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View Full Version : The Stash, ideas?


MooCQ
16-10-2008, 01:51
I'm kinda curious what Blizzard has in mind for the stash.. what are your thoughts?

Anytime I think of "stash," I think of a giant cavernous piggy bank, filled to the brim with loot; shiny gold sovereigns, silver, jewels, emeralds, weapons, armor, hell- even a guardian dragon. Mounds of gold, like greedy ol' Scroodge. The stash, can be accessed universally by your account of course. To make it easier to find stuff, you scroll down an itemized list, but can also pick thru this huge pile.. Various methods of sorting by character, damage, etc..

In the begining, the stash animation starts off as a meager box, but as you level, the stash becomes larger (say tent sized,) and finally towards the latter stages of development, a dungeon, or cavern of your choosing.

If D3 resorts back to a puny little box with no specialized animation, it would be really sad... Isn't Diablo afterall, about all loot and glory?

MysteryNotes
16-10-2008, 01:54
I agree.
Why not make it a huge stash with space equivalent to that of the stash of 8 characters in d2 combined ?
Also, make it accessible by all your characters.
So, people won't have to make mule characters to store their items, and go through the hassle of perming their mules.

But your idea is pretty good too :P

MooCQ
16-10-2008, 02:08
I recall in the games X-Wing, they had a system after each completed mission, you'd be rewarded with medals and ribbons. Maybe in a Diablo universe, you are rewarded with jewels that play some function in the graphical interface of your stash, or maybe even, the lighting, cobwebs, just some extra fun to fool around with a minigame of sorts within the confines of your stash... just some thoughts.. maybe you could even invite others into your stash.. to view your glory lol..

tenere
17-10-2008, 07:52
Don't know I plan on having two accounts if its free to play or the price isn't as high as wow is currently.

I only do this for mule purposes. heh

I'd say like a 20x20 stash box but as you get to each game lvl normal, nightmare, hell or what ever the equvillant will be, it gets bigger. Or at certain mile stones in levels.. 30, 60, and 90 it gets bigger.

If they put it so you can access each toon, that would mean you can farm pass it on and never group as much with others. I can't see the dev team doing that, but it would be nice.

stillman
17-10-2008, 10:23
I like the OP's suggestion. I was at first thinking of a vault for your stuff. But now, I want an ARMORY filled with every complete set in the game and loads of more space for godlies.

I also want there to be cubbie holes where you set your perfect CoA and other unique elite gear so it stands out among the other junk.

Also, we should be able to send screen shots of our stuff quickly to other bnet players.

We should all be able to support an army of noobs once we get rich.

Also, we should be allowed to "lend" stuff from our stash. So you give a friend or stranger a low set or w/e, and it automatically goes back to your stash after 2 hours.

Gigashadow
17-10-2008, 21:38
I'd be happy with a variation of PlugY's system... store everything... forever... YESSSSSS!

zore
21-10-2008, 05:47
My stash will be a an abandoned badger burrow, that none of you will be able to find. When the leaves and dirt brushed aside, the stash will reveal as glimmering goodness of gold, armory, weaponry, and various other precious jewelry. The burrow stash under the dead tree stump... oh my.

Apocalypse
22-10-2008, 17:28
i want 1 giant stash that all characters can use. i like to save my uniques no matter how bad they are forever so i want the room and ability to do so

TopHatCat64
22-10-2008, 17:55
Since I play singleplayer, I've had the pleasure of using ATMA for my muling purposes. Endless stashes that get auto-organized based on item type. Easily drag and drop from character to character. It's basically what everyone is asking for in this thread.

redrach
24-10-2008, 08:20
I always found Blizzard's anti-muling stance odd. How the heck did they expect single-player characters to beat the game? I hope they include muling this time around.

FredisHostile
26-10-2008, 15:22
maybe guild rooms are the way to go with a huge vault in them you can buy it for a price and share the contents with every one in your guild. warning select your members wisely!!!!

PS i like the item loan idea btw

Toetag
03-11-2008, 05:27
Have each character have their own stash and have a mailbox system, so that items, gold, etc can be sent to other characters, and not just your own.

That is unless they institute a BOP system. However, Jay Wilson said that they won't.

Athanasios
05-11-2008, 16:28
So many cool ideas!

They should definitely expand the "stash" or inventory system in some way. I always hated selling off items just because I had no place to put them...hmmph.

It would be awesome to have a huge general storage area for your account as opposed to small little chests for each character.

