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fledgeling
16-07-2008, 05:08
Did they implement such a thing in WOW? Hopefully in D3.. perhaps even arrows with different mods..

Dacar92
16-07-2008, 05:35
Hey Fledgeling, good to see ya outside of Classic. :wave: I have always wanted one of those. I guess that's what Magic Arrow was for in D2.

Majinn
16-07-2008, 05:35
There needs to be.....such a aggrevation havin to keep up with your arrow stock....Just cut the pointless process out all together I say....

redrobot
16-07-2008, 08:20
Maybe there will be unique quivers/arrows that regens itself?

konfeta
16-07-2008, 16:23
They should just rid of it, unless they want to make something meaningful with it. Like magical arrows with bigger clip-i-mean-quiver sizes.

toolfreakuna
16-07-2008, 16:36
Maybe certain unique/rare bows and crossbows could have a special bonus that gave unlimited ammunition? Or possibly something along the lines of gemmed/runed items? I don't think they should eliminate it altogether, especially if they go to the one-slot-per-item style inventory, but a unique bow that has unlimited ammo would be pretty neat.

earthrug
18-07-2008, 20:25
I like that some weapons need "ammo".

nicro tower
18-07-2008, 21:00
D&D style ammo :P

Arrows of Slaying ftw!

MooCQ
19-07-2008, 10:19
but you'll take all the realism out of the game!! rofl

-=Slaye]2=-
19-07-2008, 13:00
I don't see the problem. Bows don't need repair unlike most melee weapons. Bolts and arrows are next to potions the most common things to drop, not to mention buying new quivers from the NPC's. Bow using chars would have an advantage over melee chars if they would have a never ending supply of arrows or bolts. One could debate the repair/melee vs restock/range, but I think restocking isn't something to get rid of.

konfeta
19-07-2008, 21:27
ow using chars would have an advantage over melee chars if they would have a never ending supply of arrows or bolts.

Not really. We don't know if durability is even in for D3.

nicro tower
20-07-2008, 03:04
You could always have the higher level bows make arrows for themselves. Its been used semi-frequently in rpgs.

Swiffer
20-07-2008, 08:16
Did they implement such a thing in WOW? Hopefully in D3.. perhaps even arrows with different mods..

No, but the legendary bow on the final boss of Sunwell Plateau creates its own arrows so the hunter does not need to purchase ammo.

Gigashadow
21-07-2008, 01:37
I'd prefer if they left quivers, but made them unlimited, and gave them qualities (such as a quiver with 3-1 poison damage). Pretty generic, I know, but it would add to the item variety. Otherwise, just remove them all together.

Bows do break if you use them for a long time. They probably did not need repair in Diablo II in order to balance it out with the constant search of quivers, but I'd rather repair. It was a little thing, but it was annoying.

ashbourn
21-07-2008, 06:30
Well you can have the D1 system no quivers but items needs repairs alot or the D2 system. I wish the put more into them with magic quivers. Neverending, damage enhanced, magic arrows, freezing, etc, etc. It would add a consumable item great for trading and that extra edge till you use them up.

Joe
*ashbourn

Chard
21-07-2008, 06:47
The only problem I have is the used up inventory space, keep Quivers but give it a special inventory slot so that the space taken up by spare arrows doesn't clog up space better used for loot. I don't care how that is achieved.

phool
21-07-2008, 14:41
Ammo is pointless, at least in its current form, it should be removed altogether. Use that spare slot for greater equipment customisation, e.g. make all ammo infinite, or at least replenishing, and replace quivers with bow/xbow strings which have affixes like any other item.

Dembol
22-07-2008, 16:44
I'd opt for removing ammo altogetherr from the game. It was annoying and was always cluttering my inventory.
Another choice: make quivers bigger, give them some special modifiers and make them stack like gold (without taking space). The stackable amount would depend on your level. Replenishing or neverending would be also a good choice as modifiers for magic/uniques. Maybe it would be fun to be able to carry 2-3 types of arrows at the time and be able to switch easily. Let's say for different immunes, but then again element enchants on arrows (if too powerful) could make some of the arrow skills useless.

Dacar92
22-07-2008, 18:45
I never carry more than one quiver of arrows and that one is in the weapon slot. There is no need to carry any more than that, unless you're going to go after the hell ancients where nothing drops. Even then, 350 arrows should be more than enough.

