View Full Version : Almost dead
McCain123
23-07-2008, 13:09
Your red ball was almost empty, but you could prevent the RIP-entry and want to give other people a change to learn from your mistake. Then tell your tale here ...
My summoning necro was cruising through Hell act 5, having a good time and carelessly clicked on an evil urn, thinking his skellies would easily kill, whatever spawned. Well the mob of the urn spawned exactly on top of my necro, so he was trapped in a circle of monsters and his skellies formed an outer circle arround the circle of monsters that collapsed after 8 big purples and a fast moving health during the time it took.
My sorc was doing nm-Baals and between the waves I cleared my inventory. The 4th wave spawned, I had pressed 'i' to close the inventory and faced an extra fast wave 4. My merc was trolling arround in the throne, so wave 4 surrounded me. No big deal, a teleport to reposition and ... wtf teleport didnīt work. My health melted away really fast and I had drunken the first two purples, when I realized what the problem was. I was still holding a skull from the inventory, which prevented my right mouse button from doing anything useful. After leftclicking it off, I could go on as usual.
Very hairy man! I've done the urn thing before as well, no wonder they are called evil!
To throw one out, as i'm sure people have done this one a few times, hitting 'enter' to bring up text to reply to someone's chat and then trying to use hotkeys for something and typing gibberish instead of the desired function, usually a 1111111 as you want a pot and your merc brought in some mob just offscreen and you paused to type in a seemingly safe enviroment!
McCain123
23-07-2008, 13:58
There was a funny post about playing HC drunk and let your last words be '1122334412341'.
There was a funny post about playing HC drunk and let your last words be '1122334412341'.
Linky me I wanna see! :grin:
McCain123
23-07-2008, 21:02
There you go ... linky (http://forums.diii.net/showthread.php?t=618308)
Thanks dude, I remember that and I don't usually remember a damn thing lol!
McCain123
28-07-2008, 22:26
Waiting out lag spikes can be a bad idea aswell. I was on my way to mephi with my sorc, when I lagged. I waited arround 10 seconds, then the game started to catch up, with dolls exploding, big heary beasts hitting me and all the funny stuff. 12 ( !!! ) big purples later I was still alive, and I wonīt do it anymore ... I think :crazyeyes:
My sorc almost died yesterday.
Opened a door in tal rasha's tomb and..
SWOOSH!!11!!
I have apparitions biting me everywhere :dizzy:, and my life goes to just a few %. Extra fast fanaticism aura enchanted bosspack :surprise:
I believe it was the FHR of my spirit that got me out of that one.
Conclusion:
Use telekinesis to open doors, or if you don't have the skill, don't stand in doorways if you don't know what's in the room you're about to enter... Depending on what monster types are in the area of course. Watch out for fast moving stuff!
Basketcase
29-07-2008, 10:40
Nearly lost my 74 Necro last night in a solo NM Baal
CE'd a doll pack while standing just that little bit too close, had about 1mm of red orb left after that. If I hadn't put a few points into Bone Armour, it would have been deeds.
Conclusion:
I hate dolls... they took my last necro and nearly got this one. Oh, and Gloams suck as well :)
AgentMarth
29-07-2008, 17:36
CE'd a doll pack while standing just that little bit too close, had about 1mm of red orb left after that. If I hadn't put a few points into Bone Armour, it would have been deeds.
Just to mention, when you are around Dolls, consider using Decrp over Amp. The -enemy damage applies to their death explosion, so it effectively cuts it in half. So a ~500 death blow (1,000 if it rolls that 5% critical) is cut down to ~250.
As for me, one I can remember.... I believe it was recently with my Hdin, fighting a pack thinking "Well, they can hurt, but not much unless alot of them come at once, its only NM" follow by "holy crap my life bulb!" *juvies*
Or, Hephisto, who was a lovely Fana, ES, Amp'er. Was cleaning River with my Rift-A-Sin for a forge, I knew hit would hit hard, but I thought 30% DR, Block, and BO/Shout would serve me well. Well, it kinda did, as for if I didn't have BO, his seemingly ~1,500 damage hit would wiped my ~1,300 base life, yeah.....
McCain123
06-08-2008, 10:57
Seems like I have those 5% extra luck needed to survive situations, where I did stupid things.
