don't know.

http://strategy.diabloii.net/news.php?id=537

20 prayer/holy bolt, at least 1 meditation (this will overshadow prayer since it'll do prayer's healing too, I believe), at least 1 point into the defensive auras except the single resist ones, etc...

Not sure if I'd max blessed hammer/foh though, but we'll see. More base points in some auras may be better since we'd be untwinked and trying to survive.

Is there a different method of communication we can all use that's more instantaneous (irc, aim, voice chat, etc)?

Drystan
12-07-2008, 18:24
Jaqen - I'd suggest using Cleansing as the aura that includes Prayer. It's 1 less skill point than meditation (not a big deal,) but Meditation can be obtained through Insight, at a higher level.
So basically, you'd have a Prayer merc, wielding Insight for both Prayer, and a synergised Meditation (2x healing,) plus you'd have you own Cleansing aura for a 3rd healing aura.

As to voice chat, there is some options, however, not everyone has microphones. While they can join the channel and follow instructions, receive chat, they'd still have to type theirs in. Such programs are Vent.

Jaqen
12-07-2008, 19:27
That sounds clever. I recently got insight on my sc sorc's merc (and it turned my sorc from a completely slow/sucky killer to awesome instantly), and I had trouble enough doing that! If we're playing untwinked and are only doing one pass through in each area, do you guys really think I should rely on getting the runes/weapon to make insight and such with?

And yeah, been using vent while playing with people already. Just saying, it's really nice to have. Especially if you're in a sticky situation... can just say "help me" or whatever rather than type it.

We need to start already! This is sounding so fun.

Greebo
12-07-2008, 21:00
Alright, let me get this straight for team 2:

I am available GMT 900-1300, and after 1700 until basically the end of Sunday.

I'm available after 11am tomorrow (1000 GMT?), and am available for most of the day, may need a couple of hours off to go (...)

Available for pretty much the whole day, not the evening though:)
But I'm in GMT+1 and not +2 like the table says:p


Availability in GMT
Forum name Char build Timezone Availability Host? Merc
------------------------------------------------------------------------------
Core: Xdeathfire Windy Mauler GMT -5 9-13,17+ ??? Act 2 Might
Core: Greebo SF-GS-FW sorc GMT -4 anytime Yes Act 2 Def/Pr
Core: Jaqen Paladin GMT -5 Most of it ??? Act2 or Barb
Euro: Zefimas Poison/Summon GMT +1 Not evening ??? ???
Euro: Milb Druid GMT +1 10+ ??? ???


It seems to me we have two options:
(1) GMT 1000
(2) GMT 1700
Since GMT 1000 is 6am for me, I'd obviously prefer option (2) :p

Zefimas: what constitutes an evening? If the session is 3 hours, and we're done by 2000 GMT, 9pm local time, is that fine, or can you not make it?

Jaqen: Could you please confirm you are indeed available in above mentioned time slots?

Everybody: Can you clarify your hosting abilities? I have no problems hosting usually, but if one of my roommates is using bittorrent a lot, we might have a ping problem. That rarely happens, and I don't expect it to come up, but I'd be nice to have a backup. Also, I don't think we need to decide on Mercs right now, but we should before the 2nd session.

As a side remark: Thyiad seems to be the only one able to host in Team 1 and Ardo is their only tank, so I think teams stay as they are, until 2 people die, when we merge.

--Greebo

Ardo
12-07-2008, 21:13
HWF Team 1:
Forum name Char build Timezone Availability Host? Merc
----------------------------------------------------------------------
Core: Cwicseolfor Enchantress GMT +10 04:00 - 17:00 No Barb
Core: Drystan Special GMT +10 Most of it* No We'll see
Core: DaveW Unsure/PSsin(?) GMT +12 Most of it No Act 2 HF
Euro: Thyiad Cheapsin/Barb(?) GMT +1 Most of it Yes Barb
Euro: Ardo Summoner Shockbear GMT +2 14:00 - 03:00 No We'll see

Tanks: Ardo
Artillery: Cwicseolfor, DaveW
Unknown: Thyiad, Drystan

Right, I have changed my availabilty time. I don't know which timezone I should use for it though, but I put it in GMT +0. I might not be available for the whole time because of some rl stuff though

-edit- Huh... Do I need to change the team? Since It comes out, that I am mostly available for the evening time at my place...

