View Full Version : So... Mana or Stamina/Fury?
What's the verdict on what Barbarians use to power their skills? Anyone from Blizzcon?
Gigashadow
16-10-2008, 23:22
Hopefully, not mana. The idea of brute force warriors using mana makes me cringe.
Jaxxkelly
17-10-2008, 18:14
It's Fury.
I saw some screenshots (see another thread) where a new skilldescription is shown. it mentions Fury:
Battle Rage
The Barbarian enters a rage which increases damage done by 100% and increases Critical Hit damage with 50%.
Lasts for 15 seconds.
Fury cost: 50.
Pitboss_2000
18-10-2008, 12:56
Taken from another thread:
Fury is gained while you are killing and getting hurt. Like vampire frenzy. Some skill will need it to be triggered, others will use stamina and others both.
Yes, the system runs off of Fury. Whenever you deal regular (aka "white") damage or are damaged in return it slowly builds up the Fury bubble. The system is very reminiscent of WoW and its Rage system for warriors and bear druids.
There is a cool difference, though. If you can manage to fill your Fury bubble to the top, the entire bubble glows a strange red/orange color like its teeming with power and energy. I'm not sure if this effect enhances the damage of your next attack (or there is some other way to "release" this effect) but it was an interesting detail.
So there is a fury bubble, but what about Stamina?
Where are these bubbles located compared to HP/MP bubbles normal position?
jesterlolz
19-10-2008, 02:26
Where'd you guys get all this information, I looked at nearly all the panels, and never saw any stamina/fury things (I just like to see things directly from the source to read all I can out of them).
So there is a fury bubble, but what about Stamina?
Where are these bubbles located compared to HP/MP bubbles normal position?
The Fury bubble replaces the caster mana bubble, so it's to the right of the main UI bar. Not sure about Stamina, I didn't do any running and not sure it was an option to be honest.
Where'd you guys get all this information, I looked at nearly all the panels, and never saw any stamina/fury things (I just like to see things directly from the source to read all I can out of them).
I played the demo at BlizzCon. :thumbup:
Edit:
Here is a picture of me playing the demo, in which you can see the UI setup pretty clearly. Just to quell any misconceptions, the Fury bubble is an empty orb where the usual mana bubble would be, directly to the right of the toolbar:
http://photos-e.ak.facebook.com/photos-ak-snc1/v352/106/50/205303103/n205303103_31067900_1419.jpg
poroboszcz
20-10-2008, 02:42
The concept of Fury may be just ruining for the barb PvP-wise...!
Gigashadow
20-10-2008, 03:06
That would be fixed, it's a pretty obvious issue. PvP and PvE can never be the same.
Creuzebek
21-10-2008, 14:53
The concept of Fury may be just ruining for the barb PvP-wise...!
I don't think so. So far he's the only one with a auto-ressurrection skill. Which is very cool for pvp.
poroboszcz
22-10-2008, 03:01
I mean.. have you ever seen successful Tiger Strike assassin?
are there fury orbs o potions??? only regain fighting??
Keighvin
22-10-2008, 18:12
Fury is only gained through taking or inflicting damage. No other way to gain it has been said.
ginNtonic
31-10-2008, 08:10
Interesting.
I can't wait to see what other types of new core mechanics are in store for the other classes.
On PvP: I don't see how it would be affected. You gain fury through being hit or hitting people and... well that is what combat is right? I'm sure there will be interesting techniques to build your fury up during the beginning of a battle as well.
Apocalypse
31-10-2008, 13:21
Interesting.
I can't wait to see what other types of new core mechanics are in store for the other classes.
On PvP: I don't see how it would be affected. You gain fury through being hit or hitting people and... well that is what combat is right? I'm sure there will be interesting techniques to build your fury up during the beginning of a battle as well.
this assumes pvp is better. in d2 is was pretty much a 1 hit fest and if the barb has no skills while other characters do then it could be a huge difference. i am sure bliz has already thought of this though
Gigashadow
31-10-2008, 22:04
On PvP: I don't see how it would be affected. You gain fury through being hit or hitting people and... well that is what combat is right?Most Hack&Slash PVP mechanics are extremely fast paced and 1-2 hits can kill you, or at least wound you quite considerably, putting the barb into a disadvantageous position.
They'll have to do something different here.
wheel-of-doom
04-11-2008, 05:54
I would really hope they either do away with fury or change it so attacks cost stamina, which could recharge at a rate determined by like energy(or vit) or something, and would increase upon getting hit or successfully hitting something. That would effectively be the same system, but would be much more usable for pvp.
Thinking about charging up to be able to do attacks in diablo makes me cringe.
Galtrovan
06-11-2008, 17:39
The Barbarian's Fury mechanic is like the "Surge" mechanic of the Blademaster class in "Hellgate: London", though better implemented (Hellgate's surge-on-kill was stupid, especially in multi-player, though it was slated to be changed to on-hit in 2.0, but 2.0 is not going to happen, here, and I digress.).
