View Full Version : There's no place like home!
It could be an interesting twist if your safe haven becomes a little less stable while your out merrily bashing in the head off some demon.
Imagine returning back to town to find half the NPCs zomies or dead, etc.
It would set the heart pumping :scared:
Yeah, I remember I purposely would lead zombies to the rouge base camp to only find out... they don't do a thing to each other.
It would be cool if the town got attacked once in a while. Maybe not to the extent where you would die from it. Like Harragoth, didn't feel much like the city was under siege.
AlexanderM
22-07-2008, 01:34
I always wondered why the catapults in the bloody foothills never hit the town, lol.
that would be nice, yeah.
but, do you mean randomly attacked?
if the city were attacked, while you were in the city, you could fight with the townsfolk, towards the invaders..
now, that would be cool!
pantherus
22-07-2008, 02:59
It would probably be some form of scripted event; like, just after you've killed a main boss somewhere and come back to be congratulated - "That was incredible! You have defeated the demon and we are finally saf...wait...what's that?!?!" BOOM - RARGH!!! :)
That would be a cool idea and Harragoth was the closes thing so far to a siege. Can you imagine a battle like Helms Deep/Minas Tirith :D
Deuterium
22-07-2008, 03:19
Great idea, hopefully the gameworld as a whole (towns inlcuded) will be a lot more dynamic.
uh, minas tirith, as a battlescene of diablo? :D
naah, wouldn't work out, but still..
Apocalypse
22-07-2008, 19:16
this would be a cool idea, would add to the feel of the game imo. i just hope if they add something like this that its random and not too often. scripted town attacks would get old after awhile
sure it would.. but still, you couldn't just make random attacks on a city.. i dont know much about programming, but i think it would be to difficult? as i said, i dont know much about it.
It shouldnt be too difficult. On Map editors, you can create an array of occurrences easily by using a boolean. I'm sure if Blizzard can apply a random occurance trigger in their editors, they can do one for the DIII engine. + isnt d2 all about randomness? random drops, random dungeons :)
GreatInRemembrance
23-07-2008, 22:59
I always wondered why the catapults in the bloody foothills never hit the town, lol.
Because last of the Elders, Nilithak excepting, sacrificed themselves to protect Harrogath with powerful magics from the siege.
learn2story. :P :D
well, they propably used some information from USA, about making a bomb shield!!
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