View Full Version : The Dark Path
Its about ganking, stealing and betraying.
What do we define as a "dark" mage or "dark night"? What is this fantasy evil?
Is it all about wearing skulls all over and dark cloaks? Summon skeletons?
Only a kid could believe this.
I think "dark" basicly means a super asshole. An evil way of life which means pushing around the weak and being selfish.
I think in d3 there should be a choice for a player to be an asshole or a honorable knight. That means the game must ENCOURAGE ganking, stealing and so on.
Why?
Because its realistic this way. The evil isnt evil just for fun. MOst crimes are commited for a benefit. If there is a reward for being an asshole, a lot of people will become assholes, maybe the most! And THEN you can be a true knight and fight the true evil (in form of selfish players) to experience a never-been, epic and psychologically deep fight-for-SOMETHING system.
I don't think you want to encourage being an asshole. It's just going to make people un-happy as griefing rates soar.
I don't think you want to encourage being an asshole. It's just going to make people un-happy as griefing rates soar.
Ofcourse it will make people unhappy. Thats the whole point. But as long as the loss is kept small, there will be enough motivation to either avenge your self or become smarter to avoid dangerous situations.
Im talking about a realistic experience of being in danger all the time, just like you are if you are out in the wilderness.
The need to judge the situation and your own possibilities.
Sure a lot of slow thinkers will lose interest in the game as they see themselves constantly out-witted.
But for me it would be just a really cool chalenge.
Add to this the unique feature of being really evil or rightous.
PK isn't possible any more. Blizzard is limiting game sizes to 4 because they want everyone in a game to be playing With each other instead of just near.
There's danger enough in Diablo without other players coming to grief you. Griefing is never a part of the game and you're an idiot for suggesting as such.
Actualy Galabab brought a nice idea.Adding this option to the game will make it more realistic and interesting. Just imagine to ureself a clan of PKrs or a guild of thieves or from others side - bounty hunters for them and rewards for their ears :-p
..... they want everyone in a game to be playing With each other instead of just near....
PK'ing is alsow eatch with other..
I think this doesn't fit well with the Diablo world or atmosphere.
Diablo needs to be all about cooperation. Not evil players, nor steals, nor irritate to others... Just all about cooperation.
There are tones of games for good/evil characters. I think these things don't fit in Diablo. Fortunately, I suppose Blizzard thinks the same as me.
@Grug:
You dont get it dude.
Did you even read the explanation WHY i thought it would make sense?
But im an idiot right so why care?
@Dusk:
Yes man thats exactly what i was imagining.
Real meanies and real heroes who battle them though they are underdogs.
@Valmy:
I guess your right if you mean it doesnt really fit in diablo as we know it, yes. Maybe that idea of mine should wait for an other game...
But i dont know what you mean by ton of games with good/evil.
I only know you can gank hostile faction in WoW. But its very limited too and its a war story-wise so thats nothing mean or evil really.
Can you name a singe game where you really can be the asshole? And im not talking about bugged or badly balanced games.
What, it's "realistic"? People are going to grief, gank, and steal without needing encouragement. The Danger comes from the Monsters everywhere. If you "legalize" griefing you're going to please a very small group of people who get off on screwing other players, while everyone else is going to hate it.
But why are we arguing? It's not like anything we do here is going to be in the final game. So post whatever you want. If all you want is praise for your idea, you're not getting any from me.
What, it's "realistic"? People are going to grief, gank, and steal without needing encouragement. The Danger comes from the Monsters everywhere. If you "legalize" griefing you're going to please a very small group of people who get off on screwing other players, while everyone else is going to hate it.
But why are we arguing? It's not like anything we do here is going to be in the final game. So post whatever you want. If all you want is praise for your idea, you're not getting any from me.
well this looks like a serious response.
First i dont want to only see my idea prased. Criticism sharpens ideas and shows their flaws. So i welcome any contribution as long as its friendly.
DAnger from monsters is one thing. Long known and as old as videogames.
Im talking about a revolutionary game concept.
The evil itself is not the horned polygon beast but its the evil in behavior and this can only be found in real people.
Battling REAL EVIL in a game, thats what im talking about.
I'm not sure if the OP here is serious or ironic, anyway...
Go play WoW.