Started a Mephi-series, got BO and teled through Durance level 2 when I got a real hard hit ( 50% health lost ). No biggie, drank a juv and made my way to Mephi, who killed my merc in like 3 hits. Now my instinct told my to evade all further attacks and go to town as fast as possible to find out, what was wrong. I did and saw I was not boed, because my toons were not partied ( and had no loot rights either btw. ). The hit on the way was just averarage and I was pretty lucky not to meet really hard hitting monsters. :whistling:
AgentMarth
11-08-2008, 17:09
Ah yes, the thinking you have BO when you don't. It can be very dangerous, which is why I always cast it like 3 times just to make sure I don't only throw BC and Shout.
Whenever I port Hell Baal's, I always pop up the LCS to make sure I get BO/Shout. Last thing I need is to port into a bad pack, and never port out.
Seems like I have those 5% extra luck needed to survive situations, where I did stupid things.
Started a Mephi-series, got BO and teled through Durance level 2 when I got a real hard hit ( 50% health lost ). No biggie, drank a juv and made my way to Mephi, who killed my merc in like 3 hits. Now my instinct told my to evade all further attacks and go to town as fast as possible to find out, what was wrong. I did and saw I was not boed, because my toons were not partied ( and had no loot rights either btw. ). The hit on the way was just averarage and I was pretty lucky not to meet really hard hitting monsters. :whistling:
Push the life buttons next time you level her. :whistling:
I didn't BO a few times. Merc dies pretty quick, I get hit with the Cold Orb and my eyes go: O_O
Hp_Sauce
12-08-2008, 16:06
Seems like I have those 5% extra luck needed to survive situations, where I did stupid things.
Started a Mephi-series, got BO and teled through Durance level 2 when I got a real hard hit ( 50% health lost ). No biggie, drank a juv and made my way to Mephi, who killed my merc in like 3 hits. Now my instinct told my to evade all further attacks and go to town as fast as possible to find out, what was wrong. I did and saw I was not boed, because my toons were not partied ( and had no loot rights either btw. ). The hit on the way was just averarage and I was pretty lucky not to meet really hard hitting monsters. :whistling:
I did this just yesterday too! I went in for the static and got a little closer then normal so he turned and attacked me a few times hard. I thought "that's unusal". But it was when I went to stand back and throw orbs and he 2 hitted my merc that I decided to tuck tail and run away to town to see what was going on.
-hps
I have so many near-death experiences in the week i've been baaling meph hell. It's terrible...
Stuff like: Teleporting right on top of a group of Fanamaulers/manaburn stygs. Happened to me 3 times already, sometimes I hardly got away with 15 hp.
Had a few close calls this week.
Was baaling with the gauss gang, since it's an 8 player game with other players tanking I didn't bother summoning my skellies. TP to the throne is called safe, so I step down. Just as I come through the first wave hits and start walking towards the TP, I'm not worried at first but then I notice that they have fanaticism... and no one else seems to be coming through the TP. I quickly cast decreptify and try to draw them away from the TP but the pathfinding puts me right along side a bunch of the little buggers. I go down to 1/4hp in maybe 2 hits (even though they're decreped), I use a rejuv, get whacked again, use a rejuv.... then everyone FINALLY comes through the portal. Barb uses BO, and the rest of the players kill off the troublesome monsters. It only took everyone else maybe 10 seconds to follow me down but it felt like forever. :D
Decided I wanted to do some hell cows for a laugh. Also decided to revive some dead cows for extra meat shielding. Why why why did I do this? Such a mistake. Ended up coming across a boss back with might aura and didn't notice they weren't my revived cows until just the last second. Hit save and exit in a panic. That'll be the last time I summon revives in the moo moo farm.
magicianDK
13-08-2008, 02:12
My Near death experience...
So my paladin, zeal champion, maxed out Fant (level 27) level 10 holy shield, level 50 overall. I decide you know what, I just got to NM, let's do some NM cows, I'm tough enough for that.
So I propose this idea to someone who has chant and they said sure. So before you know it, I have fant, enchant, for a whooping 4500 zeal max zeal dmg, and very high AR.
Not only that, but my defence merc plus my holy shield leaves me near 5000 with decent dex for block.
I decide hey, since I haven't done so in a while charge right into the first heard of cows I see. I figure 8-10 cows, not too much to see what I've got. before you know it, there are cows surrounding me, seems like that 8-10 was more like 80 and my merc dies.
Im trying to leech with my zeal hits, but I can't tank them, all my juvies have been used except for 1 reg juvie.
Just as I hit it...my life goes from near nothing (maybe like 2hp) to about 1/3rd and i have just enough time (by a second) to save and exit.
