visom
19-08-2008, 03:49
I always like using my imagination and making up new skills for the D2 chars, so it should be fun doing it for D3.
Anyways, here are the made up skills I've made for the two, feel free to make your own and have constructive criticism.
cap= level limit
lvl= level requirement
Barbarian Defensive
-Wind Shield
Cap: 5
lvl: 12
Description: This skill is similar to whirlwind, but instead of slashing monsters as he spins through them, the barbarian deflects all ranged attacks back to the attacker (barbarian takes 0 damage for deflecting attacks). This skill makes an excellent defense against monsters such as skeletal archers. Use it to help break through the ranged attacker's attacks and move up close to the ranged attacker. If the barbarian gets hit by more attacks than he can deflect, the wind shield will stop. As the skill level goes up, the amount of attacks that can be deflected and the damage it deflects increases.
Stats:
Damage: Deflected attacks do 50% damage back to the attacker (+10% damage bonus per skill level).
# of attacks deflected: 5 (+2 per level).
Mana cost: 8
Cool down: 7 seconds
-Dust Shroud
cap: 10
lvl: 18
Description: The barbarian smashes the ground with tremendous force, causing debris and dust to cover himself within a set radius. While inside the debris, it increases his chance of avoiding attacks.
Stats:
Increase chance of dodging: +75% (fixed)
Debris radius: 2 yards (+.5 per level)
Duration: 3 seconds (+.5 per level)
Barbarian offensive
-Sharpen
cap: 10
lvl: 6
Description: The barbarian quickly sharpens his weapon to increase the damage it dealts, however since he has to quickly sharpen his weapon he can't be careful and have a high chance of damaging his weapon.
Stats:
Increases weapon damage: +50% (10% per level)
Chance of losing durability: 90% (fixed)
Durability lost: 3
Duration: lasts forever until your weapon is repaired (yea don't wanna repair your weapons now huh =\)
-Debris Storm
cap: 5
lvl: 18
Description: The barbarian slashes the ground with immense force, causing large, hard debris to fly forward and strike foes, stunning them for a short period.
Stats:
Damage: 10% (+2% per level)
Stun duration: 1.5 seconds (+.4 per level)
Yards: 7 yards (fixed)
Barbarian Supportive
-Ancient's call
Descriptions: Call upon the spirits of the ancient to grant power to the barbarian who has proven himself worthy, by providing him and his friends invulnerability. Must be timed very well for effectiveness.
Stats:
Cap: 2
lvl: 30
Duration: 2 seconds (+1 second per level)
Radius: 10 yards
Cool down: 20 seconds
____________________________________
WD defensive
-Tribal face paint
Cap: 6
lvl: 12
Description: WD are known to paint certain insignia's on their faces, the ability of the insignia's is Dependant upon the insignias painted on. This one increases the WD defense to magic based attacks.
Stats:
Magic defense: 40% (+5% per level)
Duration: 40 seconds (+5 per level)
WD offensive
-Voodoo curse
Cap: 10
lvl: 30
Description: A deadly curse that only the most experience WD's can learn. The curse spiritually links all foes who are effected by it, causing the to share eachother's suffering. If one foe takes damage, a small portion of the damage is dealt to all those who is affected by the same curse.
(no the damage isn't divided up among monsters, that would make the skill hurt you more than it'll help. the monsters that gets hit by an attack under the curse takes full damage, but all others will take a small portion of the damage as well.)
Stats:
Damage to other monsters affected: 15% (+2% per level)
Radius: 5 yards
Duration: 10seconds (+.5 per level)
-Spider lings
Cap: 7
lvl: 1
Description: The doctor summons a large swarm of venomous spiders. The spider lings follow the WD, biting and injecting lethal venom into nearby foes. The spider lings don't share a specific HP as a group, each individual spider has it's own HP. The spiders can only be killed by attacks that hits the ground (because they're tiny), it can also be killed just by being stepped on by enemies.
The spiders will last forever until killed.
Stats:
# of spiders summon: 6 (+2 per level)
spider HP: 1 (fixed)
Poison damage: 6-10 (+ 5 per level) over 2 seconds
WD supportive:
-Tribal Ward
Cap: 3
lvl: 24
Description: Summons an imobile ward that sends off magical buffers to nearby to nearby friends. This one reduces mana cost of all skills used by the WD and party members.
Ward HP: 30 (fixed, it's HP automatically increases per difficulty, much like Bonewall/bone prison).
