daemonk
13-07-2008, 04:17
D3 looks like its more a finesse game rather than wildly clicking game. I am glad they are going to add arcade-type skill to D3.
I suggest making melee classes lose stamina (the blue energy orb, not HP) if they attack and miss. Implementing this would make each attack mean something. So people just can't wildly swing away at nothing.
This would make melee classes as conscious about their "mana" usage as casters. It would effectively be a direct inverse of how casters use their mana. Casts pre-spends mana to produce damage that can miss; melee would produce damage and post-spend mana if they miss.
And as for the health orbs. I suggest Blizzard record down how many health orbs were actually used in battle. Make it so there will be some kind of reward if the party used less than a certain amount of health orbs in a dungeon. This would promote skillful game play but still be accessible for the new player.
I suggest making melee classes lose stamina (the blue energy orb, not HP) if they attack and miss. Implementing this would make each attack mean something. So people just can't wildly swing away at nothing.
This would make melee classes as conscious about their "mana" usage as casters. It would effectively be a direct inverse of how casters use their mana. Casts pre-spends mana to produce damage that can miss; melee would produce damage and post-spend mana if they miss.
And as for the health orbs. I suggest Blizzard record down how many health orbs were actually used in battle. Make it so there will be some kind of reward if the party used less than a certain amount of health orbs in a dungeon. This would promote skillful game play but still be accessible for the new player.