-edit2- Thyiad could be the tank for team 1 then. Maybe I could change with Milb? And 17:00 GMT would be great for me too...

Jaqen
12-07-2008, 21:22
I'm just trying to figure out what time GMT 1700 is. Would that be 12 pm est (-5 gmt)? If so then yeah, that'd work.

Greebo
12-07-2008, 21:26
I'm just trying to figure out what time GMT 1700 is. Would that be 12 pm est (-5 gmt)? If so then yeah, that'd work.

Correct, it's noon. --Greebo

Milb
13-07-2008, 00:25
-edit2- Thyiad could be the tank for team 1 then. Maybe I could change with Milb? And 17:00 GMT would be great for me too...

I'm easy, I can play on either team. What time is the other team planning on starting?

Would someone mind putting up a test game tonight so I can attempt to join it? I haven't done an MP game before on this computer.

DaveW
13-07-2008, 00:45
Wow a lot has happened here in the last day.
@Thy I'll play the Assassin if that's OK with you. (CoS ftw)
As for times I'm OK with those listed. Afaik, I'm playing at 1am to 4am right?
Last question, is the game starting this weekend cause if it did, I missed my start. Lmk where everyone is and I'll catch up. Cheers.

Thyiad
13-07-2008, 01:10
Ok I'll stay Team 1 and go Barb. If team 2 get stuck I have enough machines here to throw a game up and leave it running. However ... I obviously can't host for Team 1 at the same time. I'm in the UK so ping at your own risk.

Are we starting tomorrow or next week. Someone let me know or I guarantee I'll sleep through it.

Milb I'll PM you.

Greebo
13-07-2008, 01:36
I'm just trying to figure out what time GMT 1700 is. Would that be 12 pm est (-5 gmt)? If so then yeah, that'd work.

Correct, it's noon. --Greebo

Actually, we were both wrong, now that I read your message precisely. If you're EST, you're GMT-4 (same as me), so it's 1pm (summer time!).

NOTE FOR EVERYONE:
Make sure you know which time zone you're currently in (as in, it's summer so you may be off by one). Go here (http://wwp.greenwichmeantime.com/) to make sure you got the times right, click on your place of residence. It might be clear to everyone, in which case I might be stating the obvious, but it's better to be safe than wait an hour unnecessarily.

Also, last time this teamwork lasted till mid-November or something, so we might be going through a change from summer time to winter time in 3 months or so, which happens at different times in different places. The above link might help not to get confused as much.

Xdeathfire
13-07-2008, 05:11
Okay..I forgot DST too so I am GMT-4

From what I can gather, Jaqen is GMT -4 too so I am changing his timezone in the chart

HWF Team 2:
Forum name Char build Timezone Availability Host? Merc
-----------------------------------------------------------------------------------------------
Core: Xdeathfire Windy Mauler GMT -4 8-13,16+ ??? Act 2 Might
Core: Greebo SF-GS-FW sorc GMT -4 anytime Yes Act 2 Def/Pr
Core: Jaqen Cleric GMT -4 Most of it ??? Act2 or Barb
Euro: Zefimas Poison/Summon GMT +1 Not evening ??? ???
Euro: Milb Druid GMT +1 10+ ??? ???



From what it looks like GMT 1700 would be good for Me, Greebo, Jaqen, Milb which just leaves Zefimas. Zefimas, how early do you have to stop in the afternoon?

