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View Full Version : Monsters In DIII! Suggest/Make your own!


Hodl Pu
14-07-2008, 21:11
Diablo is all about bashing monsters and chopping hem in half. While we are giving a lot of thought on the gameplay, characters, and skills, we can not forget about the monsters and demons. Without them, there IS no Diablo!

One monster I am particularly happy to see returning is the Goatmen. Why? Goatmen represent lust, or lechery (which is one of the 7 Deadly sins).
I think blizzard should not base their demons on random monster aspects and looks (giant lizards, rats, dog like or rock men). Hopefully we wont see much of those (some are ok), however, they should get inspired from history, religion, and mythology, and representation as well. A lot of the monsters should mirror off evil and sin.

Silent hill uses representation for their monsters. http://silenthillorigins.com/silenthillorigins/screenshots/silenthilloriginsnewmonster.jpg This is an image of one of the monsters in Silent Hill that represents confinement. Now, each monster should also match the environment but should also have a meaning. That is why you don't see goatmen in Act 2.

One monster I would like to see in particular is something that represents innocence lost. I'm no artist so unfortunately I can't sketch anything for you, however I do have an idea. In the movie The Excorcist, the girl ran down the stairs with her hands and feet. http://www.youtube.com/watch?v=o-4f_NMUxcY It would be cool if they replicated a monster in that manner.

Those are my ideas, what are yours?! :)

phool
14-07-2008, 22:31
You do see goatmen in act 2.

7 deadly sins would be pretty fun themes for minor bosses, I'd prefer Diablo didn't draw too directly from mythology, history or real world religions however.

Hodl Pu
14-07-2008, 22:39
I don't recall goatmen in act 2. Did you mean slayer cats? Either way you know what I mean. And of course they wouldn't steal directly from mythology, hence the word "inspiration." But rather in the manner of monsters having a meaning than just... beasts and things you kill. Simple monster creations just don't have that feeling when you see them (zombies). While others look like they have more of a demonic or evil purpose/look (IOW. why they appear they as they do {Radament and monsters alike}). Perhaps not all the monster should have this aspect, but a nice amount of them, say the minions of the bosses themselves. I know what you're saying, I'm just trying to clarify if fully understand whats in my head, haha.

Ghoulz
15-07-2008, 08:23
Are Fallen back? I hope so, can't get enough of killing those cowardly creatures.

There should be monsters that give certain classes trouble. Say like most undead are hardly affected by poison, there should be things that have hard skin and give melee fighters a run for their money. Im sick of Paladins and Barbarians raping everything in hell while a Sorceress has trouble.

Aren't those goatmen in the Arcane Santuary....?

Hodl Pu
15-07-2008, 08:25
Oh you're right! Completely forgot about Arcane, haha.

raveharu
15-07-2008, 10:08
I think it is better for maps/dungeons in the game to have random BUT theme specific monsters spawning.
Yes, I want it similar to Diablo classic.

I do not like to idea of reusing the same monster, like in this case, Act 5 of D2LOD, in nightmare and hell modes, mostly in the later maps ( Crystalline Passage and upwards).

Vulcon
15-07-2008, 14:34
Agree whole heartily, personally the change of monsters in ACT 5 SERIOUSLY detracted from the fun. Those had been some of the most fun monsters in the game and to have them replaced with annoying spine quills...:rant:

Sincubus
15-07-2008, 15:30
I agree monsters are the best part in diablo for sure!

I for one love monsters who has special (unique) powers that no other monster has.

Like burrow, teleport, pain mirror, curses, corpse explosion, electricity control, ice control, fire control, lust, greed, Rebirth, implantation, corruption of mind, stamina drain, health drain, mana drain, mana burn ect.

Monsters from mythology should be there but not in their true mythologic appearances.
For example:

Antaeus is in greek mythology the son of Gaia and Neptunes and is just a giant man that regenerates when touching his mother Gaia (The earth) in diablo Antaeus could be a Death Mauler variant or a giant Trapdoor spider that regenerates when burrowing underground.

Argus is another example, which is in true mythology a giant covered in eyes, in diablo argus could be a beholder-like creature that uses his sight abilities to spot you even when you're invisible.

Echidna would replace the Vile Mother monsters, and the minotaur is already covered very good in Diablo 2 as Moon, Blood and Hell lords, talk about Sylla and Charybdis? Tentacle beasts/River Watchers would cover those.

I just hope they bring my favorite creatures back, Gargoyles and Succubi.

sicilian
16-07-2008, 18:33
Since it seems like there will be random, weaker mercenaries perhaps scattered throughout the game, I would like to see something like the Belialist... a vicious demon that takes the form of a man (or woman) to trick you.

They could even choose different times to revert to their old form. Like sometimes they'll do it right after you click them (to get them to go with you), and other times they'll travel and fight with you just like normal... then change halfway through a fight.

AlexanderM
17-07-2008, 07:28
I miss Gargoyles, Hidden, and Acid Beasts from D1. The fallen are a franchise staple, but the D1 versions (devilkin, etc) were a lot nastier, even without the shamans. The bugs in D2 bothered me a bit, didn't make 100% of sense, but I suppose if I'm going to run with the quill rats and any other beast-type, I may as well take the bugs on too.

A bit off topic, but completely on the beast topic: Was anyone else upset that the necromancer's biggest pets weren't undead at all (golems)? I wanted like a giant made of corpses? I hope the pets in D3 get bigger (not as big as the bosses though).

