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View Full Version : What do you think "Fury" is ?


Gideonic
07-08-2008, 12:04
First, I must apologize if this has been discussed before. I couldn't find such a thread though.


Anyway, what do you guys think Fury actually is ? I mean it is pretty evident from the gameplay movie that the Barbarian's mana-orb is teal not blue like the Witch Doctor's.

It would only make sence if it's representing something else than mana. Probably something like Fury or perhaps stamina (of which the last one is is less likely though IMHO ).

But this begs another question. Why let the barb use something else then mana ? There's got to be something more to this than just semantics and color schemes.


What do you guys think. How does fury, or whatever it is differ from mana ? One obvious thing i can think of is, that mana pots won't work for a barb, nor things like mana-steal and such. But could there be something more ?

NKlint
07-08-2008, 12:27
I'm thinking the barbarian is using a different power source than mana because it's maybe linked to the energy attribute now, instead of vitality like it was in D2.

As for what fury is, I'm guessing it's something that is built up as you're fighting monsters and wears off after a time, like the skill in d2, only it's merely another stat that's required in order to perform some of the more powerful or cheaper skills the barb's arsenal.

Stamina is most likely that blue-green orb that you see in the gameplay video, though. I don't know what indicates fury, unless it's like Adrenaline in Guildwars (http://wiki.guildwars.com/wiki/Adrenaline), where it charges up the skills in your bar based on the amount of "fury you have.

vendrox
07-08-2008, 14:19
It's a rage bauble from WoW, anyone can see that :D

Lord_Jaroh
07-08-2008, 14:22
"Fury" is another name for "Mana", just for meelee users. It's not really any different, it's just called something else...at least that's what I believe.

I am hoping for something more, like I wished Stamina had more of an impact of Barb's skills than mana did. But then, if they give the Barb magical attacks, why give him a new ability to do them based off adrenaline. I believe that they should have a Fury bar and a Mana orb if that's the case.

NKlint
07-08-2008, 14:24
It's a rage bauble from WoW, anyone can see that :D

Is that a problem?

One could say that Fury is taken from the Hulk comics since it is what gives the incredible Hulk his power, since it wears off as he calms down.

Fury/Rage/Adrenaline isn't exactly a W.O.W exclusive idea.

vendrox
07-08-2008, 14:35
Is that a problem?

One could say that Fury is taken from the Hulk comics since it is what gives the incredible Hulk his power, since it wears off as he calms down.

Fury/Rage/Adrenaline isn't exactly a W.O.W exclusive idea.


Not really, I kinda like it actually.. Makes the class dynamic in it's killing. I just think it's unfair towards spellcasters unless mana regen is somewhat boosted.

NKlint
07-08-2008, 14:50
Not really, I kinda like it actually.. Makes the class dynamic in it's killing. I just think it's unfair towards spellcasters unless mana regen is somewhat boosted.

I'm willing to bet that Stamina will decrease as you fight and Fury will increase. I'm also betting that his more powerful skills will require fury, meaning he'll have to build it up, first by using weaker attacks. After using the skill his Fury pool becomes depleted until he is able to build it up some more to use the skill again. Some of those skill's descriptions also stipulated that both Stamina and Fury were required, thus If you don't have the stamina to perform a move then no matter how furious you are you can't use it. Like your barbarian is too tired to use it.

However a sorcerer will be able to use his most powerful spell as soon as he sees his foe and repeatedly until he runs out of mana.

vendrox
07-08-2008, 15:19
I'm willing to bet that Stamina will decrease as you fight and Fury will increase. I'm also betting that his more powerful skills will require fury, meaning he'll have to build it up, first by using weaker attacks. After using the skill his Fury pool becomes depleted until he is able to build it up some more to use the skill again. Some of those skill's descriptions also stipulated that both Stamina and Fury were required, thus If you don't have the stamina to perform a move then no matter how furious you are you can't use it. Like your barbarian is too tired to use it.

However a sorcerer will be able to use his most powerful spell as soon as he sees his foe and repeatedly until he runs out of mana.

Ah, I haven't really gotten down to watching the teaser that closely. The way you lay it up seems fair enough :P

konfeta
07-08-2008, 15:31
Has anyone actually seen the fury indicator? I am fairly certain the teal orb was the stamina bar/orb/thing.

*Before there will be 10 posts pop up telling me "LOL NOOB WE KNOW ABOUT FURY FROM GAMEPLAY VIDEO SCREENSHOTS OF SKILL DESCRIPTIONS," I know where people found out about the concept. I am talking about the UI indicator of it, similar to a stamina bar, etc.