Half the server will always try to grief you/ruin your day at any given time, being that it's divided in good/evil.
While I find the idea interesting, it's already what basically every single mmorpg out there does. I want Diablo to remain Diablo.
Yeah, Diablo is not the place for your idea. If you really want to see Good vs. Evil, try Eve Online.
If Diablo ever took this route, I for one would not play it, nor would I let my 15 year old play it. If you do the math yeah I'm over 35 and maybe a bit old fashioned too. I dont enjoy when people go hostile in D2.We play Diablo for the questing, playing with others who enjoy the game, and building up of our characters, not for trying to ruin others experience of the game. I agree with Grug, you will only be pleasing the few and ticking off the masses unless I'm extremely misguided in my take that most people play D2 for enjoyment rather than going out of their way to ruin others experience. There's enough of that in other games which encourages people commit a crime for gain; we don't need it in Diablo
here's the problem.
in the real world, there are real consequences for evil or asshole actions. Blizzard would have to somehow program the equivalent into the game.
BUT--it still wouldn't be enough. Because we are talking about a fake fantasy experience, people are more likely BY DEFAULT to engage in evil or asshole acts just to see what it is like. It's pixels and whatever the game does to them, they need only log off to get away from punishment. Even if they accept the punishment as part of the game, it's still something they are choosing.
I want Diablo to remain Diablo.
well it woudnt even if blizzard follows ure will -- coz first diablo was all about friendly fire and a hostile world..
If Diablo ever took this route, I for one would not play it, nor would I let my 15 year old play it. If you do the math yeah I'm over 35 and maybe a bit old fashioned too. I dont enjoy when people go hostile in D2.We play Diablo for the questing, playing with others who enjoy the game, and building up of our characters, not for trying to ruin others experience of the game. I agree with Grug, you will only be pleasing the few and ticking off the masses unless I'm extremely misguided in my take that most people play D2 for enjoyment rather than going out of their way to ruin others experience. There's enough of that in other games which encourages people commit a crime for gain; we don't need it in Diablo
all thous "enjoy" and "pleasing".. ppl u speak about game like about some whore.. or somtin..
ITS JUST A GAME!:doh:
When u die(in game)--u dont realy die or lose limbs..
U all here afraid of being PK`d like its a matter of life and death...
so u r been killed by another player.. re-log in other serv and continue playin.. :afro: :guiness:
Its about ganking, stealing and betraying.
What do we define as a "dark" mage or "dark night"? What is this fantasy evil?
Is it all about wearing skulls all over and dark cloaks? Summon skeletons?
Only a kid could believe this.
I think "dark" basicly means a super asshole. An evil way of life which means pushing around the weak and being selfish.
I think in d3 there should be a choice for a player to be an asshole or a honorable knight. That means the game must ENCOURAGE ganking, stealing and so on.
Why?
Because its realistic this way. The evil isnt evil just for fun. MOst crimes are commited for a benefit. If there is a reward for being an asshole, a lot of people will become assholes, maybe the most! And THEN you can be a true knight and fight the true evil (in form of selfish players) to experience a never-been, epic and psychologically deep fight-for-SOMETHING system.
Don't think this would fit in Diablo at all, seeing how it isn't actually a role playing game. While being a core aspect of most real RPGs, this isn't what Diablo is about.
Doctor Salvador
17-03-2009, 21:56
all thous "enjoy" and "pleasing".. ppl u speak about game like about some whore.. or somtin..
ITS JUST A GAME!:doh:
When u die(in game)--u dont realy die or lose limbs..
U all here afraid of being PK`d like its a matter of life and death...
so u r been killed by another player.. re-log in other serv and continue playin.. :afro: :guiness:
Do you play Hardcore? I'm sure most HC players really think it's no big deal when they get ganked. Lol, seriously though, other than HC players, many of us don't think being PK'd is that big of a deal, but it is an unnecessary inconvenience. It's like someone punching you in the arm once, it's annoying, so why keep it in?
Nobody's 'evil' when they PK anyway, it's just some dude goin' "Lawlzorz i jus pwnd sum n00b wiff my ub3r ch4r".
Knight_Wolf
17-03-2009, 22:59
all thous "enjoy" and "pleasing".. ppl u speak about game like about some whore.. or somtin..