@Jaqen I am probably going to be the main tank for the group since I'm planning on maxing bearform/cyclone armor/half of lycanthropy which should give me plenty of tanking ability so you don't need to worry as much

As for the hosting issue on team two, I can most probably host D2, but I have never tried and it might take a bit of time for me to set it up if noone else can host tomorrow.

Regarding voice chat: It would be nice to have it, but it might be too much of a hassle. I, personally, don't have a microphone so I would have to only listen. If the rest of you guys have mikes, I would suggest teamspeak rather than Vent since Vent has a rather low limit for free servers. TS generally lags more, but IIRC, lets you have something like a 16 ppl server for free.

Edit: Also, cleaned up the chart a little

DaveW
13-07-2008, 06:22
I guess games wont start till next weekend for our team. Its Sunday PM here so I cant see us starting till next weekend. Keep me posted.

Cwicseolfor
13-07-2008, 08:43
Hey guys. Ardo, to clarify:

11pm till 2am GMT+10 = 1pm till 4pm GMT+0 = 3pm till 6pm GMT+2 = 2pm till 5pm GMT+1

You're welcome to swap with Milb.

Milb: PM me when you come online and I'll see if I can join your game.

Also re DST: If you use Google and subtract your current time from current GMT time, there's your GMT offset right there.

Is Sunday a problem for your DaveW/? I can imagine how being up till 4am into Monday could be a problem if you have work or something that day. Otherwise perhaps we could do Friday/Saturday (as most people have Friday nights/afternoons off). The other options is to do only one game per weekend.

I think it'd be best if there were no game today. Much as I want to start this. Unless Drystan can be around for 30 minutes or so, so we can get in a really quick session and set our characters in stone.

DaveW
13-07-2008, 09:26
Is Sunday a problem for your DaveW/? I can imagine how being up till 4am into Monday could be a problem if you have work or something that day. Otherwise perhaps we could do Friday/Saturday (as most people have Friday nights/afternoons off).

I do have work on Monday (I'm a school teacher.) I don't mind staying up late on Saturday nights (1am to 4am Sunday morns) as long as I know beforehand. Cheers y'all.

Ardo
13-07-2008, 09:59
HWF Team 1:
Forum name Char build Timezone Availability Host? Merc
----------------------------------------------------------------------
Core: Cwicseolfor Enchantress GMT +10 04:00 - 17:00 No Barb
Core: Drystan Special GMT +10 Most of it* No We'll see
Core: DaveW Unsure/PSsin(?) GMT +12 Most of it No Act 2 HF
Euro: Thyiad Cheapsin/Barb(?) GMT +1 Most of it Yes Barb
Euro: Milb Druid GMT +1 10+ ??? ???

Tanks: Thyiad
Artillery: Cwicseolfor, DaveW
Unknown: Drystan
Something: Milb

HWF Team 2:
Forum name Char build Timezone Availability Host? Merc
-----------------------------------------------------------------------------------------------
Core: Xdeathfire Windy Mauler GMT -4 8-13,16+ ??? Act 2 Might
Core: Greebo SF-GS-FW sorc GMT -4 anytime Yes Act 2 Def/Pr
Core: Jaqen Cleric GMT -4 Most of it ??? Act2 or Barb
Euro: Zefimas Poison/Summon GMT +1 Not evening ??? ???
Euro: Ardo Druid GMT +3 14:00 - 01:00 No What's left


Switched myself with Milb then, and fixxed the tables.

Well, it's actually easier to put euros on teams what way: Who can play in the evening, go with Gmt - people. Who can play in the morning, go with GMT + people.

Cwicseolfor
13-07-2008, 10:23
I do have work on Monday (I'm a school teacher.) I don't mind staying up late on Saturday nights (1am to 4am Sunday morns) as long as I know beforehand. Cheers y'all.

But Friday nights don't work for you?