I played Neverwinter Nights for a while and nothing was more annoying than having bullets drop and never having a use for them. Then you can't even sell them unless they're a full stack, iirc.

The neverending quiver would make the game a little too easy, imo, and if there are bows arrows should be a drop-able item, or a buy-able item.

Gigashadow
23-07-2008, 02:33
I don't think neverending quivers have absolutely anything to do with the simplicity of the game.

Please stop assuming that just because you are more content with some of the less pleasant features of the game you are any better, or harder, or stronger, or anything of that sort...

It's like nobody ever played Diablo I.

Dacar92
23-07-2008, 22:05
I don't think neverending quivers have absolutely anything to do with the simplicity of the game.



How does it not? A sorceress can only spam meteor as long as she has mana. A pally can only spam hammers as long as he has mana. But a bow wielding character can spam arrows forever with no worries about running out? Seems like that would add a little simplicity to a bow wielding character.

Now, if they modified arrow damage to a minuscule amount then maybe you'd have an argument for the never ending quiver.

Please stop assuming that just because you are more content with some of the less pleasant features of the game you are any better, or harder, or stronger, or anything of that sort...

...don't recall assuming that.

Verashiden
24-07-2008, 08:56
Why? Arrows dropped so much that if you ran out you must have been doing something wrong. Might as well eliminate durability on other gear as well since it's too inconvenient to have to return to town and repair your gear.

Honestly, I don't see the problem with ammo using weapons, you know, using ammo.

phool
24-07-2008, 10:53
ammo's negligible cost ensures there is no advantage in conserving ammo. It adds neither depth not difficulty. Realism(lol...)>gameplay arguements are a joke, as always. Durability is an irritation but at least it serves some purpose - it's a genuine consideration when taking equipment choice into account.

Minervian
24-07-2008, 16:38
Yes, for certain things, realism needs to take a back seat to gameplay efficiency.

Some things are often not seen in games for this reason. Eg. food and drink, having to sleep. And worse - imagine if for the sake of realism, your character MUST go take a pee in the morning. After you pack up your bedroll of course. :)

nicro tower
24-07-2008, 17:48
I never carry more than one quiver of arrows and that one is in the weapon slot. There is no need to carry any more than that, unless you're going to go after the hell ancients where nothing drops. Even then, 350 arrows should be more than enough.

I played Neverwinter Nights for a while and nothing was more annoying than having bullets drop and never having a use for them. Then you can't even sell them unless they're a full stack, iirc.

The neverending quiver would make the game a little too easy, imo, and if there are bows arrows should be a drop-able item, or a buy-able item.

Gnome slinger ^_^

Anyways back on topic, I strongly believe we should have enchanted arrows at the very least. They add so much more flavour!

Verashiden
24-07-2008, 22:20
ammo's negligible cost ensures there is no advantage in conserving ammo. It adds neither depth not difficulty. Realism(lol...)>gameplay arguements are a joke, as always. Durability is an irritation but at least it serves some purpose - it's a genuine consideration when taking equipment choice into account.

I fail to see the difference aside from having to return to town a few more times with low durability items than with high durability ones. It doesn't add "depth" since for something that's supposed to be action packed and non stop hack and slash having to return to town every ten minuets to repair your weapon slows that pace down.

A solution could be similar to what Median did, where getting arrows early game border on frustrating since all arrows sold were magic and gold wasn't as easy to come by. Some quivers had the ability to replenish themselves but the other mods weren't all that great. The good arrows, even if they did replenish, did so to slowly for one to spam those "good" arrows. This promotes the use of utility arrows as well as conservation. My only issue with the system was that for arrows that didn't replenish it was impossible to increase the arrows for that item.

konfeta
24-07-2008, 23:16
I fail to see the difference aside from having to return to town a few more times with low durability items than with high durability ones. It doesn't add "depth" since for something that's supposed to be action packed and non stop hack and slash having to return to town every ten minuets to repair your weapon slows that pace down.

If gold wasn't cheaper than dirt in Diablo 2, oh sweet Jesus you would feel the difference. The repair bill on certain pieces of armor was unbelievable.

phool
25-07-2008, 00:29
I fail to see the difference aside from having to return to town a few more times with low durability items than with high durability ones. It doesn't add "depth" since for something that's supposed to be action packed and non stop hack and slash having to return to town every ten minuets to repair your weapon slows that pace down.