ITS JUST A GAME!:doh:
When u die(in game)--u dont realy die or lose limbs..
U all here afraid of being PK`d like its a matter of life and death...
so u r been killed by another player.. re-log in other serv and continue playin.. :afro: :guiness:
You are the one not getting the point ... nobody mentioned anything about losing limbs ... we are talking about the game losing its fun appeal ... i play the game in my limited free time to enjoy it with my friends not to get annoyed by 15 years old retards who think they are important and have ego issues.
It's about spoiling what games are all about .. having a GOOD time (and the majority doesn't associate that with annoying other players).
Don't think this would fit in Diablo at all, seeing how it isn't actually a role playing game. While being a core aspect of most real RPGs, this isn't what Diablo is about.
Right ... roleplaying doesn't have to involve running others' gamin experience by roleplaying an asshole ... It seems to me the OP and his supporters are mixing up RPGs with MMOs .. they aren't the same ... having all the hostility thing in D2 was a big mistake to begin with .. it didn't belong there .. maybe an MMO or an FPS .. best places if you want to exert your excessive badassness on someone. :whistling:
Because its realistic this way. The evil isnt evil just for fun. MOst crimes are commited for a benefit. If there is a reward for being an asshole, a lot of people will become assholes, maybe the most! And THEN you can be a true knight and fight the true evil (in form of selfish players) to experience a never-been, epic and psychologically deep fight-for-SOMETHING system.
lols, people don't need a reward to go evil, they do it as soon as they can ... it's a human nature .. i don't know how you fail to see that ... most (not all) of the Pker's have serious Ego issues really.
And crimes here could include other exploits that are not intended .. like bots and hacks which infested the game because of the PKing system being so easy to exploit ... if people go that far to ruin others' playtime wonder how awful and infested the game will become when there is an incentive to do it ... that's just WRONG.
I think "dark" basicly means a super asshole. An evil way of life which means pushing around the weak and being selfish.
I think in d3 there should be a choice for a player to be an asshole or a honorable knight. That means the game must ENCOURAGE ganking, stealing and so on.
My advice is to stick to MMOs OP .. that's where you will be most happy and get the experience you described (which i don't think is a bad thing if done right ... but not in Diablo) .. leave us to our noobish friendly games .. OK.
Hi again Galabab. Let's see...
@Valmy:
I guess your right if you mean it doesnt really fit in diablo as we know it, yes. Maybe that idea of mine should wait for an other game...
But i dont know what you mean by ton of games with good/evil.
I only know you can gank hostile faction in WoW. But its very limited too and its a war story-wise so thats nothing mean or evil really.
Can you name a singe game where you really can be the asshole? And im not talking about bugged or badly balanced games.
Well, first of all, I must say I'm not completely or blindly in disagree with you. I think your point is at least interesting.
I'm only telling you this is (in my opinion, of course) a situation that doesn't fit well in Diablo atmosphere. I think for example if this were a game like Star Wars, with good and evil jedis... or a war game, with orcs vs elves... or a historical game like soldiers_A vs soldiers_B... then could be alright.
I think in Diablo atmosphere this idea doesn't fit well. I think this is all about cooperation, well manners and help each other to destroy the evil, the demons.
Of course your idea is interesting for me... Perhaps if this game were "World of Diablo", as a new mmorpg, there would be 2 factions: good and evil heroes; it could be humans (druids, amazons, witch doctors lol...) vs creatures (imps, zombies, ghouls, fallen, vipers...). I'm sure this could be an awesome game! Evil monsters trying to serve their Prime Evils and fighting against "good" humans trying to do the opposite, and protecting their world.
Could work.
But... in Diablo III, as the 3rd part of the Diablo Saga, I think it doesn't fit at all. Diablo III must to be Diablo, and if they want to make a game for good vs evil at 50%, they must do another game, not a 3rd part of the saga.
I respect your point, but I don¡t see it in Diablo III, Diablo IV or so.
(note: perhaps in Diablo 666 :crazyeyes: LOOOOOL )
About your comments... probably you're right. There are not too many games for this as I supposed. There are not tones, or at least there are not balanced games, or good games for this. Would be awesome cool to have a GOOD game with this idea, and proabbly I will be the first playing it (as an evil). But I think this cannot be in Diablo 3, 4, 5...
