Mighty Byte
13-02-2009, 18:18
Alright, I've been reading around the forum about different suggestions about different things concerning D3 items: identification, trading value, gold value, item leveling, durability, pleiad of item modifications, ... While reading those threads, I some kind of "item philosophy" that unifies some opinions.
I've played D1 and D2 and what I felt about the items (and economy) in the game is that there was only a couple of items that were truly (emotionnally) valuable.
What I mean by valuable is that you were happy/satisfied/thrilled to find one of those, to try and win it in a trade, or else. A valuable item is also one you will like to keep around long, care for, ... A valuable item should then have some kind of "soul", history that the player could modify/affect or even build from the beginning.
I think what D3 would need is higher and varied "thrill" value for items one finds. I feel it would add to the game experience to care for items about something else than the fact that the items "kills uber fast". Suggestion I saw in the forum to do so was:
- Leveling items;
- Identiying items; make identifying expensive/related to the value of a given items. Hence one will be supper thrilled to know what is the item he/she just found.
- Durability; make uber strong items that break quickly and make repairing expensive;
- Currency ; this top has been turned upside down a lot of times... my opinion is that there should have an economy system where items don't cost 99999999999999999999999 gold to buy... I think rarity is so much entertaining than quantity, so a (WoW based) price of 3g4s something may be good ideas.
- Rare items ; I would be nice to have "realistic" percentage for items: 0.00001% for finding unique items (so that they are "really" unique), 0.001-0.1% for rares and 1-5% for magic. If would be nice if players would find some items just months after the game release, thanks to low drop rate and rarity.
- Normal items ; I think "normal-plain-white" items should have more importance. It would be nice to see high level characters wearing strong items, but not necesserally uber-magic-items.
- Customization ; again this subject is really popular. I will just add that customization would give additionnal value to normal items.
I am just throwing out my ideas about item importance, maybe they've been already seen in the forum. Anyways, I'd like to know what you guys think of this "importance & rarity & value" issue for items and if my suggestion stick to the diablo spirit.
Thanks,
Mighty Byte
(long post, sorry...)
I've played D1 and D2 and what I felt about the items (and economy) in the game is that there was only a couple of items that were truly (emotionnally) valuable.
What I mean by valuable is that you were happy/satisfied/thrilled to find one of those, to try and win it in a trade, or else. A valuable item is also one you will like to keep around long, care for, ... A valuable item should then have some kind of "soul", history that the player could modify/affect or even build from the beginning.
I think what D3 would need is higher and varied "thrill" value for items one finds. I feel it would add to the game experience to care for items about something else than the fact that the items "kills uber fast". Suggestion I saw in the forum to do so was:
- Leveling items;
- Identiying items; make identifying expensive/related to the value of a given items. Hence one will be supper thrilled to know what is the item he/she just found.
- Durability; make uber strong items that break quickly and make repairing expensive;
- Currency ; this top has been turned upside down a lot of times... my opinion is that there should have an economy system where items don't cost 99999999999999999999999 gold to buy... I think rarity is so much entertaining than quantity, so a (WoW based) price of 3g4s something may be good ideas.
- Rare items ; I would be nice to have "realistic" percentage for items: 0.00001% for finding unique items (so that they are "really" unique), 0.001-0.1% for rares and 1-5% for magic. If would be nice if players would find some items just months after the game release, thanks to low drop rate and rarity.
- Normal items ; I think "normal-plain-white" items should have more importance. It would be nice to see high level characters wearing strong items, but not necesserally uber-magic-items.
- Customization ; again this subject is really popular. I will just add that customization would give additionnal value to normal items.
I am just throwing out my ideas about item importance, maybe they've been already seen in the forum. Anyways, I'd like to know what you guys think of this "importance & rarity & value" issue for items and if my suggestion stick to the diablo spirit.
Thanks,
Mighty Byte
(long post, sorry...)