MANazon
18-07-2008, 21:36
Much like most of the folks here in the diii forums, I imagine/daydream of who the characters are and what their skills will be in D3. So here's my 2 coppers on how that will be (or how I'd want it to be coz it's driving me nuts ever since the d3 announcement. and yes, I have no life. That is why I do this).
First off, I predict that, like what Ed from Russia said, there may be 10 characters in the game (5 for d3, 5 for the expansion).
I also predict that there would be 4 skill trees for each character but you may only get to choose 3 so that the player can customize on his/her character's build as well as encourage replayability to test different builds. Even with the 3 skill trees, one may concentrate on only 2, so for each character there's several possible builds.
Now with the characters. First five:
BARBARIAN - Already announced. Obviously the melee brute.
Possible Skill Trees:
Combat Skills - like d2. Composed of battle skills
Combat Mastery - like d2 again. Passives (iron skin, etc) and weapon masteries.
Warcries - like d2 again again. Buffs and debuffs
Berserker - significantly more damage than Combat skills but would take a toll on the barbarian's HP
*yes most of his talents are from d2 coz I couldn't think of anything else a barbarian can do. Maybe cook rabbits?
WITCH DOCTOR - Also already announced. The dark mage/summoner.
Possible Skill Trees:
Voodoo Mastery - spell and summoning passives
Voodoo Spells - offensive spells and buffs
Summoning Skills - summon spells and summon passives
JuJu - defensive spells
ROGUE - Ranged.
Possible Skill Trees:
Tricks and Traps - stuns, confuses, redirects, immobilizes enemies. Maybe damage over time.
Amazonian training - long range skill, T&T passives
Survival - fast but low damage melee skills & defensive skills
Marksmanship - long range skills. Maybe bow, crossbow & throwing daggers
WIZARD - Mage type. Pure arcane.
Possible Skill Trees:
Arcane Knowledge - defensive damage over time spells
Arcane Mastery - offensive arcane spells
Conjuring - arcane support spells
Arcane Intellect - spell passives. (+dmg, less mana, etc.)
TEMPLAR - Hybrid type. Probably a higher ranked Paladin. Graduated Zakarum University before Mephisto taking over.
Possible Skill Trees:
Auras - offensive & defensive
Combat Skills
Divine Intervention - holy spells
Divine Knowledge - holy spell, aura, combat/physical skill passives
The Expansion five:
NECROMANCER - back in black and darker than ever.
Possible Skill Trees:
Bone, Blood and Poison - classic bone spells mixed with poison spells. And I imagine blood spells like Blood Explosion (necro sprinkles his blood everywhere then kaboom or explodes the blood in creatures except skeletons).
Summoning Skills - undead, skelemages & golems
Dark Rituals - spell and summoning passives
Curses - probably different from his old skill tree curses. I was thinking like "Boil Flesh" (DOT), "Rot Mind" (DOT with mana returns), "Drain Soul" (DOT with life returns). mostly DOTs, some beneficial for the necro.
SHAMAN - Ranged. No totems here.
Possible Skill Trees:
Spiritual Focus - calls on the spirits for support. not necessarily summons. More on buffs and debuffs
Spiritual Attunement - fast but low damage melee & defensive spirit spells. Something like "spirit form" to avoid damage.
Tomahawk mastery- long range skills. Maybe throwing axes.
Spiritual Guidance - passives
MONK - Hybrid. Similar to the d2 assassin.
Possible Skill Trees:
Martial Arts - direct damage kung-fu skills.
Mental Focus - support spells. buffs
Enlightenment - physical and mental passives
Mental Strength - telekensis spells. Like the assassin's.
ELEMENTAL - Mage. Sorcerer/ress type.
Possible Skill Trees:
Flame and Frost - fire and ice spells (duh)
Lightning and Wind spells
Elemental Mastery - spell passives
Elemental Summons - defensive spells and summons
BEASTMASTER - Brute type. I was imagining this to be a druid type that focused more on shapeshifting and animal attributes.
Possible Skill Trees:
Shapeshifting - Combat skills mixed with shapeshifting
Beast Mastery - passives
Summoning Skills - mostly beasts. Not limited to crows, wolves and bears. Limited number. Probably not more than 3.
Animal Aspects - Combat skills mixed with animal-like attributes. "Strength of a Bear" anyone? heheh nothing like that but you get my point
And the rest who may or may not replace anyone from the ones listed above:
DRUID - Mage type. The other half of the druid type that focused on nature spells.
