Valmy
20-02-2009, 11:15
And most. Will Fury regenerate over time?
I know there are more other topics about Fury in the forum, but I looked at the wiki, videos and screens, and I noticed something interesting. I want to know your sincere opinion here. Please read it all before post.
Lets see.
From Flux analysis
Fury is the new mana, but only (so far) for Barbarians. Fury replaces mana, but unlike the old blue bulb, it does not fill up when not in use. Barbarians have zero Fury to start with, and only build it up during combat, when they land successful strikes to their enemies. As soon as the Barb is not fighting, the Fury starts to drain away, and it seeps out quite quickly. I frequently filled my Fury bulb completely during a fight, paused to pick up an item or two, then ran to find more monsters, and arrived just as my Fury went down to nothing.
This is completely clear and well explained —and awesome to me in fun purposes—. But we will take another step forward.
Now, please take a look at this screenshot from BlizzCon:
http://www.blogcdn.com/www.joystiq.com/media/2008/10/d3handson08.jpg
If you take a look at the left side of the screen you can see the stats of a low level —level five— Barbarian class, and right inside the Vitality square you can read:
30 VITALITY
*Life: 100
*Fury regens 0.0 per second
Compare it to the d3wiki for other chars
From the d3wiki:
Stats
Vitality
Vitality governs the amount of life your character has and how fast its mana regenerates.
1 point of Vitality gives:
* +x Life
* Mana Regeneration of +x per second
As we see, for the Bararian, the Fury is listed just in spite of Mana.
The BIG question here then is try to determine if Fury will or not will regenerate over time. If you look again at the screen, we will see this 0.0 per second. But the Barbarian is only level 5, and his Vitality is very very low: just 30 points.
*Will this 0.0 Fury regen per second increase with high amounts of Vitality?
*If not... then why the hell is it listed inside the Vitality square? It would be nonsense if it will be a fixed 0.0 vitality-independent and it will be always showed this way here. If it is showed here, we must suppose there is a relationship between Vitality and Fury regeneration. If not... then the other shows in the Stats would be non dependent too. No way, I think.
What do you think?
Personally, I think YES. With high level and with high Vitality Fury will regenerate, it doesn't matter if you will fight or not. I think in Blizzcon they didn't see it because they were low level with low VIT.
Of course, it wouldn't increase so extremely faster than ruin the game and destroy the fun about the Fury, but I think the more Vitality you got the faster the increase will be. I'm not talking about an immense amount of regeneration, just a bit help here with high level to let you use some weak Fury-dependent skills before engage an important or main combat.
Remember: in the WWI debut movie from June 2008, the Barbarian Fury orb could be seen refilling when no skills were in use. This was a cheat/bug barbarian because Blizzard wanted to show us staff and skills, and I'm pretty sure he will got higher level, higher damage, and higher VITALITY.
I know the video is just a video and it is old, but I think it is another prove of this.
I also think Blizzard knows that if you won't have regen, some guys will be annoying if they are fighting, picking items, going to town, or take a break, or phone calls and take his Fury full empty. A bit of Fury regen (0,5 per second, 1.0 per second) would help a lot during long and epic fights too, and it makes sense to me —also in PVP.
Perhaps there will be a fixed decrease if you won't fight and got a low VITALITY and then it shows "0.0 regen per second", And as I said, the more vitality you got the higher the increase will be, and then if you got a high VIT, you could get a positive regen at some point (when your positive regen overcomes your unknown negative penalty or drain).
Or there is another possibility —which just doesn't exclude the first one— here: perhaps it just will decrease slowly. A Barbarian with less Vitality will see his Fury drained faster than his teammate with better Vitality. It also makes sense to me and would make it all about equipment and customization. Who knows?
The debate is open. I told you my opinion but what do you think?
PS: OT; I tried my best, but please forgive my bad English If I wrote a mistake.
I know there are more other topics about Fury in the forum, but I looked at the wiki, videos and screens, and I noticed something interesting. I want to know your sincere opinion here. Please read it all before post.
Lets see.
From Flux analysis
Fury is the new mana, but only (so far) for Barbarians. Fury replaces mana, but unlike the old blue bulb, it does not fill up when not in use. Barbarians have zero Fury to start with, and only build it up during combat, when they land successful strikes to their enemies. As soon as the Barb is not fighting, the Fury starts to drain away, and it seeps out quite quickly. I frequently filled my Fury bulb completely during a fight, paused to pick up an item or two, then ran to find more monsters, and arrived just as my Fury went down to nothing.
This is completely clear and well explained —and awesome to me in fun purposes—. But we will take another step forward.
Now, please take a look at this screenshot from BlizzCon:
http://www.blogcdn.com/www.joystiq.com/media/2008/10/d3handson08.jpg
If you take a look at the left side of the screen you can see the stats of a low level —level five— Barbarian class, and right inside the Vitality square you can read:
30 VITALITY
*Life: 100
*Fury regens 0.0 per second
Compare it to the d3wiki for other chars
From the d3wiki:
Stats
Vitality
Vitality governs the amount of life your character has and how fast its mana regenerates.
1 point of Vitality gives:
* +x Life
* Mana Regeneration of +x per second
As we see, for the Bararian, the Fury is listed just in spite of Mana.
The BIG question here then is try to determine if Fury will or not will regenerate over time. If you look again at the screen, we will see this 0.0 per second. But the Barbarian is only level 5, and his Vitality is very very low: just 30 points.
*Will this 0.0 Fury regen per second increase with high amounts of Vitality?
*If not... then why the hell is it listed inside the Vitality square? It would be nonsense if it will be a fixed 0.0 vitality-independent and it will be always showed this way here. If it is showed here, we must suppose there is a relationship between Vitality and Fury regeneration. If not... then the other shows in the Stats would be non dependent too. No way, I think.
What do you think?
Personally, I think YES. With high level and with high Vitality Fury will regenerate, it doesn't matter if you will fight or not. I think in Blizzcon they didn't see it because they were low level with low VIT.
Of course, it wouldn't increase so extremely faster than ruin the game and destroy the fun about the Fury, but I think the more Vitality you got the faster the increase will be. I'm not talking about an immense amount of regeneration, just a bit help here with high level to let you use some weak Fury-dependent skills before engage an important or main combat.
Remember: in the WWI debut movie from June 2008, the Barbarian Fury orb could be seen refilling when no skills were in use. This was a cheat/bug barbarian because Blizzard wanted to show us staff and skills, and I'm pretty sure he will got higher level, higher damage, and higher VITALITY.
I know the video is just a video and it is old, but I think it is another prove of this.
I also think Blizzard knows that if you won't have regen, some guys will be annoying if they are fighting, picking items, going to town, or take a break, or phone calls and take his Fury full empty. A bit of Fury regen (0,5 per second, 1.0 per second) would help a lot during long and epic fights too, and it makes sense to me —also in PVP.
Perhaps there will be a fixed decrease if you won't fight and got a low VITALITY and then it shows "0.0 regen per second", And as I said, the more vitality you got the higher the increase will be, and then if you got a high VIT, you could get a positive regen at some point (when your positive regen overcomes your unknown negative penalty or drain).
Or there is another possibility —which just doesn't exclude the first one— here: perhaps it just will decrease slowly. A Barbarian with less Vitality will see his Fury drained faster than his teammate with better Vitality. It also makes sense to me and would make it all about equipment and customization. Who knows?
The debate is open. I told you my opinion but what do you think?
PS: OT; I tried my best, but please forgive my bad English If I wrote a mistake.