stillman
16-08-2008, 01:19
I still don't know where I stand on the whole PK debate....but I'm leaning towards wanting to keep PK and even enhance it to promote terror in this game about the Lord of Terror.
See, I'm someone who believes in realism in video games which, IMO, always adds to the immersion. So in real life, there is no such thing as "mutual/consentual hostility" which is basically what you'd get with designating PvM or PvP on game creation or splitting the communities into PvM and PvP. In real life, you can't tell the bank robber, "Nah, I don't feel like fighting with you right now. Go find a bank where they permit robbery." In real life, the robber points the gun at you and you either fight him or be forced to put your plans on hold (submission, equivalent to hiding in town or leaving the game).
Thus, in the diabloverse, It would be more real if anyone can hostile you just like in real life. I'd like to see it even more realistic where someone can be in your party, set up right behind you about to do a raid on Andariel's chamber, and then WHAM, they go hostile on you right there and start dishing out damage to you! That would be real.
At the same time, a lot of players don't want this sort of experience to slow down their "fast paced" progress, which it certainly would. So I can see how PKing is a very bad experience for some...
Then again, real life is full of pain and tragedy...and treachery. I don't want d3 to be so easy and breezy. I want only the STRONG to survive. Also, being able to PK and backstab your party would help (force) players develop more serious, intimate friendships with players they can trust instead of BEGGING strangers to help them like complete weaklings. Hmm...I'm liking this PK idea more and more...No begging, better relationships with friends...nice. I think beggers and lazy players deserve to get PKed for not putting in the time to accomplish things in the game.
Now, many people simply argue, "It's fantasy, it's not supposed to be real." Well, that is just plain wrong sometimes. For example, would you want to see 2 "fantasy" square shapes fighting on a black screen, or would you want to see richly detailed characters fighting in a realistic looking environment? Obviously more realism leads to better immersion.
But how do we make everyone happy? Well, here are a few ideas:
-make PK damage cut down even further, let's say to 1/10th. I think everyone getting killed in one attack is not much fun for anyone, even the PKer. It would be more thrilling for everyone if the PKer had to do bit more work.
-make the game world HUGE so it is harder for the PKer to find the party. Party members tp's in town can be invisible to anyone not in the party.
-all party members have to be within 5 levels of each other to join the party. Otherwise, the more overpowered person will be killing mostly everything and this will lead to rushing. Pertaining to PKing, the playing field will be more level for hunter and prey. A lev 90 chr can't join the lev 20 party and surprise kill everyone. He would have to hostile them and go looking for them.
-most importantly, every chr should have a PK record accessable to everyone. So when someone joins the game, you can clearly see if he's killed any heros. This will help with the next point...
-There should be a boot button for the game maker. Now, this part is VERY important: you can only boot someone out AFTER they have gone hostile on someone AND the person you boot has to be HIGHER than 5 levels above you. This would prevent you from booting out the whole party just before you kill a boss, etc.
-the boot button in this case is only for solving the overpowered lev 90 bully PK problem; it is unable to boot out people talking trash, spamming, being mean, etc. Perhaps a language filter (filled with words you can add yourself and save as the game maker, like "noob" and "nub") can do this automatically.
So, in a d3 scenareo: a level 90 jerk enters the game and hostiles everyone in the game who are pretty low level. The maker simply boots him out and he can't rejoin. Thus, there is no overpowered PK bullying.
Next scenario: someone joins your game, he is within 5 levels of your party and he wants to join your party. You look at his record. He's killed 15 players. No one lets him join. He hostiles the whole party. You can't boot him out because he is not higher than 5 levels above you. The good news is, you have your whole party versus this one PKer and you are all within 5 levels of each other. So unless the PKer is really expert and tweaked, you'll fight him off.
Another scenario: someone joins your party and goes hostile right when your life is low from a boss fight and kills you during the boss fight. Well, that's what you get for not looking at his record. If his record was clean, you now have the satisfaction of knowing your death has made it unclean. Plus, you weren't well equiped enough to survive a PKer who must have been within 5 levels of you, you let your life get too low around a stranger, your party wasn't watching your back ready to retaliate, etc.
As for my argument on realsim, the boot button can be explained as a magic ability Tyreal gives everyone, but it is limited to only work on players 5 levels higher than you who are hostile.
So PKers can still enjoy their hunting, but they have to be within 5 levels of their intended victims to make it fair. One scenario that still kind of sucks for some people is an expert PKer can join a game with only one other player, and he can hostile and chase that one person. The boot button won't work in this situation if they are within 5 levels of each other. The victim has no party to help fight off the PKer. Well, you can't have it all. Remember, the PKer also loses (wastes) time if the victim simply saves and exits.