Zefimas
13-07-2008, 10:31
Wow ok sorry guys for the late reply, needed some sleep and didn't know there'd be so much action in one night:crazyeyes:
I followed that link of yours, and Cwicseolfor was rigt in his table all along, I'm in GMT+2...Forgot to think about summer time:coffee:
Anyway, I've got nothing planned for the rest of the day, so I should be available for all the afternoon...
Just let me know when you'll start and I should be there:thumbup:

Cheers and sorry for the misunderstanding

DaveW
13-07-2008, 10:45
But Friday nights don't work for you?

Yes they do work. Almost Aussie times: hehe As lomg as it's not SPF anti.
LMK y'all.

I want SP char pwnage, If not any pnwnage .......

Cwicseolfor
13-07-2008, 11:05
Haha you drunk. It took me a while to decipher that post.

Wait... nope. What's SPF? Singleplayer forum? Sun protection factor? Sender Policy Framework? Typo of SP?

If you do a Phoenix Strike assassin, that's definitely viable in singleplayer, but we don't want people solo levelling.

P.S. I'm actually jealous that I'm not getting sloshed tonight. :(

Xdeathfire
13-07-2008, 11:16
I'll be on at GMT 1700 today and see if everyone else is here. If everyone is, I guess we'll start or else we'll do it next week

Cwicseolfor
13-07-2008, 11:39
To clarify: could the following people please post in this thread or PM Xdeathfire whether or not they can play HWF with Xdeathfire today at GMT 1700 (i.e. Team 2):

Ardo, Zefimas, Jaqen, Greebo.

There's room for one more person in each team, for those lurking in this thread. If you'd like to join Team 2, PM Xdeathfire before GMT 1700 today and see if your availabilities and character build suit (and if so, update the timetable and post it here).

Zefimas
13-07-2008, 11:45
Bah that's 19.00 h here right?
That's around the time we're eating and since it's sunday I think my parents will cook quite a lot:p
An hour later would be perfect, or even better, earlier in the afternoon but I guess Xdeathfire can't be on then:(
Anyway, will see what I can do, in the worst case I can stop by a little later.

Cheers

Xdeathfire
13-07-2008, 12:58
Well, I should be free this afternoon until GMT 2200 ish so I guess we could push it back to GMT 1800 to start.

So I guess:

Everyone on HFW Team 2 should PM me if they CAN play at GMT 1800 today

Cwicseolfor
13-07-2008, 13:08
As a further note, Team 1 will be playing next week on Friday and Saturday. The start time for both days will be 10pm GMT+10 onwards, roughly. Expect 2 min, 4 hours max.

That's 12:00 midday in GMT+0.

Does this suit people? Note, we can probably shift the start time forwards or backwards an hour, but if you can't make it at all, we start anyway, unless 2 or more people can't make a day.

What do you do if you didn't make a session? Somebody might be kind enough to party with you and help you level up/quest if your level is significantly behind or you missed an act. Soloing is probably not recommended due to the safety factor.

So could Thyiad, Milb, DaveW, and Drystan please tell me if they can make it?

Should be fun! I imagine we'll breeze through normal, and nightmare is where it'll get more interesting. Tell us how it goes, Team 2. :)

Greebo
13-07-2008, 13:23
Well, I should be free this afternoon until GMT 2200 ish so I guess we could push it back to GMT 1800 to start.
(...)
Everyone on HFW Team 2 should PM me if they CAN play at GMT 1800 today
I have to be done by GMT 20:00. Sorry about that. We can meet for two hours; I can host. My connection seems to be working pretty well in general. Xdeathfire, I'll PM you as well. I'll try to put up a game at GMT 17:30, and as soon as everybody gets there, we can start. I'll post IP here, I suppose.

--Greebo

Thyiad
13-07-2008, 13:29
I can do that. I'm GMT +1 so that would be 1pm my time right? Why did we switch to Fri/Sat - I thought we were Sat/Sun?

Either way, I'm fine.

