View Full Version : Wish: Information!
What I've always wanted and never got from d2: Easy to read information.
I wanna know how much elemental damage I have, how much IAS, how much run speed, and if I reached the cap. I wanna know if I'll be effective against PIs or not.
But what I want the most is to know how much real poison damage I have, and how long it's gonna last. Goddammit, having to run a spreadsheet every time I found new equipment was just bothersome. It could have easily been displayed on whatever screen, X-Y over Z seconds.
I just want the overalls, I wanna know why I'm killing fast or slow.
I agree, as many others.
The stats panel is called "lying character screen" for that reason.
It's the first thing that Blizzard will have to fix.
No more formulas and breakpoints!
All must be understandable from game, thanks
:badteeth:
They seem to have much more information in D3, just from the gameplay demo. The weapons at least have a "damage per second" stat as well as the damage range.
I would love to see everything about my character also, which shouldn't be that hard as the WoW character screen basically already does this. Things like:
Time per attack (in seconds, like .1 second or .25 seconds)
Total damage reduction
Avoidance (separated by block and dodge hopefully)
Bonus spell damage (from +% damage gear, if it exists)
Total attack damage (With a simplified attack formula on mouseover)
Detailed information on all the stats.
AlexanderM
31-07-2008, 15:36
I agree, however pushing it to a separate tab is a good idea (to not confuse first-time players). It would have mystified me for a bit, I never even saw percent damage reduction until I got to hell and a Rockfleece dropped. They'd also have to be careful about adding or changing how mechanics work in patches or expansion packs, however Lord of Destruction changed enough about D2 that altering the character sheet would be minimal.
It'd take the mystery out of questions like "does crushing blow from more than once source stack?" and "Do critical strike and deadly strike stack for 4x damage?" (of course the answers are "Yes, up to 95%" and "No", to the best of my knowledge).
I'd also like to see absorbs added to the table of resistances, and physical and magical resist (both in % and simple "reduces damage by x") as well. I hope that they'll include this suggestion, it really hits home for me, though some casual gamers may be overwhelmed by it all. Maybe hide boxes not in use, so there'd be no "total poison damage" box unless you had +poison damage equipped, or a poison spell active.
Perhaps the magical mods will be more straightforward than in D2, like "Increase attack speed by 0.1 seconds / 0.25 frames" kind of thing. This idea gets my total approval :D
CombatShrine
31-07-2008, 18:40
breakpoints are one of the worst ideas they put into the game.
based upon how certain skills work (especially whirlwind), many weapons are completely unusable because they don't hit a reasonable number of break points.
it makes no sense how you can put a shael rune into a weapon and not hit faster, all because you didn't hit some stupid arbitrarily-chosen breakpoint.
Sein Schatten
31-07-2008, 19:49
it makes no sense how you can put a shael rune into a weapon and not hit faster, all because you didn't hit some stupid arbitrarily-chosen breakpoint.
I agree with OP.
And to the quote, it is completely counter-intuitive. A normal player would never understand and notice this. Such things must either het explained ingame or in the manual or have a well documented stat page.
But on the other hand, you cannot explain every formula. Instead just display the result on a page is enough. Only those breakpoints should get explained, imo.
entranced
03-08-2008, 16:14
I think many are forgetting (or unaware) that the Diablo series was intended to be RPGs without the geekiness, i.e. less stat-focused. Hence action rpg.
The irony is that by obfuscating all this info in D2, it made people (myself included) spend way more time with the stats. Making it possibly one of the geekiest rpgs of all time. :)
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