ZombieKafka
17-07-2008, 21:40
I'd like to see something based around H.P. Lovecraft. I'd be interesting to see a third faction or "extradimensional/extraterrestrial terrors." A horror/gothic game with motifs from twentieth centuries most cryptic and influential terror author. Beast and trouble minds with a dungeon based around Arkham Asylum, perhaps a secret society that studies the occult, that you could either work with or against; or at least ally yourself long enough to gain their secret knowledge of forgotten terrors. Perhaps they provide decent mercs that act as cannon fodder or turn on you for working with. What if the home town could be corrupted? Say a powerful vampire, or demonic cult leader, for instance, strikes at the night and raises a plethora of zombies and ghouls while you're away doing quest. (Killing important NPCs or you have to rescue key figures without the assistance of a town.) Perhaps can curse important NPCs that taint quest or cursed items under the guise of legitimate gear or advice. Or raise a lynch mob against you? An antagonist that follows and stalks your character through-out an act, sabotaging your party as you go and influencing important and minor events. Where are the psychic terrors that plague your sanity? Some forgotten abomination from the void of space, frail exterior but a magnificent intellect that even demonic knowledge would seem feeble. Throw in a psychological element, random psychosis or psychological break downs on characters. Battling these sorts of forces can't benefit anyone's mental well being. More so if they're waging war against the higher planes of illumination and holiness, things that even the divine curses it's existence.

AlexanderM
17-07-2008, 22:25
I'd like to see something based around H.P. Lovecraft. I'd be interesting to see a third faction or "extradimensional/extraterrestrial terrors." A horror/gothic game with motifs from twentieth centuries most cryptic and influential terror author. Beast and trouble minds with a dungeon based around Arkham Asylum, perhaps a secret society that studies the occult, that you could either work with or against; or at least ally yourself long enough to gain their secret knowledge of forgotten terrors. Perhaps they provide decent mercs that act as cannon fodder or turn on you for working with. What if the home town could be corrupted? Say a powerful vampire, or demonic cult leader, for instance, strikes at the night and raises a plethora of zombies and ghouls while you're away doing quest. (Killing important NPCs or you have to rescue key figures without the assistance of a town.) Perhaps can curse important NPCs that taint quest or cursed items under the guise of legitimate gear or advice. Or raise a lynch mob against you? An antagonist that follows and stalks your character through-out an act, sabotaging your party as you go and influencing important and minor events. Where are the psychic terrors that plague your sanity? Some forgotten abomination from the void of space, frail exterior but a magnificent intellect that even demonic knowledge would seem feeble. Throw in a psychological element, random psychosis or psychological break downs on characters. Battling these sorts of forces can't benefit anyone's mental well being. More so if they're waging war against the higher planes of illumination and holiness, things that even the divine curses it's existence.

I'm a huge fan of Lovecraft's work, and monsters inspired by his stories would be a definitely plus. However, the monsters, creatures, and abominations HPL's works are more focused on the unknown and uncontrollable forces and beings, and the comparative meaninglessness of humanity, not really evil. In Diablo the monsters are distinctly evil, but not something that humans cannot overcome. Though spells/curses that affect the players' sanity would be interesting, they'd also be very dangerous (fittingly so). I would like to see some direct antagonism in the game, towns being destroyed mid-act, NPCs turning on your character, and so forth. In D2 towns were very consistent, and gave a feeling of security. To have that altered would add an additional edge to the game that would be very interesting (at least the first time you played through).

If you mean a lovecraft themed game within an engine similar to D3, that would be an awesome idea. But, if my experience of playing Call of Cthulhu is any indication, the players would spend more time running than cracking skulls.

patriach owen
18-07-2008, 01:34
2 things i want back.

Souls. i love them.

Fetish. LMAO, i love these lil guys with there lil affros... and there lil blow pipes and mini daggers... :D

AND WOOOOOOT WOOT post No. 999 :)

ZombieKafka
18-07-2008, 05:53
I'm a huge fan of Lovecraft's work, and monsters inspired by his stories would be a definitely plus. However, the monsters, creatures, and abominations HPL's works are more focused on the unknown and uncontrollable forces and beings, and the comparative meaninglessness of humanity, not really evil. In Diablo the monsters are distinctly evil, but not something that humans cannot overcome. Though spells/curses that affect the players' sanity would be interesting, they'd also be very dangerous (fittingly so). I would like to see some direct antagonism in the game, towns being destroyed mid-act, NPCs turning on your character, and so forth. In D2 towns were very consistent, and gave a feeling of security. To have that altered would add an additional edge to the game that would be very interesting (at least the first time you played through).

If you mean a lovecraft themed game within an engine similar to D3, that would be an awesome idea. But, if my experience of playing Call of Cthulhu is any indication, the players would spend more time running than cracking skulls.

Oh I know the cosmic beings and unknown are central themes of Lovecraft are more of a chaotic neutral that cause woe for other beings, but benefit and go with the nature of these unknowns; but they're also things we'd consider evil. Though in reality, they're just an ancient force and our values and even being are feeble and don't live up to the cosmic scale. I always did enjoy the Cosmicism he invented. I was just throwing in some ideas since the theme of Diablo seems to be Good versus Evil, or so we're led to believe. I was just throwing in some ideas for future character design, just planting seeds. If it was more based on Lovecraft, it'd be heavily invested into investigation which would go against the Diablo hack and slash mechanic. But I'd agree, it couldn't have a heavy influence of Lovecraft themes, I was thinking just ideas on some of the horrors that could thrown into the mix. New monster type perhaps? XD Yeah. I always found the town being corrupted or turning on you would be an interesting mix, more so the first time you play through the game. I just wonder if that would affect it's replay-ability.