Milb
13-07-2008, 13:35
Probably not good for me sorry. I'll be in work at those times. I can play in the evenings both Friday and Saturday (GMT 1700 onwards more than likely).

I've decided to go for a Summoning Werebear build, thats if we can sort out a time :)

Might it not be an idea to be a bit less rigid with the teams, and the players can swap and change as and where needed due to RL commitments? I'm sure no-one would have an issue helping someone catch up a quest or two every now and then.

Cwicseolfor
13-07-2008, 13:49
Yeah, we can be less rigid once we actually get something started.

Well, I suggest you play with team 2, Milb, because us Aussies and NZ'er will be fast asleep by GMT+0 1700. :)

I can do that. I'm GMT +1 so that would be 1pm my time right? Why did we switch to Fri/Sat - I thought we were Sat/Sun?

Either way, I'm fine.

Yep, 1pm.

DaveW is a teacher, so finishing at 3 or 4am on a monday morning is not good for him. :(

Milb
13-07-2008, 13:56
Cool, we can setup a table at some point with everyone's level and waypoint etc so we know where everyone is and if they need any help. I'll join Team 2 later on, might be a slightly Druid heavy game :)

Drystan
13-07-2008, 14:01
For next week, it sounds good for me right now.

Xdeathfire
13-07-2008, 14:13
Okay...so it looks like right now, Me, Greebo, and Zefimas will be getting togeather at around GMT 1800 atm. We're probably gonna stop at GMT 2000 since Greebo has to stop then.

Milb
13-07-2008, 14:24
Okay...so it looks like right now, Me, Greebo, and Zefimas will be getting togeather at around GMT 1800 atm. We're probably gonna stop at GMT 2000 since Greebo has to stop then.

I'll be joining in with you guys too due to time clashes (see posts above).

Ardo
13-07-2008, 14:31
Sure you want to go with a summoner werebear? because that's almost exactly what I am doing already :).

Milb
13-07-2008, 14:52
Ahhh, didn't see that, I shall have a rethink before we start, might go for something fire based.

Cwicseolfor
13-07-2008, 15:36
Yeah, I don't think three druids is a good idea unless somebody goes rabies+fury. :p

You know, it's going to suck when the tanks die. I'm tempted to pump Energy Shield/Telekinesis instead of Firewall or Frozen Orb. But I can't rely on finding Kuko/Ravenclaw/Demon Machine, so a timered back-up AoE damage skill would be nice.

Drystan
13-07-2008, 15:39
You know, it's going to suck when the tanks die
When!?! How bout If! We have a long term HC player here, so I don't plan on dying! :wink:
(Who's to bet I'm the first to deeds, just for saying that. :P)

Looking forward to next week.

Xdeathfire
13-07-2008, 16:24
Great, so atm its Me, Greebo, Zefimas, Ardo, and Milb at GMT 1800

As for the tanks dying, well....its going to be like my 3rd hardcore character ever so I don't think my survival chances till Guardian are too high. I'm betting that I'm going to be too careless and not spam pots out of stinginess and die from a stray arrow from a random normal monster

Dark Matter
13-07-2008, 17:39
OOH!

I don't check a thread for a day or so and the whole HC community posts in it!

I am still interested in joining in, but am happy to go on a reserve list. I can host.

I am same timezone as Thyiad - based in London GMT +1 atm.

Would like to try a Poison Daggermancer - maybe with some bone backup + curses.

DM

Cwicseolfor
13-07-2008, 17:49
If you'll read, we have 2 free slots on team one. The game would start about 1pm for you. Are you free that time on fridays and saturdays?

Poison daggermancers are fun, because they do lots of poison damage (you'll want lower resist, especially if you're on Team 1 full of enchanted characters). You'll want to max block and pump vitality, though. Some people like to use a clay golem for the slow and massive HP it has, but I suppose you could skip that and dabble in other curses, cause you're in a team. Poison explosion is fun.