My (now) Level 77 Lower Resist / Skeleton Mage / Thorns Necromancer, "Mr_Hate", just about got the Deeds screen late yesterday, while trying for the umpteenth time to find the right way to the Summoner through the Arcane Sanctuary.
He had a full army and was on the path that has all of those stupid red teleporter portals... there is one such layout where, no matter how hard you try, you simply cannot see what monsters are at the other end of the teleporter portal pair, because the "destination" portal is so far from the "originating" portal that the "destination" one is for all intents and purposes off the screen (even at 800 x 600 resolution).
My Necro risked it, but the second he appeared at the destination he found himself surrounded by godly monsters, one of which -- some stupid Goatman type thingie -- had managed to get between him and the red portal (this happened before Mr_Hate materialized on the other side; personally I think this is a stupid Diablo bug, since it gives you no way whatsoever in which to retreat back the way you came... it's very unfair).
Despite having a huge army camped out on his square, and despite not moving with about a 26% block chance, my Necro got hit over and over again, with each strike wiping away about 2/3 of his 890 hit points... :dizzy: after about 5 big purple happy pills I decided that discretion would be the better part of valor and hit the S&E -- first time that I have had to do that, in about a year.
As a sidenote, man is the Arcane a royal pain for a Necromancer, even one like mine whose minions can kill from a distance. You rarely get more than a few skellies or Revives (plus Golem) with enough front to attack the monsters and it's also almost impossible to get more than 2 or 3 mages close enough to fire at whatever's blocking your way... meaning that even with CE, it takes forever to batter your way forward. Very frustrating because my army annihilates almost anything it runs into, when my army can actually fight, as opposed to waiting in line behind me! :banghead:
"Not Dead Yet" :whistling:
Mr. Bill
AgentMarth
13-08-2008, 17:32
Wasn't to close of a call really, but the first time I had to save and exit in a while:
Was Ubering solo yesterday for the second time the season, everything was going fine (a bit slow though in minis, but no big deal) when after I had downed Mephy (the hard part) and Baal, I headed for Diablo. At this point, I am not worried, I figure he'll go down nice and easy, and I'll just pray for a nice torch.
Well, I hit a bit of a snag..... He summoned a few minions, to which i paid no mind too since I know once you engage them they don't summon anymore, but then suddenly noticed something, that "volcano" thing was right under my feat, and yeah, the summons were not stopping. So, there I am with Diablo, being pelted by ever increasing number of minions, I tried to run away, but waited to long and was surround. However, I had moved just enough to be unable to whack at Diablo, so there I was, surround by minions, Smiting the minions to try and run away, and sudden realized Tap ain't kicking in. So yeah, after using 2 full rejevs while deciding what to do, I just S&E'd. More annoying then anything else.
Another time though, my first Uber run of the season. Nearly did Deeded me.
So I enter Matrons Den. Turns out, Lilith is like 2 rooms away. Perfect I think, I don't need to take forever finding her. Yeah, but thing was, a boss Succubus pack was in the room too, but I didn't see that right away. I was already toe to toe with her, when the red balls start coming, may way, and I am thinking "oh god no, don't let it be Amp!".
I try to lure her out a bit, and it works somewhat, but one still follows. One is enough. I see a curse cast, thank god its that crappy lower defense curse that with Holy Shield and Shout, is nothing. So I keep at it. She hits about 1/4 left, I am starting to get a high heart beat still hoping for no Amp, when suddenly "Hello mister Unique, how are you today? In an Amping mood? Ah, it seems so." Bamn, I get Amp'd, and proceed to freak. A few hits take about half of my 3kish life, and really freaked me the hell out.
Now I would have S&E'd, and tried again, but remember, she was right by entrance, and so was the boss pack, so I had nowhere to seperate them. After burning a few rej's, she went down though, but not until raising my heartbeat to an extreme level.
I don't have to many of these, by they can be "fun" so to speak.
Last night I persuaded Tom to do just one NM Baal for my budding IK Barb so that I could gain some quick exp before he continued to rush me through Hell...i'm loving it as i'm gaining like there's no tomorrow and I can acually kill stuff as well! Wave 3 spawns and the bee-astard is FE/LE and as I blissfully whirl my way through the pack I smack him once or twice and my health drops to a sliver in the bulb...I stop whirling dead centre of the pack and stand there for at least 4 seconds with no life but it was like a real whirlwind (or hurricane?)...calm at the centre of the storm...no one hit me and I didn't hit anyone so I popped a full juve and whirled on out again and ran cowering into a corner...Tom had given me the IK Armour not 2 seconds before that and said "You better mule it dude.." I said "Nah, it will be fine with you rushing me!"
