View Full Version : Immunities
jamesisbest
16-07-2008, 17:57
Monster immunities are a pet peeve for me. I think with improved ai and more monster variety they can have a difficult game without the annoying immunities. I don't mind if monsters have resistances up to 75% end game but immunities are aggrevating for solo play. I'm crossing my fingers for no immunities in D3. What is your view?
sicilian
16-07-2008, 18:01
Immunities I could do without, but I'm not opposed to really high resistances that would make them essentially immune to non specced characters. For example, they could be 90% resistant to fire, which would make lower level fire skills useless... but someone who specced COMPLETELY into a fire tree could still nuke them enough to get by.
My particular problem with Monster immunities is the the countess.
In Hell the countess is ALWAYS immune to fire and cold. Thus making her literally impossible to kill with my fire and cold Sorc.
Having to wait till Act V to get a merc decent enough to finish an ACT I quest seems a tad ridiculous to me!
AGREED. The worst part is that it was implemented in one patch... just so people bang their head more often on their keyboard will playing... probably :D
HappyAssassin
16-07-2008, 22:27
Immunities are cool, triple immunities are silly. Single immunities discourage one-trick ponies, which is a good thing. You could even say double immunities are good in really challenging areas. But a monster immune to (for example) fire, lightning and physical is a downright silly opponent and more often than not gets left by himself and skipped.
lionheart
17-07-2008, 07:56
Not much a fan of immunities either. As it was said before i have no problem with monsters with high resistance but thats as far as i would like it to go
Aaiieeee
17-07-2008, 10:53
Having to wait till Act V to get a merc decent enough to finish an ACT I quest seems a tad ridiculous to me!
Thats the beauty of D2 though, you can come back and do it easily and totally kick her behind!
Immunities make for more challenging play and may require team work. Every class should have a enemies that are really hard to kill else they game'd be too easy!
Apocalypse
17-07-2008, 14:02
immunities suck, 1 immune maybe but double immunes ruin the game at times. like stated above with the countess. not enough skill points to spec in 3 trees(and be any good) so why go with double immunes? another example or forced co-op play
Arbedark
17-07-2008, 15:10
immunities suck, 1 immune maybe but double immunes ruin the game at times. like stated above with the countess. not enough skill points to spec in 3 trees(and be any good) so why go with double immunes? another example or forced co-op play
Dual Element and a Physical Merc = problem solved...
Immunites make the game more interesting.
That was what I was forced to do, for a quest. I didn't like it.
Sein Schatten
17-07-2008, 19:10
Aren't Normal and Hell mercs identical with Hell mercs being weaker? Only thing is Holy Freeze merc is only available at Nightmare. So if you are in hell, your merc should be good enough to kill a boss alone? :)
ZombieKafka
17-07-2008, 21:48
Immunities though annoying added flavor and challenges to the game. I'd just wish they'd balance it out with characters on how to deal with these immunities. I found it aggravated and rather annoying to run into an act where 75% of the monsters had fire immunity. They just need a better counter that's perhaps harder to acquire but feasible and rewarding when you get to it.
Apocalypse
17-07-2008, 21:51
Dual Element and a Physical Merc = problem solved...
Immunites make the game more interesting.
with an untwinked char it was not solved, not for me anyway
pantherus
18-07-2008, 06:39
I don't mind immunities themselves per se, but anything than virtually forced team play for certain character builds just really got me annoyed...
They can make em really resistant, but not unstoppable. That's what made DII so annoying was the 1.10 patch and synergies, which just made life for the Sorceress even more difficult, or just plain impossible.
I'd like a game where you don't need to be dependent on god gear just to get through.
They can just make em even more resistant on the next difficulty, not immortal.
What the heck is a plain old fasion Fury Druid gana do about a mob of Phy immune Ghosts? It's just not fair.
Unless they improve melee/ranged combat for classes so any class can whack something to death is they're immune. Then I wouldn't mind if a super unique had an immunity.
Arbedark
18-07-2008, 12:50
with an untwinked char it was not solved, not for me anyway
Unless you're playing at /players8 or anything, untwinked, even with no re-runs should be able to handle a dual immune...
If it's FI / CI and your a Meteorb Sorc, even easier, static them down, and your merc only needs to do half the work...Use TK to keep them stunned to make it easier...
If they're LI along with your other element then its a little harder, but still feasible with a half decently equipped merc...
JubalBane
21-07-2008, 23:04
I think that immunities should be done away with. Cap the resistances on something that allows one trick ponies a reasonable chance at clearing an area untwinked. Pumping hit points and defence plus high resistance is a good challenge for a character with out forcing them into team play or buying godly gear.
This would also help the non-specialists as well. If you are a one trick pony your damage should be higher than a non-specialist and you can win the day with some hard work. A non-specialist could just switch to a type of damage with a much lower or no resistance and do about the same damage. If the game mechanic allow for player skill then you open the entire field up. Specialists have a chance but have to play very well to succeed. However against opponents who are not resistant they house. Non-specialists have a great many more options in a fight but don't do the damage a specialist does. You could even become a hybrid specialist. Two specialties would put you in the middle of a one trick pony and a complete generalist.
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