pantherus
11-07-2008, 03:26
I would love to see an unarmed fighter-type character. It could easily work, with plenty of martial-arts style moves (actual martial arts, like leg sweeps for area attacks; not "martial arts" like the Assassin had).
Closest comparison I can think of is just the Monk from D&D - their damage would come primarily from skills rather than specific weapons, though they could get "weapon" type items to go in those slots so they don't miss out on extra ability increases (kinda like knuckle-dusters and stuff like that).
There's a lot you can do with it, it could look really cool, and add a new element to development - like how the sorceress in D2 focussed on skill points to increase her damage and the "weapon" merely was used to buff other aspects of the character.
What do you guys think?
Closest comparison I can think of is just the Monk from D&D - their damage would come primarily from skills rather than specific weapons, though they could get "weapon" type items to go in those slots so they don't miss out on extra ability increases (kinda like knuckle-dusters and stuff like that).
There's a lot you can do with it, it could look really cool, and add a new element to development - like how the sorceress in D2 focussed on skill points to increase her damage and the "weapon" merely was used to buff other aspects of the character.
What do you guys think?