Moral: don't get too relaxed, there is always a situation that can kill you so pay attention to everything!
AgentMarth
23-08-2008, 01:10
Its because of that slight chance Bartuc can be FELE that no matter what build, what char, what res, what life, what anything that I back away on that wave in NM.
Its because of that slight chance Bartuc can be FELE that no matter what build, what char, what res, what life, what anything that I back away on that wave in NM.
That's my new rule... after it killed my hammerdin last night!
weatherman
24-08-2008, 21:42
My near death experience was today, in act 3 in the sewers below upper Kurast.
(lvl 25 skellieNecro)
Me and my friend had just killed a large horde of... stuff, and I discovered I was poisoned. Now normally poison does nothing, it just fades away after a couple of seconds, but not today, it ate off most of my health bulb to quickly for my liking, no prob, just guzzle a health pot and wait a sec. After the pot weared off and the poison still at it. I began to panic, only one way out, I quicky tped. In town I had NO health, I checked my bulb and marvelled, only 1 hp left.
Luckily I hate hardcore, I don't like the down-and-out part of it.
I guess I was hit by more than 1 poison, maybe 4-5.
Heh.
*edit* oops, didn't realise this was a HARDCORE almost dead thread... sorry.
*edit* oops, didn't realise this was a HARDCORE almost dead thread... sorry.
What would be the point to make such thread in SC; people die all over the place anyway.
Duh, I forgot... it's the gold loss! damn!
McCain123
27-08-2008, 14:29
Duh, I forgot... it's the gold loss! damn!
You nab, of course itīs the XP-loss. :smug:
You nab, of course itīs the XP-loss. :smug:
You won't lose exp in normal, right? :P
You won't lose exp in normal, right? :P
Correct there sir.
actually in softcore if you die in hell a few times at, say, level 93, you might as well have died since it will take as long to get to 94 as it would to go from 1 to 90 :P
actually in softcore if you die in hell a few times at, say, level 93, you might as well have died since it will take as long to get to 94 as it would to go from 1 to 90 :P
A few hours? Haha :smug:
AgentMarth
04-09-2008, 19:18
actually in softcore if you die in hell a few times at, say, level 93, you might as well have died since it will take as long to get to 94 as it would to go from 1 to 90 :P
A few hours? Haha :smug:
Don't forget the no gear loss!
A few hours? Haha :smug:
I hear such remarks often, yet find it impossible. Regardless of what "fight these here at that level" type guides I read, none of them actually live up to high levels in a few hours. What gives?
AgentMarth
06-09-2008, 23:13
Grush, ~1-2 hours depending on rusher.
Ubering to 80, ~2-3 (?) hours.
Having a level 80+ character in a quarter of a day, priceless.
What ever your needs are, there is High level Hdins ready to spin.
~~~
Serious part :
When you do a Grush, if you do not include the time it takes to get a level 40 to glitch you into NM/Hell, you can have it done fast. If you just go straight for the quests, use a character who can solo well at p8 with no immunes (Enigmadin), you can reach act 5 hell withing a short amount of time.
Then use an organ set (again not counting the time to gather keys/ do Minis) you open the portal, kill D/B, leave Mephy, trap him, bring in leechers, and enjoy the ding ding ding sound while you leech.
The process if done with a good group can be done very fast and you can easily hit 80+ in under 4 hours starting with a level 1. I normally don't do the level 1 thing, as I tend to be the level 40, so i can't give an exact time, but none the less, its easy to do.
Its a bit trickier in HC though, since if you die from a stray firewall in Act 3 Hell running to the red portal by Mephy, you get screwed outta the work. In SC its just Esc and retry. Also, actually Ubering itself it tricky, if the target is messed up and the skels spawn on the low levels.
The hardest part sometimes is finding 2 Hdins to spin, and a Necro to Bonewall. That is unless someone wants to manually walk up to Mephy to trigger the spawns.
Just search for like "Uber leveling Guide" or something of that sort.
I was running NM ancients with my barb and doing fine. I'd finished off Madawc and Korlic and was working on Talic. I was so happy I'd killed the LE Korlic without dying that I didn't notice Talic was FE. So I kill him and luckily get the xp and level up before he explodes, taking me down to |-| health. ><
Hp_Sauce
10-09-2008, 21:52
I hear such remarks often, yet find it impossible. Regardless of what "fight these here at that level" type guides I read, none of them actually live up to high levels in a few hours. What gives?