That’s going to be sicknasty if they implement something along those lines in D3

: )

Damnatorius
09-11-2008, 15:51
ATMA style storage would be great :)

Jambe
09-11-2008, 21:58
I'd be fine with a traditional chest system that's unique to each character and then a universal "mule bin" or some such. Say, a bank-like institution where you pay gold to rent universal mule space. If your universal stash is bound to a location, though, like a cave somewhere or a specific building in a town, for example, then it can only be in one act (you don't want caves from some unique region appearing again in another region). And honestly I don't think a "bank" proper would fit into the world of Sanctuary.

Also, if the mule storage was act-bound then you'd have to go back and forth between acts to access it. Maybe Gheed returns and he lets you rent one of his wagons for x_time and that space could be accessed by all your toons (and your wagon shows up in the later act towns as well, and maybe it changes form depending on locale — perhaps it's a boat by the dock in a shoreline town).

Ingolifs
12-11-2008, 09:51
I think that the amount of storage space in the stash should be related somehow to how long you've been playing the character, Either through clevel (stash size grows as your level grows) or through certain quests (quests to increase stash size and add another 4 spaces or something.)

This way, when stash space becomes an issue, the logical step would be to play your main character more, rather than make another accountful of mules. A single high level character should be able to store the equivalent of several low level characters, so that making mule characters isn't as useful as making your main character better.

Also, I like the idea of having a small personal space for items along with a large stash space for your entire account.

yalthar
13-11-2008, 12:59
I always found Blizzard's anti-muling stance odd. How the heck did they expect single-player characters to beat the game? I hope they include muling this time around.
Well in 1.09, before they introduced all those tweaks to slow down all of the people in duped gear it was definitely possible to get through hell after spending some time running NM Mephisto - even for a barb.

But I am hoping for a stash improvement.

hadezown
26-11-2008, 22:47
I think buying storage space for a global stash would be a good idea.

5x5 spaces for 300k
25x25 spaces for 1200k

It really would make gold more of a currency.

teh_Thrasher
27-11-2008, 04:38
except for the fact that its so simple to farm gold in d2. they would have to change how gold is dropped in d3 for that to work..

MauriceBastard
18-12-2008, 18:28
except for the fact that its so simple to farm gold in d2. they would have to change how gold is dropped in d3 for that to work..

A lot depends on how gold is going to work in d3, BUT the idea of correctly priced stash upgrades is great. The stash should change from as it upgrades, from chest, to a shack, to a house, etc etc. In multiplayer games it might be hard to impliment, but it would be cool if all the cities in the game had areas of them the were randomly generated and would allow for these player housing/stashes to be placed.

The Lord of Darkness
18-12-2008, 22:53
I would probably go with a main stash and a mailbox type system for transfering for both single and realm play. As long as it is secure on realms, why not?

Grug
20-12-2008, 22:22
I liked the chest. It doesn't need to be that fancy. As for space inside, it should increase a little after every act (until beating normal), plus 2 side quests with a reward of more storage space. Since stacking is implemented now, things that caused clutter in d2 like gems and runes will be more manageable.

A house? That's stupid. How would you take your house with you from town to town?

MauriceBastard
21-12-2008, 00:08
A house? That's stupid. How would you take your house with you from town to town?

OH YA, I forgot how everything in Diablo 3 will be completely plausible to the benefit of gameplay. Do you have issues with the magic in the game too, because of course magic is impossible? You fail to see how much a large stash could be a great money sink for the game. Having an OPTION to trick out a house with cool stuff works nicely. :cloud9:

Grug
21-12-2008, 01:32
Last time I checked, Diablo wasn't "the Sims". "Roar! I just killed 89 pit fiends! Now to go home and put up curtains!" What exactly would you put into this house? A bed? Some dining tables? It would all be for show.

By the way, I sympathize your sarcasm failure.

Nahlraka
23-12-2008, 15:10
Now, I will admit that a house is a little silly, but I think the point of this thread is merely to show that there are so many things that Blizzard could do to improve the tiny chest in town. I like the idea of a huge cavern with niches where items can be displayed. That would cut down on pointless, server-wasting mules and mule accounts, and would reduce the annoyance of having to make a game every time you want to transfer something.

Of course, people who don't like twinking might be a little disappointed, but then, they don't HAVE to use the items that another character has found. Maybe there could be individual stashes within the 'cavern' for each character on that account, so that everything doesn't get jumbled together.

Another thing that will really piss everybody off [but something that I myself would like to see implemented] is perhaps a limit to the number of unique items of the same type you can have in the stash. This would cut down hacking and stupid item-sink quests like Uber Diablo who could only be accessed by selling hundreds of SOJs. Maybe there can only be one of each unique item in the stash at any one time.

It would be nice to be able to show others your collection, where they can inspect anything but not take it.