Milb
13-07-2008, 17:49
I'm fairly sure noone would mind you joining one of the groups. Team 2 is starting today and 1 is starting on Friday, Team 1 is smaller however at the moment, so might be the best one for you to join.

I personally wouldn't object if you wanted to start today with Team 2.

Thyiad
13-07-2008, 18:01
Dumb idea number 2: what about keeping this thread for Team 1 and making a separate thread for Team 2?

Providing we know if someone dies and its suitable to merge the teams? Yes? No? I can see it being a pain to keep coordinated but I can see the benefits too. Hmm?

Zefimas
13-07-2008, 18:14
Hmm seperate threads might indeed be more convenient...
But once the teams merge it does become kind of unnecessary,
so my proposal is to keep the general progress of both teams in this thread, and to make a seperate thread for both teams to meet up, discuss strategies, make arrangements on playtime etc.
This way we can just look on this thread to see the progress on the other team without getting too much off-topic here.
Just a suggestion though...

Cheers

Xdeathfire
13-07-2008, 18:41
Can some1 check to see if I can host? I'll set up a game right now the IP is 69.255.74.213. It might not work, I have to make sure my ports are being forwarded properly

Edit: The game should be up now. I would appreciate it if someone would try to join

Edit 2: NVM, Just join Greebo's game

Edit 3: Great, it seems like I can host

Greebo
13-07-2008, 18:44
Dumb idea number 2: what about keeping this thread for Team 1 and making a separate thread for Team 2?

Providing we know if someone dies and its suitable to merge the teams? Yes? No? I can see it being a pain to keep coordinated but I can see the benefits too. Hmm?

For IPs, times, etc:
http://forums.diii.net/showthread.php?p=6612695#post6612695

--Greebo

Thyiad
13-07-2008, 18:46
@Xdeath - you can host.

Dark Matter
13-07-2008, 18:49
Unfortunately, I work. Monday to Friday normal office hours +1 hour commute. I get in at 18.30 BST (unless there's a problem with the tube). Team 1 is not possible for me.

I can join team 2 - due to start in 15 minutes ? However, it looks like Zefimas would also like to go Poison/summoner. Due to the Tao of Poison that might be an issue.

DaveW
14-07-2008, 22:06
I volunteer to hold runes for the team. Someone should also keep ahold of jewels, charms, rares, etc. I guess the team leader can decide where these items will be best used. Sound OK?

Drystan
21-07-2008, 07:58
My group is slower. And will be slower this week. :) I'm sure she's looking partly at me. I know I'm a lot slower than some of the SC MP games I've joined, as I could barely keep up just running after them while they were killing everything (plus I had to be semi-untwinked being a natural HC person, and had no FRW boots.) But I'm sure one comment was in relation to me running back (quickly probably) to an area that naturally, I wouldn't've skipped first. ;)

But other things to consider (and I think we all should bring it up in this weeks game,) is where people run. This is just so there's a collective mind, hopefully to avoid luring too many packs at once.
Me personally, I clear all areas going the standard clockwise/anti-clockwise depending on the map, the fastest way to the stairs.
That doesn't mean I won't clear an area if the items/experience is good. I'm all for that, especially because we're mid-Act2, and I'm still not wearing shoes. :) (I haven't found anything to my liking.)
But I do like knowing where the stairs are, and knowing the maplayout between stairs. I personally won't walk through a middle option pathway, because it's more haphazard and easier to be surrounded and in a bad situation. I know in one situation, 3 of us took the clockwise path, while someone decided to run through the middle path, and ended up on yellow hitpoints.
So basically, I ask that both teams discuss at the beginning of the next session (or vote) if the team does full clears in good item/exp areas, or takes the standard clockwise/anticlockwise (for the area) path. Also, if you do normally run through a centre path, be aware that most (pretty sure?) stick to edges in underground maps (think Act 3 ruins. Quite often there are 3 paths, and if someone lures Sabrina/any unique and falls back early, someone else may be taking on a smaller pathway to get more room.)