Radius: 8 yards (+1 per level)
Mana cost reduced by: 20% (+5% per level)
Anyways, here are the made up skills I've made for the two, feel free to make your own and have constructive criticism.
cap= level limit
lvl= level requirement
Barbarian Defensive
-Wind Shield
Cap: 5
lvl: 12
Description: This skill is similar to whirlwind, but instead of slashing monsters as he spins through them, the barbarian deflects all ranged attacks back to the attacker (barbarian takes 0 damage for deflecting attacks). This skill makes an excellent defense against monsters such as skeletal archers. Use it to help break through the ranged attacker's attacks and move up close to the ranged attacker. If the barbarian gets hit by more attacks than he can deflect, the wind shield will stop. As the skill level goes up, the amount of attacks that can be deflected and the damage it deflects increases.
Stats:
Damage: Deflected attacks do 50% damage back to the attacker (+10% damage bonus per skill level).
# of attacks deflected: 5 (+2 per level).
Mana cost: 8
Cool down: 7 seconds
-Dust Shroud
cap: 10
lvl: 18
Description: The barbarian smashes the ground with tremendous force, causing debris and dust to cover himself within a set radius. While inside the debris, it increases his chance of avoiding attacks.
Stats:
Increase chance of dodging: +75% (fixed)
Debris radius: 2 yards (+.5 per level)
Duration: 3 seconds (+.5 per level)
Barbarian offensive
-Sharpen
cap: 10
lvl: 6
Description: The barbarian quickly sharpens his weapon to increase the damage it dealts, however since he has to quickly sharpen his weapon he can't be careful and have a high chance of damaging his weapon.
Stats:
Increases weapon damage: +50% (10% per level)
Chance of losing durability: 90% (fixed)
Durability lost: 3
Duration: lasts forever until your weapon is repaired (yea don't wanna repair your weapons now huh =\)
-Debris Storm
cap: 5
lvl: 18
Description: The barbarian slashes the ground with immense force, causing large, hard debris to fly forward and strike foes, stunning them for a short period.
Stats:
Damage: 10% (+2% per level)
Stun duration: 1.5 seconds (+.4 per level)
Yards: 7 yards (fixed)
Barbarian Supportive
-Ancient's call
Descriptions: Call upon the spirits of the ancient to grant power to the barbarian who has proven himself worthy, by providing him and his friends invulnerability. Must be timed very well for effectiveness.
Stats:
Cap: 2
lvl: 30
Duration: 2 seconds (+1 second per level)
Radius: 10 yards
Cool down: 20 seconds
____________________________________
WD defensive
-Tribal face paint
Cap: 6
lvl: 12
Description: WD are known to paint certain insignia's on their faces, the ability of the insignia's is Dependant upon the insignias painted on. This one increases the WD defense to magic based attacks.
Stats:
Magic defense: 40% (+5% per level)
Duration: 40 seconds (+5 per level)
WD offensive
-Voodoo curse
Cap: 10
lvl: 30
Description: A deadly curse that only the most experience WD's can learn. The curse spiritually links all foes who are effected by it, causing the to share eachother's suffering. If one foe takes damage, a small portion of the damage is dealt to all those who is affected by the same curse.
(no the damage isn't divided up among monsters, that would make the skill hurt you more than it'll help. the monsters that gets hit by an attack under the curse takes full damage, but all others will take a small portion of the damage as well.)
Stats:
Damage to other monsters affected: 15% (+2% per level)
Radius: 5 yards
Duration: 10seconds (+.5 per level)
-Spider lings
Cap: 7
lvl: 1
Description: The doctor summons a large swarm of venomous spiders. The spider lings follow the WD, biting and injecting lethal venom into nearby foes. The spider lings don't share a specific HP as a group, each individual spider has it's own HP. The spiders can only be killed by attacks that hits the ground (because they're tiny), it can also be killed just by being stepped on by enemies.
The spiders will last forever until killed.
Stats:
# of spiders summon: 6 (+2 per level)
spider HP: 1 (fixed)
Poison damage: 6-10 (+ 5 per level) over 2 seconds
WD supportive:
-Tribal Ward
Cap: 3
lvl: 24
Description: Summons an imobile ward that sends off magical buffers to nearby to nearby friends. This one reduces mana cost of all skills used by the WD and party members.
Ward HP: 30 (fixed, it's HP automatically increases per difficulty, much like Bonewall/bone prison).
Radius: 8 yards (+1 per level)
Mana cost reduced by: 20% (+5% per level)