Toshi
21-07-2008, 19:09
i kno its a joke and all but:lol2:...wouldnt it be cool to have Reziarfg as a boss?:whistling::crazyeyes::jig:

Hodl Pu
21-07-2008, 19:46
haha, that would be cool, haha.

PS. I hope they don't get rid of Schaefers Hammer just because the Schaefers don't work for blizzard anymore.

diablo loves donutz
22-07-2008, 20:57
Zombie Karate Monkies would have to be my vote, I'm still debating whether they could throw banana's or maybe their own......uhhh, "fecal matter"

Mini
24-07-2008, 03:15
I agree with mythology because the coolest and least 'repeatitive' monsters are from mythology.. Like in 90% of these games its Walking birds, Dogs, and all that...
Mythology creatures are bettere like Centaurs, Salamanders and thing :jig:

diablo loves donutz
24-07-2008, 04:08
I think we could easily agree then on Unicorns that try to ram and stab you...

Toshi
24-07-2008, 15:28
shouldn't unicorns be good?:)

diablo loves donutz
25-07-2008, 00:43
shouldn't unicorns be good?:)

Exactly! You'd never see it coming then

Dwovar
30-07-2008, 17:12
Yeah, there are a lot of monsters I'd like to see come back. Like the old fallen and hell knights. Hidden I miss. Strange enough, I miss those four armed drakes too, they were scary looking.

New monsters, hrm.

I like the whole 'animated sword' trap that you could find starting in Act 2. It'd be nice to give the 'animated object' idea a boost. It might be interesting if certain enemy spell casters could animate nearby objects. I'd probably place them in dungeons and torture rooms, so that the decorative torture implement becomes not-decorative. Or maybe there are just animated objects in general. Great big axes that float along, animated suits of armor that can either bash you with gauntlets or leap on you to slow you down (though you take less damage in the process). That last idea might be hard to program though.

It'd be nice to expand the undead skeletons. I'd like to see skeleton kings like Leoric become a staple monster, intersperced with other, normal sized skeletons.

I always thought it'd be neat to have a creature that 'looked laggy'. You know, it 'freezes' in place and then suddenly moves 'blur-speed' to another place. It's sounds are intermittent and it attacks in bursts.

Oh! An interesting and unique monster would be one that screams at you and does damage. Treated kind of like a non-sustainable Sorceress Inferno spell, but it doesn't have an actual graphic, the monster just sit there screaming and your health orb drops (not by some superhuge amount, naturally).

I'd like to see mixed range enemies. Ones that can fire from a distance but also hack it in melee (pun!). Maybe a throwing weapon enemy could pull this off well.

Nukeman8
04-08-2008, 15:28
A monster that disguises it self as a unique ring if ID it turns into soj when you put it on it either lowers all your stats by 50% or simply bites your finger off mmmm not sure yet.

Dwovar
04-08-2008, 20:08
You know what might be fun? Being allowed to equip items before they're identified. If they bring back cursed items it could go well, especially if you couldn't unequip a cursed item without doing something first. I don't know what, maybe paying a pittance to have it removed, or something like that.

What if there were monsters that appeared if you picked something up or put something on. Lets say you pick up a long sword and suddenly your surrounded by Hidden from D1 yelling "Mine""Mine"Mine"Mine".

I like that idea.

hostileeffect
08-08-2008, 07:55
I personally have some interesting and probably much too graphic monsters in my mind but I lack the artistic ability to sketch and scan them, much like my amazing, futuristic ideas and my inability to write them down. I might be alone in how far I take them, but scientists are indeed working on that and its in the news, self healing resins, flare for buildings, etc, back on-topic.

Two fused skulls with deformed jaw, two fleshless but bloodied spines, the skulls are held up by... magic, they are chained to the corpse they drag and these chains are shorter than the spines, being behind the spine, they are what pull the corpse. The corpse still has all hands and legs, but spider, insect like legs are what raise and propel the corpse, though signals still reach the original limbs. The original soul of this person would still be in the corpse but the skulls contain a demon, this thing could probably be put somewhere in the more demonic areas.

Think of it like a dog on a chain, except this dog is chained to the corpse and the dog drags it along, kind of like the trapped souls in act 4...

Also, mechanically enhanced undead could be interesting, something that acted like the dolls in Diablo 2, abyss nights could have reinforced bones with bladed armor that would cause a lot of damage when they are hit.

I might try my hand at art again, one day... maybe its a good thing I don't have artistic ability.

stillman
09-08-2008, 00:33
I like your ideas; the only thing is they are "deformed" monsters, like the crippled. I don't feel right killing disabled things. Too easy.

I'd be happy with anything that wears armor. Jeeze, the monsters in the d3 gameplay video are all NAKED. And some of them don't have weapons. They may as well just be lying down for you. Oh wait...some of them are lying down...

Krases
09-08-2008, 01:07
Nymph (friendly): A friendly NPC that provides a health boost. Will only appear near quieter and friendlier aligned regions and will only appear when the player is alone (cannot have any enemies or companions around).

Forlorn soldier (initially an enemy): A disgraced warrior who attempted suicide but was prevented by spirits from finishing the act. Strength of this enemy varies, some will be rather week and will attack alone while others will be extremely strong and come in small groups. Killing them free's there soul's and allows them to quickly give you a small permanent skill upgrade as there spirit leaves there body.

chenghao
03-09-2008, 10:45
i would be interested in a monster that interacts with the items / other monsters

like for example a scourge that is extremely strong but weakens if you throw money and he bends down to pick up the money and hence leaves openings for you to exploit

or another that hops onto another beast like that act 5 case.

chenghao
03-09-2008, 11:09
A monster that disguises it self as a unique ring if ID it turns into soj when you put it on it either lowers all your stats by 50% or simply bites your finger off mmmm not sure yet.

wonder how would they animate your finger getting bitten off :scratchchin:

Arbedark
03-09-2008, 17:55
I always thought it'd be neat to have a creature that 'looked laggy'. You know, it 'freezes' in place and then suddenly moves 'blur-speed' to another place. It's sounds are intermittent and it attacks in bursts.