Possible Skill Trees:
Nature's Wrath - plague-like spells. direct and DOT spells
Summoning Skills - army of plants, trees, insects, wisps and whatever as long as they're plenty.
Nature's Touch - passives
Natural Disasters - volcano, cyclone, earthquake-like spells
HOPLITES - Hybrid. Amazon type that borrows powers from the gods. Since everyone here aren't too keen with the idea of a male amazon ("MANazon" ehem), here's something for both sexes. Even if Hoplites are based on something that was all male....:confused:
Possible Skill Trees:
Gift of the Gods - magic spells. Direct damage and buffs.
Spear Mastery - combat skills and melee passives
Blessing of the Gods - physical and spell passives
Javelin Mastery - ranged skills and passives
ASSASSIN - because I think I just listed most of the previous characters and morphed the rest. Might as well bring this one on board.
Possible Skill Trees:
Shadow Arts - combos and finishing moves OR just plain ninjitsu skills
Shadow Disciplines - passives
Assassination - high damage melee skills with long cooldowns
Shadow Skills - buffs, debuffs and support.
*yup thats right. no traps.
and finally some characters I would like to see: (Not a prediction but something that I came up with)
VENGEFUL SPIRIT - sort of like the banshee from warcraft 3. Mage type that can possess creatures.
Possible Skill Trees:
Possession - possession skills and passives. Sample spell would be like possessing while draining life or mana. Another would be using the possessed body as body armor. and if a body is not available, the spirit can summon dead bodies to possess.
Torment - debuffs. Something like mind control, etc.
Poltergeist - spells. one that comes to mind would be spontaneous combustion/explosion: the spirit explodes the possessed body. kinda like corpse explosion.
Pneuma Mastery - spirit passives
REDEEMED DEMON - something that looks like hellboy maybe? Hybrid
Possible Skill Talents
Remnants of Light and Dark - holy and demon spell passives
Demonic Attributes - physical passives
Fire and Brimstone - demonic direct damage spells and debuffs.
Redemption and Retribution - holy-based melee skills and buffs. Sample would be "Blade of the Heavens" buffs weapon with holy energies adding damage to every attack.
Whew. That's about it. Till then I'll be day dreaming away.
First off, I predict that, like what Ed from Russia said, there may be 10 characters in the game (5 for d3, 5 for the expansion).
I also predict that there would be 4 skill trees for each character but you may only get to choose 3 so that the player can customize on his/her character's build as well as encourage replayability to test different builds. Even with the 3 skill trees, one may concentrate on only 2, so for each character there's several possible builds.
Now with the characters. First five:
BARBARIAN - Already announced. Obviously the melee brute.
Possible Skill Trees:
Combat Skills - like d2. Composed of battle skills
Combat Mastery - like d2 again. Passives (iron skin, etc) and weapon masteries.
Warcries - like d2 again again. Buffs and debuffs
Berserker - significantly more damage than Combat skills but would take a toll on the barbarian's HP
*yes most of his talents are from d2 coz I couldn't think of anything else a barbarian can do. Maybe cook rabbits?
WITCH DOCTOR - Also already announced. The dark mage/summoner.
Possible Skill Trees:
Voodoo Mastery - spell and summoning passives
Voodoo Spells - offensive spells and buffs
Summoning Skills - summon spells and summon passives
JuJu - defensive spells
ROGUE - Ranged.
Possible Skill Trees:
Tricks and Traps - stuns, confuses, redirects, immobilizes enemies. Maybe damage over time.
Amazonian training - long range skill, T&T passives
Survival - fast but low damage melee skills & defensive skills
Marksmanship - long range skills. Maybe bow, crossbow & throwing daggers
WIZARD - Mage type. Pure arcane.
Possible Skill Trees:
Arcane Knowledge - defensive damage over time spells
Arcane Mastery - offensive arcane spells
Conjuring - arcane support spells
Arcane Intellect - spell passives. (+dmg, less mana, etc.)
TEMPLAR - Hybrid type. Probably a higher ranked Paladin. Graduated Zakarum University before Mephisto taking over.
Possible Skill Trees:
Auras - offensive & defensive
Combat Skills
Divine Intervention - holy spells
Divine Knowledge - holy spell, aura, combat/physical skill passives
The Expansion five:
NECROMANCER - back in black and darker than ever.