In addition, while not that relative in normal, do consider Hell. If the team does split up often in Hell, it is most likely going to be more difficult. I know all of us are relatively new to each others style, but Normal seems to me like adjusting to what others do (and that's difficult ;)). It doesn't currently matter, but I'm sure it will in NM/Hell.

I also personally browse items that drop as they drop during quiet times, with quick alts, and scan for rare++, or specific items, so I usually ignore blue boots. If you have any quirks like that, it might be helpful for others to know (or if you only check drops after all is cleared.)

These are just a few things I know I personally have considered and found, and thought it may help if anything hasn't been thought of it yet. Also, if there's any other ideas or tips, or Thyiad just wants to tell me to slow down, I would love to hear them.

Cwicseolfor
21-07-2008, 11:21
Drystan:
We don't need to clear every area fully, but it may well be what we end up doing; we shall not rush.

I'm all for doing a full circle and then clearing the centre (which is what we were doing), but just leaving the area as soon as we find the exit doesn't mesh with me. We're untwinked and not actively planning to do MF or XP runs, so I'd expect people to find themselves doing full clears without actively planning to. It seems logical as long as it doesn't get monotonous (e.g. full clears of the deserts in act 2 when you're level 25 is a bit of a snoozefest). We'll ask Thyiad and Dave what they think next game.

As for play-style - I don't think anybody actively planned to take a different path to the party, so I wouldn't worry about it. If something endangers the party, certainly bring it up. It's not even worth considering how people will play in Nightmare and Hell yet, because people adapt their play-style to suit the threat level.

If you want to know what people do with items - I used constantly finger Alt and nab them as they fell. Now that I've left the greedy sods on battle.net, I mostly wait till the fights are over and then see what looks good and what others don't need.

Thyiad
21-07-2008, 15:46
I'm sure she's looking partly at me.

Not specifically, no. I just found the whole experience pretty unpleasant last week. If I wasn't hosting, I would have left.

I know that I'm a slow player and frankly not very skilled. I fully admit my Guardian got that way by hiding behind a sorceress and an IK Barb. Being untwinked I want to sell a load of stuff to get money to gamble, to increase MF, to increase better gear drops. If we can get a load of yellows now, it's going to make the next few bits easier - and keep the rares dropping. Check out the two single pass guides in the FAQ. I used them solo and they make a big difference (although topazs will be a bit thin on the ground with four of us).

But other things to consider (and I think we all should bring it up in this weeks game,) is where people run. This is just so there's a collective mind, hopefully to avoid luring too many packs at once.
Me personally, I clear all areas going the standard clockwise/anti-clockwise depending on the map, the fastest way to the stairs.

Yes that's why I kept shouting "edge". :p I'd like to clear the perimeter and then work inwards. And I do mean the edge. Not a screen in from it; that aggro's a lot of stuff that can be nasty. I am not bothered about the fastest way to the stairs because we're untwinked, it's HC and I want yellow drops. :)


But I do like knowing where the stairs are, and knowing the maplayout between stairs. I personally won't walk through a middle option pathway, because it's more haphazard and easier to be surrounded and in a bad situation.

Exactly. My major problem is in fact everyone going off in different directions. At one point the four of us were in different parts of the map. I actually got up and walked away from the keyboard because I was about to say something nasty. Really, to me MP is cooperative play. I can rush but I won't do it untwinked, HC and without a level 90 babysitter.

So basically, I ask that both teams discuss at the beginning of the next session (or vote) if the team does full clears in good item/exp areas, or takes the standard clockwise/anticlockwise (for the area) path.

I agree. I should probably have made this a priority in the first game. Bad host. I'm not set on full clears but I don't want to rush and be under-levelled.