My thinks are the same as this guy:
If Diablo ever took this route, I for one would not play it, nor would I let my 15 year old play it. If you do the math yeah I'm over 35 and maybe a bit old fashioned too. I dont enjoy when people go hostile in D2.We play Diablo for the questing, playing with others who enjoy the game, and building up of our characters, not for trying to ruin others experience of the game. I agree with Grug, you will only be pleasing the few and ticking off the masses unless I'm extremely misguided in my take that most people play D2 for enjoyment rather than going out of their way to ruin others experience. There's enough of that in other games which encourages people commit a crime for gain; we don't need it in Diablo
I mark this word by word. Completely agree. I can live with good vs evil if well manered. But never as a PK (I play only hc) or a stealer or so.
I'm too perhaps an old man. I'm almost 32 years old, and I grew with D&D-base mentality playing (I mean the table D&D, not videogames).
In those games, there were mighty HEROES, trying to defeat the Evil. They must be united, cooperate, and only in this way they could defeat the evil. This was the first agme I saw when there were no winners. There was not like a Chees game, or a poker game... it was just all about cooperation for fun, and for win all.
It was fantastic. I grew with this idea, and then I see in Diablo this atmosphere. This party together to defeat the Prime Evils, to defeat Diablo.
I also don't like the pks, I also don't like pvp, because I don't see they fit well in Diablo, but I live with it. Ofc I know a lot of players like pvp, lol. Im not saying they were wrong, because I know it's an interesting and fun part of the game. I only telling you my point. I don't like to play against other players because it's an issue that is "not-compatible" with my mind of "happy-hardcore-play&cooperatetogether".
I think a person who finds "fun" while ruining other players experience... is not enough person to deserve my attention. And I'm not talking about the idea of the post, this is a bit differet, because the creator of the topic talk about a game focused on this, which is quite different. I like the idea of the post for a game, but I hope it will never be in Diablo.
And... it's all ;)
I'm not completely against non-consensual PvP, but there definitely needs to be a limit. When I played WoW, I ganked my share of alliance. However, I always made sure to never gank them more than twice. After the second time I'd bow and wave goodbye. It's fine to indulge in a little demonstration of power, but if it goes too long, your enjoyment comes not from your power but for ruining another person's day. For instance, I was playing a priest and a night-elf rogue ganker chased me for TEN MINUTES. That's just wrong.
Of course, I also think there should be NO non-consensual PvP in Diablo 3, because it's not supposed to be about Open world. But at a purely philosophical standpoint there should be some kind of limit and or punishment to gankers and PKers. Perhaps if you kill a player more than 4 times, angels of death come after you and give you a big de-buff. Or maybe if you killed a player in a game like Diablo, you would get the debuff "murderer" and be gimped for an hour or so.
I get what you are saying and you are right about the fun one feels while picefully working together opposed to the unpleasant feeling of being PKed.
Also the thing with punishment "from above" seems for most people apropriate.
But thats exactly where my controversal propose begins.
I suggest making a game where all the judgement and punishment have to be done by players. A model of a real society. You want some kind of police? Alrite, be police yourself. In the real world nobody can garantee you wont get back stabed by your best friend. Thats exactly why id like to simulate.
Not choosing a path by clicking on it, but by acting evil or good.
If monsters would invade the earth do you think all people would ally and be brothers for life?
I think there would be enough people who would think of their own profit first. Some would ally with the demons, some would back stab other humans for their own gain if the society becomes unable to control everything like it does now.
sicilian
18-03-2009, 20:36
Sure a lot of slow thinkers will lose interest in the game as they see themselves constantly out-witted.
This is all I need to know about you. If you're the type of person who believes that being more skilled at cutting people's fun means you're smarter or better than the "slow thinkers", any idea you speak is not worth the air you breathe.
Get a life.
Dont be a geek dude. Its a game. lol @ "get a life"
Uncle_Mike
18-03-2009, 20:51
Dont be a geek dude. Its a game. lol @ "get a life"
Are you trying to become a Dirty_Zulu of the PvP community? This thread was pretty much off topic so I'll put it to rest :)
:closed:
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