Possible Skill Trees:
Bone, Blood and Poison - classic bone spells mixed with poison spells. And I imagine blood spells like Blood Explosion (necro sprinkles his blood everywhere then kaboom or explodes the blood in creatures except skeletons).
Summoning Skills - undead, skelemages & golems
Dark Rituals - spell and summoning passives
Curses - probably different from his old skill tree curses. I was thinking like "Boil Flesh" (DOT), "Rot Mind" (DOT with mana returns), "Drain Soul" (DOT with life returns). mostly DOTs, some beneficial for the necro.
SHAMAN - Ranged. No totems here.
Possible Skill Trees:
Spiritual Focus - calls on the spirits for support. not necessarily summons. More on buffs and debuffs
Spiritual Attunement - fast but low damage melee & defensive spirit spells. Something like "spirit form" to avoid damage.
Tomahawk mastery- long range skills. Maybe throwing axes.
Spiritual Guidance - passives
MONK - Hybrid. Similar to the d2 assassin.
Possible Skill Trees:
Martial Arts - direct damage kung-fu skills.
Mental Focus - support spells. buffs
Enlightenment - physical and mental passives
Mental Strength - telekensis spells. Like the assassin's.
ELEMENTAL - Mage. Sorcerer/ress type.
Possible Skill Trees:
Flame and Frost - fire and ice spells (duh)
Lightning and Wind spells
Elemental Mastery - spell passives
Elemental Summons - defensive spells and summons
BEASTMASTER - Brute type. I was imagining this to be a druid type that focused more on shapeshifting and animal attributes.
Possible Skill Trees:
Shapeshifting - Combat skills mixed with shapeshifting
Beast Mastery - passives
Summoning Skills - mostly beasts. Not limited to crows, wolves and bears. Limited number. Probably not more than 3.
Animal Aspects - Combat skills mixed with animal-like attributes. "Strength of a Bear" anyone? heheh nothing like that but you get my point
And the rest who may or may not replace anyone from the ones listed above:
DRUID - Mage type. The other half of the druid type that focused on nature spells.
Possible Skill Trees:
Nature's Wrath - plague-like spells. direct and DOT spells
Summoning Skills - army of plants, trees, insects, wisps and whatever as long as they're plenty.
Nature's Touch - passives
Natural Disasters - volcano, cyclone, earthquake-like spells
HOPLITES - Hybrid. Amazon type that borrows powers from the gods. Since everyone here aren't too keen with the idea of a male amazon ("MANazon" ehem), here's something for both sexes. Even if Hoplites are based on something that was all male....:confused:
Possible Skill Trees:
Gift of the Gods - magic spells. Direct damage and buffs.
Spear Mastery - combat skills and melee passives
Blessing of the Gods - physical and spell passives
Javelin Mastery - ranged skills and passives
ASSASSIN - because I think I just listed most of the previous characters and morphed the rest. Might as well bring this one on board.
Possible Skill Trees:
Shadow Arts - combos and finishing moves OR just plain ninjitsu skills
Shadow Disciplines - passives
Assassination - high damage melee skills with long cooldowns
Shadow Skills - buffs, debuffs and support.
*yup thats right. no traps.
and finally some characters I would like to see: (Not a prediction but something that I came up with)
VENGEFUL SPIRIT - sort of like the banshee from warcraft 3. Mage type that can possess creatures.
Possible Skill Trees:
Possession - possession skills and passives. Sample spell would be like possessing while draining life or mana. Another would be using the possessed body as body armor. and if a body is not available, the spirit can summon dead bodies to possess.
Torment - debuffs. Something like mind control, etc.
Poltergeist - spells. one that comes to mind would be spontaneous combustion/explosion: the spirit explodes the possessed body. kinda like corpse explosion.
Pneuma Mastery - spirit passives
REDEEMED DEMON - something that looks like hellboy maybe? Hybrid
Possible Skill Talents
Remnants of Light and Dark - holy and demon spell passives
Demonic Attributes - physical passives
Fire and Brimstone - demonic direct damage spells and debuffs.
Redemption and Retribution - holy-based melee skills and buffs. Sample would be "Blade of the Heavens" buffs weapon with holy energies adding damage to every attack.
Whew. That's about it. Till then I'll be day dreaming away.