Loving that idea.

deadbeater
04-09-2008, 03:41
Have the monsters, like, use the items they'll drop if they die. You don't want to fight a monster that uses Rixot's Keen as a weapon. You just don't.

I also like the idea of 'reformed monsters' fighting loyally by your side.

How about trapped monsters that can't die, but cheap shot you if you go near them, like snapping dogs on leashes. That way, you don't have the cruelty of killing pets, but still have snarling and grrring dogs in the game. Or better yet, you can tame them by serving freshly killed flesh to them.

And another thing--thieves! As fast as fetishes at that. Only when you kill them can you get your stolen gear back.

Vulcon
04-09-2008, 13:24
A monster that disguises it self as a unique ring if ID it turns into soj when you put it on it either lowers all your stats by 50% or simply bites your finger off mmmm not sure yet.


How about trapped monsters that can't die, but cheap shot you if you go near them, like snapping dogs on leashes.

How about a combination of these suggestions. A very powerful, but cursed, item. Instils tremendous bonuses but at the cost of being dogged by a curse of minor, but constant attack, for example plants, (or bunnies :crazyeyes:) lash at you as you pass inflicting minor damage.

You cannot prevent or retaliate the attacks from the plants, just have to but up with it if you wish the benefits of the item

pantherus
05-09-2008, 01:12
How about trapped monsters that can't die, but cheap shot you if you go near them, like snapping dogs on leashes. That way, you don't have the cruelty of killing pets, but still have snarling and grrring dogs in the game. Or better yet, you can tame them by serving freshly killed flesh to them.

And another thing--thieves! As fast as fetishes at that. Only when you kill them can you get your stolen gear back.

Already did those in D2 - Act 4

The dudes chained to the posts would lash out at you.

And Lord De Seis used to have the "Thief" mod (or something like that) - I think he stole your potions...

deadbeater
05-09-2008, 06:02
Um, you can kill the dudes chained on the posts. And I know about the ghosts with Mephisto who could sometimes do more damage than the boss himself.

Hodl Pu
05-09-2008, 08:02
Um, you can kill the dudes chained on the posts. And I know about the ghosts with Mephisto who could sometimes do more damage than the boss himself.

One of the funniest ways to die in d2 :)

pantherus
08-09-2008, 01:22
One of the funniest ways to die in d2 :)

"-=733+dUd3=- was killed by barrel"

Now THAT was funny to read in a game :)

AlexanderM
08-09-2008, 16:35
As for a powerful item with a single drawback, the constricting ring in D1 (and the disabled undroppable version in D2) fits that bill. I would like to see cursed items / negative mods again. In D1 it was more interesting to have to choose between a sword that did a bit less damage, and one with a -stat on it. Having some monsters occasionally drop cursed items would be funny, especially if there was a repeatable quest to uncurse them (such as paying an enchanter to draw out the demon, and have to go through a boss fight with no drops save for the uncursed item, which is now rare/unique?). I like!

theBanger
29-09-2008, 21:32
I want to see flying monsters in D3. Ones that can fly above you, and can't be hit with low range weapons, or ones that fly so high above you that no weapons or spells will hit them. The only time you can hit them is when they fly low, (swooping in for the attack for example) I think this would add a nice amount of difficulty to parts of the game, like dealing with a bunch of zombies, while having to time your hits on the evil seagulls that are attacking you, (I don't actually want to see evil seagulls in the game :p, maybe gargoyles or giant bats something;)). This could look quite nice too, if they use the 3D effects to full advantage.

pantherus
29-09-2008, 22:36
I want to see flying monsters in D3. Ones that can fly above you, and can't be hit with low range weapons, or ones that fly so high above you that no weapons or spells will hit them. The only time you can hit them is when they fly low, (swooping in for the attack for example) I think this would add a nice amount of difficulty to parts of the game, like dealing with a bunch of zombies, while having to time your hits on the evil seagulls that are attacking you, (I don't actually want to see evil seagulls in the game :p, maybe gargoyles or giant bats something;)). This could look quite nice too, if they use the 3D effects to full advantage.

You mean like the demon vultures in Acts 2 & 3 which fly above you, unreachable, until they eventually land to attack and you can hit them??

theBanger
30-09-2008, 05:16
You mean like the demon vultures in Acts 2 & 3 which fly above you, unreachable, until they eventually land to attack and you can hit them??

Yes, but I want them to attack more like the druids ravens, from the air, rather than lading and trying to peck your nuts off.

And just more of those types of creatures in general.

Flying fallen maybe? o.O

Except when they swoop for the attack, they just crash into you instead.

nicro tower
04-10-2008, 03:41
If this hasn't been said already: more suicide bombers ^_^

popalot
04-10-2008, 04:15
Will they bring back Lister the Tormentor? That monster looked awesome

Droski
08-10-2008, 21:50
I like your asking for new monsters, but I'm going to reply a bit differently than others have... because I have no life. Most of D3 has been described through the writings of that historian, so I'm going to write like that, because, well. I feel like it. I don't really care about the name, and if you have a better suggestion feel free to say so.

When I first saw the Grim Terror I had no idea what to expect. Although in my travels I have seen many monsters, this was one of the most unnerving.