Actually I was talking about cost. A quiver, end game or before you've left the rogue encampment for the first time, sets you back less than a tp scroll. It's negligible and as tps are too and they're a common drop there is no point whatsoever in it not being infinite, with the single exception of the ancients. Try and save skill points by using a +3 redemption war sceptre on a convertadin and see what happens. Have fun with your beast/doom pvm frenzier setup. Grief zerker on pvm ww? I recommend the pb for reasons that have nothing to do with ias. Armour is less important as it doesn't require repairing as often, you can afford to stock a few orts or w/e is needed, but o/w whether you put it in a sup dusk or high def non sup is a major consideration. Playing solo untwinked melee, where you may end up considering using something like a rare ornate, armour repair cost can be a very major factor.

The melee weapon system is an annoyance that detracts from the game but it does affect equipment choice and as such is not entirely pointless. Whether durability as we have it in D2 should be eliminated altogether is a seperate discussion entirely but the arguement that players of ranged classes should suffer because melee do is a terrible one.

DudSpud
25-07-2008, 01:50
I fail to see the difference aside from having to return to town a few more times with low durability items than with high durability ones.I am going to assume you never played a Spearie... Aside from having so few RW options, the durability on spears is painfully low, especially for Jab which adds so little in damage.

DudSpud

Verashiden
25-07-2008, 08:43
Actually I was talking about cost. A quiver, end game or before you've left the rogue encampment for the first time, sets you back less than a tp scroll. It's negligible and as tps are too and they're a common drop there is no point whatsoever in it not being infinite...

Ah, I see, my mistake then. I'll concede the point on the cost, hence why I brought up a solution on the second paragraph.


The melee weapon system is an annoyance that detracts from the game but it does affect equipment choice and as such is not entirely pointless. Whether durability as we have it in D2 should be eliminated altogether is a seperate discussion entirely but the arguement that players of ranged classes should suffer because melee do is a terrible one.

That wasn't my point. The vibe I was getting was that since ammo is a big inconvenience than it should be removed in order to streamline the system for a more hack and slash feel. I don't think this should be the case since it could lead to a chain reaction of streamlining multiple facets of the combat in order to keep the player out in the thick of things longer, one of which would be to completely abolish durability. If a system is enacted (magic, rare, and unique quivers), that instills more costs to the ammo of all ammo related weapons then you have a since of utility and need to conserve, much like weapons. That should balance the system.

If gold wasn't cheaper than dirt in Diablo 2, oh sweet Jesus you would feel the difference. The repair bill on certain pieces of armor was unbelievable.

Much like early game PvM? And of course things would be altered to deal with that change so I don't really see what you're getting at...

I am going to assume you never played a Spearie... Aside from having so few RW options, the durability on spears is painfully low, especially for Jab which adds so little in damage.

No, But I have played Zealers (ew) and Melee based Druid for quite some time, so I know what you're talking about (LLDed with a FC Bear using a Dimensional Blade, record repair times >.>). I know how some weapons crap out insanely fast, especially at crucial moments. However, what inconvenience, other than having to return to town more often, did that inflict upon you?

konfeta
25-07-2008, 18:05
You are missing the point. When arrows do nothing other than allow you to shoot, they are simply an annoyance without any depth or balance to them. When repairing items starts getting an sizable gold price, it becomes a balancing factor and a gold sink. Just because Diablo failed in terms of keeping gold relevant doesn't make this point any less valid for the next installation in the franchise, should it fix the gold system and keep the current arrows/repair mechanic.

Unless you give the same depth to arrows (give an option to buy progressively better arrows with higher cost, magical arrows, etc.); the two aren't in the same league.

Verashiden
25-07-2008, 18:22
You should read my post further up, I agree that the costs should be balanced out more and refer to Median for a template solution. So I'm not "Missing the point" >.>.

konfeta
25-07-2008, 22:04
Much like early game PvM? And of course things would be altered to deal with that change so I don't really see what you're getting at...

So you went from not seeing what I am getting at to seeing the point. Suuuuure.

Verashiden
26-07-2008, 21:24
Because you didn't read the second paragraph of my post when I posted a solution that increased the cost of buying arrows, including magic arrows that do more than a normal arrow, thus bringing it in line with other equipment? ^_^

konfeta
27-07-2008, 02:32
So your posts are schizophrenic!

Verashiden
27-07-2008, 08:01
Only as schizo as I am. Tis why you read, good sir :D