This post is very much OT and I apologize for that but...
If you read this post here (http://forums.diii.net/showpost.php?p=4442834&postcount=1).
You can see that soloing to a decent level isn't impossible (though difficult)
This person made it to Guardian status (at level 65) in 3 hours 20 minutes (even stopping to do his NM Hellforge along the way.)
-hps
Name: POS_Hammerhead
Build: Level 88 Hammerdin (doh), US East Hardcore Hell (but off-Ladder)
Situation: Cruising through WSK1 trying to get this guy, who is a relic from Ladder season 2, up to Level 89, so he can wear the shiny crafted Caster amulet (+2 pally skills, FCR and other goodies) that was made for him eons ago. Accompanied by his trusty A2 Holy Freeze merc Waheed (double doh!), who was confidently crippling everything in his path with his Reaper's Toll Thresher and Treachery armor (gogo Decrepify!), POS_Hammerhead was doing the usual "stop, switch to Concentration, cast hammers, watch everything walk stupidly into hammers (only about 5K magic damage per since no Torch, Anni and only one skiller) and die, switch to Redemption for mana, rinse, repeat" thing... then he turns the corner and gets zapped by the Champion Gloams.
About 1300 of his 1450 hit points gone in one second, and that's with 76% Lightening Resist. Owwies! :shocked:
Pop purple happy pill, "feets do yo' stuff", wait for stupid Gloams to come waltzing up one by one. Serves them right! ;)
As my hero Nietzche says, "that which does not destroy me... only makes me stronger." (That said, I think it's time for a few more mini Lit Resist charms... what's the point of wearing GA if you don't use what it bestows on you...)
Mr. Bill
Kragujevac
20-10-2008, 04:20
http://i37.tinypic.com/ddo008.jpg
Never think you can tip more cows than is possible with your current weapon pick.
TempestKhan
27-10-2008, 07:04
Hehe good read so far...
Anyways my turn..
During one of my endless amount of Pit runs with my Summon necro Packed with mf gear i came a across a group of archers fallen sisters or what ever there name is..
Thinking my summons do the work an i can call in the CE to clean up they cast AMp alll over my little private Army of summons it only takes a few sec when i find my self all alone in the pits i then call in the tp an run away..
Then thinking to myself hmnn maybe it was just bad luck lets try again so i resurrect faruk an go an get a new army an tries again only this time they aim for me an in a split sec without warning im down to 66 hp out of a total 1409 hpīs .. almost had to change pants.......
Christ i hate amp but i dont respect it at all since im a summoner but when the enemy has ranged its a diffrent case now when i see em i just make a new game..
Hehe good read so far...
Anyways my turn..
During one of my endless amount of Pit runs with my Summon necro Packed with mf gear i came a across a group of archers fallen sisters or what ever there name is..
Thinking my summons do the work an i can call in the CE to clean up they cast AMp alll over my little private Army of summons it only takes a few sec when i find my self all alone in the pits i then call in the tp an run away..
Then thinking to myself hmnn maybe it was just bad luck lets try again so i resurrect faruk an go an get a new army an tries again only this time they aim for me an in a split sec without warning im down to 66 hp out of a total 1409 hpīs .. almost had to change pants.......
Christ i hate amp but i dont respect it at all since im a summoner but when the enemy has ranged its a diffrent case now when i see em i just make a new game..
That doesn't sound like just Amp; it sounds more like "Amp + Extra Strong + Might" or something similar (I understand why you didn't hang around to read the boss modifiers, carefully...).
But those archers down in the Pit, particularly Level 2 where they can fire at the choke point just past the stairs before your minions are able to get at them, can be verrry dangerous, and one other thing to look out for -- yes, if the boss archer has Multishot, you can get hit by more than one arrow at a time; I'm 100% certain of this, I've both had it happen to me and have seen it happen to other players. One arrow from a Might archer with (say) Cursed or Extra Strong is bad enough; two or three may mean it's 'rebuild from Level 1' time. :shocked:
Glad to hear that you dodged the bullet this time though mate. Just don't count on it every time.
Cheers
Mr. Bill
Dim Vision is your friend... :)
AgentMarth
28-10-2008, 16:18
Attract is your friend.
Dim Vision won't stop the boss from giving you a nice hello. Attract however, will make the boss, and everyone around the Attracted monster, suddenly bum rush said monster, all the while you are able to still use Amp to take the monsters out faster.