I first came across one entirely by accident. There had been a band of violent adventures that I had witnessed going from area to area attacking anything they found in the wild. In the organized communities they didn't cause to much trouble, but if you were caught by your self with them you might be given a severe beating. On this day luckily for me they were quite loud upon their approach and I was given plenty of time to find a thicket to hide myself. The path was large enough for several men to walk side by side as the small group was doing now. It was relieving that there was an sound coming from the other side of the path, for several of the men would make a pass very close to my hiding place, and this distraction was well received, until I saw what it was.

I noticed before them the steady beat of footsteps in the woods. At what I considered to be a slow walk there was the sound of branches breaking. It was coming from the other side of the path from where I was hiding and sounded many meters away, but still audible. As the ruffians passed by me they noticed it as well. One waited back and told the others he would catch up, this might be a well deserved meal sneaking up on them. Unfortunately for the young hoodlum what appeared from the brush was a Grim Terror. I'm sure the thief would have run had he not seen how wounded the creature was. There was a massive sword about a meter long that was sticking in through the left side of what would be the beasts ribcage and going downward out the other side of its torso. I had assumed that it was a wound from a previous encounter, apparently so did the young man. The young man was stunned at first, and I can't blame him. For the creature was striking in other ways, it walked as he did albeit slower and longer strides, only about a heads height taller than the thief, but easily twice or thrice as muscular. Hairless and a dull pinkish color skin were the only other identifying characteristics.

The boy had stood stunned for too long and didn't realize the Grim beast was in arms length of him. With a punch only slightly faster than its gait the beast connected with the mans stomach. Staggering backwards the man came out of his trance and drew an impressive axe. The creature began to wind up again, but the man made a swift blow to the right shoulder of the monster. Far from injured the monster seemed confused. It glanced at the man who had freely walked up to him and then as if by chance saw that this had been an attack. The man seemed bewildered as well he looked at his ax and then the creatures face, he had gone a hands-length into the pale flesh with his mighty blow. The creature now sensing what had happened grew enraged and gave one of the most brutal displays of self mutilation I have ever seen. Now both the young man and I watched as we figured out how the sword had gotten there. The beast reached down and wrenched the giant blade that was its own sword sideways out of its body taking with it a hefty amount of flesh. The startled man was caught off guard as the blade came quickly across his chain mail. Although he had only the wind knocked out of him the man was knocked back several meters and now the increasing ferocity the Terror came at him in what seemed like a run. Closing the distance in no time at all it followed with another blow this one I could not watch. As I tried to pull myself further into the brush I heard a thud as a body hit the ground on the trail.





I have no life, but the basic idea for this monster is that it's slow and strong initially. After you hit it with any attack it gets a little stronger and a lot faster. I think this creature promotes strategy like having to use a more focused spell or attack so you don't set them all off at once. But hey this is just my idea, hope you enjoyed it.

AcidReign
15-10-2008, 04:48
The Acid Spitters MUST return in Diablo III. I will continue to harass Blizzard until they are officially in the game.

Flayer
15-10-2008, 23:25
2 things i want back.

Souls. i love them.

Fetish. LMAO, i love these lil guys with there lil affros... and there lil blow pipes and mini daggers... :D)

I'd like to see that particular group of baddies as well, for obvious reasons. :P

xenoterracide
22-10-2008, 03:37
yeah all those monsters from d1 that have been mentioned, and more overlords, definitely the hidden.

as far as the concept of 'lag' monsters the skels in a5 were kinda like that.

more minions of destruction.

since I've seen some pretty big things in the game... maybe something that can eat us and we have to hack our way out of, at the least it would be a good boss.

I'd like to see monsters that cooperate less. These are demons they should snap at each other unless controlled by something bigger.

Butch Audacity
16-11-2008, 20:56
How about a demon that controls acid spitters? The demon could keep a couple of large acid spitters on leash and use spells to heal the acid spitter pack. It would also carry a large whip to stun its enemies. I picture the monster looking like a tall emaciated dog-like biped with ornate horns.

Butch Audacity
16-11-2008, 21:17
While I am on a role, how about a large reptilian demon with pterodactyl-like imps on its back that fly off and torment its prey. I picture the demon's mouth doing a lot of damage. The overall image of the demon is like a postosuchus in cenobite bondage gear.

Butch Audacity
16-11-2008, 22:04
Here is another demon. Combine a toad with a albino bulldog, then make it puke up long nasty parasitic worms before it tries to bit you.

Butch Audacity
26-11-2008, 06:02
I was thinking about another demon with many spines and a nasty beak. It hops around like crazy and has venomous claws that does poison damage. The poison also affects your ability to fight. If any of you folks want to see me create some artwork of the various beasts I've come up, give me a holler!

stillman
26-11-2008, 15:24
Droski,

Nice...I think you should make a whole thread about describing things the way 'that historian' does. That's the rule of the thread: all ideas must be put forth in a mocking description by what's-his-name.

I have a crazy theory about him: no one, no player is really afraid of anything anymore. We've been bombarded with so much cheese and monster culture that we're immune to fear. So the historian is there as a desperate attempt to inject fear into the game.

I came up with a monster of my own...described by the historian.


I had been strolling the roadway to Trsitram yesterday, just thinking about that mysterious elder they call Cain. Who is this old trooper, and why does every townsperson have soemthing to say about him? Surely he did not have a role in the event that occured nearly 20 years ago...? And, why does this old man's descripton remind me of myself somehow? Could the crazed necromancer's drawings of Cain be real? They depict an image of someone who could be my own brother, had my actual brother not died of heart fibrilations in the womb.

