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pantherus
18-07-2008, 06:08
I dunno about you lot, but I got so sick of having to replenish my arrows/bolts in D2, especially there wasn't any "quick-repair" way of doing it, and you had to manually play around with an excess stack and blah blah blah...

I know D1 was a little unrealistic with unlimited arrows, but darn it was easier :)

What do you guys reckon, keep D2's "consumable" method, or go back to D1's infinity setup?

Machina
18-07-2008, 09:59
I agree with you. I prefer unlimited arrows and bolts. Convenience > realism.

NKlint
18-07-2008, 10:10
Either unlimited arrows or if they must be consumable make it a stack of 2500 instead of a piddly 250...

Vulcon
18-07-2008, 16:08
Unlimited would better, prevents drops of arrows and bolts from monsters. Which can be vital if your relying on a bow/Xbow, but pretty useless otherwise

HeroQuest
18-07-2008, 16:34
An increase in quiver size, an additional 3 x 3 invent slot for arrows/bolts, and a quick "autofill" button at vendors.

If they implimented unlimited arrows, i think they'd also have to impliment an unlimited amount of durability on weapons, which would suck.

Vulcon
18-07-2008, 16:43
If they implemented unlimited arrows, i think they'd also have to implement an unlimited amount of durability on weapons, which would suck.

Fair point.

I do think increased quiver size would be the least they could do.
Maybe increase the drop amount also, but decrease the frequency of drops.

phaolo
18-07-2008, 21:14
I agree that the stack needs to be increased a lot.
Unlimited stack would be easier but would be an advantage against the meleers who need to expensively repair items (also sorceress don't spend a lot).

I hate those useless bolt and arrow drops then.
Maybe they could add an "auto-retrieve" some arrows from corpses lol

dominos effect
19-07-2008, 02:38
I would much prefer the realism of diablo2 even though it was more difficult. :yes:

Nimbostratus
19-07-2008, 05:32
I never really minded the limited arrow quivers. Though I think a couple improvements could be made:
-An earlier or even selectable "low ammo" warning. This applies to throwing weapons as well.
-Have the "Repair" and "Repair all" buttons work on quivers.

5zigen
19-07-2008, 09:46
I would perfer that ammo be enchanted.

Have arrows that deal ice dmg or fire dmg or bonus damage or something, and replenish qualities...

If you're going to go the extra mile of 'realism' and have the arrows be limited, at least let them be able to be picked up after shot and having killed an enemy...

AlexanderM
20-07-2008, 00:10
Diablo 1 didn't have unlimited ammo, each shot knocked off some durability on the bow. Back then items that hit 0 durability were scrapped (gone entirely). Lost a really decent bow that way back in the day. I think having 'repair-all' restock your ammo is a good idea, but how about having quivers as an item slot? A quiver that adds +cold damage to all your shots kind of thing, couldn't be that powerful, or make mods on bows more rare, but it'd be a fun customization thing. Higher end quivers could also hold more ammo at once, maybe have a unique one that generated arrows on it's own :scratchchin:

Nightswipe
24-07-2008, 06:13
And make both quivers equal in numbers. Why is arrows 250 and bolts 150?

pantherus
24-07-2008, 07:08
I think durability is really the way to go with bows.

sevencreature
24-07-2008, 15:55
Arrows are nice. Add mod to them though (and make every magic ones auto-replenishing :p)

Flux
25-07-2008, 04:03
yeah, I'm in the keep arrows camp. since that would enable them to include special arrows. bonus damage, bonus piercing, bonus elemental, larger quantity, replenishing, etc.

That would get into a lot of additional balance issues though, and it also runs into the item charges issue, where those were greatly underutilized, since everyone saved them for just the right occasion. Which never came.

Such bonus arrows would have to give fairly modest bonuses, and if they're too modest it's like, "what's the point?"

pantherus
25-07-2008, 04:12
Such bonus arrows would have to give fairly modest bonuses, and if they're too modest it's like, "what's the point?"

The most desired Arrow - Adds +1 cold damage :)

In my mind, I'm thinking to games like Baldur's gate, where you had 3 missile slots (able to hold arrows, bolts, or bullets) and you could change between them as you needed, so you'd have your +3's for the big baddies, the fire arrows and lightning arrows for those susceptible to them...or acid arrows instead...just for Trolls :)

I do admit it would be a nice feature, but the balance issue certainly would come into play and, to make a somewhat harsh, yet understandable stab on blizzard - they'd probably screw up the balance...

sevencreature
25-07-2008, 14:04
Yes, small bonuses would be nice. For example fire/cold/poison/acid arrows (can add 1-2 elemental damage), or arrows with various CtC effects (curses).

Sein Schatten
25-07-2008, 15:08
yeah, I'm in the keep arrows camp. since that would enable them to include special arrows. bonus damage, bonus piercing, bonus elemental, larger quantity, replenishing, etc.

Do you balance around normal ammunition or around special ammo? Can you buy that ammo? How expensive is it? What is the money sink for non bow classes?

I prefer unlimited normal ammo. Less of a headache. :)

stillman
26-07-2008, 18:43
And make both quivers equal in numbers. Why is arrows 250 and bolts 150?

They likely did this because crossbows do more damage than bows. At least, this was when the game was normal when they first designed it.

There has got to be a downfall for being non-melee. See, sorc's had mana expenditures wheras melee fighters could swing all they want, or had very small mana costs. Likewise, archers should have some downfall to not having to deal with monsters up close.

It makes sense: melee fighters don't have ammo to worry about, but they do indeed have to repair wepon durability. Plus, they tend to drink more potions which imo is the ammo equivalent.

fliebel
27-07-2008, 13:45
how about making it even more realistic?
it would be cool if you could pick up 80% of the arrows/knifes/bolts/anything-that-does-not-explode you shot at a monster when you kill it.
and maybe 50% that missed and hit a wall(because there is a chance they will break)