Gideonic
08-08-2008, 10:41
I'm willing to bet that Stamina will decrease as you fight and Fury will increase. I'm also betting that his more powerful skills will require fury, meaning he'll have to build it up, first by using weaker attacks. After using the skill his Fury pool becomes depleted until he is able to build it up some more to use the skill again. Some of those skill's descriptions also stipulated that both Stamina and Fury were required, thus If you don't have the stamina to perform a move then no matter how furious you are you can't use it. Like your barbarian is too tired to use it.

However a sorcerer will be able to use his most powerful spell as soon as he sees his foe and repeatedly until he runs out of mana.

wow, that would be very neat actually :)

Hope it turns out similary

Arbedark
08-08-2008, 11:47
IMO stamina = very fast recharging mana

Fury = Fury from City of Villains, damage boost as you build up a Fury Bar.

That would give the Barb an incentive to always be in combat, to keep his fury bar high and gain the ED from that, rather than slowly wandering between combat so his fury bar drops low and he ends up with no ED for the next fight.

I imagine it as an inherent skill (something which I'd like to see every class have, along with an origin bonus)

sicilian
08-08-2008, 19:11
Has anyone actually seen the fury indicator? I am fairly certain the teal orb was the stamina bar/orb/thing.

*Before there will be 10 posts pop up telling me "LOL NOOB WE KNOW ABOUT FURY FROM GAMEPLAY VIDEO SCREENSHOTS OF SKILL DESCRIPTIONS," I know where people found out about the concept. I am talking about the UI indicator of it, similar to a stamina bar, etc.

I'm with you... I saw a number indicating the "fury" number for a skill, but nothing that would indicate how much you have or how you'd know it was high enough.

My assumption is that stamina is the "mana" for the Barbarian, works exactly the same but decreases quicker and regens quicker. You saw this in the video, the teal-blue orb went to almost empty while the Barb as fighting but always filled back up between battles. The WD's mana orb decreases slower despite spamming pets and swarms and bombs, but took longer to regen.

I don't think Fury is related to those at all, I think Fury is one of the D3 skill trees (or equivalent system mechanic), and you need that many points placed in the Fury tree in order to learn that skill. That's why the numbers were so boring: pretty much 1 or 20 for the skills shown, or zero for some of the skills that probably belonged to a different tree.

Starving_Poet
12-08-2008, 21:57
I agree with the 'Stamina as Mana' correlation. The Fury numbers almost sound like Fury is some sort of 'Mastery', where one needs to keep the Fury mastery at a certain level in order to place points into the barbarian's skills.

CaptainDingo
13-08-2008, 03:49
In my opinion, Fury is totally independent of his energy orb, and his orb is simply different colored to signify non-mana.

Which is to say, I feel like perhaps Fury will work a bit like Assassin combo points.

I'm probably dreadfully wrong.

sicilian
16-08-2008, 20:50
In my opinion, Fury is totally independent of his energy orb, and his orb is simply different colored to signify non-mana.

Which is to say, I feel like perhaps Fury will work a bit like Assassin combo points.

I'm probably dreadfully wrong.

It could be, but we never saw ANY indicator of how much "fury" the Barb had built up. That would be a silly mechanic if you had to guess when you had enough :P

Arbedark
16-08-2008, 21:49
It could be, but we never saw ANY indicator of how much "fury" the Barb had built up. That would be a silly mechanic if you had to guess when you had enough :P

Or the UI simply isn't finished yet...

Just like there weren't requirements on items etc...

mkbush
24-08-2008, 15:48
Fury is the new Barb mana.

bye bye mana leech

pantherus
03-09-2008, 06:37
Fury is the new Barb mana.

bye bye mana leech

Hello "recover Fury +X"

lumpor
03-09-2008, 21:19
Anyone played titan quest? There you need to spend a number of points into a tree to get the higher level skills in the tree.

shizzz
25-09-2008, 02:54
yeah i agree

Arbedark
25-09-2008, 16:14
yeah i agree

Nice to see you're pro abortion...

I'm assuming thats what you agree with at least, since you haven't specified.

CosmicallyDrifting
28-09-2008, 23:30
The most interesting part imo is that if you download the gameplay video and full screen it (much, much better resolution), then pause when the user is switching barbarian skills, you can see that one of his skills, warcry i think, uses "Stamina". The other skill like Whirlwind uses "Fury".

So the barbie actually might have 2 sources of skill power.

Frostraven
06-10-2008, 14:43
My first guess is:

The barbarian bites the throaths of his enemies several times in a terrible rage!