Pondering this some more, I almost did not even notice the scuffing noises eminating from the tall grass by the roadside. For the rest of my life, I will always wish that I had not noticed. The sight I was about to behold is etched on my memory for all time.

I had curiously approached the grass and peeked over to find--to my utter horror--a dead townsperson! My knees buckled, and it was only with the mustering of all my stength that I was able to continue looking at the horrific sight before me. There was some sort of beast hunched over the unfortunate man. It's head was lowered, and when I dared to look even further over the grass, I saw that it was eating the dead man's side with its' snout!

I turned and ran for my life. Sadly, I did not make it far, for I immediately keeled over and vomited on the road. Praying to all the gods that this splattering would not disturb the beast, I looked over my shoulder to see that my worst fears were realized.

The creature had perked its' ears up and snapped its' head around to look right at me! I trembled, and regretably, only managed to wet myself as I stood there unable to make a sound. The...thing...walked over timidly on its' four legs. As though colorblind, it did not seem to notice me at all, or I would surely not be alive to scribble down these frightening events. Surely, this encounter would be the worst sight anyone from Tristram had ever gazed upon. Rather than mercifully rip out my throat with its' deceptively small swishing tail, it chose to proceed to the pile of vomit.

Could my own expulsions have saved my life? The creature was too busy chekcking it for life or a possible trap, almost appearing to be sniffing at the acrid stuff that was once my breakfast. I knew then I had to wipe away the line of puke-drool that still clung to my chin in a masacre of a dribble. I did not want the foul beast to take me as its' main course. The battle that ensued with my own face and sleeve would be one of epic proportions.

These actions had clearly saved my life, for the next shocking event was upon my eyes like a hot poker. The skinny looking thing, with it's canine teeth clearly showing from its' droopy mouth, began to do the unthinkable. It started eating the vomit!

At that moment, my brave mind could endure no more, and I fainted into a broken heap. My last thoughts were of how my tragic death would be right there on the road to Tristram.

Any sane reader would be relieved to hear that I did indeed wake again. However; I was anything but pleased with my miraculous awakening. For the horrible beast was what had awoken me! It was licking my face with its' rough tongue, causing me to tingle all over. And this was no tickling sensation, friends; no, this was the utter dismay and terror of knowing full well that the acidic saliva would soon be taking effect.

I cried out, anticipating the burns that would certainly have melted my face off. Even now, I am still uncertain as to what could have stopped the powerful slime from doing any damage. Had a mage wondered by while I was unconcious? Perhaps some gaurdian angel saw my desperate situation and neutralized the evil acid, turning it into harmless drool. Whatever the reason, the creature soon was alerted by my wakeful cries, and it gave me one final lick.

Then, instead of pouncing on me to push it's four claws clean through my chest as I sat up, the slim beast mysteriously turned and walked away. "Praise the one who used the magic!" I cried, hoping my unseen rescuer would hear my gratitute.

The creature, driven by a vicous lust for more blood, was unable to do anything but turn and bark at me. The normal, ear-splitting roar I anticipated was diminished to a mere yip sound. Ha! The magic had cursed the beast! Once again, I looked around for the priest who had demoralized the creature, but I saw no one.

My dire need for a change of clothes was not enough to bring me to my feet. I was still mostly paralized with fear. After six hours, I managed a slow crawl back to Tristram. I was on all fours the whole time, and this brought back horrid memories of the beast. Now that I am safe in my study, with an oak chair stationed against the door, I have had some time to reflect on my near death experience. The beast, though slender and much smaller than I, was no doubt scavenging the roadside dead in a weakened state, preparing to grow to its' full size which is unimaginable. I only hope I have the courage to face the fighting party who have recently roamed into Tristram. I must warn them all of this relentless beast of death.

Even though it chills me to the marrow, I am able to recal one last detail about this monster: it was wearing some strange magical device around its' powerful neck. It was some sort of collar, and it had a metal tag on its' center piece. The tag was a shinny silver color, and it had been crafted into the shape of a bone. There was a single word etched on it, either 'Truffles' or "Fluffy', or 'Fifi'. I cannot recall--for I was in the midst of death throws at the time I witnessed it.

Butch Audacity
30-11-2008, 04:33
I would like to see Blizzard soup up the megademons. Venom lords could have poisonous gas encircling their bodies. Pit lords could summon earthquakes and nasty minor demons that crawl out of the ground. Balrogs could have more than one type of fire attack.

Gamekk
08-12-2008, 20:39
I would like to see Blizzard soup up the megademons. Venom lords could have poisonous gas encircling their bodies. Pit lords could summon earthquakes and nasty minor demons that crawl out of the ground. Balrogs could have more than one type of fire attack.

That's a good idea which I never thought about! Makes me think alot about Warcraft III. H/o I just don't want monsters to have abilities that loses control of your character, like stunlock, excessive slowing, CC, knockbacks, stunlock by hit recovery, you know all that kind of craps that make the game less fun and more exploitable.

Knight_Wolf
08-12-2008, 22:05
There are really some awesome monster ideas here, wish Blizz gets to see this topic somehow.

As for my idea, i thought of something that could be quite funny ( or irritating for some ), how about a monster that eats/collects items fallen on the ground and runs around randomly with them ... kinda like how the fallen run around when you kill one of them.

Of course once you kill it spills out the items it ate/collected, funniest thing would be throwing a bait ( some cheap item ) to it to make it come close to you before beating the crap out of it for good XD

Butch Audacity
10-12-2008, 02:00
How about this for another demon. Take an ape (or baboon), mix it up with a yak, a bear (or bear rug) and a sabretooth tiger. Make it shaggy and matted. When your character starts smacking the demon around, nasty bugs start crawling around everywhere attacking everybody. Give it a name like "The Infested"

Butch Audacity
10-12-2008, 02:11
Here is another idea. Combine a angler fish with a medium size theropod dinosaur. Give it some spines on its back and make sure it has those vacant, white, deep-water fish-eyes.

