View Full Version : Keep it simple. possible solution to pvp
Amsterdamn
07-05-2009, 04:56
Here's an idea. If the game mechanics are anything like they were in diablo 2 and before you create a game you get to choose the game name, password, description, and level level requirements; why not just add "Allow pvp" as another check box like the level requirements?
TheWanderer
09-05-2009, 03:06
Good idea, but probably going to work just like the system where you can deny hostility. But it could be annoying, so removing it from the start will also be viable.
maxusmag
10-05-2009, 07:54
THis is still the best idea i have heard.
if the game is flagged pvp then you know what you are getting yourself into.
you can be attacked by anyone at anytime.
of course the group you form should help protect you.
This was a really good idea, forward it to blizzard :)
Amsterdamn
12-05-2009, 00:59
i just posted the same thing on the official b.net forums. if anybody wants to check on it click the link http://forums.battle.net/thread.html?topicId=16904298634&sid=3000
Yes yes, this sounds like a good idea to me. Nip it in the bud.
bioshocker
22-05-2009, 01:43
I know this sounds stupid and retarded but make like special pvp servers where u die and lose everything and other different servers where t die and drop an ear. One safe othe unsafe. But it would attract more people think if you could pk an enigma or a shako...All the possibilities
ohnoyellowdinosaur
24-05-2009, 21:35
Another good way to utilize this feature is to have a filter that will show only games with pvp or without pvp on.
That way, if you want to duel, you can easily find a game.
lochemel
26-05-2009, 18:51
From my experiencie in games i think it would be a good idea just to create some exclusive maps (small maps) or a duel gamemode when u create a game, so u just don't run from town to duel in a random ground.
Something like a "last man standing" mod would be great like some maps with arenas or something for a 5/6 duel game where the last man wins :d (and other mods ofcourse)
Just some ideas maybe stupid but there's alot of that on FPS which i've played for several years and at a profissional way and i think duel is the thing everyone does when gets bored of the same old things.
That happened to me on diablo too after get that gear everyone gets to be good and after that u need to test it.. so i think blizz should really try something special here.
It's really relevant too to try to make some competition out of diablo 3.. not just for items and lvl but to prove ur the best. That's the motivation key.
I agree to some extent, but as someone who spent a few of my d2 years playing hc, that kind of eliminates the thrill of things if you do that.
As far as I'm concerned keep the hostility system as is, if they can get rid of hacks and exploits that we've all fallen prey too. I think I quit hc for good when my high level char fell victim to a tppk in a baal run, so I know how much it sucks, but hc needs that edge to keep it interesting.
In general hc was better gaming because of it, fewer dupes etc
Jay Wilson said somewhere that when you join a game you will be in a party automatically. There won't be the party concept as it was in D2. Thus, I don't think there'll be a hotility button. I think they will come up with another approach for pvp.
Here's an idea. If the game mechanics are anything like they were in diablo 2 and before you create a game you get to choose the game name, password, description, and level level requirements; why not just add "Allow pvp" as another check box like the level requirements?
It's so simple, but perfect. I think this should definitely be implemented.
It's always been beyond me, why do people complain about things that can be turned off if they don't like it? People complain that numbers on-screen clutter, but there is a toggle feature. People don't want a combat log.. but there is a toggle feature and they still complain. This will likely be the case here, for some odd, childish reason the toggle feature will probably not suffice to them. They want it their way, no compromises.
Technomancer
29-06-2009, 07:42
I don't know if this has come up, this is my first time in this particular forum, but you could have an "allow hostile' done on a player by player basis, like squelching, and 2 players couldn't hurt each other unless BOTH players had that enabled for each other. This would also allow team dueling where group A could all be allied and group B could all be allied. As for HC, I never played there, I get bent out of shape when they do a ladder reset!! :D
You could have the original system mentioned above, too, that would disable my system and allow hostility by just one person declaring it, and this would be set up game by game.
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