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View Full Version : My thoughts on the execution of PvP in Diablo III.


SmittySixTen
23-08-2008, 17:10
I absolutely love PvP, and have been taking part in it since Diablo I. Right now it's really the only reason I continue to play Diablo II, so finding out that Blizzard does intend to include PvP in Diablo III more than likely sold the game on me.

This, of course, brings up a number of questions. Most importantly, how the heck are they going to do it? Personally, I feel the best way to implement PvP is to allow for mutual hostility. One person should not be able to declare hostility, and suddenly have the two people able to kill each other. In order to ensure the only people that duel are the ones who want to, there should be an option to turn down hostility.

Basically, say I enter a duel game with my level 30 LLD character. Of course, a level 90 is there waiting. He hostiles me, but he cannot attack me until I accept his hostility (and I cannot damage him either). If I accept his hostility, then I can try and duel him--because sometimes it's just fun to try and beat up on higher levels. However, if I reject his hostility then we go back to being entirely neutral to each other.

Furthermore, if two players are hostile, either player can cancel the hostility from town at any time. This will prevent cancellation in the middle of duels, but also allow a player to prevent naked killing, town guarding/hugging, or any number of underhanded tactics currently seen in duel games. Also, hostility can only be declared from within town in order to ensure no one is able to quickly hostile another player and attack before he or she is ready.

This, in my opinion, would ensure that you would only be hostile to people you honestly wanted to duel, for whatever reason. It would eliminate PKing, because hostility wouldn't be a single click on one person's part, regardless of the other person's location.

Oh, and keeping the new item drop system in mind, if I die and drop gold only I can see it. I mean really, why did they even allow for people to snag gold when they kill a person in the first place? You'd have thought that Diablo I would have proven that allowing for possessions to fall when you die is not a good thing.

Ah well, I'm beginning to digress, so it's probably time to post this and see what people think.

Jarath
23-08-2008, 17:45
PVP =! Dueling. Your system would effectively turn legit PVP into a total farce that could be cancelled at any time, it would work as a basis for dueling in a PvM game but not for proper PVP.

Matora
23-08-2008, 18:27
In one of the newer interviews Blizz has said that games can be made with a toggle for pvp in game creation.Not sure if it's all out when you join but should be more able to toggle hostility like old DII.

maxusmag
26-08-2008, 08:12
I see them making pvp toggle games. when you create the game you can set it to pvp. this means it is open hostle except for groups. you can be hostled from anywhere or anyone in the game not in your group.

in non-pvp games this is not allowed so people cannot just jump in gank you and the rest of the group and leave.

SmittySixTen
28-08-2008, 23:36
PVP =! Dueling. Your system would effectively turn legit PVP into a total farce that could be cancelled at any time, it would work as a basis for dueling in a PvM game but not for proper PVP.

I was under the impression that, currently, PvP was an umbrella term used for every manner in which you attack another player.

That said, I've never agreed with hunting down people to try and kill them while they are leveling, or doing whatever. If Blizzard eliminated a person's ability to do so, then I would be very happy.