Butch Audacity
10-12-2008, 04:10
The demon imps from Diablo 2 should be brought back. Besides mounting Siege Beasts and manning towers, it would be interesting having the Demon Imps tooling around in a Hieronymus Bosch meets Leonardo Da Vinci kind of tank. It could have a horseshoe crab armor and fire various projectiles or it could be made out of a huge monster skull. Your character could destroy things in its path to prevent it from coming after you.

Knight_Wolf
13-12-2008, 02:56
I revised the item snatching monster idea and wrote down two more .. hope you like them.

-The Gourmand: A small imp monster that eats/collects items fallen on the ground and runs around randomly with them laughing maniacally to tease the player ... kinda like how the fallen run around when you kill one of them, of course once you kill it spills out all the items it ate/collected, funniest thing would be throwing a bait ( some cheap item ) to it to make it come close to you before beating the crap out of it for good.

-The Fisher: A physically weak monster but has the ability to control other monsters and enhance their abilities by channeling its magic power into them ( since it is too weak to even use offensive magic by itself ), the fisher can only channel his energy to a maximum of three monsters at a time, the monsters under his control will exhibit some behavior changes ( becoming more hostile and suicidal, while also trying to keep the player from reaching near the fisher ) and a large increase in their regeneration, power and defense, an even more interesting idea is making Elemental Fishers who appear more regularly on higher difficulties.

For example a Fire Fisher grants all monsters it connects to ( max of 3 at a time like normal fisher ) a very high fire resistance and must be killed before any fire attacks can affect those monsters.

-The Hoaxer: A melee monster capable of taking the shape of ( treasure boxes, tables, chairs .. etc etc ) and using that to trick the player into coming close unaware of the danger, and when exposed it is also capable of creating false images of itself to distract the player, the real one has the darkest shadow on the floor, the images have a lighter shadow.

Opinions ?

stillman
13-12-2008, 14:13
^those sound good. It kind of reminds me of the little imp thing in Golden Axe that drops urns, or the Trickster from FF that casts a spell on itelf to show it is weak against lightning, so you use lightning on it and it reflects it back on you for way more damage.

Butch Audacity
14-12-2008, 04:13
I revised the item snatching monster idea and wrote down two more .. hope you like them.

-The Gourmand: A small imp monster that eats/collects items fallen on the ground and runs around randomly with them laughing maniacally to tease the player ... kinda like how the fallen run around when you kill one of them, of course once you kill it spills out all the items it ate/collected, funniest thing would be throwing a bait ( some cheap item ) to it to make it come close to you before beating the crap out of it for good.

-The Fisher: A physically weak monster but has the ability to control other monsters and enhance their abilities by channeling its magic power into them ( since it is too weak to even use offensive magic by itself ), the fisher can only channel his energy to a maximum of three monsters at a time, the monsters under his control will exhibit some behavior changes ( becoming more hostile and suicidal, while also trying to keep the player from reaching near the fisher ) and a large increase in their regeneration, power and defense, an even more interesting idea is making Elemental Fishers who appear more regularly on higher difficulties.

For example a Fire Fisher grants all monsters it connects to ( max of 3 at a time like normal fisher ) a very high fire resistance and must be killed before any fire attacks can affect those monsters.

-The Hoaxer: A melee monster capable of taking the shape of ( treasure boxes, tables, chairs .. etc etc ) and using that to trick the player into coming close unaware of the danger, and when exposed it is also capable of creating false images of itself to distract the player, the real one has the darkest shadow on the floor, the images have a lighter shadow.

Opinions ?
I can picture the gourmand being a type of fallen, kind of like the one in Diablo 1 with the sign. The hoaxer could be some kind of golem that unfolds like a transformer. A treasure box hoaxer could use its treasure as a type of projectile attack.

Butch Audacity
14-12-2008, 04:17
Here is another monster. How about a giant hag that shoots random elemental attacks like an ice bolt one minute then fire ball the next moment. It could use a large poisonous snake as a flail.

OverUsedChewToy
14-12-2008, 06:01
I think what makes good monsters in a gothic theme like Diablo is simply the psychological effects they have on the player. The Hidden from d1 were a great because you had no idea where they were, they were sinister and unknown (except in the halls of the blind, where you normally first encounter the strong types of hidden, that hit -hard-).

Other ways of being terrifying were to make the monster seem (and actually be) nigh-on unstoppable and aggressive. Blood Knights fit into this category (and also looked hella cool) and so did the infamous Butcher. Who could forget "ahh, fresh meat!"?

In more recent times, it seems monsters have become more "epic", rather than strictly gothic and scary. You can't tell me Baal was all that sinister- he looked like some warped tropical fruit. Though I think it's cool to have some epic monsters (especially bosses), I just hope there's a lot of time devoted to making some really scary creatures, too.