I like the concept of Fury. Powering up while in combat (hitting and being hit) is more appropriate than having a mana pool (for a Barb). However, having played a Blademaster, what concerns me is the down time between combat. Stopping to pick up items, Id'ing them, swapping in new gear, and then moving on to the next mob could mean, by the time you get to the next mob your Fury is gone. It's known that Fury drains away while not in combat. I don't have details on how fast it does drain (maybe someone who's played can comment on "how fast"), but if it drains too quickly you'll find yourself having to charge up before you can use your skills at each new mob encounter. Experience with this has taught me this is not any fun.
I truly hope Blizzard does not fubar Fury like the HGL dev's fubar'd Blademaster surges. Barbs should not be put in the situation where they must ignore everything except rushing to the next visible mob, otherwise be left underpowered for starting the encounter.
Apocalypse
06-11-2008, 18:04
from reading the report flux posted it seems to drain pretty fast and if you stop to pick up items you will be out be the next fight. as for how bliz will handle this i dont know.
Grayson Carlyle
06-11-2008, 18:37
World of Warcraft... Warrior anyone?
Flux even made the mistake of calling 'Fury', 'Rage' a number of times in his write-up. It's not a problem in WoW, and with the faster combat style of DIII, thinking it will be a problem is rediculous. I mean, you did watch the Barb videos right?
Apocalypse
06-11-2008, 19:18
i watched a beefed up barb on a build designed to show off the game and some skills.
From what I've seen of the Barb's skill tree, it looks like only a few abilities require Fury. I'm guessing you'll have plenty of things to do even with zero Fury, no matter what skill build you use.
As for PvP, this just means that some skills will not be optimal for it.
One way I can think to make it easier would be to introduce a skill like "Rage Focus - the Barb rapidly builds up Fury" which has a moderately long cooldown, and requires several skill points to use effectively (non-diminishing returns). This way you can build up Fury before every battle, and dump the rest of your skill points into skills costing Fury.
Gigashadow
06-11-2008, 21:45
World of Warcraft... Warrior anyone?Don't go there.
Flux even made the mistake of calling 'Fury', 'Rage' a number of times in his write-up. It's not a problem in WoW, and with the faster combat style of DIII, thinking it will be a problem is rediculous. I mean, you did watch the Barb videos right?Well, I'd prefer cooldowns to fight-load mana orbs. But I guess cooldowns is not the Diablo's way.
I don't see how it will be a problem. Please explain that to me.
teh_Thrasher
07-11-2008, 01:36
aww what a cute picture haha.
how is it ruining for pvp? u have to wail on eachother untill u build up enough to unleash a really powerful attack and probably own them in one full charge up. the only char that may have a chance to really get away is a wizard with teleport. which ive stated many times that skill needs to be removed.
Damnatorius
08-11-2008, 20:32
If it depletes while you are not fighting, the barbarian will not be for me. I like to take my time looking at stuff on the floor and I hate being stressed by things running out if I don't rush into the next mob of monsters quickly.
edit: Maybe I judged too quickly, hardly any skills appear to need fury... which would mean that they can be spammed freely? since there is no mana for barbarians?
The game is in pre-alpha. Of course they will assign fury costs to more skills. Otherwise the concept of fury is pointless unless it has side effects (+%damage/defense/whatever for every fury point)
Apocalypse
10-11-2008, 17:41
i believe Konfeta is correct, those skills will not remain free and your fury does go down when not in combat so maybe the barb is indeed not for you. i personally think its a great idea and could be a very good way to make a usually boring character interesting
GoBigRed
17-11-2008, 15:49
They could be planning on adding items/gems that would lower the loss of fury or perhaps a passive skill that could be added to make it so you can lower the rate at which its lost. I'm also pretty sure they wont have every skill like that without limiting ranged/casters in someway.
Farmrush
17-11-2008, 17:02
They could be planning on adding items/gems that would lower the loss of fury or perhaps a passive skill that could be added to make it so you can lower the rate at which its lost. I'm also pretty sure they wont have every skill like that without limiting ranged/casters in someway.
They already have a skill that reduces the rate at which Fury is lost.
GoBigRed
17-11-2008, 19:35
They already have a skill that reduces the rate at which Fury is lost.
good to know, hopefully it doesn't end up bein a must have like BO
Yes, the system runs off of Fury. Whenever you deal regular (aka "white") damage or are damaged in return it slowly builds up the Fury bubble. The system is very reminiscent of WoW and its Rage system for warriors and bear druids.
There is a cool difference, though. If you can manage to fill your Fury bubble to the top, the entire bubble glows a strange red/orange color like its teeming with power and energy. I'm not sure if this effect enhances the damage of your next attack (or there is some other way to "release" this effect) but it was an interesting detail.
Hopefully they will include a slight advantage to those who strategically manage to fill the bubble for the right moment.. eh?
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