To me, Attract >>> DV. Even moreso since to make DV effective, you need a decent level, be it from hard points or plus skills, while Attract is a one point wonder.
Now THAT was a close one.
Had taken my beloved Non-Ladder Level 89 Full Tal's set Firewall / Thunderstorm Sorceress, "POS_Sparky" (yes Narci if you're reading this, it's the same one that you used to do Baal runs with, back God knows how many years ago in 1.09), out for her once monthly spin to keep alive on Battle.Net; and, since she's now almost 90 (has only taken about 5 years to get her from 89 to almost 90... :whistling:), after a ho-hum tour through WSK2, decided to try River of Flame.
Mucho baad idea!
The first couple of encounters went okay, but then, charging from the left (they apparently came from that little out-jut into the flame lake that has the two chests in it), came one of the WORST boss Urdar pack I have EVER seen.
All I see is at least one boss Urdar (turned out to be two, actually... see below) with Fanaticism :shocked: , so I start a cautious retreat back toward the Waypoint. Merc, thanks to the Decrep from his Reaper's Toll, stays up for about three hits and then gets pounded into a fine red smear on the pavement, and now I start thinking, "feets do yo' stuff".
Damn good idea, let me tell you!
I'm teleporting madly backward, to the right toward the RoF causeway, and I see the Urdar pack quickly gaining on me... WTF!?!?!? I was going to stop and just hit the RoF Waypoint, but I could easily see that the pack was going to be all over it by the time that I could click on it (this is no word of a lie -- I have NEVER, EVER seen Diablo monsters that can move that fast, not even Frenzytaurs), so I figure, "Egads, I haven't cleared the right part of the River yet, but what have I got to lose, anything has got to be better than this crowd." Well, I was right, but that doesn't mean it didn't hurt.
Somehow -- don't ask me how -- I manage to teleport across one of the lava inlets, giving me a precious split second or so before the boss pack makes it on top of me. I try throwing a TP, but the friendly other Urdar pack that's there gives me a few friendly love-taps to remind me that they're not happy that I intruded on their tea party, and, of course, since they have Knockback, it keeps me away from the TP as the Fanaticism pack is now within a half second of showing up on my doorstep and helpfully giving their aura to the Urdars in whose midst I'm now being pummeled.
It's Teleport time again -- what's left to do? I hot key to Teleport and hit it again and again, but I keep getting stunlocked and hit for 25-50% of my hit points (1080 at full health, this was my first Hardcore Hell build, I guess she's a bit fragile), but somehow (maybe the 2 or 3 FHR charms I've got in my holding area) I manage to break the stunlock and start jumping wildly around, right past the Fanaticism boss who looks up as I'm sailing past and goes, "Hey, you, come back here!!!"
I was teleporting back to the left, again in the midst of a crowd of Urdars, but this time I was able to get back to the clear area just to the left of the RoF Waypoint and throw a TP back home.
But did Mr. Bill give up at that point? No way, Jose! ;)
Knowing that the game would stay up for a few minutes, I exited POS_Sparky after resurrecting her too-fragile Merc, and bring in POS_RhythmStick, my Level 89 Plague Javazon. The crucial difference between these two characters (apart from a 36K Plague Java for the Amazon :grin:), is the latter's Level 35 (with prebuff) Valkyrie, plus POS_RhythmStick's patented FearMerc (basically he has tons of "Monster Flees x per cent", which means that the bad guys end up running away while they're poisoned). So my Javazon zips down to RoF, throws the Decoy way ahead down the causeway to the right, and watches it get poofed in one hit... yeah, that's him up there, all right!
One good Plague Javelin and half the hit points of a Level 36 Valkyrie later, I get a look at the boss pack. There are actually two boss Urdars:
Boss #1 : Extra Strong, Extra Fast, Aura Enchanted (Fanaticism), Stone Skin, Immune To Physical.
Boss #2 : Extra Strong, Extra Fast, Spectral Hit, Lightening Enchanted, Fire Enchanted.
I should again take the opportunity to point out how fast these monsters were. Like I said, I have never seen a boss pack that can move like they did -- they had to be bugged or something. They could run much faster than I could teleport halfway across the screen. Yikes!
Well, any one that you walk away from (alive that is), is a good one. Just don't tell my Merc.
:thumbup:
Cheers
Mr. Bill
TempestKhan
10-11-2008, 12:50
Good tell there bill hehe
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