Anyway, does all that seem reasonable? It's basically the implementation of the boot button made unexploitable combined with the non-rushing 5 level rule which Blizzard should use anyway.
See, I'm someone who believes in realism in video games which, IMO, always adds to the immersion. So in real life, there is no such thing as "mutual/consentual hostility" which is basically what you'd get with designating PvM or PvP on game creation or splitting the communities into PvM and PvP. In real life, you can't tell the bank robber, "Nah, I don't feel like fighting with you right now. Go find a bank where they permit robbery." In real life, the robber points the gun at you and you either fight him or be forced to put your plans on hold (submission, equivalent to hiding in town or leaving the game).
Thus, in the diabloverse, It would be more real if anyone can hostile you just like in real life. I'd like to see it even more realistic where someone can be in your party, set up right behind you about to do a raid on Andariel's chamber, and then WHAM, they go hostile on you right there and start dishing out damage to you! That would be real.
At the same time, a lot of players don't want this sort of experience to slow down their "fast paced" progress, which it certainly would. So I can see how PKing is a very bad experience for some...
Then again, real life is full of pain and tragedy...and treachery. I don't want d3 to be so easy and breezy. I want only the STRONG to survive. Also, being able to PK and backstab your party would help (force) players develop more serious, intimate friendships with players they can trust instead of BEGGING strangers to help them like complete weaklings. Hmm...I'm liking this PK idea more and more...No begging, better relationships with friends...nice. I think beggers and lazy players deserve to get PKed for not putting in the time to accomplish things in the game.
Now, many people simply argue, "It's fantasy, it's not supposed to be real." Well, that is just plain wrong sometimes. For example, would you want to see 2 "fantasy" square shapes fighting on a black screen, or would you want to see richly detailed characters fighting in a realistic looking environment? Obviously more realism leads to better immersion.
But how do we make everyone happy? Well, here are a few ideas:
-make PK damage cut down even further, let's say to 1/10th. I think everyone getting killed in one attack is not much fun for anyone, even the PKer. It would be more thrilling for everyone if the PKer had to do bit more work.
-make the game world HUGE so it is harder for the PKer to find the party. Party members tp's in town can be invisible to anyone not in the party.
-all party members have to be within 5 levels of each other to join the party. Otherwise, the more overpowered person will be killing mostly everything and this will lead to rushing. Pertaining to PKing, the playing field will be more level for hunter and prey. A lev 90 chr can't join the lev 20 party and surprise kill everyone. He would have to hostile them and go looking for them.
-most importantly, every chr should have a PK record accessable to everyone. So when someone joins the game, you can clearly see if he's killed any heros. This will help with the next point...
-There should be a boot button for the game maker. Now, this part is VERY important: you can only boot someone out AFTER they have gone hostile on someone AND the person you boot has to be HIGHER than 5 levels above you. This would prevent you from booting out the whole party just before you kill a boss, etc.
-the boot button in this case is only for solving the overpowered lev 90 bully PK problem; it is unable to boot out people talking trash, spamming, being mean, etc. Perhaps a language filter (filled with words you can add yourself and save as the game maker, like "noob" and "nub") can do this automatically.
So, in a d3 scenareo: a level 90 jerk enters the game and hostiles everyone in the game who are pretty low level. The maker simply boots him out and he can't rejoin. Thus, there is no overpowered PK bullying.
Next scenario: someone joins your game, he is within 5 levels of your party and he wants to join your party. You look at his record. He's killed 15 players. No one lets him join. He hostiles the whole party. You can't boot him out because he is not higher than 5 levels above you. The good news is, you have your whole party versus this one PKer and you are all within 5 levels of each other. So unless the PKer is really expert and tweaked, you'll fight him off.
Another scenario: someone joins your party and goes hostile right when your life is low from a boss fight and kills you during the boss fight. Well, that's what you get for not looking at his record. If his record was clean, you now have the satisfaction of knowing your death has made it unclean. Plus, you weren't well equiped enough to survive a PKer who must have been within 5 levels of you, you let your life get too low around a stranger, your party wasn't watching your back ready to retaliate, etc.
As for my argument on realsim, the boot button can be explained as a magic ability Tyreal gives everyone, but it is limited to only work on players 5 levels higher than you who are hostile.
So PKers can still enjoy their hunting, but they have to be within 5 levels of their intended victims to make it fair. One scenario that still kind of sucks for some people is an expert PKer can join a game with only one other player, and he can hostile and chase that one person. The boot button won't work in this situation if they are within 5 levels of each other. The victim has no party to help fight off the PKer. Well, you can't have it all. Remember, the PKer also loses (wastes) time if the victim simply saves and exits.
Anyway, does all that seem reasonable? It's basically the implementation of the boot button made unexploitable combined with the non-rushing 5 level rule which Blizzard should use anyway.