As for monster ideas. Well, as people have said, bringing Hidden back would be great. With modern graphical capabilities you could make them downright disturbing. And bring Horned Demons back. I loved in D1 when you'd be walking 'round, then you hear this "RARRRRGGGHHH" and this huge, collosal, horrific thing comes charging toward you out of the darkness at full-steam. I loved it so much that I changed it so that if their charge hits you, you're -guaranteed- to die, even if you're a level 50 walking around in normal catacombs :D

Avaddon
17-12-2008, 21:14
Y blizzard should return monsters from first diablo like-hidden,gargoyls,magma demons,acid beasts,horned demons,steel lords... and some ureleased like wyrms or arch lich malignus.. that would be aowsome...
Alsow they should remove some of their curent releases..like skel executioners(wtf?) or leoric (in d1 leoric`s death was final and he`s son was released from diablos grasp..
and remake some others..(new scavangers,skeletons,wraiths,ghouls and goatman are kinda lame :[ )

Butch Audacity
21-12-2008, 06:29
While I am on a role, how about a large reptilian demon with pterodactyl-like imps on its back that fly off and torment its prey. I picture the demon's mouth doing a lot of damage. The overall image of the demon is like a postosuchus in cenobite bondage gear.
I made an illustration of this beastie in the fan art section along with an image of Diablo. I picture nails pounded into this critter's tail as a secondary attack.

Grug
21-12-2008, 07:12
Witches, Humans executed for their wickedness. Divided by how they were killed.

Burned witches: Lots of fire. Firebolts and walls of fire. Looks like a female corpse that has been charred and wrinkled.

Drowned Witch: Melee. Attacks with claws. Rather fast. Hits slow. A bloated human/

Hanged Witch: crawls along the ground with long neck up, like an insect. Can scream at players, dealing damage and slowing their approach.

Stoned Witch: human with gravel falling out of many holes and bruises. Summons stalagmites/tites to impede and damage the hero. Also has a targeted AoE stone like a grenade.

Knight_Wolf
21-12-2008, 07:18
Witches, Humans executed for their wickedness. Divided by how they were killed.

Burned witches: Lots of fire. Firebolts and walls of fire. Looks like a female corpse that has been charred and wrinkled.

Drowned Witch: Melee. Attacks with claws. Rather fast. Hits slow. A bloated human/

Hanged Witch: crawls along the ground with long neck up, like an insect. Can scream at players, dealing damage and slowing their approach.

Stoned Witch: human with gravel falling out of many holes and bruises. Summons stalagmites/tites to impede and damage the hero. Also has a targeted AoE stone like a grenade.


Nice, it seems you have been playing "The Suffering" recently, i really loved the monster designs and concepts in that game, it was one of the best things about it :thumbsup:

It would be cool to see something similar in D3.

Butch Audacity
21-12-2008, 17:22
Stoned Witch: human with gravel falling out of many holes and bruises. Summons stalagmites/tites to impede and damage the hero. Also has a targeted AoE stone like a grenade.

I went to college with some stoned witches. They didn't have too many bruises but they did wear a lot of hemp jewelry and tie-dye shirts. They also played too many Grateful Dead songs at their parties.

Butch Audacity
12-01-2009, 03:37
I would like to see some of you folks come up with artwork for some of the monsters you have created. I guess this is the art teacher in me talking!

Butch Audacity
12-01-2009, 04:04
While I thinking about it what about a demon that looks human at first but when you fight it it becomes more grotesque and dangerous the more it gets damaged. Its touch could scare off your hirelings once it becomes hideous. I was thinking of Michael Moorcock Lords of Chaos for this idea.

Grug
12-01-2009, 05:10
I had a dream once where I was wandering the wilderness in an isometric perspective. I saw two women in red dresses, and when I approached they turned into horrible monsters! It seemed a LOT like Diablo 3 in retrospective. Since a lot of my dreams turn out true, this could be interesting.

Keifo
22-01-2009, 00:05
I really want to see enemies where the timing of your attacks is important, like Sin scissors from Devil May Cry, or maybe an attack like the fight against gannondorf in zelda where you bounce back a ball of energy w/ a weapon swing

Doctor Salvador
22-01-2009, 01:27
Alsow they should remove some of their curent releases..like skel executioners(wtf?) or leoric (in d1 leoric`s death was final and he`s son was released from diablos grasp..


What don't you like about the Skeletal Executioners? They're skeletons with axes, who use beastly overhead hacks. That's pretty freakin' sweet.

I really got one of my wishes, which is a lot of zombies. Man there are a lot of zombies in D3 . . . zombies = good killin'. But other than that I hope they bring back the Knights from D1.

I also want spiders and arachnids of all kinds in the Durance of Pain.

demasked
24-01-2009, 19:43
--How about a huge skeleton like creature made of tons of skeletons that can resurrect the dead. And once it dies all the skeletons fall down and fight you.
--Or even better just a huge monster that when it dies, it splits off into like 3 medium sized monsters and each those when dead split off into like 5 small monsters. Kind of like the hydra and it's heads. Have like 3 of those and you fight a ton of creatures...
--Rock creatures that when they are dead can be reconstructed by an enemy mage into a massively huge rock creature or something...
--It would be cool if there were like pitfalls that when you fall into it you find yourself in a den filled with monsters and the enterance is shown outside only when you fall in.
--It would be cool if you could, on multiplayer, join a world where you start off with all these cities that are being attacked and everyone has to defend them. Monster toughness and numbers would be adjusted depending on the number of players and levels.
--A creature looking like the LOTR ringwraith with a sword that does physical/poison damage. Other attack can be casting an icy fire that slows and does continuous fire damage for awhile, this would be thrown by the unequipt hand. Creature would teleport up to you and attack.
--A massive troll/ogre/giant that has lots of armor and has a two handed battle axe/ or war hammer. Attack would be a crushing overhead swipe that goes into the ground than the monster rips it around in a swing that'd hit any attack from the back.
--Something that the more it hits you the more range of sight you lose and the stronger it gets.
--One last thought, a colosseum kind of thing with wave upon wave of creatures attacking from all sides...
I don't know just some fun things I thought about in 3 minutes.....