I also personally browse items that drop as they drop during quiet times, with quick alts, and scan for rare++, or specific items, so I usually ignore blue boots. If you have any quirks like that, it might be helpful for others to know (or if you only check drops after all is cleared.)
I tend to kill first snarfle last. BUT I'm finding that if people snarfle as they go, then we have half the group killing and the other half snarfling and the killing group not actually getting any decent gear. Perhaps we could clear then grab? (Apart from pots.)

I would also like it if we took a round up of everyones gear next/before next session and see who is missing what. Then we could ensure that they are being equipped. Including the morons.

I'm all for doing a full circle and then clearing the centre (which is what we were doing), but just leaving the area as soon as we find the exit doesn't mesh with me. We're untwinked and not actively planning to do MF or XP runs, so I'd expect people to find themselves doing full clears without actively planning to.

Pretty much my thoughts.

If you want to know what people do with items - I used constantly finger Alt and nab them as they fell. Now that I've left the greedy sods on battle.net, I mostly wait till the fights are over and then see what looks good and what others don't need.

Agreed. Class specific drops should go to that class first. Then upgrades - giving the 'discarded' item to someone else if its going to improve them. Then sell whatever is left.

I'll be honest, I am disappointed by the blue/yellow drops. I know I have a little MF from gambled boots/gloves and I'm hoping for circlets next (that's why I wanted level 20) but I'd like to see everyone packing as much MF as we can without endangering ourselves. We have cubes so topaz should be cubed to flawed and used in 3os armour.

I don't mind 'gung-ho' in SC with decent gear and a powerful character but this isn't the time for it.

Although if the rest of the group thinks I'm talking out of the wrong orifice, I'll cheerfully host for you but withdraw from actual play. :)

Cwicseolfor
22-07-2008, 09:02
I don't think I'm playing the way Drystan and Thyiad want, so I'm going to 'resign'.

That, and a bunch of commitments popped up. For basically the next month, my Fridays, Saturdays and Sundays are booked with 20th birthdays, a 21st, and a house party. If it doesn't rain, it pours.

I hope you guys have fun.

Drystan
22-07-2008, 09:39
I don't see that Cwic. As I said, I'm trying to adjust how I normally do to fit in with others. However, I can't adjust without knowing how others usually do things, and that's why I asked, as well as to get more uniformity instead of a little randomness that I've noticed (including on my part by the way.)
But I've noticed we all intend to do the same thing (edges first,) but that isn't what I've noticed. We've all said for clearing a logical path around the edge (and I prefer the way to the stairs, then continueing around the level for safety - multiple escape points), then clearing the middle. But against radament, I went in to his corner of the map expecting us to continue going around the outside, but everyone else ran off ignoring that corner. Similarly, someone ran into the centre and dropped to yellow health, after we had already cleared that edge and moved on around the outside.
I'm just trying to get uniformity, because we've all indicated the very similar thing, but in practice, we're all still adjusting, and in NM/Hell, that is much more an issue if we can't move as one.

As to the commitments, hope you have fun. ;) :party:

DaveW
22-07-2008, 11:42
Hmm good discussion. For me, we need a leader. And I bow to both of your judgements. (@Cwics, sorry to see you go) Thy, you host and play carefully which is a plus in HC. Drytstan, you have played HC longer than I so I see the benefits of your experience. A co-operative team should be able to pull this off. (Another point: can we move to 1 night per week? That wud be really good. Focus on that night and make some goals, and complete objectives.) I agree we discuss what we should do for the evening's play and complete those. Perhaps 2 hours play time max.
Sugestion: make it to Canyon WP next time and take account of gear, strategy, etc.
PS I note Dark Matter has withdrawn already from Team 2. Shud we invite him to play? Just an idea. See u guys on Friday night.

DaveW
25-07-2008, 10:22
Hey Dry and Thy, please excuse me from tonite's play. I'm out at a family function and can't guarantee I'll make the play time. So it's best I pull out now. My bad ....
I was hoping I cud make it tonite but I can't be sure. So all the best. If u guys do play, lmk how far u make it and I'll try 2 catch up.